0030072: [Mod Issue] Sidekicks Mod: Scourge Bane didn't become a flagship after being claimed (BadgerBadger)
1 issue View Issues
0029225: [Mod Issue] Classic Fusion is not working and apparently hasn't been for a few months (BadgerBadger)
0030023: [Mod Issue] Dark Zenith Empire does not spawn units on start (BadgerBadger)
2 issues View Issues
0029864: [Mod Issue] Scourge-infused Empire has wrong description for Scourge Spawner (BadgerBadger)
0029775: [Mod Issue] Sidekicks Mod: Dark Zenith sidekick faction fails to find a spawn location when playing with a human ark empire (BadgerBadger)
2 issues View Issues
0029375: [Bug - Gameplay] Scourge Infused can't hack Spire Relics (BadgerBadger)
1 issue View Issues
0029227: [Mod Issue] Dark Zenith Sidekick is broken (BadgerBadger)
1 issue View Issues
0025143: [Bug - Gameplay] Spire ending glitched (BadgerBadger)
0028154: [Bug - Gameplay] Duplicate imperial spire ship types and one of the imperial spire destroyer types costs energy (BadgerBadger)
2 issues View Issues
0029011: [Bug - Gameplay] Showdown devices won't capture (BadgerBadger)
0028152: [Gameplay Issue] Eye notification broken for MP clients (BadgerBadger)
0028314: [Bug - Gameplay] Expert - Battlestations receive turrets from hacks for All (Dominus Arbitrationis)
3 issues View Issues
0028637: [Crash/Exception] After sending a nomad planet to crash into the AI, the AI is not marked as defeated (BadgerBadger)
0028094: [GUI] Zenith Architrave Portal and Spawner tooltips report stored strength twice (BadgerBadger)
0028618: [Bug - Gameplay] AI Overlord Phase 2 does not enter Solo Phase upon the destruction of Phase 1 while on Bastion Planets and AI Homeworld (BadgerBadger)
0028621: [Bug - Gameplay] Enraged Macrophage sometimes spawns as a Tank Prime from the Dyson Sidekicks mod (BadgerBadger)
0028634: [Crash/Exception] Error related to infused spire intensity (BadgerBadger)
0028424: [Bug - Gameplay] Zenith Dyson Sphere (the normal one) is not hackable with the Dyson Sidekick Mod active (BadgerBadger)
0028507: [Crash/Exception] System.NullReferenceException (BadgerBadger)
7 issues View Issues
Released May 19, 2024
0028261: [Crash/Exception] Could not find Fallen Spire difficulty (BadgerBadger)
1 issue View Issues
0027996: [Bug - Gameplay] Dyson Sidekick/Empire: Cannot Drill Chrysalis on Ravaged World (BadgerBadger)
0028182: [Suggestion] Show metabolization in Metal screen (BadgerBadger)
2 issues View Issues
0028165: [Bug - Gameplay] Elderlings can become anti-everything zombies (Dismiss)
0028163: [Bug - Gameplay] Zombie station keepers replicating endlessly? (Dismiss)
2 issues View Issues
0028161: [GUI] AI Reactive Dummies still cause description flicker (Dismiss)
1 issue View Issues
0028160: [Bug - Gameplay] Elderlings can be zombified (Dismiss)
1 issue View Issues
0028143: [Bug - Other] Memory leak was added or reintroduced in the last patch or two (Dismiss)
0028142: [Bug - Gameplay] Elderlings can no longer be turned by nanocaust (Dismiss)
2 issues View Issues
Released Mar 17, 2024
0028138: [Bug - Other] Error in PerFrame_CalculateEffectiveFleetData every frame (NRSirLimbo)
1 issue View Issues
0028136: [Bug - Gameplay] Frenzy Golem won't move into range when ordered to attack (Dismiss)
0028133: [Crash/Exception] Lots of MP errors about Death Effects (Dismiss)
0028135: [Bug - Other] Unexpected game lobby logging after disabling mod (Dismiss)
0028132: [Gameplay Issue] Spire infused debris can't be recovered (BadgerBadger)
4 issues View Issues
0028131: [GUI] Campaigns now listed in alphabetical order (Dismiss)
1 issue View Issues
0024699: [GUI] Black Widow Golem transformation is available but has no options (Dismiss)
0028128: [Bug - Gameplay] Multiplayer Sync issues (Dismiss)
0028126: [Crash/Exception] Endless death effect errors on MP client (Dismiss)
0028127: [Bug - Gameplay] Double Zombies on Death (Dismiss)
4 issues View Issues
0028121: [Bug - Gameplay] Player-Allied Zombies Not Spawning (BadgerBadger)
0027635: [Bug - Gameplay] Zombiefication does not seem to work right on stacks (Dismiss)
0027636: [Bug - Gameplay] Something is very strange when this botnet fires at stacks... (Dismiss)
0028122: [Gameplay Issue] Dark Zenith Invasion never connected to galaxy. (BadgerBadger)
0028034: [Bug - Other] Helping Hands description out-of-date: mentions Marauders instead of HRF (Dismiss)
0028120: [Graphical Bug] The text for Explore Planet hack is missing when playing as necromancer (BadgerBadger)
6 issues View Issues
0028118: [Crash/Exception] DoShotHitLogic_Inner A error at debugStage 100: System.IndexOutOfRangeException: Index was outside the bounds of the array. (Chris_McElligottPark)
0028115: [Crash/Exception] Generator mod issue (Dismiss)
0028114: [Mod Issue] Classic Fusion Mod - UI Broken (Dismiss)
3 issues View Issues
0028113: [Crash/Exception] Error Dialogue appeared during tutorial (Chris_McElligottPark)
1 issue View Issues
0028110: [Bug - Gameplay] Ongoing Multiplayer Sync Issues (LAN) (Chris_McElligottPark)
1 issue View Issues
Released Jan 26, 2024
0028104: [GUI] AI Cyclopean Elderling description typo (BadgerBadger)
1 issue View Issues
0028100: [Gameplay Issue] Confusing necromancer home names (Dismiss)
1 issue View Issues
0028093: [Mod Issue] Necro Party Templar Rift Intel Report Error on Hover (Dismiss)
0028091: [Bug - Gameplay] Necromancer: AI Corrosive Guard Posts (Dismiss)
0028090: [Bug - Other] Multi Swap dialog does not clear checks on reopen (Dismiss)
0028092: [Bug - Gameplay] Necromancer intel screen gives endless errors when the mouse moves over templar rift hacks. (Dismiss)
4 issues View Issues
0028086: [Crash/Exception] Error trying to handle Mouseover (Dismiss)
1 issue View Issues
0028085: [Bug - Gameplay] Hacking Resistance Fighter Beacon won't Remove it (Dismiss)
0028084: [Bug - Gameplay] Cruiser Construction Facility didn't self-destruct after hack, offers strikecraft (Dismiss)
0028081: [GUI] Hacking a Templar Rift as Necromancer throws errors (Dismiss)
0028083: [Crash/Exception] Exceptions in GetTextToShowFromVolatile for Intel on ARS, CC Facility and Fallen Spire beacon (Dismiss)
4 issues View Issues
Released Dec 5, 2023
0028080: [Bug - Other] New bug with the formatted tooltips and selecting modules for spire destroyers (Dismiss)
1 issue View Issues
0028076: [Bug - Gameplay] Modded Game - Faction over cap 16k/4k (Dismiss)
0028068: [Bug - Gameplay] AI Structures Jumped to Human Player (Dismiss)
0028072: [Crash/Exception] Save games consistently fail to load (every save in campaign) (Dismiss)
3 issues View Issues
Released Nov 12, 2023
0028073: [Bug - Gameplay] Crippled flagships can still fight (Dismiss)
0028074: [Crash/Exception] Error when soft reloading (Dismiss)
0028067: [Bug - Other] Sending A Message Locks Input to Now Hidden Chatbox (Dismiss)
0028069: [Crash/Exception] NullReference Crash/Exception: TargetListPlanning (Dismiss)
0028062: [Graphical Bug] Game Entity: Partial Record and Material Override (Dismiss)
5 issues View Issues
Released Nov 11, 2023
0028063: [Crash/Exception] InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length (Dismiss)
1 issue View Issues
0028057: [Bug - Gameplay] Broken structure and ships damage (Dismiss)
0028052: [Bug - Gameplay] Units that die come back to life (Dismiss)
0028055: [Bug - Gameplay] Carrier Astro Train Revives Upon Death (Dismiss)
0028051: [Crash/Exception] Divided by Zero Exception: CheckForShotAOEDetonation error (Dismiss)
4 issues View Issues
Released Oct 20, 2023
0028047: [Bug - Other] Error message when chaining material_override_bundle, is_partial_record, and copy_from (Dismiss)
1 issue View Issues
Released Oct 20, 2023
0028035: [Bug - Gameplay] Spire dreadnought lost its fleet after upgrading (Dismiss)
0028032: [GUI] Cannot display order of transport flaghip (Dismiss)
0028042: [Suggestion] Damage Modifier comparison_type="NotEquals" (Dismiss)
0027183: [Bug - Gameplay] melee units (samurai at least) will not obey no-pursuit mode (Dismiss)
0027728: [Bug - Gameplay] Hacking the Chromatic Sphere for an Interplantery weapon destroys the Sphere (Dismiss)
0027729: [Bug - Gameplay] Fleet jumping error message. (Dismiss)
0027932: [Bug - Other] Minor error, not game breaking. (Dismiss)
0027946: [Bug - Gameplay] the hack "steal warhead design 99/99" can actually never be repeated (Dismiss)
0026871: [Bug - Gameplay] Trailblazer cruiser spawns incorrect mark of Ambush Drones (Dismiss)
0027935: [Bug - Gameplay] Ambush Posts not spawning anything on death (Dismiss)
0028028: [Bug - Gameplay] Dyson Sidekick/Empire: Chrysalis spawns on planet with Planetary Drill (BadgerBadger)
0028010: [Bug - Gameplay] Defeated AI Attacking Itself (BadgerBadger)
0028011: [Crash/Exception] Drones of Faction Transferred Errors (Dismiss)
0027942: [Bug - Gameplay] Attrition Damage Ignores Ceasefire (Dismiss)
0028024: [Bug - Gameplay] The AI has amassed a massive extra-galactic force at home planet that seems to be hunting itself (BadgerBadger)
0028021: [Crash/Exception] NullReference Drone Gun Crash Exception (Dismiss)
0028020: [Crash/Exception] When playing as a client in multiplayer, I get an error about canaries and "w." (Dismiss)
0028025: [GUI] Ability to have Ark Empire style "starting ship choices" use ships full name instead of short. (CF specific) (Dismiss)
0028026: [Bug - Other] CF Specific: Quickstarts have no starting player planet and are unusable unless loaded into lobby (Dismiss)
0028015: [Gameplay Issue] Restore melee seek range (Dismiss)
0028014: [Crash/Exception] Exception in entity tooltip text generation at stage 1500 (Dismiss)
21 issues View Issues
0027974: [Bug - Gameplay] Factory Drones (Dismiss)
0028012: [GUI] Affected Techs not shown in some situations. (Dismiss)
0028004: [Gameplay Issue] "Show Ship Orders" feature no longer appears to function. (Dismiss)
0027980: [Bug - Gameplay] Show ship ranges (selected ships only) not working if >10 ships selected (Dismiss)
0028003: [Gameplay Issue] Melee units unable to hit moving target. (Dismiss)
0028002: [Gameplay Issue] Units get stuck in-between potential targets, never reaching any. (Dismiss)
6 issues View Issues
0027992: [Gameplay Issue] Templars prioritize attacking Zenith Architraves allied with player (BadgerBadger)
0027995: [Crash/Exception] Dyson Empire Fatal Drilling Error (BadgerBadger)
0027999: [Bug - Gameplay] Dyson Sidekick/Empire: Bonus Resources Has No Effect (BadgerBadger)
0027991: [Crash/Exception] Exception in NonClosure_PerTractorSource at stage 5300 (Dismiss)
0027994: [Bug - Gameplay] General planet gravity well size not respected (Dismiss)
5 issues View Issues
0027979: [Crash/Exception] [Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name] on game start (Dismiss)
1 issue View Issues
0027966: [Crash/Exception] Cannot load game started with 5.56 (Dismiss)
1 issue View Issues
0027618: [Gameplay Issue] Ghost icons impede movement (Chris_McElligottPark)
0027590: [Graphical Bug] Random selection circles on galaxy map and planet view (Chris_McElligottPark)
2 issues View Issues
0027940: [Suggestion] Orchid's Spores Are Too Big (BadgerBadger)
0027955: [Bug - Other] Various Errors with Unknown Effects (BadgerBadger)
2 issues View Issues
0027614: [Bug - Gameplay] Sniper units often neglecting to fire (BadgerBadger)
1 issue View Issues
0021325: [Gameplay Idea] Visual polish: telling apart cloaked units from non-cloaked units is impossible (Dismiss)
0027699: [Bug - Gameplay] Human Ark empire home station doesn't behave like other flagships (BadgerBadger)
2 issues View Issues
0027732: [Suggestion] Easy option to set mods for MP (BadgerBadger)
1 issue View Issues
0027646: [Crash/Exception] Zenith Architrave Civil War: Excessive Strength (BadgerBadger)
0027721: [Bug - Gameplay] The Targeting Bug Redux - Reproducible Save (BadgerBadger)
0027731: [Bug - Gameplay] Architraves stuck in civil war (BadgerBadger)
3 issues View Issues
0027458: [Graphical Bug] UI Issues - Ship Models (BadgerBadger)
0027515: [Bug - Gameplay] Astro Trains improperly display where they are headed (BadgerBadger)
0027727: [Bug - Gameplay] Neinzul Wild Hives stop working after Nomad crashes into AI homeworld (BadgerBadger)
0027725: [Bug - Gameplay] Spire Sphere hacks throw errors if the AI's are dead. (BadgerBadger)
4 issues View Issues
0027726: [Bug - Gameplay] Coilbeams are broken again. (Dismiss)
1 issue View Issues
0027714: [Crash/Exception] Crashing to desktop (Dismiss)
0027720: [Crash/Exception] Crashes in last few games. (Dismiss)
0027713: [Bug - Gameplay] cloaked healthbar not consistently used (Dismiss)
0027718: [Graphical Bug] Range rings not shown for selected units when holding Z, only on mouseover. (Dismiss)
0027719: [Graphical Bug] Icons no longer show the count of loaded units (Dismiss)
5 issues View Issues
0027327: [Bug - Gameplay] disabled transports and battle stations show red circle for pursuit mode even after turning it off (Dismiss)
0027326: [Bug - Gameplay] mobile factories do not always show disabled icon when disabled (Dismiss)
0027300: [Bug - Other] controls > select all flagships, doesn't include battle stations and should (Dismiss)
0027533: [Bug - Other] tooltip for hostile to all zombification incorrect (Dismiss)
0027483: [Gameplay Issue] group move mode, unlike other modes, will not visually turn off until unpaused (Dismiss)
0027543: [Bug - Gameplay] counterattack infinitely increasing after using lightning warhead (Dismiss)
0027529: [Bug - Gameplay] overlord phase 2 dying to HRF or Outguard gives AiP but no science (Dismiss)
0027491: [GUI] Drone Stockade's weapon is wrongly named. (Dismiss)
0027708: [Gameplay Idea] igors are lazy, compared to engineers (Dismiss)
9 issues View Issues
0027691: [Gameplay Issue] Spire-infused human empires can stack spire cities (BadgerBadger)
0027697: [Bug - Gameplay] Errors during Showdown (BadgerBadger)
2 issues View Issues
0027690: [Bug - Gameplay] Spire Debris data is not cleaned up correctly when switching game sessions. (BadgerBadger)
0027689: [Bug - Gameplay] Spire Dragons do not spawn for Fallen Spire (BadgerBadger)
2 issues View Issues
0027682: [Bug - Gameplay] DZS does not count towards AI exo ship budget (BadgerBadger)
0027679: [Bug - Other] Large amounts of errors in Elderling tracing code (BadgerBadger)
2 issues View Issues
0027027: [Suggestion] Ark Empires in AI War II multiplayer would actually work very well without a game over on losing the ark (BadgerBadger)
0027336: [Suggestion] Ark Sidekick Player Type (BadgerBadger)
2 issues View Issues
0027665: [Suggestion] auto load mode (BadgerBadger)
0027673: [Bug - Gameplay] AI Waves against Neinzul Wild Hives causes the AI to stack defenders (StarKelp)
0027666: [Crash/Exception] Neinzul Custodian FIreteam Exceptions (BadgerBadger)
0027670: [Bug - Gameplay] dyson sidekick flagship looping (BadgerBadger)
4 issues View Issues
Released Jan 14, 2023
0027667: [Bug - Other] End of game message for necromancer cites metal donated to hospitals (BadgerBadger)
0027664: [Crash/Exception] List Sort Error (BadgerBadger)
0027376: [Bug - Gameplay] Infused Spire players can move their Spire Debris. (BadgerBadger)
3 issues View Issues
0027598: [Gameplay Issue] Serious latency issues in MP (BadgerBadger)
0027662: [Crash/Exception] Window Sidebar Ships Exceptions (BadgerBadger)
2 issues View Issues
Released Dec 17, 2022
0027658: [Mod Issue] Some mod throws errors about "Miskatonic AI" on startup (BadgerBadger)
1 issue View Issues
0027594: [GUI] Negative AIP til next level for defeated AIs (BadgerBadger)
0027655: [GUI] With a Spire-Infused Empire Custom Start, Hovering over any option in the Build tab in the menu creates an error. (BadgerBadger)
2 issues View Issues
0027651: [Crash/Exception] Ship Line Upgrades mod exception continuously while enabled (NRSirLimbo)
1 issue View Issues
0027650: [Mod Issue] Dyson Sidekick C. Planetoids giving Culendar wrong (BadgerBadger)
0027644: [Bug - Gameplay] Dyson Sidekick mod- Templar Tier 3 buildings all produce Seneschal instead of the named unit (BadgerBadger)
0027642: [Crash/Exception] Factions Shut Down From Fatal Errors: Hydral Hobbyist (BadgerBadger)
3 issues View Issues
0027640: [Crash/Exception] exception upon closing game just loaded (BadgerBadger)
0027641: [Bug - Other] Deep Space Anomaly Analyzer Incorrect Text (BadgerBadger)
2 issues View Issues
0026979: [Mod Issue] some CI forces not assisting defend homeworld (StarKelp)
0027187: [Crash/Exception] Mod: Lost Human Exception in tutorial (StarKelp)
0027424: [Crash/Exception] hydral federation exception popup (StarKelp)
0027609: [Bug - Gameplay] macrophage spawn bug. (StarKelp)
0027230: [Bug - Gameplay] Sphere Collector Funkiness (StarKelp)
0027416: [Gameplay Issue] Wild Hives: GameCommand_MoveManyToOnePoint-targetEntities not cleaned up (StarKelp)
0027443: [Crash/Exception] exception memory not cleaned up properly at 'gamecommand_movemanytoonepoint-targetEntities' (StarKelp)
0027422: [Gameplay Issue] Splintering Spire: Dark Spire can be hostile to Dark Zenith (StarKelp)
0027523: [Gameplay Issue] Wild Hives conquer the universe (StarKelp)
0027018: [Crash/Exception] Pearl custiodians Exception while testing beacon (StarKelp)
0027478: [Gameplay Issue] Migrant Fleet power evaluation by AI seems off, causes early exo strikes against humanity. (StarKelp)
0027599: [Bug - Gameplay] telium spores failing to spawn new telium for macrophages i think either that or histocites its unclear (StarKelp)
0027440: [Crash/Exception] Repeatable error on trying to spawn a Tamed Telium (StarKelp)
0027401: [Bug - Gameplay] Macrophages unable to spawn new Teliums (StarKelp)
0027176: [Crash/Exception] Macrophage Telium Spawning Exception (StarKelp)
0026882: [Bug - Gameplay] Macrophages no longer reproduce (StarKelp)
16 issues View Issues
0026319: [Suggestion] Roving Defensive Flagships (BadgerBadger)
0027038: [Suggestion] Minor Feature Request: Ability to specify what ship category an AI Types Border Aggression uses. (BadgerBadger)
0027542: [GUI] Typo in tooltip for hacks which upgrade a unit: "Hacked # ouf of # possible times" (BadgerBadger)
0027631: [Bug - Gameplay] Venators appear even in games where they have not been enabled. (Dismiss)
0027526: [Gameplay Issue] Weaker acid effects overwrite stronger ones (BadgerBadger)
0027607: [Bug - Other] Tesla Torpedo Frigate description mismatch (BadgerBadger)
6 issues View Issues
0027625: [Graphical Bug] Dyson Empire: Templar Prophet flagship is absurdly large (BadgerBadger)
1 issue View Issues
0027513: [Bug - Gameplay] Bailout does not stop hacks. (BadgerBadger)
0027621: [Bug - Other] Dark Zenith win achievements don't trigger (BadgerBadger)
0027620: [Bug - Gameplay] AIP change history does not update without a save and reload (BadgerBadger)
3 issues View Issues
0027245: [Bug - Gameplay] Achievements for claiming spire ships don't seem to work (BadgerBadger)
0027289: [Bug - Other] None of the Spire ship achievements will trigger (BadgerBadger)
0027593: [Bug - Other] List of new steam achievements that won't fire. (BadgerBadger)
0027556: [Bug - Gameplay] Not game over although Phylactery is destroyed (BadgerBadger)
0027616: [Bug - Gameplay] Necromancer can't lose/Phylactery doesn't relocate. (BadgerBadger)
0024916: [Bug - Gameplay] A few achievements are unobtainable after paradigm shift (BadgerBadger)
6 issues View Issues
Released Sep 18, 2022
0027571: [GUI] MP: AIP history window spammed repeatedly (BadgerBadger)
0027606: [Crash/Exception] steam networking sockets error (Chris_McElligottPark)
2 issues View Issues
0027583: [Suggestion] MP: Show science income when it comes from an allied's captured planet (BadgerBadger)
0027602: [Bug - Other] As Necromancer, intel tab lists location of every elderling in revealed galaxy, regardless of vision (BadgerBadger)
2 issues View Issues
0027586: [Crash/Exception] unexpected game crash (BadgerBadger)
0027576: [Bug - Gameplay] MP: Sometimes Tech UI is not updated correctly after upgrade (BadgerBadger)
0027568: [Bug - Gameplay] MP: Discovered planet is neutral; should be shown as AI Owned (BadgerBadger)
3 issues View Issues
Released Aug 25, 2022
0027566: [Crash/Exception] Unable to load savegame from 5.507 (BadgerBadger)
1 issue View Issues
0027565: [Mod Issue] Dyson Sidekick able to build infinite nests, (BadgerBadger)
0027564: [Mod Issue] Dyson Sidekick suffers fatal error when changing income (BadgerBadger)
2 issues View Issues
0027395: [Bug - Gameplay] Hyperion blocks other outguards (Dismiss)
0027560: [Bug - Gameplay] tortoid dealing attrition damage while disabled (BadgerBadger)
0027554: [Mod Issue] Dyson Sidekick Suffering Fatal Error in Faction (BadgerBadger)
3 issues View Issues
0026800: [Bug - Gameplay] Mysteriously long Multiphase on some AI guardians. (BadgerBadger)
0027519: [Bug - Gameplay] transport permanently multi-phase (BadgerBadger)
0027550: [Bug - Gameplay] Necromancy damage creates two ships on death, not one. (BadgerBadger)
0027546: [Bug - Gameplay] nanocaust giving double ships (BadgerBadger)
0027545: [Bug - Gameplay] ambush post is useless (CRCGamer)
0027544: [GUI] outguard velociraptor description is misleading/incorrect (CRCGamer)
6 issues View Issues
0027536: [Gameplay Issue] naming of expert golems not consistent (CRCGamer)
1 issue View Issues
0027516: [Bug - Gameplay] killing ai overlord phase 1 spawns TWO phase 2 (BadgerBadger)
0027521: [Bug - Other] Cross Planet Wave Type warning notification could use rewording for other factions (Dismiss)
0027517: [Bug - Gameplay] Double Overlords (BadgerBadger)
0027525: [Bug - Gameplay] huge rogue waves in games with ai allied marauder or nanocaust (Dismiss)
4 issues View Issues
0027323: [Bug - Gameplay] Jabberwock AI uses Elderling units that give Science when killed (human empire) (BadgerBadger)
0027487: [Bug - Gameplay] Wormhole Borer negative time remaining (BadgerBadger)
0027352: [Bug - Gameplay] Error on Maddened Elderlings (BadgerBadger)
0027459: [Graphical Bug] DZ Hersir still has it's placeholder model. (BadgerBadger)
0027400: [Bug - Gameplay] Architrave portal can be destroyed (BadgerBadger)
0027508: [Bug - Gameplay] AI spawns Human Dyson Antagonizer (BadgerBadger)
0027369: [Bug - Gameplay] Spire city cannot bolster any fleets (BadgerBadger)
0027388: [Bug - Audio] Music priority too low when many sounds are queued / played (Dismiss)
0027477: [Bug - Gameplay] Exo-Strike (?) guards planet instead of attacking player (BadgerBadger)
0027281: [Bug - Gameplay] Tractor rays can place tractored units out of planet bounds (tom.prince)
0027474: [Bug - Gameplay] Rams are broken with stacking. (tom.prince)
0027425: [GUI] Outguard Forcefield incorrect tooltip (Dismiss)
0027463: [Bug - Gameplay] Trojan Horse outguard does not work
0027469: [Bug - Gameplay] Unit in Fireteam against the DZ lurking against the player. (tom.prince)
0027470: [Bug - Other] message incorrectly says you've defeated all the ais upon killing the first (NRSirLimbo)
0027391: [Bug - Gameplay] Forcefield ships stacking and unstacking randomly (tom.prince)
0027466: [Gameplay Issue] dire forcefield guardians unkillable do to restacking constantly (tom.prince)
0022420: [Gameplay Issue] When a stack combines, if ships have lost health it should apply the loss as damage to the stack after it does that. (Chris_McElligottPark)
18 issues View Issues
0027412: [Gameplay Issue] Many inactive faction threads (from reloading mods) (Chris_McElligottPark)
0027446: [Bug - Other] Inactive Faction Threads issue (from reloading mods) (Chris_McElligottPark)
0027321: [Bug - Gameplay] Can't join multiplayer when host is not loading first lobby / savegame since game start (Chris_McElligottPark)
0027244: [Bug - Gameplay] Clients trying to join a reloaded multiplayer game rejected due to faction name already in game (Chris_McElligottPark)
0027456: [GUI] Intel menu bugged by new objectives update. (NRSirLimbo)
5 issues View Issues
0025883: [Bug - Audio] "Our planet is under attack" bark when outnumbered on enemy planet (tom.prince)
0026457: [Crash/Exception] Settings under Display are confused (Chris_McElligottPark)
0027447: [Balance Issue] Kindness Custodians Need Smacked by the Hammer of Ulimate Nerfing
0027455: [Bug - Gameplay] Near instant officer claiming caused by unclaimed centerpiece hitpoints not being saved or loaded correctly all of the time. (tom.prince)
0026873: [Bug - Gameplay] Orbital Turrets being moved by tractors (tom.prince)
0027449: [Bug - Gameplay] Orbital turrets can be tractored (tom.prince)
0026895: [Bug - Gameplay] Viral Shredder limit in a fleet does not seem to respect multiple ship lines of shredders. (tom.prince)
0027454: [Bug - Gameplay] 'Send As Waves' option for Wormhole Invasions does not appear to spend any budget. (BadgerBadger)
0027452: [Bug - Gameplay] Neinzul Wild Hives totally break the Dark Zenith's AI. (BadgerBadger)
0027402: [Bug - Gameplay] Too many marauders (tom.prince)
0027438: [Bug - Gameplay] Bug : marauders overpopulation (10k out of 4k, self diagnosed by game) (tom.prince)
0027418: [Bug - Gameplay] Marauders will repeatedly "fortify a system after devestating its defences" even when it's already theirs. (tom.prince)
0026746: [Gameplay Issue] defensive voice feedback when attacking (tom.prince)
0027396: [Bug - Audio] Voice line triggered by wrong event (tom.prince)
0027436: [Bug - Gameplay] Zenith Miner can move while eating a planet if its the Alpha or Omega version. (BadgerBadger)
0027408: [Bug - Gameplay] No option to Reprogram Space-Time Manipulator (tom.prince)
0027404: [GUI] Attacks on Phylactery planet don't receive skull icon (tom.prince)
0022663: [Bug - Gameplay] Forcefield ships are able to push forcefield towers (tom.prince)
0027259: [Bug - Other] Fragmented Mines' tooltip says they have metabolize damage but their weapon does not have it (CRCGamer)
0027313: [GUI] Forcefield Guardian incorrectly describes allies having a damage penalty. (CRCGamer)
0027434: [Bug - Gameplay] AI Retribution Golem has wrong icon (CRCGamer)
0027432: [Crash/Exception] Initiating the Claim Showdown Device hack throws an error (BadgerBadger)
0027431: [GUI] Claim Showdown Device hack description specifically mentions Necromancer when playing regular Human Empire (BadgerBadger)
0027366: [Bug - Gameplay] Infused Spire City build does not respect placement rules. (tom.prince)
0027371: [Bug - Gameplay] Brutal Guardian Lairs seeding when they should be off (NRSirLimbo)
25 issues View Issues
0026539: [Gameplay Idea] Necromancer can build units from Zenith Trader (tom.prince)
0027377: [Gameplay Issue] Counter-Sniper turrets don't mention that they only work when the command station is alive (tom.prince)
2 issues View Issues
0027379: [Bug - Gameplay] Reverse Tractor prevents ships from leaving planet (tom.prince)
0026703: [GUI] AIP tooltip has wrong AIP to reach next mark level, when you have unused AIP due to "never reduces below" from difficulty level (tom.prince)
0027381: [Bug - Gameplay] Zenith Miner creates unwinnable map (BadgerBadger)
0027387: [Bug - Gameplay] When Dark Spire spawns a Locus to expand, the announcement tells what planet it spawned on (BadgerBadger)
0027398: [Bug - Gameplay] Deepstrike overload (BadgerBadger)
0027351: [Mod Issue] Error on startup and on selecting Dark Zenith Sidekick player type. (BadgerBadger)
0027392: [Bug - Gameplay] DZS did not spawn for 'some' players playing shared save (BadgerBadger)
0027397: [GUI] Typo in AIP hover pop-up text (Daniexpert)
0027380: [Bug - Gameplay] outguard spy from spymaster not integrated with 'spy network' galaxy view (Daniexpert)
0027384: [Bug - Other] Asteroid Mining Plant typo (Daniexpert)
0027192: [Bug - Other] nuclear warhead tooltip typo (Daniexpert)
0027365: [Bug - Gameplay] Spire Frigate granted by (first?) city unaffected by speed nerf setting (tom.prince)
12 issues View Issues
0026744: [Bug - Other] Galaxy view significant graphical (and intel/visibility) problems when loading one save after another (Daniexpert)
0027311: [Bug - Gameplay] reverse tractors prevent my transport from leaving planet (Chris_McElligottPark)
0027368: [GUI] Typo in the first message from Migrant Fleets (Daniexpert)
0027372: [Crash/Exception] dark spire generators cause exception and produce no ships (Daniexpert)
0026699: [Graphical Bug] Roguelike option "Hide Unexplored Planets" bugged when reloading earlier save (Daniexpert)
0027021: [Bug - Gameplay] galaxy map showing non-existent planet names (Daniexpert)
6 issues View Issues
0027358: [Crash/Exception] Exception when using unit encyclopedia (tom.prince)
0027269: [Bug - Gameplay] 'stay put unless direct order' is not obeyed, has no visible effect on gameplay (tom.prince)
0027341: [Bug - Gameplay] Error upon trying to swap a shipline. (NRSirLimbo)
3 issues View Issues
0027340: [Crash/Exception] Updated Linux version to 5.009 from GOG. Still 5.008 version. (Chris_McElligottPark)
0026995: [Bug - Gameplay] multiplayer bug: waiting on client (Chris_McElligottPark)
0026847: [Balance Issue] Fuseball Turrets deals split damage but has no cap for how many units the attack splits to (CRCGamer)
0027343: [GUI] Selected fleet shows low condition % value when everything is loaded into transport. (tom.prince)
4 issues View Issues
0027295: [GUI] UI Issues - Necromancer Amplifiers - Description (BadgerBadger)
0027292: [Bug - Other] tooltip typo for Halberd Corvette (BadgerBadger)
0027299: [GUI] Dark Spire Spector/Specter name (BadgerBadger)
0027305: [GUI] Seconds after "PM" (BadgerBadger)
0027175: [Bug - Gameplay] Corrosive Guardian on-death explosion seems too strong (BadgerBadger)
0027334: [Bug - Gameplay] Doomaday mode doesn't seem to do anything. (BadgerBadger)
0027320: [Gameplay Idea] use sub icon to distinguish dark spire generator and locus (BadgerBadger)
0027316: [Bug - Gameplay] Deepstrike Reserves Infinite spawn VS Stealth (BadgerBadger)
0027201: [Bug - Gameplay] DZ home system wormholes don't spawn (BadgerBadger)
0027314: [Bug - Gameplay] Brutal Guardian Lairs are destroyed at gamestart, granting +45 AIP Instantly. (tom.prince)
0027307: [Bug - Gameplay] Dark Zenith Invasion not linking planets (BadgerBadger)
0027250: [Gameplay Issue] Strength estimates for hacking responses seem a long way off (BadgerBadger)
12 issues View Issues
0027262: [Crash/Exception] cannot add remove or edit factions in lobby (tom.prince)
1 issue View Issues
0026729: [Crash/Exception] Game permanently paused (Chris_McElligottPark)
0027166: [Crash/Exception] amplifier can be claimed without hacking (edit) (BadgerBadger)
0027114: [Balance Issue] Brutal Guardian Lairs & Ultimate Fortress rules & seeding (NRSirLimbo)
0027213: [Bug - Other] description of The AI Overlord Ingame doesn't States AIP on his Death (NRSirLimbo)
0026132: [Bug - Gameplay] Engineers attempt to repair paused constructions (tom.prince)
0027263: [Bug - Gameplay] i can scrap my own necro flagship (tom.prince)
0026602: [Bug - Other] MP: Research upgrade messages (Chris_McElligottPark)
0027248: [Crash/Exception] Error when hovering mouse over Elderling unit. (Chris_McElligottPark)
0027247: [Bug - Other] constant bug (Chris_McElligottPark)
0027207: [Crash/Exception] Constant canarycode exceptions in multiplayer (Chris_McElligottPark)
0027254: [Bug - Other] By Default, Cannot Use UDP Ports Under 10000 (Chris_McElligottPark)
0027125: [Bug - Gameplay] Tooltip flickering (NRSirLimbo)
0027112: [GUI] Necromancer Fleet tooltips flicker as buffs are gained and lost (NRSirLimbo)
0027238: [Gameplay Idea] show stationary flagship indicator in galaxy (tom.prince)
0027080: [Bug - Gameplay] units dawdle when suppose to be loading into transport (orders flickering / changing) When wait for stragglers is on. (BadgerBadger)
0027220: [Gameplay Issue] Envious Elderlings tractoring station keepers away is just irritiating (BadgerBadger)
0027224: [Bug - Other] Showdown Hack not showing up. (BadgerBadger)
0027215: [Bug - Gameplay] Zenith Architraves accumulate metal while the game is paused. (BadgerBadger)
18 issues View Issues
0027195: [Bug - Gameplay] Zenith Architrave Exponential strength (BadgerBadger)
0027209: [Crash/Exception] Maddened Elderlings Faction Shutdown Exception (BadgerBadger)
0027206: [Bug - Other] Think The AI Won't Notice? achievement unlocking incorrectly (BadgerBadger)
0027179: [Bug - Other] Steam Achievement Think the AI Won't Notice awarded incorrectly (BadgerBadger)
0027212: [Crash/Exception] divide by zero (BadgerBadger)
0027174: [GUI] Incorrect Strength tooltips for Neinzul Clusters (NRSirLimbo)
0027031: [Balance Issue] Sacrificial Decadent Elderling doesn't leave combat when their are no foes on a planet (tom.prince)
0027193: [Balance Issue] AI Flips It's Lid over Migrant Fleets. (StarKelp)
8 issues View Issues
0027163: [Bug - Gameplay] Error message (Chris_McElligottPark)
0027172: [Bug - Other] Typo in unit text (BadgerBadger)
0027150: [Bug - Other] Fallen Spire exo notification reads 0% (BadgerBadger)
0027167: [Crash/Exception] Error flood in two player LAN + Long-term general MP instability (Chris_McElligottPark)
0027170: [Crash/Exception] Error on starting tutorial 2 after activating DLC1 (Chris_McElligottPark)
0027186: [Crash/Exception] "Memory not cleaned up properly at RapidAntiLeakPoolable" (Chris_McElligottPark)
0027055: [Bug - Gameplay] dire guardian eye unkillable once activated
0027161: [Bug - Other] Pressing `ESC` while reading a "How To Play" article causes an exception (Chris_McElligottPark)
0027162: [Bug - Other] Removing the last ship from the watchlist sometimes causes an exception (Chris_McElligottPark)
0027157: [Crash/Exception] Templar AttackTarget Planet Error (BadgerBadger)
0027158: [GUI] Battle flag lists Necromancer gained resources twice (BadgerBadger)
0027165: [GUI] Threat counter has gone on vacation. (Chris_McElligottPark)
0027145: [Crash/Exception] Multiplayer join error (Chris_McElligottPark)
0027144: [Bug - Other] Bug report popping up while in MP game (Chris_McElligottPark)
0027182: [Crash/Exception] Faction Shutdown after Dark Zenith Beacon Hack (BadgerBadger)
0027147: [Bug - Other] UI reports Necromancer has low metal (Chris_McElligottPark)
0027143: [Bug - Other] "Tried to create an entity that was already in the central registry!" bug during gameplay (Chris_McElligottPark)
0027173: [Crash/Exception] Multiplayer - New error cascade (Chris_McElligottPark)
0027164: [Bug - Other] I got an error when I destroyed the AI Risk Analyzer.
19 issues View Issues
0027104: [Bug - Gameplay] Scourge achievements don't seem to be activating (BadgerBadger)
0027141: [Crash/Exception] Templar experience a crash while lureing a elderling (BadgerBadger)
0027154: [GUI] tutorial typo (BadgerBadger)
0027148: [Bug - Other] Maddened Elderlings trigger Raid Engines (BadgerBadger)
0027134: [Bug - Gameplay] Moving Necropolis is abusable, no longer destroys structures (BadgerBadger)
0027131: [Bug - Gameplay] Scourge Biotech Lab will ALWAYS spawn result of hack on the homeworld of the last AI in the list. (Daniexpert)
6 issues View Issues
0027054: [Crash/Exception] Macrophage Faction Shutdown due to Error (Chris_McElligottPark)
0027129: [Suggestion] Neinzul Galaxy Reupload (Chris_McElligottPark)
0027092: [Crash/Exception] Memory leak in Pathfinding (Chris_McElligottPark)
0027086: [Gameplay Issue] Corrosion damage not blocking unit repair (BadgerBadger)
0027073: [Crash/Exception] Hit exception quitting to main menu (Chris_McElligottPark)
0027083: [Bug - Gameplay] Major Necropolis Global Cap Not Working (BadgerBadger)
0027103: [Graphical Bug] Metal cost displayed for buildings when playing Necro (BadgerBadger)
0027099: [GUI] Grammar error in Samurai Frigate description (Chris_McElligottPark)
0027109: [GUI] 'Battlestations receive turrets from hacks for all' tooltip causes confusion about which way around this setting works (Chris_McElligottPark)
0027113: [Crash/Exception] Memory not cleaned up properly (Chris_McElligottPark)
0025165: [Suggestion] Disable Screen Scrolling While Escape Menu is Open (Chris_McElligottPark)
0027085: [Crash/Exception] QS:3 - NEcromancer with Neinzul (less easy) Neinzul Galaxy crashes (Chris_McElligottPark)
0027091: [Bug - Gameplay] Necromancer spectre weapon not firing through forcefields (BadgerBadger)
0027087: [Bug - Other] Necromancer Quick Start error (Chris_McElligottPark)
0027089: [Suggestion] New module journals for Badger (BadgerBadger)
0027127: [Crash/Exception] Multiplayer Sync issue (Chris_McElligottPark)
0027100: [GUI] Typo in Templar hacking response text (BadgerBadger)
0027101: [Bug - Gameplay] Elderling kills sometimes not giving essence when destroyed (probably from corruption damage) (BadgerBadger)
18 issues View Issues
0027123: [Bug - Gameplay] 63 errors on multiplayer game start, causes numerous cascade errors if ignored (Chris_McElligottPark)
0027116: [Crash/Exception] Exception - Entity tooltip text generation at stage 6470 (BadgerBadger)
0027107: [Balance Issue] Not being able to turn off venators is bizarre (BadgerBadger)
0027097: [Wiki] Cannot move Necropolis (BadgerBadger)
0027102: [Gameplay Issue] Elderlings Beacon seeded in Necromancer game (Daniexpert)
5 issues View Issues
0027059: [Suggestion] Tooltip Display -- Add "Weapon Points" to the Buffs line (NRSirLimbo)
0027060: [Bug - Other] Necromancer hacks require single selected flagship (BadgerBadger)
0027078: [GUI] Distribution Node text does not state Necromancer Player gets resources (BadgerBadger)
0027076: [Bug - Gameplay] Hacked amplifier dissapears after Necropolis swap (BadgerBadger)
0027072: [Bug - Gameplay] Infused Spire city build exos are tiny (BadgerBadger)
0027070: [GUI] Bubble Forcefield Module tooltip is misleading (BadgerBadger)
6 issues View Issues
0027058: [Crash/Exception] Exception upon destroying Elderling on my planet (BadgerBadger)
0027067: [Bug - Other] Memory not cleaned up properly (BadgerBadger)
0027057: [Crash/Exception] Move Necropolis fails on unbuilt Necropolis (BadgerBadger)
0027069: [GUI] Typo in Tips notification (BadgerBadger)
0027056: [Crash/Exception] Exceptions; Mouseover and Migrant-Related Memory
0026825: [Bug - Other] Error on starting game with DLC2 but not DLC1. (Daniexpert)
6 issues View Issues
0027063: [Balance Issue] Fusion weapons bypassing bubble shields (BadgerBadger)
0027062: [Balance Issue] Necromance ForceField modules offer poor value (BadgerBadger)
0027064: [Suggestion] Necropolis bubble shield removal (BadgerBadger)
0024363: [Suggestion] add a range circle for forcefields while in structure placement mode (tom.prince)
0027030: [Graphical Bug] Full tooltip on Sacrificial Decadent Elderling shows negative repair for self-assembly (BadgerBadger)
0027050: [Suggestion] New Necromancer Tip: Totem Technology (BadgerBadger)
0027051: [Suggestion] New Necromancer Tip: Tower Defense Technology (BadgerBadger)
0027047: [Suggestion] New Necromancer Tip: Shipyards are Critical Infrastructure (BadgerBadger)
0027048: [Suggestion] New Necromancer Tip: Modules enhance Flagships and Necropoleis (BadgerBadger)
0027049: [Suggestion] New Necromancer Tip: Modules enhance Flagships and Necropoleis (BadgerBadger)
10 issues View Issues
0026977: [Bug - Other] enter key closes text entry box(s) without saving (Chris_McElligottPark)
0026875: [Graphical Bug] no lightning effect from tesla torpeoes or tesla turrets (Chris_McElligottPark)
0026978: [Bug - Other] load game menu initially shows the wrong save files (Chris_McElligottPark)
0026869: [Gameplay Issue] Load screen confuses campaigns (Chris_McElligottPark)
0026900: [Crash/Exception] Exception Popup: "Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch" (Chris_McElligottPark)
0026903: [Crash/Exception] pressing escape immediately after clicking custom start and going to the map screen generates an Exception (Chris_McElligottPark)
0026896: [Crash/Exception] Crash report (Chris_McElligottPark)
0027029: [Crash/Exception] Multiple exceptions (Chris_McElligottPark)
0026975: [Crash/Exception] exception popup pathfinding (Chris_McElligottPark)
0026976: [Crash/Exception] exception quitting game just loaded (Chris_McElligottPark)
0026992: [Crash/Exception] Error encountered on main menu. (Chris_McElligottPark)
0026994: [Crash/Exception] exception returning to main menu (Chris_McElligottPark)
0026999: [Crash/Exception] exception on client related to instigator appearing (Chris_McElligottPark)
0026960: [Crash/Exception] exception soon after load (Chris_McElligottPark)
0026965: [Bug - Other] "No RepairMissingCenterpieceFromMembershipContents logic for fleet" error message on Startup (Chris_McElligottPark)
0027006: [Crash/Exception] exception opening save (Chris_McElligottPark)
0027025: [Bug - Gameplay] Possible for ark empires (possibly others) to try to begin in same space as another player; original player then gets bumped (Chris_McElligottPark)
0027037: [Bug - Other] XML warning Mapgen_SeedSpecialEntities (Chris_McElligottPark)
0027039: [Gameplay Issue] ship switching fleets (Chris_McElligottPark)
0027042: [Crash/Exception] Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch (Chris_McElligottPark)
0027020: [Suggestion] Beacon hacks add multiple identical factions with the same colour (BadgerBadger)
0027044: [Bug - Gameplay] Transform Necromancer Flagship Hack is listed on hack menu before acquiring any Transformations (BadgerBadger)
0027041: [Bug - Other] Achievement folder and filename maybe mispelled.
0027033: [Crash/Exception] Memory not cleaned up properly re:Migrants (StarKelp)
0026834: [Graphical Bug] Icons for hackables disappear after a few seconds when starting as Ark empire (Daniexpert)
0026998: [Bug - Gameplay] multiplayer galaxy exploration does not match (Chris_McElligottPark)
26 issues View Issues
0026874: [Bug - Gameplay] Game behaves as if paused, does not allow saves or continuation of gameplay (Chris_McElligottPark)
0026899: [Crash/Exception] DLC3 Froze after pause (Chris_McElligottPark)
0026948: [Crash/Exception] Single Player Necro Game Freeze (Chris_McElligottPark)
0026836: [Bug - Gameplay] Pause can no longer be released. (Chris_McElligottPark)
0026898: [Crash/Exception] Single Player DLC3 crash (Chris_McElligottPark)
0027003: [Crash/Exception] Hot-swapping Mods/Expansions Error (Chris_McElligottPark)
0025964: [Gameplay Idea] Name a Planet (kickstarter) (Chris_McElligottPark)
0026872: [Crash/Exception] multiplayer exception dump (Chris_McElligottPark)
0027014: [Crash/Exception] Game Command Back in the pool for reset-to-defaults (Chris_McElligottPark)
0027008: [Bug - Gameplay] Thread stalling issue (with Dump Threads Run) (Chris_McElligottPark)
10 issues View Issues
0027017: [Gameplay Idea] DLC 3 Achievements that need C# support (BadgerBadger)
0027001: [Bug - Gameplay] Necropolis Modules not working. (tom.prince)
0027000: [Gameplay Issue] DLC 3 Achievements XML ready for integration (Chris_McElligottPark)
0027012: [Gameplay Issue] Xml for DLC 1 Achievements ready for integration (Chris_McElligottPark)
0027034: [Crash/Exception] Could not find GameEntityTypeData extension with name 'DLC3' for type 'DireSingularityGuardian'.
0027010: [Suggestion] please autosave at start (BadgerBadger)
0025922: [Gameplay Idea] Reintroduce beacon factions, but in a new way. (Daniexpert)
0026628: [GUI] Ship lines in rifts don't show minimum mark level required (BadgerBadger)
0026629: [GUI] Add which elderling is the target of the hack (BadgerBadger)
0026949: [GUI] Typo in description of Caged Skeleton (BadgerBadger)
0027022: [GUI] Typo in "The Migrants: The Familiar" lore entry (tom.prince)
0027019: [Bug - Other] Wild Hive Infestation Galaxy map filter includes AI guard strength
0026281: [GUI] Suggestion Map - Resource Filter? (StarKelp)
0026927: [Crash/Exception] Window_HackChoicesSidebarPopout - NullReferenceException (BadgerBadger)
0027004: [Crash/Exception] MP errors (BadgerBadger)
0027013: [Bug - Gameplay] splintering spire bug (StarKelp)
0026997: [Crash/Exception] Minor Exception when loading save containing a Splintering Spire Faction (StarKelp)
0027005: [Bug - Gameplay] nanocaust spawn did not happen (BadgerBadger)
0026996: [Gameplay Issue] Error on destroying first AI command station (BadgerBadger)
0026989: [Bug - Gameplay] Exception occurred when killing Templar Encampment (BadgerBadger)
0026993: [Crash/Exception] exception in entity tooltip text generation at stage (BadgerBadger)
21 issues View Issues
0026986: [Suggestion] Move NastyPicks Damage Reduction from Expert to Logistician (Chris_McElligottPark)
0026969: [Bug - Gameplay] Necromancer hack of the scourge did not work. (BadgerBadger)
0026983: [Bug - Gameplay] AI Hunter Groups suiciding through player planets attempting to stage on otherwise inaccessible planets (BadgerBadger)
0026967: [Bug - Gameplay] Defense Necropolis doesn't construct ships (BadgerBadger)
0026924: [GUI] Hack Templar Rift text (BadgerBadger)
0026981: [Bug - Gameplay] AI Hunter groups not attacking despite overwhelming force. (BadgerBadger)
0026972: [GUI] Typo in tooltip to Settings/Performance/Use unrestricted UI update speeds (BadgerBadger)
0026974: [GUI] Typo in tooltip for Settings/Debug/Show ship coordinates in tooltip (BadgerBadger)
0026973: [GUI] Typo in tooltip for Settings/Debug/Experimental: Intelligent pursuit (BadgerBadger)
0026971: [Bug - Gameplay] Spire fleet selection shows second flagship that doesn't actually exist (BadgerBadger)
0026947: [Graphical Bug] Necro Flagship double listed in Selected Ships box (BadgerBadger)
0026982: [GUI] Limited Battlestations Tip (BadgerBadger)
0026968: [GUI] Small type in full description of Necromancy damage (BadgerBadger)
0026966: [GUI] Outguard Journal in Necromancer Empire (BadgerBadger)
0026964: [GUI] Mummy Soul Siphon weapon unclear description (BadgerBadger)
0026963: [GUI] Fleet Panel displays misleading maximum Necromancer ship counts. (BadgerBadger)
16 issues View Issues
Released Apr 14, 2022
0026962: [Crash/Exception] Crash report (BadgerBadger)
0026961: [Bug - Other] Exception few seconds after starting a campaign (BadgerBadger)
0026959: [Crash/Exception] Exception in DoWorldStepLogic_ClientOrHost_FromSimBGThread.RunStrengthCounting (BadgerBadger)
3 issues View Issues
0026955: [Gameplay Issue] Necromancer -- Dire Guardpost interaction (BadgerBadger)
0026946: [Balance Issue] Foppish Venator Trigger Rework -- Base on Shiplines/officers with Hull >= 1 Million (BadgerBadger)
0026958: [Bug - Gameplay] Cruiser Construction Facility is unhackable (BadgerBadger)
0026956: [Bug - Gameplay] Cannot hack from experimental ship line (BadgerBadger)
0026950: [Bug - Gameplay] Cruiser construction facility disallows hacking, says "0 of 0" (BadgerBadger)
0026952: [Bug - Gameplay] Stalled Nanocaust (BadgerBadger)
0026957: [Bug - Gameplay] Dyson Sphere can only be hacked once for ships instead of 3 times
0026954: [GUI] Mummy Tip Typo (BadgerBadger)
0026953: [Wiki] Typo in Mad Elderlings Journal notification (BadgerBadger)
9 issues View Issues
0026849: [Gameplay Issue] MP client issues 4.013 (Chris_McElligottPark)
0026922: [Crash/Exception] MP test with DLC3 (Chris_McElligottPark)
2 issues View Issues
0026918: [Bug - Other] Necromancer - "Transform flagship" hack missing (Daniexpert)
0026839: [GUI] Bottom right panel's icons are not fully functional (BadgerBadger)
       0026863: [Graphical Bug] Pursuit not highlighted when loaded (BadgerBadger)
0026891: [GUI] Elderling Tooltips advertise unavailable hacks (BadgerBadger)
0026944: [Crash/Exception] Arcen.AIW2.External.Window_ResourceBar+tThreat+<>c__DisplayClass5_0.<GetTextToShowFromVolatile>b__0 (Arcen.AIW2.Core.Planet plan (BadgerBadger)
0026935: [GUI] Necromancer tooltip reports no mummies/wights (BadgerBadger)
0026941: [Bug - Gameplay] "Claim Skeleton Amp" hack appears even after the Amp has already been claimed. (BadgerBadger)
0026942: [GUI] Error in hacking description tooltips (BadgerBadger)
0026934: [Gameplay Issue] AI-Allied Sappers could use a nerf (BadgerBadger)
0026926: [GUI] Mummies, wights and skeletons not shown in tech tooltip when loaded in flagship (BadgerBadger)
0026933: [Gameplay Issue] Update necromancer faction description (BadgerBadger)
0026928: [Gameplay Issue] TODO for templar (Daniexpert)
0026889: [Bug - Gameplay] Game stuck on Waiting for X in-game after "Bad Data" error in lobby. (StarKelp)
0026886: [GUI] Withering Journal doesn't list planet (StarKelp)
0026916: [Bug - Gameplay] Additional Elderlings not properly adding additional Elderlings (BadgerBadger)
0026908: [GUI] Full view of a potential tech upgrade has a formatting error for techs where you can capture units (BadgerBadger)
0026892: [Bug - Gameplay] Can hack ODSS more than 3 times, reproducibly (BadgerBadger)
0026832: [Bug - Gameplay] Necromancer -- Hold Fire doesn't work for Flagships (BadgerBadger)
0026754: [Bug - Gameplay] toggling pursuit mode on spiral cruiser flagship not visible on ui button (BadgerBadger)
0026910: [GUI] Typo in Zenith Architrave Truce Broken Journal log (BadgerBadger)
0026909: [GUI] Wild Neinzul typo (BadgerBadger)
0026911: [GUI] Tooltips Showing Unneeded Planetary Modifiers (NRSirLimbo)
0026901: [GUI] Wight & Mummy Amplifiers are ShipClass (Skeleton Amplifier) (NRSirLimbo)
23 issues View Issues
0025695: [Bug - Gameplay] When ships are loaded in Necrofleet they don't appear in tech tab (BadgerBadger)
0026220: [Suggestion] Can beacons return? (Chris_McElligottPark)
0026859: [GUI] Inaccurate description of Black Widow Golem (BadgerBadger)
0026904: [Bug - Gameplay] Zenith Architrave Castra are autotargeted by player units, even while they are being hacked by the player. (BadgerBadger)
0026905: [Gameplay Issue] Showdown doesn't release guards as described (BadgerBadger)
0026902: [GUI] DLC3 Necro Transform refers to helplessness with 0 second transformation (BadgerBadger)
0026906: [GUI] Debauched Venator typo (BadgerBadger)
0026634: [GUI] Unit hint: move "Cannot be supercharged" to the new line (NRSirLimbo)
0026890: [GUI] "Exotic Damage" Isn't Defined Anywhere (NRSirLimbo)
0026888: [GUI] Corrosive Damage needs tooltip explanation (NRSirLimbo)
0026893: [Crash/Exception] Memory not cleaned up properly (multiplayer, Necromancer game) (BadgerBadger)
0026885: [Suggestion] Turret Tips in Necromancer (BadgerBadger)
0026887: [GUI] Skeleton Amplifier Tooltip (BadgerBadger)
0026879: [Bug - Gameplay] Exceptions in Fallen Spire Stage 3 Logic (BadgerBadger)
14 issues View Issues
0026858: [GUI] Necromancer Skeleton tooltip (BadgerBadger)
0026855: [Bug - Gameplay] Necromancer / Zenith Architrave -- Inactive Zenith Architrave (BadgerBadger)
0026865: [Suggestion] Communicating Necromancer Ship Types (BadgerBadger)
0026856: [Gameplay Issue] Necromancer Starting Resources (BadgerBadger)
0026864: [GUI] Necro GPs counted against counterattack (BadgerBadger)
0026868: [Bug - Gameplay] Transform Hack Not Allowed (BadgerBadger)
6 issues View Issues
0023697: [GUI] Staff Credits (Chris_McElligottPark)
0025887: [Suggestion] Parent: Todo prior to DLC3 full testing ability (and the new DLC1 additions) (Chris_McElligottPark)
0026860: [GUI] Grammar error in Hugger Golem description (BadgerBadger)
0026850: [GUI] Remove Brutal Guardian Lairs from lobby Challenger Campaign tooltip (BadgerBadger)
0026854: [GUI] Tiny Typo In Roguelike Additions Tooltip (BadgerBadger)
0026852: [GUI] Neinzul Migrant Fleets tooltip typo (BadgerBadger)
0026851: [GUI] Neinzul Sappers Vassal Option (BadgerBadger)
7 issues View Issues
0026793: [Suggestion] Move Dire CPA from Expert to Logistician (Chris_McElligottPark)
0026841: [Crash/Exception] Error on Reset To Default in game lobby (Chris_McElligottPark)
0026844: [Crash/Exception] Game throws errors whenever generating a new map for a new campaign (Chris_McElligottPark)
0026846: [GUI] Typo in description of Architrave Eques (Chris_McElligottPark)
0026848: [Bug - Other] Error message appears on Quick Start for Scenario 2 in Basic. (Chris_McElligottPark)
0026842: [Bug - Gameplay] Bug on Startup (Chris_McElligottPark)
0026843: [Crash/Exception] Game errors on loading (Chris_McElligottPark)
7 issues View Issues
0026837: [Bug - Gameplay] Exowar units still behaving oddly, and possibly general threat as well. (BadgerBadger)
0026766: [Bug - Gameplay] Not after you, Architraves and fireteams getting weird. (ZA too willing to attack player in civil war) (BadgerBadger)
2 issues View Issues
0026817: [Crash/Exception] Multiplayer game generating lots of exceptions (Chris_McElligottPark)
0024487: [Bug - Other] Negative Exostrike (Chris_McElligottPark)
0025179: [GUI] Exostrike has negative countdown timer (Chris_McElligottPark)
0026497: [Bug - Gameplay] Yellow Sun Eldritch hitbox too big - Can't get shot by low range or melee units (Chris_McElligottPark)
0026812: [Bug - Gameplay] Spire city structure build limits are too high - Fallen Spire edition. (Chris_McElligottPark)
0026809: [Bug - Gameplay] Empire Ark not present after continuing multiplayer session (Chris_McElligottPark)
0026835: [Gameplay Issue] 'dumb' warden behavior observed (BadgerBadger)
0026702: [Bug - Other] Faction Over Cap - Cross Planet Attack Drones: 1000/500 (Chris_McElligottPark)
0026722: [Bug - Gameplay] Multiplayer game desyncs after playing for some time. (Chris_McElligottPark)
0026719: [Bug - Gameplay] Spire hammer AI seems to send unusually large waves (Chris_McElligottPark)
0026717: [Bug - Gameplay] Faction Over Cap (Chris_McElligottPark)
0026779: [Balance Issue] New Orbital Tag -- Destroy Child if Parent is Crippled/Remains (Chris_McElligottPark)
0026623: [Bug - Gameplay] Progenitors don't die after desctruction of ancestor (Chris_McElligottPark)
0026774: [Bug - Other] Quick starts missing factions or inconsistent settings.
0026778: [Bug - Other] Faction over Cap (Chris_McElligottPark)
0026540: [Graphical Bug] The galaxy map may not redraw icons when quitting back to the main menu and then reloading same saved game. (Daniexpert)
0026627: [GUI] Galaxy map doesn't show icons (Rare). (Daniexpert)
0026735: [Crash/Exception] Entering Then Quickly Exiting the Custom Start Lobby (via Esc key) Causes Exceptions (Chris_McElligottPark)
0026765: [Crash/Exception] exception closing quick start / custom start with escape key (Chris_McElligottPark)
0026743: [Crash/Exception] Error on clicking "reset to default" in the custom start lobby (Chris_McElligottPark)
0026740: [Crash/Exception] exception closing save dialog related to nomad planet naming (Chris_McElligottPark)
0026751: [Crash/Exception] Random exception on quitting game (Chris_McElligottPark)
0026704: [Bug - Other] Debug log (Chris_McElligottPark)
0026794: [Crash/Exception] MP client errors (Chris_McElligottPark)
0026773: [Bug - Other] Orbitals can spawn out of Bounds (Chris_McElligottPark)
0026792: [Bug - Other] error, then some problems with ui/commands (Chris_McElligottPark)
0026805: [Crash/Exception] Error, Exception in DoLongRangePlanning_OnBackgroundNonSimThread_HostOnly (Chris_McElligottPark)
0026796: [Gameplay Issue] Missing wave notifications on client, exceptions and ships sometimes disappear (Chris_McElligottPark)
0026827: [Bug - Gameplay] Expatriate technology doesn't apply to HRF until game paused (Chris_McElligottPark)
0026408: [Bug - Gameplay] HRF not marking up with Expatriate tech until you pause the game (Chris_McElligottPark)
0026755: [Crash/Exception] MP Log error collection (Chris_McElligottPark)
0026833: [GUI] Hover Tooltip in lobby blocks strength number (Dark Zenith) (Chris_McElligottPark)
32 issues View Issues
0026712: [Suggestion] Implicit save at campaign start (BadgerBadger)
0025986: [GUI] Icon Overlays for Speedster AI Type (Chris_McElligottPark)
0025971: [GUI] Some of the new Eyes will need new Icon Overlays (Panopticon AI type) (Chris_McElligottPark)
0026813: [Crash/Exception] Large proportion of my saves won't load in the new version. (CRCGamer)
0026686: [GUI] Metal Sent to Civil authorities reported as 10x too much. (Daniexpert)
0026826: [Bug - Gameplay] Severely low Civilian Authorities repayment (Daniexpert)
0026690: [Suggestion] Allow 'Wait for Stragglers' to be able to be used on all planets (BadgerBadger)
0026662: [Bug - Gameplay] Necropolises are missing Customize Modules button (BadgerBadger)
0026698: [GUI] Small Typo in Ethereal cruiser description & missing trailing whitespace in tractor-dmg system tooltip (BadgerBadger)
0026821: [Bug - Gameplay] Module Button Not Appearing for Necromancer -- Phylactery/Necropolis (BadgerBadger)
0026736: [Bug - Other] TakeDamageDirectly error (BadgerBadger)
0026811: [Crash/Exception] Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException (BadgerBadger)
0026806: [Bug - Gameplay] system owned by marauder causing hacking cost miscalc (BadgerBadger)
0026828: [GUI] Typo - Balance options - missiles (BadgerBadger)
0026815: [Bug - Audio] Game keeps warning me about "enemy launching major offensive" or "enemy incursion into our territory" while paused. (BadgerBadger)
0026822: [Bug - Gameplay] Necromancer Flagship Bug -- Can Transform wrong flagship (BadgerBadger)
0026823: [Balance Issue] Templar -- Encamptment/Fastness evolving before Mark 7 (BadgerBadger)
0026784: [Bug - Other] Error pop-ups from autobuild (NRSirLimbo)
0026795: [Suggestion] Orchid Ark tooltip should mention Rescue Spores (BadgerBadger)
0026798: [Bug - Other] Error, log attached (BadgerBadger)
0026787: [Bug - Gameplay] Necromancer vassals attacking elderling eggs. (BadgerBadger)
0026818: [Bug - Gameplay] Infused Spire players can scrap their own debris. (BadgerBadger)
0026799: [Gameplay Idea] Necromancer -- Maddened Elderling to target player HW every 30 min for consistent source of Essence (BadgerBadger)
0026820: [Bug - Gameplay] High frequency of border aggression spawns (BadgerBadger)
24 issues View Issues
0026797: [Graphical Bug] New AI Eyes re-using Plasma Eye visuals and a lot of reused overlays (Chris_McElligottPark)
0026776: [Bug - Gameplay] No AIP progress when capturing a system (StarKelp)
0026783: [Gameplay Issue] adjust architrave defensive structure spawn rate (BadgerBadger)
0026791: [Bug - Gameplay] AI Spire Dreadnaughts have a massively overpowered (due to a bug) weapon, and most other AI Spire ships are also bugged. (ZeusAlmighty)
0026786: [Bug - Gameplay] Bug report -- Move Necropolis hack gives Error (BadgerBadger)
0025765: [Suggestion] Idea: 'Panopticon' AI Type with eyes on every planet
0026785: [Gameplay Issue] Necro: Resources (BadgerBadger)
7 issues View Issues
0026780: [Bug - Gameplay] Templar Constructor sitting Idle (BadgerBadger)
0026709: [Bug - Gameplay] Zenith Miner Probe Hack: "Reroute Probe" has no selectable target planets (BadgerBadger)
0026725: [Bug - Other] outdated tooltip (and intel reguarding "Lone Wulfs") (BadgerBadger)
0026730: [GUI] Zenith Miner misleading tooltips (BadgerBadger)
0026734: [Bug - Gameplay] Cross-planet waves spawning at AI homeworld (Daniexpert)
0026762: [Bug - Gameplay] Exowar units not being used against the faction they are supposed to be, 2. (BadgerBadger)
6 issues View Issues
0026739: [Bug - Other] Dyson sphere golem's large selection hitbox makes it difficult to move/select/hover over other units (Daniexpert)
0025847: [Audio Issue] Can't change music in debug menu (Daniexpert)
0026742: [Crash/Exception] Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Husk(Index 1) (StarKelp)
0026752: [GUI] Buggy intel screen. (BadgerBadger)
0025215: [Bug - Gameplay] Debris hack doesn't pause debris timer any more (Daniexpert)
0026767: [Balance Issue] Templar Hacking Response -- XML Lever to balance hacking response and tag for specific ships (BadgerBadger)
0026772: [Suggestion] Templar Difficulty XML -- Renaming Tags for clarification (BadgerBadger)
0026768: [Gameplay Issue] Cannot activate showdown as necromancer (BadgerBadger)
0026770: [Balance Issue] Templar Ships Marks -- Cap based on Tier of Structure (BadgerBadger)
0026769: [Bug - Gameplay] Templar Hacking Response -- More Wave Leaders than should be possible (BadgerBadger)
0026759: [Gameplay Issue] Templar King Unit -- The Sovereign XML is ready for Implementation (BadgerBadger)
0026761: [Bug - Other] Tooltip Bug -- Necromancer "Skeleton Ration" still refers to skeleton detonators instead of Rogues (BadgerBadger)
0026745: [Bug - Gameplay] Destroying AI wormhole projector can remove existing connections (StarKelp)
0026630: [Bug - Gameplay] Mixed up Elderlings - Transform hack (ZeusAlmighty)
0026737: [Bug - Gameplay] Cheat-y way to see any hidden planet when "Hide Unexplored Planets" is enabled (Daniexpert)
0026747: [Bug - Gameplay] Important capturables (flagships, golems, etc.) are visible and hoverable on unexplored planets (Daniexpert)
0026741: [Bug - Gameplay] Splintering Spire - Dismantle timer resets on loading a save. (StarKelp)
17 issues View Issues
0026706: [Bug - Gameplay] Outguard randomization broken (Chris_McElligottPark)
0026715: [Bug - Gameplay] Nanocaust Beacon - Hive Dormancy Error? (BadgerBadger)
0026661: [Bug - Gameplay] Zenith Architrave Core Territory bugged if near Home Ark of Ark Empire (StarKelp)
0026733: [GUI] Revised Fuel How To Play Entry (Chris_McElligottPark)
0026707: [GUI] Demeter's Cornucopia outguard is a bit unclear (StarKelp)
0026695: [Bug - Gameplay] Exowar budget issues. (StarKelp)
0026693: [Bug - Gameplay] Challenger campaigns start with 2 battlestations (Chris_McElligottPark)
0026701: [Suggestion] Ark Empire: make first captured planet cost no AIP instead of starting planet (StarKelp)
0026653: [Bug - Gameplay] Macrophage Spores refuse to spawn new Telium and stacking issues (StarKelp)
0026560: [GUI] Anti-DS alliance displays countdown for destroyed conquest VG (StarKelp)
0025909: [GUI] At game end, properly show the most effective fleet rather than a random one like it presently is. (Chris_McElligottPark)
0026731: [Bug - Gameplay] Brownout happens during Paused (Chris_McElligottPark)
0026714: [Bug - Gameplay] Splintering Spire - Coalition forces present but not dismantling. (StarKelp)
0026697: [Bug - Gameplay] Exowar units not being used against the faction they are supposed to be. (StarKelp)
0026728: [Bug - Gameplay] Retribution golem not healing (StarKelp)
0026726: [Bug - Other] (mod) error logs on system start before making or loading a game (StarKelp)
0026547: [Bug - Gameplay] VG locus spawning at same planet as VG, also flickering tooltips and construction beams (BadgerBadger)
0026710: [Crash/Exception] ERROR: Memory not cleaned up properly at RapidAntiLeakPoolable 'SplinteringSpireHandleCoalitionMovement' (StarKelp)
0026705: [Suggestion] Fuel Stations AIP Penalty (BadgerBadger)
0026696: [Balance Issue] "Gyrn, the Voidhome" produces same amount of energy as any other Empire Ark (contrary to description) (Chris_McElligottPark)
0023191: [Crash/Exception] Exception Popup: "Error trying to handle mouseover" (BadgerBadger)
21 issues View Issues
0026447: [Gameplay Issue] Nomad hacks are not clear in what they do (BadgerBadger)
0022593: [GUI] Eyebot bonus attack damage is not scaling? (Daniexpert)
0026689: [Bug - Other] ArcenDebugLog is no longer written (Chris_McElligottPark)
0026683: [Balance Issue] Hacking Response/Exo Confusion (BadgerBadger)
0026502: [Bug - Other] Negative wave countdown - Wave not spawning (Chris_McElligottPark)
0026681: [Bug - Other] Unclaimed transports misbehaving (Chris_McElligottPark)
0026611: [GUI] Tooltip text of cloaked flagship shows cut-off text that makes no sense. (Chris_McElligottPark)
0026675: [Gameplay Issue] is it a bug or a feature that spire fleet module switches take no resources and are instant? (Chris_McElligottPark)
0026684: [Bug - Gameplay] Tooltip Exception (Chris_McElligottPark)
0026685: [GUI] Campaign Tips Tweaking (Chris_McElligottPark)
0026633: [Balance Issue] Dire CPAs, Suggestion and Possible Malfunction (BadgerBadger)
11 issues View Issues
0023455: [Bug - Gameplay] AI allied to Ghost-type also gains ghost ships during some waves/reinforcements (Chris_McElligottPark)
0025041: [Bug - Gameplay] Unique ship types erroneously assigned to waves of wrong AI type (Chris_McElligottPark)
0026646: [Mod Issue] Mod support request: Weird Nanocaust and Drone behaviour
0026617: [Crash/Exception] ERROR In RepairingHullsOfFriendlies debugStage 1500 (Chris_McElligottPark)
0026673: [Bug - Other] Zooming Sometimes Zooms All The Way In Instantly (Chris_McElligottPark)
0026674: [Bug - Gameplay] Exception in entity tooltip text generation at stage 1010:System.NullReferenceException (Chris_McElligottPark)
0026663: [GUI] Spire City Mechanics journal errors. (BadgerBadger)
0026677: [Balance Issue] More Challenger Enforced Settings Tweaks (Chris_McElligottPark)
0026664: [Bug - Gameplay] ChooseWaveTarget exception for every wave (Chris_McElligottPark)
0026672: [Bug - Gameplay] Spire Infused w Dark Spire (BadgerBadger)
0026668: [Balance Issue] Hacking Rift for Essence not Worthwhile (BadgerBadger)
0026670: [Gameplay Idea] Hacking Rifts for Bodyguards Alternative (BadgerBadger)
0026645: [Gameplay Issue] Chromatic horror causes horrific micromanagement when fixing turret placement (BadgerBadger)
0020220: [Gameplay Idea] Corrosive: Does damage over time to hull only (shields take base damage) (BadgerBadger)
14 issues View Issues
0026605: [Gameplay Issue] MP 4.000 report (Chris_McElligottPark)
0026640: [Crash/Exception] MP Error Log (Chris_McElligottPark)
0026656: [Crash/Exception] MP Log (Chris_McElligottPark)
0026660: [Bug - Gameplay] Castra of player-allied Zenith-Architrave can be hacked for ship line (BadgerBadger)
0026659: [GUI] Hacking Screen flickering every 5 seconds. (BadgerBadger)
0026657: [Crash/Exception] Exception in brownout notifier (BadgerBadger)
0026600: [Balance Issue] Necropolis can be active at the same time with a reconquest command center (BadgerBadger)
0026626: [Balance Issue] Remove eyes that spawn Dire Guardians for necromancer (BadgerBadger)
0026652: [Gameplay Idea] Opening encyclopedia does not pause game (Chris_McElligottPark)
0026651: [Crash/Exception] GOG Linux version generates errors when installed over 3.309 (Chris_McElligottPark)
10 issues View Issues
0026643: [Bug - Other] Quickstarts and Campaign Types (Chris_McElligottPark)
0026603: [Bug - Other] AI Sentinel Drones over cap (Chris_McElligottPark)
0026409: [Bug - Other] Way to circumvent double AI in expert mode (Chris_McElligottPark)
0026621: [Crash/Exception] Exception in NonClosure_PerTachyonSource at stage 4100 (Chris_McElligottPark)
0026638: [Bug - Gameplay] Hacking Zenith Miners - The game requires a NomadPlanetFaction when the Nomad Galaxy is enabled (Chris_McElligottPark)
0026616: [Bug - Gameplay] Nomadic Galaxy spams errors without Nomad Planets (Chris_McElligottPark)
0026642: [Gameplay Idea] Add "RAID"-tag to the galaxy map planet edit-screen (Chris_McElligottPark)
0026641: [GUI] Typos (Daniexpert)
0026607: [Bug - Gameplay] Shot Memory Leak (Chris_McElligottPark)
0026636: [Bug - Gameplay] AI Over Capacity: Drones (Chris_McElligottPark)
0026639: [Bug - Gameplay] unable to capture new planets, cannot build command centers (Chris_McElligottPark)
0026622: [Bug - Other] Faction Over Cap - Marauder Drones (CRCGamer)
0026615: [GUI] Starting screen doesn't let you start with more than 2.5 millions of metal (Chris_McElligottPark)
0026613: [GUI] Move the Unit Enzyclopedia icon somewhere else. (Chris_McElligottPark)
0026624: [GUI] Necromancer: Galaxy map filter shows more than it should (StarKelp)
0026619: [Bug - Gameplay] Necromancer Move Necropolis hack shows selected necropolis in target list (BadgerBadger)
0026606: [Gameplay Idea] First rift and second rift choices for Necromancer (BadgerBadger)
0026618: [Bug - Other] Received Tip for Spire Spheres when discovering a Zenith Dyson Sphere (StarKelp)
0026599: [Crash/Exception] Necromancer hack "Move necropolis" - Error on button click: System.NullReferenceException (BadgerBadger)
19 issues View Issues
0026597: [GUI] Proposed Fuel FAQ (Chris_McElligottPark)
0026592: [Gameplay Issue] MP 3.907 (Chris_McElligottPark)
0026595: [Bug - Other] btnNotification.HandleMouseover Notification Note-Failure (Chris_McElligottPark)
0026593: [GUI] Planet Names in Lobby are Suddenly Small (Chris_McElligottPark)
0026596: [Bug - Other] Window_FleetManagementSidebarPopout (Chris_McElligottPark)
0026594: [Bug - Other] Distributed Resource Generation Mode enforcement (Chris_McElligottPark)
0026573: [Gameplay Issue] Dyson sphere hit box is too big (Chris_McElligottPark)
0025682: [Bug - Other] Steam achievement 'Uneasy Allies' isn't firing (BadgerBadger)
8 issues View Issues
0026535: [Gameplay Issue] MP - Units on client Unload allover at the gravwell. (Chris_McElligottPark)
0026582: [Note To Test] New FRS Ships (Chris_McElligottPark)
0026580: [Gameplay Issue] Dropped inputs in SP (Chris_McElligottPark)
0026574: [Bug - Other] Memory not cleaned up properly at RapidAntiLeakPoolable (Chris_McElligottPark)
0026577: [Bug - Other] Could not find ExternalSquadBaseInfo entry with name: ElderlingPerUnitBaseInfo (Chris_McElligottPark)
0026581: [Bug - Gameplay] Zenith Architrave shuts down attempting a Civil War (Chris_McElligottPark)
0026572: [Bug - Other] Task overran warning time: _Sim.ArcenExecutionManager.SoleContext (Chris_McElligottPark)
0026578: [Crash/Exception] MP Session 3.906 (Chris_McElligottPark)
8 issues View Issues
0026568: [Gameplay Issue] Spire infused flagship mark up issue (BadgerBadger)
0026548: [Bug - Gameplay] [Multiplayer] Flagship producing infinite ships local to client after transfer (Chris_McElligottPark)
0026550: [Bug - Gameplay] Desync Error Regarding Ship Counts (Chris_McElligottPark)
0026536: [Gameplay Idea] MP- Client appears to be building units over limit when loading unloading from transport (Chris_McElligottPark)
0024489: [GUI] Spire City upgrade notification suggestions (text-overflow, ui get pushed, its location, can't be search) (BadgerBadger)
0026576: [Crash/Exception] Exception in entity tooltip text generation (BadgerBadger)
0022434: [Bug - Gameplay] AI's special "abilities" activate after passing the AIP threshold, not when reaching it (BadgerBadger)
0026575: [Crash/Exception] Hit exception in DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (BadgerBadger)
0026571: [Bug - Gameplay] ActuallyFireSalvoAtTargetPriorityList (Chris_McElligottPark)
0026538: [Gameplay Issue] MP: clients perpetually building units (Chris_McElligottPark)
0026512: [GUI] "Xenon" tooltip tag typo (BadgerBadger)
0026556: [Balance Issue] Challenger Mode+ Locks Guard Aggro Distance Much Lower Than Default (Chris_McElligottPark)
0026551: [Balance Issue] Guard Post Aggression (Chris_McElligottPark)
0026555: [Crash/Exception] btnNotification.HandleMouseover (Chris_McElligottPark)
0026562: [Bug - Other] Fleet strenght doubled when loaded (Chris_McElligottPark)
0026561: [GUI] A svikari epistyle is trying to unlock mark "siz" (Chris_McElligottPark)
0026559: [GUI] Pre-game Setup Map Type and Map Customization Typos and Text Issues (Daniexpert)
0026553: [Crash/Exception] Window_FleetManagementSidebarPopout exception (Chris_McElligottPark)
0026549: [Bug - Other] I can see when Factions have more ships over the cap that is allotted to them (Chris_McElligottPark)
0026530: [Bug - Gameplay] Reverse Tractor Bug -- Crippled Flagships can still be tractored (Chris_McElligottPark)
0026526: [Crash/Exception] Exception Popup: "UpdateVisualObj at debugStage 1900. Error: System.NullReferenceException" (Chris_McElligottPark)
21 issues View Issues
0026552: [GUI] HA, Challenger, and Expert description text (Chris_McElligottPark)
0026545: [Bug - Gameplay] Regenerator Golem Mechanic Broken (BadgerBadger)
0026543: [Bug - Gameplay] Skeleton conversion broken for Skeleton Lords (BadgerBadger)
0026529: [Bug - Gameplay] Templar Bug -- Using Elite Wave Leaders at 34 AIP (BadgerBadger)
0026528: [Bug - Gameplay] Elderling Experience -- Exp needed not matching xml (BadgerBadger)
5 issues View Issues
0026353: [Bug - Gameplay] Attractant field not working (at least for Bulwark Turret and Darker Mirror) (Chris_McElligottPark)
0026352: [Bug - Other] mp: planet icons are hidden (Chris_McElligottPark)
0026443: [Bug - Gameplay] Attractive Fields Bug--Field no longer attracts weapon fire (Chris_McElligottPark)
0025684: [Crash/Exception] [Multiplayer] Player Controllable Factions Cannot Populate Multiple Players in the "Players Controlling" (BadgerBadger)
0026518: [Bug - Gameplay] Choosing your start location is meaningless because the galaxy is not fixed. (Chris_McElligottPark)
0026398: [Bug - Gameplay] Dark Zenith invasion - Planet linking bugs (BadgerBadger)
0026468: [Bug - Gameplay] Dark Zenith systems failed to connect to the galaxy (BadgerBadger)
0026445: [Bug - Other] Bug report -- Negative Knockback not working (Chris_McElligottPark)
0026522: [Crash/Exception] MP: Exception in DoOnDeath (Chris_McElligottPark)
0026523: [Crash/Exception] Exception in AIWar2Networking.HandleMessage (Chris_McElligottPark)
0026524: [Graphical Bug] (unclaimed) Inihibitor Citadels seem to be a bit big (Chris_McElligottPark)
0026519: [GUI] MP client: build menu flickers for command stations section. (Chris_McElligottPark)
0026521: [Gameplay Issue] MP: Ships just fly off the edge of the planet (Chris_McElligottPark)
0026520: [Gameplay Idea] MP: building command station or necropolis on client has random placement (Chris_McElligottPark)
14 issues View Issues
0026450: [Graphical Bug] MP-Very fast moving units still appear to rubberband on clients (Chris_McElligottPark)
0026517: [Bug - Gameplay] AI not spawning exowar units. (No Faction has a power rating.) (BadgerBadger)
0026397: [Gameplay Issue] MP error: Whenever the human empire would claim a new flagship/Ark, it would vanish from the client. Reconnecting made the flags (Chris_McElligottPark)
0026446: [Bug - Gameplay] Fleet transports disappear from client when captured and on other status chages on client (Chris_McElligottPark)
0026351: [Bug - Gameplay] Save that starts pushing errors on client immediately (Chris_McElligottPark)
0026424: [Bug - Other] Notification Note-Failure (Chris_McElligottPark)
0026427: [Bug - Gameplay] Error when attempting to swap ship lines. (Chris_McElligottPark)
0026370: [Bug - Gameplay] Metal Harvesters Receiving Distributed Economy Multipliers (Chris_McElligottPark)
0026402: [Crash/Exception] Exception in entity tooltip text generation at stage 185100 (Chris_McElligottPark)
0026406: [Crash/Exception] FixDuringDeserForTemplate_AddAnyMissingFactions inner error at stage 1370 (Chris_McElligottPark)
0026486: [GUI] Loadouts Notifier and editing GUI issues (Chris_McElligottPark)
0026478: [Gameplay Issue] Reverse Tractors Not Active on Pillagers (Chris_McElligottPark)
0026495: [GUI] Missing tachyons and tractors descriptions in all tooltips of units that have them (Chris_McElligottPark)
0026513: [Bug - Gameplay] Command Station Mobile as standard Human Player and other oddities (ZeusAlmighty)
0026496: [Bug - Other] Fleet wide bonuses in tooltip of AI ships (Chris_McElligottPark)
0026511: [Bug - Gameplay] Spire empire - city tier 3 upgrade bug (Chris_McElligottPark)
0026514: [GUI] Two issues with the Selected Ships pane. (Chris_McElligottPark)
0026400: [GUI] Planet Naming schema options Scroll Off Screen in game lobby (Chris_McElligottPark)
0026506: [GUI] Starting fleet list goes out of the screen border (Chris_McElligottPark)
0026439: [Crash/Exception] MP errors 3.805 (Chris_McElligottPark)
0026500: [Crash/Exception] SINGLEP DELAYED68 TID35 ReactToShotHittingSquad Error at debug number11 System.NullReferenceException: (BadgerBadger)
0026489: [GUI] Galaxy Wide Ship Cap UI change (BadgerBadger)
0026491: [Crash/Exception] Window_SidebarObjectives: System.NullReferenceException (BadgerBadger)
0026508: [Crash/Exception] Helper_SendThreatOnRaid debugCode 1630 (BadgerBadger)
0026510: [GUI] "Autobuild forcefields" tooltip small typo (BadgerBadger)
0026503: [Crash/Exception] SINGLEP DELAYED23 TID14 Memory not cleaned up properly at RapidAntiLeakPoolable 'AiSent-SeedEntities-backupPotentialPlanets' of (StarKelp)
0026505: [Crash/Exception] Exception in DoLongRangePlanning_OnBackgroundNonSimThread_HostOnly for faction Splintering Spire (StarKelp)
27 issues View Issues
0026392: [Bug - Gameplay] Infinite dyson antagonizers spawning. (StarKelp)
0026492: [Crash/Exception] Error when trying to load faction settings prior to Deserialization (StarKelp)
0026481: [Bug - Other] Unable to add Dark Spire Faction in Lobby (StarKelp)
0026488: [Bug - Gameplay] Golems pushing can get other units stuck (and other problems) (Chris_McElligottPark)
0026482: [Bug - Gameplay] bestTargetNull spam in tooltip of units (BadgerBadger)
0026475: [Bug - Gameplay] Elderling Experience -- Elderlings skipping from low tier to high tier, and keeping mark 7 between evolution (BadgerBadger)
0025655: [Bug - Gameplay] Buildings not constructing due to "Command station not fully-built" with it actually being fully built (Chris_McElligottPark)
0026479: [Suggestion] Discussion: Expert Mode Hack Exo Strike Strength (BadgerBadger)
0026477: [GUI] Unit infobox bug - Best Target Null (BadgerBadger)
9 issues View Issues
0026470: [Bug - Gameplay] Spire frigate does not pursue when in pursuit mode (Chris_McElligottPark)
0024345: [Gameplay Idea] During press period: Loadouts (Chris_McElligottPark)
0026463: [Suggestion] Rename "Devour" and "Infection" mechanics for the Templar units (Chris_McElligottPark)
0026428: [Bug - Other] Loaded SP save and nomadic planet icons followed (Chris_McElligottPark)
0026433: [GUI] FRS - tooltip does not show which bonus is applied to fleet (Chris_McElligottPark)
0026459: [Crash/Exception] Exception in per second repair (Chris_McElligottPark)
0026467: [Bug - Other] blasted by error (Chris_McElligottPark)
0026471: [Crash/Exception] Exception in GeneratePersonalNotification (Chris_McElligottPark)
0026474: [Bug - Other] "Debug Info" in the tooltipps for Outguard (NRSirLimbo)
0026472: [Balance Issue] Phased Cestus spawns Phased Cestus on death (Chris_McElligottPark)
0026473: [Balance Issue] Elderling Experience -- Exp needed to mark up based on Tier of the Elderling (BadgerBadger)
0026469: [Bug - Other] Leveling home command station gives unspent module points for spire frigate (Chris_McElligottPark)
0026466: [GUI] Doing the advanced views on a ARS/FRS whatever with modular weapon ships leads to ghost copy prompts. (Chris_McElligottPark)
0026438: [Gameplay Issue] Instigators on MP client has issues (Chris_McElligottPark)
0026465: [Bug - Gameplay] Maximum engine stun caps aren't being properly respected. (NRSirLimbo)
0026444: [Graphical Bug] "InsanelyHigh" Unit Ranges Don't Draw Attack Range (Chris_McElligottPark)
0026462: [Crash/Exception] ArcenUI_Window.OnUpdateWindow Error (StarKelp)
0026448: [Balance Issue] Challenger Enforced Settings (Chris_McElligottPark)
18 issues View Issues
0026395: [Gameplay Issue] Wormhole Borer wants to create an already existent connection (BadgerBadger)
0025941: [Gameplay Idea] Modular ships core code and interface. (Chris_McElligottPark)
0026460: [Gameplay Issue] scrub foes does not work (BadgerBadger)
0026456: [Bug - Gameplay] Wormhole invasion projectors spawning on player owned planets. (BadgerBadger)
0026454: [Bug - Other] beam code changes disrupted mods (Chris_McElligottPark)
5 issues View Issues
0026423: [Bug - Gameplay] Dreadnaughts dealing too much damage. (NRSirLimbo)
0026452: [Bug - Other] Error, log attached (BadgerBadger)
0026431: [Bug - Gameplay] FRS ship boost issues. (NRSirLimbo)
0026451: [Bug - Gameplay] Elderling Bug Report -- "mid" tag causing errors (related to the Medium Elerlings) (BadgerBadger)
4 issues View Issues
0025960: [Gameplay Idea] Interplanetary Weapon 3: The Wormhole Jammer (DLC1) (Chris_McElligottPark)
0025959: [Gameplay Idea] Interplanetary Weapon 2: The Time Stopper (DLC1) (Chris_McElligottPark)
0025958: [Gameplay Idea] Interplanetary Weapon 1: The Last Resort (DLC1) (Chris_McElligottPark)
0025955: [Gameplay Idea] New brutal AI type: The Blip (DLC1) (Chris_McElligottPark)
0025957: [Gameplay Idea] Warhead silos and warheads (DLC1) (Chris_McElligottPark)
0026442: [Gameplay Issue] Elderling Allies--Hack to Transform should not be available (BadgerBadger)
0026417: [GUI] Text in fleet selection not fully visible (BadgerBadger)
0026006: [Bug - Gameplay] only_fires_on_death XML tag does not work (Chris_McElligottPark)
0026440: [Bug - Other] Engineers not reaching necron flagship (Chris_McElligottPark)
9 issues View Issues
0026422: [Bug - Gameplay] Spire city structure build limits are too high. (BadgerBadger)
0026416: [Crash/Exception] MP errors 3.804 (Chris_McElligottPark)
0026430: [GUI] Color tags not working when opening fuel window (BadgerBadger)
0026418: [GUI] Amplifier marked as part of Unnamed fleet (BadgerBadger)
0026410: [Crash/Exception] Memory not cleaned up properly at RapidAntiLeakPoolable (BadgerBadger)
0026419: [Gameplay Issue] Imperial Spire are Player Controlled as Spire Infused Humans (BadgerBadger)
0026426: [Bug - Gameplay] MP unplayable due to errors spamming (BadgerBadger)
0026411: [Graphical Bug] Wormhole projector attack waves still take place if the projector is killed, unless the game is saved and loaded. (BadgerBadger)
0026421: [Crash/Exception] ReactToShotHittingSquad Error at debug number3 (BadgerBadger)
0026413: [Crash/Exception] PerFrame_CheckForPlayerFleetLoading exception (BadgerBadger)
0026415: [Crash/Exception] MP session 3.804 and a half (BadgerBadger)
0026412: [Bug - Gameplay] Something prevents some Spire buildings from being built (Chris_McElligottPark)
0026404: [Gameplay Issue] Spire Infused Human Empire - Buildings 'require' double their energy to function (Chris_McElligottPark)
0026399: [Crash/Exception] MP Client Errors 3.804 (Chris_McElligottPark)
0026382: [Bug - Gameplay] Ai Not sending Exo Units - Spire Infused (BadgerBadger)
15 issues View Issues
0026379: [Bug - Gameplay] Spire Infused Empire bugs - building second city. (BadgerBadger)
0026389: [Crash/Exception] MP Errors 2.803 (Chris_McElligottPark)
0026383: [Crash/Exception] Exception in entity tooltip text generation at stage 5000 - Elderlings (BadgerBadger)
0026394: [Crash/Exception] Called GetExternalBaseInfoAs<Arcen.AIW2.External.NecromancerFactionBaseInfo>() when BaseInfo was actually a different type (BadgerBadger)
0026386: [Bug - Gameplay] Templar castle never marking up (BadgerBadger)
0026373: [Bug - Other] Still getting GalaxyMapPlanet PrecalculateCertainVisualAspects error (Chris_McElligottPark)
0026375: [Bug - Other] DoShotHitLogic_Inner error (Chris_McElligottPark)
0026346: [GUI] Planetary Science Point Scaling Tooltip Names Hacking Points (Chris_McElligottPark)
0026380: [Bug - Gameplay] Essence gains are not correctly counted (BadgerBadger)
0026385: [Crash/Exception] Hit excpetion in rift hack GetCanHackForThisItem debugCode 100 (BadgerBadger)
0026381: [Bug - Gameplay] Spire Infused Bugs (BadgerBadger)
0026294: [Suggestion] Galaxy map warnings are annoying with Necromancer (BadgerBadger)
0026368: [Suggestion] Expert Mode Lobby Tooltip (Chris_McElligottPark)
0026374: [Bug - Other] Task overran warning time (Chris_McElligottPark)
0026377: [GUI] Unit Encyclopedia lists 7 times transport flagship (Chris_McElligottPark)
0026378: [GUI] Some units have 0 DPS listed for their weapons (Chris_McElligottPark)
0026092: [GUI] Ark Belle Prime shows with strength 0 on tooltips (Chris_McElligottPark)
0026387: [GUI] Reloading saved game might cause system names not to appear on galaxy map. (Chris_McElligottPark)
18 issues View Issues
0024343: [Gameplay Idea] During press period: ship encyclopedia (Chris_McElligottPark)
0026350: [Bug - Gameplay] Player connected and host got error (Chris_McElligottPark)
0026376: [GUI] Profile tooltip in the menu goes out of boundaries (Chris_McElligottPark)
0026372: [Gameplay Issue] MP Bugs 3.802 (Chris_McElligottPark)
0026369: [GUI] Expert toolbar fuel display (Chris_McElligottPark)
0026360: [Balance Issue] Major Data Centers on Challenger+ (Chris_McElligottPark)
6 issues View Issues
0026344: [Bug - Other] GalaxyMapPlanet PrecalculateCertainVisualAspects (Chris_McElligottPark)
0026340: [Crash/Exception] MP on 3.800 is broken (Chris_McElligottPark)
0026279: [GUI] Necromancer ship cap shown as increased with tech levels when it shouldn't (BadgerBadger)
0025250: [Suggestion] Feature Request: Option to tun off wormhole invasions (BadgerBadger)
0026222: [Bug - Other] Spire Debris Claimed by Player and AI Simultaneously (BadgerBadger)
0026349: [Bug - Other] Pressing swap ship still loops this error (Chris_McElligottPark)
0026336: [Bug - Gameplay] Squares map type doesn't seem to be working. (BadgerBadger)
0026355: [Crash/Exception] Hit exception during Outguard LRP debugCode 900 (BadgerBadger)
0026348: [GUI] Necromancer Essence Icon Color Discrepancies (BadgerBadger)
0026341: [Gameplay Idea] Badger MP TODOs (BadgerBadger)
0026347: [Crash/Exception] Exception in AI.DoOnAnyDeathLogic_MyFactionUnitsOnly_HostOnly (BadgerBadger)
0026345: [Crash/Exception] SphereNowAntagonized_MayReturnNull (Chris_McElligottPark)
0026342: [Crash/Exception] Unrequested attribute errors after game starts up (Chris_McElligottPark)
0026343: [GUI] "Top-Down Only" main camera setting is broken. (Chris_McElligottPark)
14 issues View Issues
0026327: [Bug - Gameplay] asteroid mining power plants remaining in unnamed fleet (Chris_McElligottPark)
0026228: [Bug - Gameplay] Metal Harvesters not Benefitting from Orbital Mining (Chris_McElligottPark)
0025898: [GUI] In-game ship encyclopedia. (Chris_McElligottPark)
0026338: [Bug - Gameplay] Spire Capital is not able to upgrade (BadgerBadger)
0025893: [GUI] Metal and energy sections hidden on resource bar for necromancers. (Chris_McElligottPark)
0025892: [GUI] Proper buttons for fuels in expert mode. (Chris_McElligottPark)
0026280: [GUI] Tooltip missing for Essence Icon (Chris_McElligottPark)
0025888: [GUI] Customizable resource bar. (Chris_McElligottPark)
0026337: [Crash/Exception] Clicking "custom game" throws errors. (Chris_McElligottPark)
0026335: [Bug - Gameplay] Ultimate Fortress Bug -- Not properly receiving External Invulnerability from Towers (Chris_McElligottPark)
10 issues View Issues
0026090: [GUI] Expert mode fuel info bar disappearing after loading
0026230: [GUI] Fuel UI from top bar disappears after loading save (Chris_McElligottPark)
0026329: [Bug - Other] Pressing swap ship causes looping error (BadgerBadger)
0026235: [Suggestion] Expert Outguard Adjustment (Chris_McElligottPark)
0026334: [Bug - Gameplay] Fallen spire has the ability to build new cities from existing ones (BadgerBadger)
0026325: [Gameplay Issue] Is this 1600-strength CPA fair? (Chris_McElligottPark)
0025949: [Gameplay Idea] More intense versions of nasty picks, forced on for expert mode. (Chris_McElligottPark)
0026226: [Suggestion] Expert Beachheading Adjustments (Chris_McElligottPark)
0026333: [Bug - Other] Error, log attached (BadgerBadger)
0026236: [Suggestion] Expert 'FRS Reform' (Chris_McElligottPark)
0026307: [GUI] TSS shows as "Allied structure" (Chris_McElligottPark)
0026272: [GUI] Local planet list has some overlapping text (Chris_McElligottPark)
0026332: [Bug - Gameplay] Cant change command station type (BadgerBadger)
0026274: [Bug - Other] Map - Craxy Branching - Random Starting Position (Chris_McElligottPark)
0026237: [Bug - Gameplay] Generated map looks different in lobby as to the one that actually exists once the game starts. (Chris_McElligottPark)
0026328: [Bug - Other] Exception in Independent AI Fleet SubType stage 120 (Chris_McElligottPark)
0026326: [Bug - Gameplay] Debris in spire infused empire continually respawning (BadgerBadger)
0026324: [Bug - Other] Error, log attached (Chris_McElligottPark)
18 issues View Issues
0026323: [Crash/Exception] map generation failure on buggalactic war (Chris_McElligottPark)
0026322: [Gameplay Issue] null faction controlling planet in DoInitialOrReconquestDefenseSeeding (Chris_McElligottPark)
0026314: [Crash/Exception] Bug - Error when starting a custom campaign (Chris_McElligottPark)
3 issues View Issues
0026240: [Crash/Exception] Multiplayer Log (Chris_McElligottPark)
0025939: [Gameplay Idea] Spire-infused empire to not have relics, and allow you to build a new spire city after every 4 planets controlled. (BadgerBadger)
0025936: [Gameplay Idea] Spire-Infused Empire to start you with a spire city right on your start planet, and use a version of fallen spire code. (BadgerBadger)
0026321: [Graphical Bug] Engineers not displaying green beam on manual targetting of drone buildings (BadgerBadger)
0026320: [Crash/Exception] Multiplayer Log (Chris_McElligottPark)
0026315: [Bug - Other] Error message after swapping a shipline (Chris_McElligottPark)
0026317: [Crash/Exception] Error occurs when swapping shiplines. (Chris_McElligottPark)
0026308: [Crash/Exception] More ship jumping (Chris_McElligottPark)
0026311: [Crash/Exception] Astro train with instigator base info (Chris_McElligottPark)
0026313: [Crash/Exception] Multiplayer Error Log (Chris_McElligottPark)
0026124: [Bug - Gameplay] macrophage spores detroying spawns upon spawn (StarKelp)
0026309: [Crash/Exception] Bug - Error whilst just doing general things (see screen shot) (Chris_McElligottPark)
0025940: [Gameplay Idea] Spire-infused empire to be one-max, and to also disallow fallen spire faction. (Chris_McElligottPark)
0026310: [Gameplay Issue] Don't allow Necromancer to play Fallen Spire (Chris_McElligottPark)
0026306: [Gameplay Issue] Endlessly building ships w/o energy (Chris_McElligottPark)
15 issues View Issues
0025857: [Gameplay Issue] Capturable structures like Ion cannons are autoattacked (BadgerBadger)
1 issue View Issues
0026223: [Crash/Exception] MP errors feb1 (Chris_McElligottPark)
0026276: [Gameplay Issue] Necromancer: Ships Start Loaded And It's Confusing (BadgerBadger)
0026149: [Bug - Gameplay] Client was unable to rejoin to game, Client restart helped (Chris_McElligottPark)
0026188: [Bug - Gameplay] Vision not updating on clients (Chris_McElligottPark)
0026187: [Bug - Gameplay] MP session summary 20220128 (Chris_McElligottPark)
0026189: [Bug - Gameplay] When changing command station or capturing a new planet, nothing in build menu (MP) (Chris_McElligottPark)
0026151: [Bug - Gameplay] MP session summary 20220123 (Chris_McElligottPark)
0026234: [Bug - Other] Tachyon units shows variable names in description (Chris_McElligottPark)
0026268: [Bug - Gameplay] Treachereous Totem descendants stop building Necrobombs (Chris_McElligottPark)
0026267: [GUI] Random buildings receive hotkey number in galaxy map (Chris_McElligottPark)
0026271: [Crash/Exception] ArcenUI_Window.OnUpdateWindow Error: Arcen.Universal.ArcenThreadsAreShutDownRightNowSoYouCannotHaveThatException (Chris_McElligottPark)
0026195: [Bug - Gameplay] Orbital Mechanic Bug -- Parents sharing children (Chris_McElligottPark)
0026194: [Bug - Gameplay] Orbital Mechanic Bug -- Children are built while parent is crippled or under construction (Chris_McElligottPark)
0026258: [Bug - Gameplay] Protective totem spawning descendants before being fully constructed (Chris_McElligottPark)
0026301: [Bug - Gameplay] More fleet jumping errors (Chris_McElligottPark)
0026303: [Bug - Gameplay] unable to build defenses and command stations not correctly joining faction on build (Chris_McElligottPark)
0026304: [Crash/Exception] Bug - Error ... Natural Objects error (see screen shot) (Chris_McElligottPark)
0026302: [Bug - Audio] add a tip for Wait For Stragglers (BadgerBadger)
18 issues View Issues
0025861: [Gameplay Issue] memory leak: pool was null (Chris_McElligottPark)
0026123: [Bug - Gameplay] Torpedoes attacked anti-AI zombie unit (Chris_McElligottPark)
0026118: [Bug - Gameplay] TARGETING STARTS TO FAIL later in game (Chris_McElligottPark)
0026119: [Bug - Other] orphaned units ending up neutral and inactive while still running targeting? (Chris_McElligottPark)
0026180: [Bug - Gameplay] no civilian ships (StarKelp)
0026286: [Gameplay Issue] Player can't build turrets (Chris_McElligottPark)
0026210: [Bug - Gameplay] Fatal Dysonsphere Error and more (Chris_McElligottPark)
0026251: [Bug - Gameplay] MP lots of errors in the logs (Chris_McElligottPark)
0026252: [Bug - Gameplay] SCourge shutdown error, Again (Chris_McElligottPark)
0026254: [Bug - Gameplay] LRP DebugCode error (Chris_McElligottPark)
0026256: [Bug - Gameplay] ships switching factions (Chris_McElligottPark)
0026231: [Bug - Other] Found PKID in planetfaction lists (Chris_McElligottPark)
0026261: [Crash/Exception] Sudden CTD (Chris_McElligottPark)
0026269: [Crash/Exception] ERROR In RepairingShieldsOfFriendlies debugStage 1500: System.DivideByZeroException (Chris_McElligottPark)
0026255: [Crash/Exception] Found PKID in planetfaction lists but and central lists BUT it was null in the central registry. (Chris_McElligottPark)
0026282: [Bug - Gameplay] Couldn't build structures after building military command station e.g. 2nd forcefield (Chris_McElligottPark)
0026284: [Crash/Exception] MP report feb5 (Chris_McElligottPark)
0026277: [Crash/Exception] Sapper exceptions - Watchtowers have wrong BaseInfo (Chris_McElligottPark)
0026288: [Bug - Other] More turncoat units (Chris_McElligottPark)
0026289: [Bug - Other] Loading save causing fleet loosing units from its command. (Chris_McElligottPark)
0026290: [Crash/Exception] Exception in DoPerSecondLogic_OnMainThreadAndPartOfSim_ClientAndHost for world-attached LostHumansDeepInfo (Chris_McElligottPark)
0026257: [Crash/Exception] scourge fatal error (possibly interesting) (Chris_McElligottPark)
0026297: [Bug - Gameplay] Necromancer Bug -- Spawned outside the asteroid belt (out of bounds) (BadgerBadger)
0026300: [Bug - Gameplay] Elderling Bug Report -- Log Spam (Chris_McElligottPark)
0026291: [Crash/Exception] Save deserialization loading error - GameEntity_Squad.InitializeSquad error at stage 2500 (Chris_McElligottPark)
0026296: [Gameplay Issue] Too many Nienzul Sappers on my homeworld (Chris_McElligottPark)
0026278: [Crash/Exception] Exception debugCode 900 in sappers stage 2 (Chris_McElligottPark)
0026293: [Crash/Exception] ERROR In RepairingShieldsOfFriendlies debugStage 1500 (Chris_McElligottPark)
0026295: [Crash/Exception] ERROR In RepairingShieldsOfFriendlies (DivideByZeroException) (Chris_McElligottPark)
0026275: [Bug - Gameplay] Ship MLRS Corvette was part of fleet Unnamed but has now somehow jumped to Unnamed. (Chris_McElligottPark)
0026285: [Crash/Exception] Faction jumping errors (Chris_McElligottPark)
0026266: [Crash/Exception] Ships jumping to another system error (Chris_McElligottPark)
0026283: [Bug - Gameplay] Factions ships jumping to Lost (Chris_McElligottPark)
0026287: [Gameplay Issue] Necromancer journal problems (BadgerBadger)
0025623: [Suggestion] Wait for passengers mode for transports. (BadgerBadger)
35 issues View Issues
0026263: [Crash/Exception] Called CreateExternalBaseInfo<Arcen.AIW2.External.SappersPerUnitBaseInfo>() when BaseInfo was actually a different type (Chris_McElligottPark)
0026262: [Bug - Other] Random tech upgrades cost 9,999,999 at the start of a new game. (BadgerBadger)
0026273: [Bug - Gameplay] Anomalous AIP after hacking for bone dragons at templar rift (BadgerBadger)
0026259: [Suggestion] Change Necromancer Journal lore titles to be consistent with those already present (BadgerBadger)
0026264: [Crash/Exception] Hit exception debugCode 400 in sappers stage 2 System.NullReferenceException (Chris_McElligottPark)
0026265: [Crash/Exception] Hit exception during sappers LRP debugCode 300 System.NullReferenceException (Chris_McElligottPark)
0026253: [Crash/Exception] Squad Faction ReasonCode: Normal Wormhole Traversal Squad Planet ReasonCode: Normal Wormhole Traversal Squad Fleet ReasonCode: (Chris_McElligottPark)
0025894: [Gameplay Issue] If all player factions are non-fuel-using, don't seed fuel. (BadgerBadger)
0026241: [Suggestion] DZ Expert Fuel Addition (BadgerBadger)
0025950: [Gameplay Idea] CPA timing adjustable in lobby. (forced higher on expert) (BadgerBadger)
10 issues View Issues
0025951: [Gameplay Idea] CPA repositories (mandatory on expert) (BadgerBadger)
0026249: [Bug - Gameplay] Ships still switching factions (Chris_McElligottPark)
0026246: [Bug - Other] Debug log (Chris_McElligottPark)
0026244: [Bug - Other] Memory not cleaned up properly at RapidAntiLeakPoolable (Chris_McElligottPark)
0026127: [Gameplay Issue] Memory Leak (Chris_McElligottPark)
0026227: [Crash/Exception] crash, sharing debug log (Chris_McElligottPark)
0026250: [Bug - Gameplay] Client has errors about hosts fleet units switching from "player name"-fleet to the host starting fleet (Chris_McElligottPark)
7 issues View Issues
0026245: [Bug - Other] Debug log (Chris_McElligottPark)
0026238: [Crash/Exception] DoShotHitLogic error at debugStage 4000: System.Exception: Passed in duplicate key (Chris_McElligottPark)
0026242: [Bug - Other] Debug log (Chris_McElligottPark)
0026083: [GUI] Necromancer Flagships must show hotkey numbers (Chris_McElligottPark)
0026247: [Bug - Gameplay] Mines vanishing, suddenly strange things are attached to fleet. (Chris_McElligottPark)
0026243: [Bug - Other] Sometimes enemy units get added to my fleet (Chris_McElligottPark)
0025915: [GUI] Necromancer Flagship upgrade text mentions Science as well. (BadgerBadger)
0026212: [Suggestion] Map Ping should create small notification (BadgerBadger)
0026232: [Bug - Gameplay] SCourge shutdown error (BadgerBadger)
0026224: [Crash/Exception] Exception in Objectives (BadgerBadger)
0026225: [Bug - Gameplay] ZA taking worlds without pioneers (BadgerBadger)
0026186: [Crash/Exception] MP client errors (Chris_McElligottPark)
12 issues View Issues
0025741: [Bug - Gameplay] Multiple Marauder Factions descriptions displays sync when adjusting the latest added marauder's settings. (BadgerBadger)
0025952: [Gameplay Idea] Lower TSS and ODSS and ARS options. (forced on in expert) (BadgerBadger)
0026209: [Bug - Gameplay] MP session summary 20220130 (Chris_McElligottPark)
0026204: [GUI] Fleet button error on ARK empire (Chris_McElligottPark)
0026219: [Crash/Exception] Linux + Windows10 Multiplayer Log (Chris_McElligottPark)
0026203: [Bug - Gameplay] Error on losing the game as ARK EMPIRE (Chris_McElligottPark)
0026206: [Bug - Other] Changin campaing type in quick start gives error (Chris_McElligottPark)
0026218: [Bug - Gameplay] MP session with the heavy debug on 20220201 (Chris_McElligottPark)
0026217: [Bug - Other] MP: Massive amount of errors (Chris_McElligottPark)
0026202: [Crash/Exception] MP client errors jan 29 (Chris_McElligottPark)
0026216: [Bug - Other] Changing map in MP gives errors (Chris_McElligottPark)
0026213: [Crash/Exception] btnNotification.HandleMouseover Notification Note-Failure: Failed notification HandleMouseove (Chris_McElligottPark)
0026125: [Crash/Exception] Error popup on pressing start button. (Chris_McElligottPark)
0026084: [Bug - Other] {NA} Elderlings and Templar Colors Cannot Be Edited In Lobby As Necromancer (BadgerBadger)
0026208: [Bug - Gameplay] Pausing game makes nemesis counter keep runing extra fast. (BadgerBadger)
15 issues View Issues
0026193: [Gameplay Issue] Necromancer Sidebar Clutter -- Hide tech for ships not activated (BadgerBadger)
0026129: [Bug - Gameplay] Multiplayer bugs and crashes (BadgerBadger)
0026196: [Crash/Exception] several error dialog boxes during game (BadgerBadger)
0026199: [Suggestion] There should be a way to see all science costs for a given ship type (BadgerBadger)
0026197: [Bug - Other] threads lockup after paused game (BadgerBadger)
0026198: [Crash/Exception] Sharing debug log due to numerous error popups (BadgerBadger)
0026201: [Bug - Gameplay] Swaping units loops this error (BadgerBadger)
0026207: [Bug - Other] Hacked some experiental ship line and got some errors (BadgerBadger)
0026200: [Bug - Gameplay] Simulation speed drops near 0 and cpu utilization is 100% (BadgerBadger)
9 issues View Issues
0026190: [Bug - Gameplay] Faction shutdown error on host (BadgerBadger)
0026192: [Crash/Exception] DZ error on MP host (Chris_McElligottPark)
2 issues View Issues
0026130: [Crash/Exception] Exception when entering game lobby (Chris_McElligottPark)
0026134: [Bug - Gameplay] MP session summary 20220117 (Chris_McElligottPark)
       0026141: [Bug - Gameplay] Unloadin combat factory caused units to explode MP (Chris_McElligottPark)
0026136: [Bug - Gameplay] Pressing fleet hotkey selects allied fleets also (Chris_McElligottPark)
0026183: [Crash/Exception] MP: client errors from gameplay on jan 27 (Chris_McElligottPark)
0026182: [Crash/Exception] Minor MP host errors (Chris_McElligottPark)
0026181: [Gameplay Issue] menu box in upper right of screen is stuck on (Chris_McElligottPark)
0026185: [Bug - Other] Flickering UI (Chris_McElligottPark)
0026184: [Bug - Gameplay] cloaked tractor immune to tachyon? (Chris_McElligottPark)
9 issues View Issues
0026135: [Bug - Gameplay] Command station status differs between client and Host (Chris_McElligottPark)
0026140: [Bug - Gameplay] Enemies exploding when hovering over MP (Chris_McElligottPark)
0026146: [Bug - Gameplay] MP session summary 20220122 Necromancer + 2 assistant clients (Chris_McElligottPark)
0026179: [Crash/Exception] DebugLog from recent game (Chris_McElligottPark)
0026172: [Bug - Gameplay] Spectator Mode: No vision of invading Dark Zenith worlds (BadgerBadger)
0026138: [Crash/Exception] Linux steam integration bug. (Chris_McElligottPark)
0026178: [Bug - Gameplay] necropolis not placing correctly. (BadgerBadger)
0026176: [Bug - Gameplay] Dark Zenith Svikari not attacking despite massive force. (BadgerBadger)
0026177: [Bug - Other] Factions unable to catch Orbitals (Chris_McElligottPark)
0026175: [Crash/Exception] custodian factions shutting down (Chris_McElligottPark)
0026174: [Crash/Exception] civilian industry breaks (StarKelp)
0026170: [Bug - Other] Exception in NonClosure_PerGravitySource at stage 6100:System.NullReferenceException: Object reference not set to an instance of (Chris_McElligottPark)
12 issues View Issues
0026166: [Gameplay Issue] Units appearing from nowhere (BadgerBadger)
0026169: [Crash/Exception] error dialog presented twice. Able to continue both times (Chris_McElligottPark)
0026167: [Crash/Exception] Dyson Antagonizer counted as Instigator (Chris_McElligottPark)
0026171: [Bug - Other] Error in targeting logic System.NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
0026168: [Crash/Exception] experience required issue when serializing (BadgerBadger)
0026165: [Crash/Exception] Trying to start two copies of the same thread (Chris_McElligottPark)
0026164: [Crash/Exception] exception in AOE (Chris_McElligottPark)
0026153: [Suggestion] Write MP stats to log when MP session ends (Chris_McElligottPark)
0026131: [Bug - Gameplay] Bug report -- Sapper triggering error report (Chris_McElligottPark)
0026163: [Crash/Exception] exception in NonClosure_PerTractorSource (Chris_McElligottPark)
0026157: [Gameplay Issue] Ark Empire having problems with phase 2 overlord phasing (Chris_McElligottPark)
0026144: [Bug - Gameplay] Ark Empire: Ships loaded into Command Ark Flagship have no power consumption (Chris_McElligottPark)
0026162: [Crash/Exception] exception in hacking (Chris_McElligottPark)
0026133: [Crash/Exception] faction fatal error (BadgerBadger)
0026137: [Bug - Gameplay] In MP, wave timers can go negative for client (Chris_McElligottPark)
0026142: [Bug - Other] Error when canceling super terminal hack in MP (Chris_McElligottPark)
0026107: [Bug - Other] Necromancer claiming asteroid mining powerplants (Chris_McElligottPark)
0025895: [Gameplay Issue] Player types that don't use metal to not be able to capture metal harvesters. (Chris_McElligottPark)
0026160: [Bug - Gameplay] Hacked Zenith Miner to make ships faster actually makes planet extremely slow to move on (NRSirLimbo)
0026161: [Crash/Exception] Excpetion in stringbuilder (Chris_McElligottPark)
0026152: [Bug - Gameplay] MP: Necromancer Plagueswarm Flagship and Hive golem keeping making extra spawns over cap. (Chris_McElligottPark)
0025876: [Crash/Exception] Exception in get_PlayerTypeDataOrNull_ModeratelyExpensive (Chris_McElligottPark)
0026147: [Bug - Gameplay] Necromancer can share infinite metal to other non necromancers (Chris_McElligottPark)
0026158: [Bug - Gameplay] Spectator Mode: Slowdown occurs because AI can't spawn instigators (BadgerBadger)
0025817: [Crash/Exception] Sappers getting confused destination (BadgerBadger)
0026155: [Bug - Gameplay] AI Civil War: AIs don't send waves against each other at 0 AIP (Spectator Mode) (BadgerBadger)
0026145: [Gameplay Issue] Ark Empire: Quirky Phase 2 behavior (BadgerBadger)
0026148: [Bug - Gameplay] Starting necromancer and necro sidekick on same planet causes starting buildings to be on top of eachother (BadgerBadger)
0026154: [Bug - Gameplay] Spectator Mode: Dark Zenith invasion not happening (BadgerBadger)
0026156: [Crash/Exception] Wild Hives don't compile (BadgerBadger)
0026143: [GUI] Clicking an icon indicating AI Reserve displays an error message. (BadgerBadger)
0025926: [Suggestion] cheat code for filling a spire city with whatever random buildings needed to max it out. (BadgerBadger)
0026128: [GUI] Typo in FRS ship tooltip (BadgerBadger)
0025569: [GUI] Home necropolis detailed and medium tooltip text needs fixing (BadgerBadger)
0026126: [Bug - Gameplay] Cliking deepstrike icon gives error. When there are currently 0 wormholes that can spawn (BadgerBadger)
35 issues View Issues
0026081: [Crash/Exception] duplicate unit at game load time (Chris_McElligottPark)
0026116: [Crash/Exception] MP: Exception and memory leak in scouting after command station death (Chris_McElligottPark)
0026121: [Bug - Other] Starting hacking shows an error message. (Chris_McElligottPark)
0026104: [Bug - Gameplay] Trying to give resources in MP gives errors (Chris_McElligottPark)
0026120: [GUI] Some intel reports displayed without a proper color code? (Chris_McElligottPark)
0026122: [Bug - Other] Memory leak detected at RapidAntiLeakPoolable (Chris_McElligottPark)
0026114: [Crash/Exception] Error in necro base info (BadgerBadger)
0026115: [Crash/Exception] Necro sidekick builds wrong structures at game start (BadgerBadger)
8 issues View Issues
0026101: [Bug - Other] Factions shut down from fatal errors (Chris_McElligottPark)
0026102: [Crash/Exception] Game Crash - Possibly cripled combat factory (Chris_McElligottPark)
0026103: [Bug - Gameplay] Clients are unable to rejoin multiplayer game (Chris_McElligottPark)
0026113: [Bug - Other] Error message appeared right after loading a save. (Chris_McElligottPark)
0026112: [Bug - Other] Error message after the player lost the game. (Chris_McElligottPark)
0026091: [Bug - Gameplay] Ambush carriers don't ever recloak (Chris_McElligottPark)
0026111: [Bug - Gameplay] Ark Empire starting planet having multiple AI Command Stations and Warp Gates (BadgerBadger)
0026099: [Crash/Exception] More Outguard Groups were requested than are defined in the XML (Chris_McElligottPark)
0026106: [Crash/Exception] DELAYED27 TID40 DoEntityStepLogic_Ship error at debugStage 14000: System.StackOverflowException: The requested operation caused (Chris_McElligottPark)
0026108: [Crash/Exception] String of hundred of errors related to faction reported in dialog. Fatal errors occurred. While engaging with fleet on AI planet (Chris_McElligottPark)
0026110: [Bug - Gameplay] Astro Train exception upon Depot spawning (Chris_McElligottPark)
0026105: [Bug - Gameplay] Necromancer sidekick MP seeding error (Chris_McElligottPark)
0026100: [Bug - Other] Suddenly an error message appeared (Chris_McElligottPark)
0026094: [Bug - Other] DelegateHelper_ProtectionPlanning_TryToProtectOrDisplace (Chris_McElligottPark)
0026093: [Crash/Exception] More Civilian Industries Exceptions (Chris_McElligottPark)
0026095: [Bug - Other] Pair of Fireteam saving errors. (Chris_McElligottPark)
0026109: [Crash/Exception] random crash to desktop (Chris_McElligottPark)
0025687: [Bug - Other] "PercentOfWaveBudgetThatCanBeGuardian" does not appear to function.
0026029: [Bug - Gameplay] suzerain mode starts on Mark IV planet (BadgerBadger)
0025900: [Gameplay Issue] get vassals to properly seed where the suzerain is, and have the suzerain clear out the planet they are initially on. (BadgerBadger)
0026098: [GUI] Galaxy View Planet Stats Always Shows +0 Science Boost for Player Adjacency (BadgerBadger)
21 issues View Issues
0026076: [Bug - Other] MP session summary 20220107 (Chris_McElligottPark)
0026097: [GUI] Necromancer Players Still Get Shown Science and Hacking Point Claims for Planets (BadgerBadger)
0025884: [Suggestion] Parent: Todo prior to beta exit (Chris_McElligottPark)
       0025919: [Gameplay Issue] Test multiplayer after other pre-coming-out-of-beta items are done and see what breaks. (Chris_McElligottPark)
       0025932: [Gameplay Issue] Make canceling hacks work in MP. (Chris_McElligottPark)
       0025930: [Note To Test] test sounds (voice commands from AI, etc) and achievements in MP! (Chris_McElligottPark)
       0026042: [Bug - Other] LiteNetLib seems to be detected but cannot be used (Chris_McElligottPark)
7 issues View Issues
0026075: [Bug - Gameplay] Endgame-endless threat per second (BadgerBadger)
0026086: [Bug - Gameplay] Tractors Don't Drag Units (Chris_McElligottPark)
0026080: [Crash/Exception] CloakingPointsLost serialization error (Chris_McElligottPark)
0026089: [Crash/Exception] Exception on mouseover civilian industries militia base. (Chris_McElligottPark)
0026087: [Crash/Exception] Exception in Civilian Industries set at ease (Chris_McElligottPark)
0025875: [Bug - Audio] Audio Blasts On Game Exit (Chris_McElligottPark)
0026031: [GUI] Sidebar ship list flickers if two AIs have the same unit (Chris_McElligottPark)
0026078: [GUI] Slow mod-hot-loading (Chris_McElligottPark)
0026073: [Bug - Gameplay] Pursuit is toggled on but after passing through a wormhole all ships are in defender mode. (BadgerBadger)
0026074: [Bug - Gameplay] Rebuilding ships do not build in Pursuit mode (BadgerBadger)
0026088: [Crash/Exception] Hovering over astro train guardians causes exception (BadgerBadger)
0026079: [Bug - Gameplay] Invincible Ohmu no longer invincible (NRSirLimbo)
0026071: [Suggestion] Ship Lines inheriting standing orders of their new fleete (BadgerBadger)
0026072: [Gameplay Issue] Necromancy doesn't work (NRSirLimbo)
14 issues View Issues
0025855: [GUI] Some Tech upgrade tooltips missing (BadgerBadger)
0025934: [GUI] Ability to hover over multiple planets or units based on certain popup notices. (Chris_McElligottPark)
0023026: [GUI] Assorted UI Issues (Chris_McElligottPark)
0026051: [GUI] Wrong custodian faction names (Chris_McElligottPark)
0026046: [Bug - Other] hacking causes exception (Chris_McElligottPark)
0026041: [Graphical Bug] Incorrect tooltip text offset in quick campaign select (Chris_McElligottPark)
0026048: [Crash/Exception] Outguard exception at game start (Chris_McElligottPark)
0026043: [Bug - Other] Total conversions load vanilla game expansion quick starts (Chris_McElligottPark)
0026033: [Bug - Other] GOG distribution lacks ExternalCode archive (Chris_McElligottPark)
0026060: [Gameplay Issue] AI Units Cannot be Detected in Stealth, Do Not Break Stealth on Attack (Chris_McElligottPark)
0026069: [Bug - Gameplay] cloaking not being negated by tachyon (Chris_McElligottPark)
0026059: [Gameplay Issue] If you would go below zero argon, the game continues trying to build the ships over and over (Chris_McElligottPark)
0026040: [Crash/Exception] Error on hacking start (Chris_McElligottPark)
0026062: [Crash/Exception] Error in game lobby on "reset to default" (Chris_McElligottPark)
0026066: [Crash/Exception] Exception in NonClosure_PerTachyonSource (Chris_McElligottPark)
0026063: [Crash/Exception] Exception when building necropolis (Chris_McElligottPark)
0026068: [Crash/Exception] exception in CheckForShotAOEDetonation (Chris_McElligottPark)
0026067: [Crash/Exception] Exception in ADCB.ToString (Chris_McElligottPark)
0026065: [Crash/Exception] Errors in DoFactionStepLogic_Stage1 and DoCombatStep (Chris_McElligottPark)
0026058: [Crash/Exception] Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim_HostOnly for faction Outguard(Index 8), so will not run any more of thos (Chris_McElligottPark)
0026057: [Crash/Exception] Could not find GameEntityTypeData extension with name 'DLC3' for type 'Nemesis'. (Chris_McElligottPark)
0026056: [Gameplay Issue] Scourge generating about 10k gamecommands per second in this save. (BadgerBadger)
0026064: [Gameplay Issue] Necromancer flagship travels extremely slowly (NRSirLimbo)
0026070: [Bug - Gameplay] Necrom flagships not moving (NRSirLimbo)
0026055: [Bug - Gameplay] Can hack "Decode Nanobots" on friendly nanocaust faction, and errors happen every second (BadgerBadger)
25 issues View Issues
0026047: [GUI] mapgen shows stale text (Chris_McElligottPark)
0026044: [Crash/Exception] Previous savegames not loading (Chris_McElligottPark)
0026049: [Crash/Exception] sim repair squad in central memory spam (Chris_McElligottPark)
0026054: [Bug - Gameplay] Missing yet existing planetary units. (Chris_McElligottPark)
0026035: [Crash/Exception] Exception in protection planning (Chris_McElligottPark)
0026045: [Crash/Exception] Fleets vanish, then when you save/reload they're completely gone from the save (Chris_McElligottPark)
0026037: [Crash/Exception] Exception in Civilian Industries planning: (StarKelp)
0026052: [Crash/Exception] NullReferenceException in OnClient_SendClientCommandsToServer (Chris_McElligottPark)
0026050: [Suggestion] Update Random Faction Types (BadgerBadger)
0025901: [GUI] Ark empires to show ark type in lobby sidebar rather than custom fleet. (BadgerBadger)
0025902: [Suggestion] Initial planet handling for Ark Empires. (BadgerBadger)
0025357: [GUI] Intel screen, Hack Technology Vault only shows one option (BadgerBadger)
0025974: [Gameplay Issue] Intel menu for necromancer (BadgerBadger)
13 issues View Issues
0026034: [GUI] After C-click on any tech unlock, fleet detail setting is constant at "Radev Cmd"
0026039: [GUI] Selection window (bottom right) not showing the right tooltips
0026038: [Bug - Other] Serialization error when loading a game after playing (Chris_McElligottPark)
3 issues View Issues
0025985: [Gameplay Idea] Elderling Tracking Modification (BadgerBadger)
0026032: [Crash/Exception] Fatal error on civilian industry (StarKelp)
0026011: [Bug - Gameplay] Fuel Stations instantly self-destruct when you capture a planet.
0026027: [Bug - Other] Error DELAYED 88 TID19 IntUltraEfficient (Chris_McElligottPark)
0026014: [Crash/Exception] Scourge Fatal Error (Chris_McElligottPark)
0026025: [Bug - Gameplay] capturables not becoming remains (Chris_McElligottPark)
0026028: [Crash/Exception] Blank FleetMembership for ship of type Fusion Bomber Drone! (Chris_McElligottPark)
0025806: [GUI] Macrophage spire infested telium number of supported harvesters continuously counts up (Chris_McElligottPark)
0026018: [Bug - Gameplay] Concentric and Wheel Map types galaxy visually disappears in lobby after quitting a game on it. (Chris_McElligottPark)
0026020: [Bug - Gameplay] Occasionally have "ghost" planets in galaxy map, both in-game and lobby. (Chris_McElligottPark)
0026019: [Bug - Gameplay] Dark Zenith will sometimes spawn fewer planets upon appearing (Chris_McElligottPark)
0026017: [Bug - Gameplay] Dark Zenith often fail to appear (Chris_McElligottPark)
0026016: [Suggestion] Disable screen edge panning while holding down Q (Chris_McElligottPark)
0026008: [GUI] zombie issues and on death triggers odd (Chris_McElligottPark)
0026015: [Bug - Other] memory leak detected (Chris_McElligottPark)
0025996: [Bug - Other] DELAYED92 TID43 squad in central registry: 512318 was actually 512318 (ArchitraveCrupellarii) vs the normal ArchitraveCestus (Chris_McElligottPark)
0026026: [Crash/Exception] CI Fatal Error (StarKelp)
0026005: [Bug - Gameplay] Upgrade mark calculations are off by one level (Chris_McElligottPark)
18 issues View Issues
0025994: [Bug - Gameplay] HRF ships not marking up with Expatriate tech (Chris_McElligottPark)
0026024: [Bug - Gameplay] mobile unit preventing command station contruction progress (Chris_McElligottPark)
0026010: [Crash/Exception] Null Reference Error thrown by civilian shipping on incoming AI Exo force (Chris_McElligottPark)
0026009: [GUI] Tech preview going crazy (Chris_McElligottPark)
0026022: [Crash/Exception] Game instantly begins erroring on creation (Chris_McElligottPark)
5 issues View Issues
0026013: [Crash/Exception] For StarKelp - CI crash 12.24.21 (StarKelp)
1 issue View Issues
0024642: [Gameplay Idea] DLC 3 Concept; minor faction influencing (BadgerBadger)
0025793: [GUI] Socket/Hex build sidebar improvements (tom.prince)
0026003: [Bug - Gameplay] Bug when swapping individual ship lines (Chris_McElligottPark)
0026001: [Bug - Other] Incredibly out of range coordinates on saving game (Chris_McElligottPark)
0026004: [Bug - Other] Macrophage gets Fatal Error only after some Hours in mid to late game (Chris_McElligottPark)
0026002: [GUI] Selected fleet failing to show up in bottom-right window (Chris_McElligottPark)
0025998: [Bug - Other] SINGLEP DELAYED11 TID39 Hit error in ProduceShipsIfNecessary debugCode 710 System.IndexOutOfRangeException: Index was outside th (Chris_McElligottPark)
0025997: [Bug - Other] DELAYED10 TID24 Hit Exception in ZA LRP. debugCode 900 System.NullReferenceException: Object reference not set to an instance of (Chris_McElligottPark)
0025995: [Bug - Other] Memory leak detected at RapidAntiLeakPoolable 'DZ-DoInvasion-newPlanets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] (Chris_McElligottPark)
0026007: [Bug - Gameplay] Hive eyes broken
10 issues View Issues
0025929: [Note To Test] MP testing: test the playeraccount permutations! Are we clearing those enough? (Chris_McElligottPark)
0025007: [Balance Issue] Supercat died 3.000 (Chris_McElligottPark)
0025419: [Bug - Gameplay] Engineers / Combat factories move out of assist range (Chris_McElligottPark)
0025946: [Gameplay Idea] "Difficult beachheading" lobby option (forced on in expert mode). (tom.prince)
0025973: [Gameplay Issue] Fuel balance for expert mode (Strategic Sage notes. (tom.prince)
0025947: [Gameplay Idea] "Insta-claim" option, forced on for expert mode. (tom.prince)
6 issues View Issues
0025421: [Bug - Gameplay] Engineers glitched - can't decide what to do (Chris_McElligottPark)
0025411: [Gameplay Issue] Regarding new engineer behaviour (Chris_McElligottPark)
0025420: [GUI] Tech Pane: "Number of Shiplines that use this tech" is incorrect (Chris_McElligottPark)
0025840: [Crash/Exception] Yet another pathfinder called by two threads (Chris_McElligottPark)
0025611: [GUI] Long Planet Names Have Weird Word Wrapping (Chris_McElligottPark)
0025716: [Gameplay Issue] Primary key could not be found but its not in death registry (Chris_McElligottPark)
0025990: [Crash/Exception] Ui Bug, in both menu and in game. (Chris_McElligottPark)
0025991: [Bug - Other] incorrect ship counts for tech updates (Chris_McElligottPark)
0025992: [Bug - Other] wave generation error from attempt to counterattack from neutered planet (Chris_McElligottPark)
0025989: [Crash/Exception] Exception during the game (Chris_McElligottPark)
10 issues View Issues
0021747: [GUI] Journal interface for flavour messages (Chris_McElligottPark)
0025837: [GUI] Menu "Details of ships upgraded by tech" UI (Chris_McElligottPark)
0025885: [Graphical Bug] Ships don't explode (but icons still do). (Chris_McElligottPark)
0025987: [Bug - Other] Custom built Flagships are permanently crippled (With possible source and fix from old CF version) (Chris_McElligottPark)
4 issues View Issues
0025982: [Crash/Exception] Exception in the menu (Chris_McElligottPark)
0025983: [Crash/Exception] game command lock preventing ship orders (Chris_McElligottPark)
0025981: [GUI] Tech GUI bug (Chris_McElligottPark)
0025988: [Crash/Exception] Error about 'StartingAIPlanetRatio' when starting game with DLC2 disabled (Chris_McElligottPark)
0025923: [Gameplay Issue] Influence needs to be double-buffered in some fashion. (Chris_McElligottPark)
0025920: [Gameplay Issue] Move away from threadstatic to instead have lists that are checked out of central pools. (Chris_McElligottPark)
0025945: [Gameplay Idea] "Doomsday" lobby option for DLC1. (BadgerBadger)
0025975: [Gameplay Issue] Necromancer -- Lots of threat at start of the game (Chris_McElligottPark)
0025976: [GUI] Text overlap in direct build sidebar for necromancer (Chris_McElligottPark)
0025977: [Crash/Exception] Exception in hovering major necropolis (Chris_McElligottPark)
0025979: [Gameplay Idea] Add another SingularFreakySurprises budget category for bastion worlds and AI HW (Chris_McElligottPark)
0025980: [Bug - Gameplay] Error in Overlord Tooltip in Intel Report (Chris_McElligottPark)
0025914: [Gameplay Issue] Necromancer Amplifier structures for non-Skeletons also have the Skeleton bonus. (BadgerBadger)
0025903: [Gameplay Idea] Mark 1 AI planets to count as "player territory" for deepstrike calculation purposes. (BadgerBadger)
14 issues View Issues
0025911: [Gameplay Issue] Get tutorials working again post-refactor. (Chris_McElligottPark)
0025938: [Bug - Other] DELAYED7 TID95 DoPlanetPerStepLogic Error for planet Murdoch, debugStage: 200 Exception: System.NullReferenceException: (Chris_McElligottPark)
0025927: [Graphical Bug] when in build mode and go to the galaxy map, the build mode lines still show. (Chris_McElligottPark)
0025970: [Suggestion] Hitting enter should confirm yes/no dialogues (like when scrapping units) (Chris_McElligottPark)
0025967: [Graphical Bug] Intel tab: actualobjectives are jumping around a ton. (Chris_McElligottPark)
0025921: [Gameplay Issue] Strongly consider removing NewTimingsBeingBuilt. (Chris_McElligottPark)
0025917: [Gameplay Issue] Implement self-checking for central unit dictionary. (Chris_McElligottPark)
0025886: [GUI] raycasts against ship icons on the planet view are not working at all. (Chris_McElligottPark)
8 issues View Issues
0025814: [GUI] Potential performance drain in R-view (Chris_McElligottPark)
0025918: [Gameplay Issue] For xml auto-reload logic, using reflection make it handle dictionaries and lists directly. (Chris_McElligottPark)
0025912: [Gameplay Issue] Figure out why the game breaks (what is different?) after trying to reload xml (changing mods or DLCs) (Chris_McElligottPark)
0025937: [Bug - Other] Heroic AI Type can get normal Harbingers (BadgerBadger)
4 issues View Issues
0025315: [Bug - Gameplay] Larger Gravity Wells have fewer Guard Posts (Chris_McElligottPark)
0025879: [Bug - Audio] Music in Main Menu doesn't play when "Adapt music to game state" is activated (BadgerBadger)
0025878: [Bug - Gameplay] Necromaner Bug: Guardpost remains in the 100s (tom.prince)
3 issues View Issues
0025872: [Gameplay Issue] powerup hacks not working on ark empire starting arks (tom.prince)
0025869: [GUI] Very minor display name and description errors (tom.prince)
0025873: [Bug - Gameplay] Zombies kill fuel generators on Expert. (Chris_McElligottPark)
3 issues View Issues
0025795: [Bug - Other] EntityTypeDrawingBag error when using AIShipGroupCategory
1 issue View Issues
0025839: [Crash/Exception] game hangs after selecting swirl map type (Chris_McElligottPark)
0025849: [Bug - Gameplay] Border Aggro is targeted by praetorian guard (BadgerBadger)
0025751: [Suggestion] Brutal guardian Lair notification should be OMG (NRSirLimbo)
0025852: [GUI] 1,0000 numbers displayed (tom.prince)
0025794: [Suggestion] Changing a faction's colors in the custom start lobby shouldn't need to regenerate the entire map (Chris_McElligottPark)
0025843: [Crash/Exception] Hovertext exception: fireteamRequiredTarget (tom.prince)
0025844: [Gameplay Issue] Templar and Elderlings not adding automatically when selecting lone necromancer mode. (Chris_McElligottPark)
0019025: [Suggestion] It would be cool if a planet could tell you overall casualities for your game (BadgerBadger)
8 issues View Issues
0025834: [Gameplay Issue] Wormhole invasion prevents loading save (tom.prince)
0025731: [Gameplay Issue] Wave loses its "target" planet after it finds enemies on its path (tom.prince)
2 issues View Issues
0025835: [Bug - Gameplay] Wardens appear to be missing (tom.prince)
0025705: [GUI] Tooltip of ships in selection info window are incorrect. (tom.prince)
0025838: [Bug - Gameplay] AIP changed 0 from auto-increase (BadgerBadger)
3 issues View Issues
0025729: [Crash/Exception] Jacobson DoCombatStepForPlanet error (Chris_McElligottPark)
0025831: [Crash/Exception] Game slows down and reports enormous numbers of errors (Chris_McElligottPark)
0025801: [Bug - Other] Called ElderlingsElderlingsLRP pathfinder again before it finished finding the first path! (Chris_McElligottPark)
0025822: [Crash/Exception] Neinzul SappersSappersLRP pathfinder threading exception (Chris_McElligottPark)
0025808: [Bug - Gameplay] Missing warpgate link between Sqares in Square map type (BadgerBadger)
0025827: [Bug - Gameplay] Golem claiming process continues when game is paused (tom.prince)
0025819: [Bug - Other] Could not find NecromancerWight in XML (BadgerBadger)
0025824: [Bug - Gameplay] Mummies dies instantly after spawning (BadgerBadger)
0025820: [Crash/Exception] Hit exception in SkeletonVariantPercentagesByFleet_ToString (BadgerBadger)
0025764: [Bug - Other] Energy production and consumption window does not list energy consumed per fleet (NRSirLimbo)
0025743: [Suggestion] Remove "strength" text of Necromancer faction in lobby (BadgerBadger)
0025804: [Balance Issue] Normal Human Empire can assist construction of Necromancer units. (BadgerBadger)
0025401: [Suggestion] Show number of already possessed ships of each tech, when choosing ship line (BadgerBadger)
0025783: [Bug - Gameplay] AI Types & Difficulty set by last AI added (tom.prince)
0025799: [Gameplay Issue] Elderlings do not give scienc upon death (tom.prince)
0025810: [GUI] Add strength indicator when hacking for necromancer ship lines (BadgerBadger)
0025798: [Gameplay Issue] All AIs in lobby become one AI type (tom.prince)
0025809: [GUI] Update tooltip for Skeleton Detonator Home (BadgerBadger)
0025803: [Bug - Gameplay] When a Necropolis switches what Fleet it is Bolstering, the old one retains the ship lines it was granted. (BadgerBadger)
0025811: [GUI] Skull pile listen among ships in build tab (BadgerBadger)
0025807: [GUI] Tooltips for Dark Zenith Svikari buildings do not show resource information (BadgerBadger)
21 issues View Issues
0025744: [Bug - Gameplay] Threads didn't run at all during new game (Chris_McElligottPark)
0025690: [Crash/Exception] A bunch of inactive faction threads? And how to debug that. (Chris_McElligottPark)
0025784: [Bug - Other] All threads are idle (Chris_McElligottPark)
0025704: [Bug - Other] perSecondnonSimPlan_LT_Cont idling - Discord discussion (Chris_McElligottPark)
0025786: [Crash/Exception] Bogus IComparer:Arcen.Universal.FunctorComparer`1[Arcen.AIW2.Core.ActualObjective] (Chris_McElligottPark)
0025785: [Crash/Exception] Parameter name: chunkLength at System.Text.StringBuilder.ToString (Chris_McElligottPark)
0025792: [Suggestion] AI Type specific NastyPick type tags (Chris_McElligottPark)
0025790: [Crash/Exception] SINGLEP DELAYED12: DoLongTermPlanning_MassivelyParallelThreads: System.Threading.ThreadStateException: Thread has already been (Chris_McElligottPark)
0025788: [Crash/Exception] Receiving errors not long after the game starts (Chris_McElligottPark)
0025789: [Crash/Exception] loads of errors and crash (Chris_McElligottPark)
0025791: [Crash/Exception] NullReferenceException - Stack Trace: UnityEngine.Material.GetFloat (System.String name) (Chris_McElligottPark)
0025787: [Crash/Exception] Exceptions on the start (Chris_McElligottPark)
12 issues View Issues
0025760: [Graphical Bug] Bubble forcefields do not disappear when the generator is demolished, and reloading a save makes it worse (Chris_McElligottPark)
0025750: [Crash/Exception] Exception UnityEngine.Material.GetFloat (Chris_McElligottPark)
0025749: [Crash/Exception] Exception ExternalVisualization.PlanetViewSelector.RunUpdate (Chris_McElligottPark)
0025658: [Crash/Exception] ArcenShortTermPlanningContext.ParallelRunAllContext error (Chris_McElligottPark)
0025733: [Crash/Exception] Exception in DoGeneralAggregationsPausedOrUnpaused_OnMainThread - Sappers (Chris_McElligottPark)
0025702: [Crash/Exception] Exception in CalculateRequestedFlows (Chris_McElligottPark)
0025657: [Crash/Exception] CalculateRequestedFlows exception (Chris_McElligottPark)
0025725: [Crash/Exception] DelegateHelper_AreaBoostPlanning_TryToBoost: Error (Chris_McElligottPark)
0025700: [Crash/Exception] Sappers, exception in UpdateConstructors (Chris_McElligottPark)
0025703: [Crash/Exception] Thread error 'executionContext' (Chris_McElligottPark)
0025679: [Gameplay Issue] some more mem leak in new update (Chris_McElligottPark)
0025639: [Bug - Other] Memory leak (Chris_McElligottPark)
0025648: [Crash/Exception] Mem leak crash (Chris_McElligottPark)
0025635: [Gameplay Issue] Memory leak - Requested dumps (Chris_McElligottPark)
0025710: [Crash/Exception] ReinforceSpecificPlanet error (Chris_McElligottPark)
0025728: [Crash/Exception] Another exception (Chris_McElligottPark)
0025762: [Crash/Exception] Exception in HandleLODsAndShipPartAnimations, followed by a repeatable exception when hovering over a certain spot (Chris_McElligottPark)
0025757: [GUI] Selection circles visible on galaxy map (Chris_McElligottPark)
0025734: [GUI] One tech level too many for most necromancer ships (BadgerBadger)
0025717: [Crash/Exception] Exception in unit tooltip generation (Chris_McElligottPark)
0025719: [Crash/Exception] Exception in entity tooltip text generation (Chris_McElligottPark)
0025775: [Crash/Exception] Error at squad status update stage 2000 (Chris_McElligottPark)
0025780: [Crash/Exception] Exception in ShipListerUtils (Chris_McElligottPark)
0025781: [Crash/Exception] Tons of necromancer errors in the science code (Chris_McElligottPark)
0025779: [Crash/Exception] Exception in List.get_Item (Chris_McElligottPark)
25 issues View Issues
0025772: [Bug - Gameplay] Templar castle can't shoot due to gun limitation at mark 1 (BadgerBadger)
0025776: [Crash/Exception] Missing units with tags for Orbital AI Type (ZeusAlmighty)
0025390: [GUI] Zenith trader station-keeper counter is not galaxy wide (tom.prince)
3 issues View Issues
0025752: [Bug - Gameplay] Called ... pathfinder from two different contexts! (Chris_McElligottPark)
0025715: [Crash/Exception] Relentless wave pathfinder exception (Chris_McElligottPark)
0025768: [GUI] AI selection menu in Custom games is a bit broken (tom.prince)
0025456: [Suggestion] Indicating AIP absorb capacity on AIP screen (tom.prince)
0025767: [Bug - Other] Closing groups causes them to disappear from the list. (tom.prince)
0025740: [GUI] Collapsing a category in the intel, build, and fleet sidebars completely removes it from the GUI (tom.prince)
0025706: [Bug - Gameplay] Collapsible categories in Fleet and Build disappear after minimizing until only 1 is left. Unable to be opened again. (tom.prince)
7 issues View Issues
0024706: [Crash/Exception] Delete Campaign Error (Chris_McElligottPark)
0025865: [GUI] Repeatedly clicking Delete Campaign in the Load Game screen throws an error
0025755: [Crash/Exception] Save deserialization - Debug attached (Chris_McElligottPark)
0025691: [Bug - Gameplay] Spire transceiver not finishing construction (Chris_McElligottPark)
0025735: [Bug - Other] Autosave - pathing issue (Chris_McElligottPark)
0025722: [Bug - Other] Saving more consecuive times in a row changed campaign to tutorial (Chris_McElligottPark)
0025756: [Crash/Exception] game looks for Scourge baseinfo on DZ ship (Chris_McElligottPark)
0025742: [Suggestion] Adding Necromancers in factions should make the Elderlings appear in the list aswell (BadgerBadger)
0025737: [Suggestion] Templar encampments - Too frequent spawn, easy farming (BadgerBadger)
0025701: [Crash/Exception] Exception regarding waves planning (BadgerBadger)
0025730: [Crash/Exception] Exception in PlanWave (BadgerBadger)
0025747: [Bug - Gameplay] Exception errors in game. (BadgerBadger)
0025745: [Gameplay Issue] Shouldn't all Elderlings spawn as eggs first? (BadgerBadger)
13 issues View Issues
0025693: [Bug - Gameplay] Ghast tech upgrade incorrectly suggests cap wili increase (BadgerBadger)
0025670: [Bug - Gameplay] The second spire fleet appears at a random city, rather than at the mark 3 city. (tom.prince)
0025707: [Crash/Exception] Dark Zenith Svikari exception (BadgerBadger)
0025727: [Gameplay Issue] Minor necropolis - increase fleet cap (BadgerBadger)
0025720: [Gameplay Issue] Minor necropolis augmentations for fleets (BadgerBadger)
0025724: [Bug - Other] Necromancer flagship can only be marked up in non-human controlled planets (BadgerBadger)
0025721: [Gameplay Issue] Crash due to log spam after Necromancer Rift hack (BadgerBadger)
0025699: [Bug - Gameplay] The necropolis build limitation is not working (BadgerBadger)
0025698: [GUI] Minor and defensive necropolis have nothing in build tab (BadgerBadger)
0025711: [Crash/Exception] Exception in ProcessSappers (BadgerBadger)
0025709: [Bug - Other] DeserializeExternalFactionData error for faction DarkZenithSvikari (Chris_McElligottPark)
0025708: [Bug - Other] Issues with SaveGameData Create (Chris_McElligottPark)
0025713: [Bug - Other] Nomad Spam in log (Chris_McElligottPark)
0024891: [Gameplay Idea] It's hard to find which Spire City you are upgrading (tom.prince)
14 issues View Issues
0025667: [Bug - Gameplay] Hacked for Skeleton mages, but I have no way to produce them (BadgerBadger)
0025642: [Gameplay Issue] Necropolis should mark up with flagship hack? (BadgerBadger)
2 issues View Issues
0025622: [Bug - Gameplay] going more than 4 hops out does not cause deep strike. (tom.prince)
0025469: [Suggestion] Add "automatically build forcefields" as an option to the automation menu. (tom.prince)
0024997: [Bug - Gameplay] Stationary Flagships do not travel to specific location within system (tom.prince)
0025650: [Crash/Exception] Exception in zombies (tom.prince)
0025677: [Bug - Other] Error report on opening the game (tom.prince)
0025665: [Gameplay Issue] Spire cities can't build any building (tom.prince)
0025686: [Bug - Other] All the achievents that mention "Dark Zenith" appear to actually be about the Zenith Architrave (ZeusAlmighty)
0025671: [Gameplay Issue] Spire cities should by default bolster some fleet. (tom.prince)
0025669: [Crash/Exception] Multiple Spire Cities don't appear to properly bolster a fleet. (tom.prince)
0025675: [Bug - Gameplay] Spire Cities and Fleets don't upgrade properly. (tom.prince)
0025681: [Gameplay Issue] Oddities in X map type generation code. (tom.prince)
0025668: [Crash/Exception] Game displays error when starting when playing without DLC3. (tom.prince)
0025317: [Bug - Other] X map generated with a planet far away from the others (tom.prince)
0025674: [Bug - Gameplay] Names of Spire Cities are lost on Save. (tom.prince)
0025680: [Bug - Other] Typo in map descriptions. (tom.prince)
0025036: [Suggestion] All combat capable flagships should have roaming set to "roam if instructed" by default (Daniexpert)
0025277: [Suggestion] Default arks, golems, spire fleet leaders to 'Roam when instructed' mode (Daniexpert)
0025338: [Bug - Gameplay] Spire fleets don't Roam If Instructed by default (Daniexpert)
18 issues View Issues
0025662: [GUI] Error on button click: System.InvalidCastException (Chris_McElligottPark)
0025652: [Crash/Exception] Exception in handleCastleSim (BadgerBadger)
0025646: [Bug - Other] req LastLobbySettings (Chris_McElligottPark)
3 issues View Issues
0025641: [Crash/Exception] GameEntity.CreateNew() passed null FleetOrNullIfNotShip (Chris_McElligottPark)
0025632: [Gameplay Issue] Necromancer hack possible bug (Chris_McElligottPark)
0025638: [Crash/Exception] Death registry problem (Chris_McElligottPark)
0025637: [Crash/Exception] Exception in speed groups (Chris_McElligottPark)
0025640: [Crash/Exception] Invalid Cast Exception (Chris_McElligottPark)
5 issues View Issues
0025626: [Crash/Exception] Save-corrupting glitch relating to GameEntity_Squad deserialization (Chris_McElligottPark)
0025620: [Bug - Gameplay] Reloading a save with golemite AI will turn every golem on the offensive instead of defensive. (Chris_McElligottPark)
2 issues View Issues
0025624: [Bug - Gameplay] Map generation is not applying map-type-specific customization options when they are changed in the lobby UI (Chris_McElligottPark)
0025621: [Gameplay Issue] galaxy setting reverts to default (Chris_McElligottPark)
2 issues View Issues
0025572: [Suggestion] Necropolis uses "City sockets" text (Chris_McElligottPark)
0025615: [Bug - Gameplay] Objectives such as golems and AI HW are revealed to the player upon the start of a new game. (Chris_McElligottPark)
0025616: [Crash/Exception] Exception in TemplarLogic - debugCode 400 (BadgerBadger)
0025607: [Bug - Gameplay] Spire relic not moving (Chris_McElligottPark)
0025610: [Balance Issue] Webbed Defenses Low Turret Caps (CRCGamer)
5 issues View Issues
0025551: [Bug - Other] Resetting the default settings doesn't reset the planet count to 80 (Chris_McElligottPark)
0025604: [Crash/Exception] Some errors on exiting the game (Chris_McElligottPark)
0025598: [Bug - Gameplay] Random AI doesn't work (Chris_McElligottPark)
0025595: [Crash/Exception] Svikari Error Log Item (BadgerBadger)
0025603: [Crash/Exception] Startup errors in fresh game with Nanocaust (Chris_McElligottPark)
0025599: [Bug - Gameplay] Removing Nomads from game setup does not remove it entirely (Chris_McElligottPark)
0025593: [Bug - Gameplay] Pathfinder bug (Dyson Sphere) (Chris_McElligottPark)
0025602: [Bug - Other] AI Difficulty Error (Chris_McElligottPark)
0025592: [Bug - Gameplay] Auto build watchman/assault frigates not working (Chris_McElligottPark)
0025596: [Bug - Gameplay] Auto-build watchmen frigates no longer working (Chris_McElligottPark)
0025600: [Bug - Gameplay] Astro train bug (Chris_McElligottPark)
0025597: [Bug - Gameplay] Error on hacking turret server (Chris_McElligottPark)
0025573: [Bug - Gameplay] Issues with AI selection or Ingame Display (Chris_McElligottPark)
13 issues View Issues
0025531: [Bug - Other] Fallen Spire debris tracker notification not working (Chris_McElligottPark)
0025579: [Bug - Gameplay] Several issues with Debris (Chris_McElligottPark)
0025532: [Bug - Gameplay] AIP rises by 10 every time the game is loaded. (Chris_McElligottPark)
0025574: [Bug - Gameplay] AIP is tracked between games, at least visually (Chris_McElligottPark)
0025590: [Bug - Gameplay] Top bar notifications broken on hover event for planned waves. (Chris_McElligottPark)
5 issues View Issues
0025575: [Crash/Exception] Hacking just about anything belonging to an AI will cause a Fatal Error (Chris_McElligottPark)
0025580: [Bug - Gameplay] Scourge Fatal Error (Chris_McElligottPark)
0025588: [Bug - Gameplay] Can't move units to other the planet (Chris_McElligottPark)
0025581: [Bug - Gameplay] Save Failed to load (Chris_McElligottPark)
0025585: [Bug - Gameplay] Some mods disable hacking (3/3) (Chris_McElligottPark)
5 issues View Issues
0025564: [Crash/Exception] Marauder Fatal Errors (Chris_McElligottPark)
0025567: [Bug - Gameplay] Errors when pressing the AIP button (Chris_McElligottPark)
0025559: [Bug - Gameplay] Error when moving to fleet not at current planet (Chris_McElligottPark)
0025563: [Bug - Gameplay] Cannot move engineer fleet to new world (Chris_McElligottPark)
0025560: [Bug - Gameplay] Flagships not seeding in galaxy (Chris_McElligottPark)
0025561: [Bug - Gameplay] Error changing Ai color (Chris_McElligottPark)
0025562: [Bug - Gameplay] Error Enabling some factions (Chris_McElligottPark)
0025565: [Crash/Exception] Exception at Arcen.AIW2.External.Window_InGameSidebarDirectBuild (Chris_McElligottPark)
0025558: [Bug - Gameplay] Guard posts not releasing ships (Chris_McElligottPark)
0025557: [Bug - Other] Clicking on Fallen Spire faction in game setup causes error (Chris_McElligottPark)
10 issues View Issues
0025553: [Bug - Other] Typo on "Next Steps" advice. (Daniexpert)
0025540: [GUI] Typo in Encircling Spider description (Daniexpert)
2 issues View Issues
0025528: [Crash/Exception] A bunch of exceptions upon exiting to the main menu. (Chris_McElligottPark)
0025529: [Crash/Exception] Exception error due to tooltip being generated out of bounds. (Chris_McElligottPark)
2 issues View Issues
0025504: [Bug - Gameplay] Inactive threads (Chris_McElligottPark)
0025526: [Bug - Gameplay] Lobby map randomization button not working. (Chris_McElligottPark)
2 issues View Issues
0025402: [Suggestion] Show dormant units (inside Guard Posts) in planet sidebar (Chris_McElligottPark)
0025520: [GUI] Lines to be yet claimed do not show proper mark level (Chris_McElligottPark)
0025519: [Gameplay Issue] Wave Factions Are Very Confused (Chris_McElligottPark)
0025427: [Balance Issue] [Gameplay/Game Design] Please revert or change the Cloaked Units No Longer Display On Sidebar (Chris_McElligottPark)
4 issues View Issues
0025521: [Crash/Exception] Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim (Chris_McElligottPark)
1 issue View Issues
0025370: [Suggestion] When using the fleet hotkeys to move the camera, the camera should only move when the hotkey is literally double-tapped. (Chris_McElligottPark)
0025374: [GUI] Direct Upgrade ctrl+click additional information does not show the upgrade info for upgraded centerpiece (Chris_McElligottPark)
0025397: [GUI] Make it clear which hacks instantly spend your HaP, and which ones open a window first. (Chris_McElligottPark)
0025514: [Bug - Gameplay] Ships consider Drone Gun range while kiting (Chris_McElligottPark)
0025511: [GUI] Lobby options have too many "this was added by DLC X" texts (Chris_McElligottPark)
0025512: [GUI] "Achievements Disabled To To Sandbox Mode Or Cheats" (Chris_McElligottPark)
0025508: [Bug - Gameplay] Random background and faction inactive threads. (Chris_McElligottPark)
0025510: [GUI] Letting go of a scroll bar makes lobby dropdowns disappear (Chris_McElligottPark)
0025517: [Bug - Gameplay] (Really) slow background threads -- "special_entity_type="Destroyer" causes slowdown (Chris_McElligottPark)
9 issues View Issues
0025507: [Bug - Other] I seem to have created bugged saves which break the main menu (Chris_McElligottPark)
0025497: [Bug - Gameplay] Spire beams invisible (Chris_McElligottPark)
0025503: [Bug - Gameplay] "Tried to serialize a reference to the FakeEntity" error spam (Chris_McElligottPark)
0025498: [Bug - Gameplay] Spire cruiser briefly claimed not to have a weapon (Chris_McElligottPark)
0025488: [Bug - Gameplay] Unselectable flagship (Chris_McElligottPark)
0025487: [Crash/Exception] Exceptions - Serialisation to FakeEntity errors (Chris_McElligottPark)
0025476: [GUI] Territory dispute alliances shifting. (Chris_McElligottPark)
0025486: [Bug - Gameplay] Uncaptured fleet leaders seem to be taking damage from something (Chris_McElligottPark)
0025493: [Bug - Gameplay] Issues with idling units possibly causing Overlord phase 2 to idle in place. (Chris_McElligottPark)
0025489: [Bug - Gameplay] More misbehaving units - 100% built units that refuse to actually work. (Chris_McElligottPark)
0025485: [Bug - Gameplay] Pooling issues - noting for reference (Chris_McElligottPark)
0025481: [Bug - Gameplay] Units having empty target lists despite valid enemies within the gravity well to fire at. (Chris_McElligottPark)
0025506: [Bug - Gameplay] Lots of braindead behaviour (Chris_McElligottPark)
13 issues View Issues
0025505: [Gameplay Idea] Get orbitals moving smoother in various ways. (Chris_McElligottPark)
1 issue View Issues
0025495: [Bug - Gameplay] Something firing is causing a rapid stream of errors (NRSirLimbo)
1 issue View Issues
0025479: [Bug - Gameplay] Can't start games with different campaign types (Chris_McElligottPark)
0025480: [Crash/Exception] Ship counts go up whenever an Int32 negative out of bounds exception hits. (Chris_McElligottPark)
0025475: [Crash/Exception] Extreme error spam (Chris_McElligottPark)
0025478: [Crash/Exception] Error in targeting logic System.NullReferenceException (Chris_McElligottPark)
0025477: [Crash/Exception] Hit exception in RelentlessWaveLogic (Chris_McElligottPark)
0025473: [Bug - Gameplay] Movement lines out of the GravWell (Chris_McElligottPark)
6 issues View Issues
0025448: [Crash/Exception] Bunch of errors after a short bit of play. (Chris_McElligottPark)
0025470: [Crash/Exception] Target serialization debug exception. A few hundred exceptions per second. (Chris_McElligottPark)
0025457: [Gameplay Issue] MP Host issues in most recent beta (Chris_McElligottPark)
0025455: [Gameplay Issue] MP client errors in most recent beta (Chris_McElligottPark)
0025453: [Gameplay Issue] Fleets set to pursuit mode do nothing - do not move, do not attack. (Chris_McElligottPark)
0025389: [Crash/Exception] BuildingDronesInternally exception (Chris_McElligottPark)
0025347: [Crash/Exception] SINGLEP ERROR In BuildingDronesInternally debugStage 1600: System.NullReferenceException: Object reference not set to an instanc (Chris_McElligottPark)
0025461: [Bug - Gameplay] Queen Bee Golem (and possibly deratives) will not construct drones automatically by default (Chris_McElligottPark)
0025422: [Bug - Gameplay] Drone construction is permanently halted (Chris_McElligottPark)
0025459: [GUI] Word salad tool tip (in error) - HasNotYetBBeenFullyClaimed: True giving the ok (Chris_McElligottPark)
0025462: [Crash/Exception] Tried playing multiplayer on 3.5, had a lot of bugs reported by the engine. (Chris_McElligottPark)
0025464: [Bug - Other] Turret Schematic Servers and Other Defensive Structure Server - Tip of the Day error (Chris_McElligottPark)
0025468: [Bug - Gameplay] Logistic station and units having wrong mark (Chris_McElligottPark)
0025467: [Crash/Exception] Clicking on the galactic map to place starting positions randomizes the map (Chris_McElligottPark)
0025465: [Bug - Other] Typo - Tooltip for Networking -> Privacy -> Hide IP Address In Lobby And Esc Menu (BadgerBadger)
15 issues View Issues
0025452: [GUI] Inconsistent display of tooltips when hovering over icons on galaxy map (Chris_McElligottPark)
0025463: [Bug - Gameplay] Drone and AI units do not move or attack. (Chris_McElligottPark)
0025429: [Gameplay Issue] Extremely annoying delay between right clicks (Chris_McElligottPark)
0025436: [Suggestion] Orders being on key-up is eating a lot of my inputs (Chris_McElligottPark)
0025460: [Crash/Exception] get mark level of contents exceptoin (Chris_McElligottPark)
0025458: [Crash/Exception] 3.501 Exception - Unknown surrograte table - RandomFactionType (Chris_McElligottPark)
6 issues View Issues
0025444: [Bug - Other] Minor MP errors (Chris_McElligottPark)
0025454: [Gameplay Issue] "BallisticCannon" error popped up when loading a fresh save (Chris_McElligottPark)
0025439: [Crash/Exception] Exception ShipIconImageBase.RenderContents (Chris_McElligottPark)
0025451: [Graphical Bug] Very dark display on MacBook Air M1 (Chris_McElligottPark)
0025438: [Bug - Gameplay] DLC3: Sappers stuck on planet border (BadgerBadger)
5 issues View Issues
0025399: [Graphical Bug] Off world planets screen garbled on OSX (Chris_McElligottPark)
0025067: [GUI] Wrong calculation of metal and energy production on planets (Chris_McElligottPark)
0025320: [GUI] Two typos in the 'Spire Imperial Fleet Summoned' Journal entry (Daniexpert)
0025392: [GUI] Various typos (Daniexpert)
0025325: [Bug - Other] Typo - Hacks "...avalable" (Daniexpert)
0025434: [Bug - Other] Helping hands 2 TSR - Scourge is your enemy, should be your ally (Daniexpert)
6 issues View Issues
Released Jul 16, 2021
0025414: [Crash/Exception] Error when exiting a game (Chris_McElligottPark)
0024522: [Bug - Gameplay] Autosaving when disabled (Chris_McElligottPark)
0025366: [GUI] Anti-AI Zombies are assigned 'random' player ship icons (Chris_McElligottPark)
0025378: [Bug - Other] Strange things going on with Polarizers (Chris_McElligottPark)
0024696: [Bug - Gameplay] Shift-unload queuing doesn't work with Stationary Flagship Mode (Chris_McElligottPark)
0024808: [Suggestion] ctrl+click for flagship to ignore orders (Chris_McElligottPark)
0025298: [Bug - Other] Units move when moving the camera by "mouse grab" (Chris_McElligottPark)
0025380: [Bug - Gameplay] Unable to unpause neutral asteroid mining after losing it (Chris_McElligottPark)
0024656: [Gameplay Idea] Ability to target specific enemies by right clicking on their icons on the sidebar (Chris_McElligottPark)
0024689: [GUI] Allow player to set ship targeting via Local Planet screen (Chris_McElligottPark)
0025104: [Suggestion] Provide claim toggle for capturables (Chris_McElligottPark)
0025396: [GUI] Double click units on galaxy map to center on them (the icons under planets). (Chris_McElligottPark)
0025417: [Crash/Exception] Exception: Could not find file 'ArcenNetworkLib.dll' (Chris_McElligottPark)
13 issues View Issues
0025413: [Gameplay Issue] Engineer right-click not working properly or rays displayed incorrectly (Chris_McElligottPark)
1 issue View Issues
0025335: [Graphical Bug] Improper Shot Culling (beams persist for no apparent reason) (Chris_McElligottPark)
0024312: [Suggestion] Lobby control for allied repairs doesn't allow for assisting ally constructions
0024311: [Suggestion] Allied factories will not assist building ships, but should.
0025394: [Crash/Exception] null reference exception in Eye Adaptation (Chris_McElligottPark)
0024913: [Bug - Gameplay] Stinger Bolt attack bonus does not apply to regular shields; description unclear even if that is working as intended (Chris_McElligottPark)
0025346: [Suggestion] Engineers should prioritse forcefields (Chris_McElligottPark)
0022785: [Gameplay Idea] [QoL] Engineers - Fix factories first (Chris_McElligottPark)
0022437: [Bug - Gameplay] Engineers claiming an ark were also assisting a factory out of range (Chris_McElligottPark)
0024393: [GUI] Current Metal Flow doesn't update after the engineers complete their last job (Chris_McElligottPark)
0023914: [Gameplay Issue] Multiplayer Capturable Object Ownership "Stealing" (Chris_McElligottPark)
0021432: [Gameplay Idea] Multiplayer todo - parent issue. (Chris_McElligottPark)
       0021772: [Suggestion] Suggestion -- Automation Setting Allowing/Disallowing Engineers to Heal Allies (Chris_McElligottPark)
0024318: [Suggestion] Fallen Spire Plot doesn't work well with Multiplayer (Chris_McElligottPark)
0024691: [Gameplay Issue] Engineers constantly changing target (Chris_McElligottPark)
0024809: [Bug - Gameplay] engineers suicide into the enemy edge of planet (Chris_McElligottPark)
0025043: [Bug - Other] Spire Repair Center shortname not updated (Chris_McElligottPark)
0025091: [Graphical Bug] Beam/Laser graphics seemingly in the middle of the gravity well are dancing/bouncing around (Chris_McElligottPark)
0025127: [Gameplay Issue] Confused Engineers (Chris_McElligottPark)
0024920: [Graphical Bug] ZO - Lines left on screen (Chris_McElligottPark)
0020846: [Gameplay Issue] If a unit is moving into a shield and the game is paused, it will still move back and forth. (Chris_McElligottPark)
0019082: [Graphical Bug] Shots moving after pausing game (Chris_McElligottPark)
0025121: [Bug - Gameplay] Repair and hacking beams again seem to be disappearing (Chris_McElligottPark)
0025147: [Graphical Bug] Engineering, hacking, and tractor beams not visible again (Chris_McElligottPark)
0024860: [Bug - Gameplay] engineers not working (Chris_McElligottPark)
0024459: [Bug - Gameplay] Spurious engineer movement orders (Chris_McElligottPark)
25 issues View Issues
0025360: [Gameplay Issue] Relic train tooltip problems (BadgerBadger)
1 issue View Issues
0025364: [Bug - Gameplay] Kaizer's Marauder Mod: Outpost hack not possible with flagships. (NRSirLimbo)
0025365: [Bug - Gameplay] Architrave & AIs Not Hostile To Each Other (BadgerBadger)
2 issues View Issues
0024674: [GUI] Makeshift Turret Description Typo
0025328: [Crash/Exception] Game not loading upon start. (Chris_McElligottPark)
0025327: [Bug - Other] Turning on or off mods softlocks the game (Chris_McElligottPark)
0025329: [Gameplay Issue] Well, spirebeams kinda still tickle (secondary targets) (NRSirLimbo)
0025331: [Bug - Gameplay] The Scourge Automatically Allies With the AI (BadgerBadger)
0024044: [Crash/Exception] Using Cyrillic symbols when saving the game results in exception (Chris_McElligottPark)
6 issues View Issues
0022679: [Gameplay Issue] QoL: Lone-Wolf centerpieces are automatically set to "Roam If Instructed" (Chris_McElligottPark)
0025336: [Bug - Gameplay] Spire Fleets Can Obtain FRS Ships Sometimes? (BadgerBadger)
0025274: [Bug - Gameplay] Spire ship's beam doing *very* little damage (Chris_McElligottPark)
0025260: [GUI] Marauder Outpost description asks to unpause, when game is unpaused (BadgerBadger)
0025318: [GUI] Tiny typo in the AIP change history related to AIP increasing Instigator (BadgerBadger)
0025271: [Bug - Gameplay] Wormhole borer has gone into negative countdown (BadgerBadger)
0025210: [Bug - Gameplay] Svikari fireteams stuck in attacking state vs. AI planet. (BadgerBadger)
0025322: [Bug - Gameplay] Faction shut down right after starting a new game (Chris_McElligottPark)
0025293: [Bug - Other] Praetorian Error On Startup (Chris_McElligottPark)
0025249: [Crash/Exception] AI Praetorian Guard Error Faction shut down (Chris_McElligottPark)
0025255: [Suggestion] Allow saving to a new campaign (Chris_McElligottPark)
0025089: [Bug - Gameplay] Fleet level is bound to the fleet, rather than the centerpiece (Chris_McElligottPark)
0024867: [Bug - Gameplay] Incorrect swap of the whole flagships (Chris_McElligottPark)
0025193: [Bug - Gameplay] Upgraded Transport flagships and swapping (Chris_McElligottPark)
0025221: [Bug - Gameplay] Swapping fleet officer to another fleet eats investments. (Chris_McElligottPark)
0025237: [GUI] Unit Tooltip Now Missing Vital/Helpful Information (NRSirLimbo)
0025278: [Bug - Gameplay] Spire flagships able to hack ARS (BadgerBadger)
17 issues View Issues
0025034: [Crash/Exception] simulator won't allow any galaxies to be made (NRSirLimbo)
0025323: [Bug - Other] Tutorials are super broken (Chris_McElligottPark)
2 issues View Issues
0025224: [Bug - Gameplay] Hunter fleet Hunting Natural objects faction (BadgerBadger)
0025190: [Bug - Gameplay] AI launching Wave against Nomad faction; beacons invulnerable, planet neutral (BadgerBadger)
0025018: [Bug - Gameplay] "Not after you" hunting fleet, against Nomad Planets? (BadgerBadger)
0025290: [Bug - Other] "View/Edit Factions" is buggy (Chris_McElligottPark)
0025308: [Bug - Other] View/edit factions menü problems (Chris_McElligottPark)
0025313: [Bug - Other] Error as soon as game loads (BadgerBadger)
0025312: [Bug - Gameplay] Starting or loading a game immediately gives me an error and "shuts down my faction" (BadgerBadger)
0025309: [Bug - Gameplay] AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as intentionally empty! (BadgerBadger)
0025302: [Crash/Exception] AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as (BadgerBadger)
0025264: [Gameplay Issue] Ironman needs to be more discriminate (BadgerBadger)
0025305: [Bug - Other] Just started the game (BadgerBadger)
0025304: [Bug - Other] Error when starting the game (BadgerBadger)
12 issues View Issues
0025276: [Bug - Gameplay] Command Station no longer extracting/gathering science and hacking points from planets (NRSirLimbo)
0025300: [GUI] C-List Display Elements Often Overlap (NRSirLimbo)
0025294: [Bug - Gameplay] No Science or hacking points extracted with command station on nomad galaxy setting (NRSirLimbo)
0025295: [Bug - Gameplay] Can't collect science points anymore. (NRSirLimbo)
4 issues View Issues
0025133: [Bug - Gameplay] Map generation (isolated planet cluster) (Chris_McElligottPark)
0024591: [Bug - Gameplay] Map linking flavour not working. (Chris_McElligottPark)
2 issues View Issues
0025275: [Bug - Gameplay] 3.202 pkid mismatch on new save (Chris_McElligottPark)
1 issue View Issues
0024903: [Bug - Gameplay] Fallen Spire ships miss the target structure
0025257: [Bug - Gameplay] Telling a fleet to stop on the planet its on in galaxy view doesn't have any effect (Chris_McElligottPark)
0024590: [Bug - Gameplay] Beam weapons (e.g. weapons of a Spire Cruiser) sometimes fail to damage stationary targets. (Chris_McElligottPark)
0022872: [Bug - Gameplay] Selectively Invulnerable Dark Spire Generator. (BadgerBadger)
0025262: [Bug - Gameplay] Spire Coil Beams missing some stationary buildings (Chris_McElligottPark)
0025256: [Balance Issue] Distributed Economy mode still uses pre nerf values for Command Stations (Chris_McElligottPark)
0025272: [Bug - Other] Game Lobby, Descriptions for the different AI's missing (Chris_McElligottPark)
7 issues View Issues
0024660: [Graphical Bug] Blank screen when starting the game on MacOS High Sierra (Chris_McElligottPark)
0025269: [Gameplay Issue] Sappers not moving (BadgerBadger)
0025267: [GUI] Gravity well size options have issues (Chris_McElligottPark)
0025266: [Bug - Gameplay] Objects in a Saved Game Move Post-3.200 (Chris_McElligottPark)
0025268: [Bug - Gameplay] Planets have wormholes and all structures randomly moved around (Chris_McElligottPark)
5 issues View Issues
0025254: [Gameplay Issue] Dark Zenith worlds lack metal mines (BadgerBadger)
0025227: [GUI] C-click menu for tech (Chris_McElligottPark)
0025226: [Bug - Gameplay] Inexplicable AI Infighting (Chris_McElligottPark)
0025235: [Bug - Gameplay] AI always Civil War (Chris_McElligottPark)
0025240: [Gameplay Issue] Strikecraft was nerfed on expert mode (Chris_McElligottPark)
5 issues View Issues
0025001: [Balance Issue] Too much energy and metal from stacking transports on a spire city (Chris_McElligottPark)
0025214: [Bug - Other] Economic cc tech typo (BadgerBadger)
0025202: [GUI] Covert Extraction hack still listed in the AI Command Station (BadgerBadger)
0025213: [Bug - Gameplay] can trade spire mines/reactors to fleet-ships opening up city sockets to build more spire mines/reactors (Chris_McElligottPark)
4 issues View Issues
0024092: [GUI] Multiplayer client chat log is empty (Chris_McElligottPark)
0025206: [Gameplay Issue] Ships being created that are not part of a flagship (Chris_McElligottPark)
0025204: [Gameplay Issue] Build menu major bug (Chris_McElligottPark)
3 issues View Issues
0025098: [GUI] Small typo in "Builder of Scourge" (BadgerBadger)
0024759: [Bug - Gameplay] AI allied scourge is attacking astro trains (BadgerBadger)
0025181: [Bug - Gameplay] AI-allied Scourge and Astro Trains shooting each other. (BadgerBadger)
3 issues View Issues
0025158: [Crash/Exception] Almost all QuickStarts require expansiosn to be enabled (Chris_McElligottPark)
1 issue View Issues
0025155: [Crash/Exception] Error upon load of game: Table GameVersionTable with internalName is not there. (BadgerBadger)
0025136: [Graphical Bug] Dark Mirror Does Not Look Like Cube (Chris_McElligottPark)
0025094: [Bug - Gameplay] Players can kill ARS, TSS, etc (Chris_McElligottPark)
0025096: [Bug - Gameplay] TSS and ODSS can be attacked, also counts as AI fleet strength in counter (Chris_McElligottPark)
0025087: [Gameplay Issue] doubled citadel after hack (Chris_McElligottPark)
0025144: [Balance Issue] Cruiser Facility Balance -- No redundant weapon techs (Chris_McElligottPark)
0025052: [Graphical Bug] Phases cause a weird black mass graphical glitch (Chris_McElligottPark)
0025053: [Graphical Bug] Blue something - graphical bug (Chris_McElligottPark)
0025141: [Bug - Gameplay] Buttress not working? (BadgerBadger)
0025123: [Note To Test] Botnet golem + parasite citadel to test zombie pingpong (BadgerBadger)
0025124: [Bug - Gameplay] Architrave Castra: Cannot hack because.... (0 out of 0) (Chris_McElligottPark)
11 issues View Issues
0024969: [Bug - Other] Screen flickers aggressively, making the game unplayable (Chris_McElligottPark)
0025128: [Bug - Other] In-game discord link does not work (Main menu> More > Discord) (Chris_McElligottPark)
0025129: [Graphical Bug] OpenGL option produces no text on start up screen buttons (Chris_McElligottPark)
3 issues View Issues
0024972: [Graphical Bug] Colorful Mosaics Cover the Whole Screen (Chris_McElligottPark)
0024789: [Graphical Bug] Visual corruption when viewing certain planets (Chris_McElligottPark)
0025119: [Graphical Bug] turning off all post processing options reduces but does not eliminate graphics issues on my Radeon 570x GPU iMac 2019 (Chris_McElligottPark)
0025095: [Graphical Bug] Uncaptured Citidels tooltip need upgrade tech infro (Chris_McElligottPark)
0025075: [Bug - Gameplay] Grant Cruiser hack against zenith architrave bugged? (Chris_McElligottPark)
0024524: [Bug - Gameplay] Zenith Trader Outguard Bug -- Wont sell wares unless reload (Chris_McElligottPark)
0024546: [Bug - Gameplay] Interplanetary engineers do not follow battlestations, become permanently stuck in transport mode upon death or scrapping (Chris_McElligottPark)
7 issues View Issues
0025097: [GUI] Small typo in "Personal Settings"
0025042: [GUI] Error in popupScrollingTwoColumnButtonList (Dominus Arbitrationis)
0025032: [GUI] typos noted in all tutorials (Dominus Arbitrationis)
0025015: [GUI] Typo under How To Play: Tips and Strategies: AI Sub-Fleets: Hunter Fleet (Dominus Arbitrationis)
0025016: [GUI] Typo under How To Play: Tips and Strategies: AI Sub-Fleets: Reserves (Dominus Arbitrationis)
0025029: [GUI] Even more typos under "How To Play: Tips and Strategies" (Dominus Arbitrationis)
0025027: [GUI] various typos under "How to Play: Tips and Strategies" (Dominus Arbitrationis)
0025030: [GUI] Yet more typos under "How to Play: Tips and Strategies" (Dominus Arbitrationis)
0025084: [Bug - Gameplay] AI Floor Message Sends out despite being above it (Dominus Arbitrationis)
0025028: [GUI] More typos under "How to Play: Tips and Strategies" (Tzarro)
0025051: [Crash/Exception] Stuck Protection Context (BadgerBadger)
0025026: [Bug - Gameplay] Protection Context Slow Background Threads and ZA not spawning golems in Civil War (BadgerBadger)
0025081: [Crash/Exception] "SINGLEP deploying a compositoin" (BadgerBadger)
0025078: [Bug - Other] Typo in description of Metabolizing Gangsaw Drone Hangar (CRCGamer)
14 issues View Issues
0025055: [Bug - Gameplay] Reprogram Miner to Nomad Planet (BadgerBadger)
0025113: [Crash/Exception] Found my debug log to be full of errors
0025038: [Bug - Other] NOTE: Is a bug with AMU | Game throws error with amu enabled in custom start screen (NRSirLimbo)
0024822: [GUI] Global Command Augmenter tip out of date (Tzarro)
0024937: [Bug - Gameplay] Dyson Sphere can be hacked an infinite amount of times (BadgerBadger)
0025054: [Balance Issue] Dyson Sphere hacking response insanely overtuned (BadgerBadger)
0025059: [Bug - Gameplay] 15k+ threat from superterminal camps world after hack is cancelled (BadgerBadger)
0025057: [Bug - Gameplay] Dyson Sphere not targeting AI Reconquest Command Station (BadgerBadger)
0024989: [Bug - Gameplay] Too friendly Anti-player Dyson Ships from hack (BadgerBadger)
0025050: [Bug - Gameplay] Miner Wreckage not spawning when killed on player planet (BadgerBadger)
0024923: [Gameplay Issue] GCA's Still mentioned in How To Play (Tzarro)
0025020: [Bug - Gameplay] Faction got shut down (BadgerBadger)
0025017: [Bug - Other] Typo in Svikari description (BadgerBadger)
0025021: [Bug - Gameplay] Architrave have an pioneer which they doesn't move at all (BadgerBadger)
0025035: [Bug - Gameplay] ZA bugs out with Planet controlling allies (BadgerBadger)
0025008: [Bug - Gameplay] Stealthed Transport Halts Zenith Invasion (BadgerBadger)
0025025: [Bug - Gameplay] Mouse Over Bug (BadgerBadger)
17 issues View Issues
0023533: [Audio Issue] Something's up with the music (Dominus Arbitrationis)
0022086: [Bug - Audio] Make menu of toggleable music tracks (Dominus Arbitrationis)
2 issues View Issues
0024996: [Bug - Gameplay] Svikari softlocked due to lack of resource. (BadgerBadger)
0024963: [Bug - Gameplay] "not after you" seems to make the AI very cautious about attacking (BadgerBadger)
0024953: [Bug - Gameplay] "not after you" labeled hunter fleet attacking me (BadgerBadger)
0024992: [Bug - Gameplay] Exogalactic War Front units mostly passive (BadgerBadger)
0024979: [GUI] Description of Tabloid Defenses Battlestation is outdated (ArnaudB)
0024987: [Bug - Gameplay] Hangar's drones' name wrong (ArnaudB)
0024968: [GUI] Zenith Onslaught expansion tooltip outdated (BadgerBadger)
0024980: [Gameplay Issue] Svikari send transports through enemy planet (BadgerBadger)
0024894: [Bug - Gameplay] Dark Spire Vengeance Generator destroyed upon 3rd ship-line hack (BadgerBadger)
0024975: [Bug - Gameplay] ZA seems to declare War Time Over when only Command Station left in expansion (BadgerBadger)
0024973: [Gameplay Issue] ZA Crupellari not moving to attack while in portal system (BadgerBadger)
11 issues View Issues
0023065: [Crash/Exception] Frequent (roughly hourly) crashes under Linux (Chris_McElligottPark)
0024933: [Crash/Exception] Exception error with usurper (Chris_McElligottPark)
0024925: [Bug - Other] Exception throw in UpdateDataForPlanning (Chris_McElligottPark)
0024955: [Crash/Exception] Human Faction Fatal Error (Chris_McElligottPark)
0024966: [Crash/Exception] Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim (Chris_McElligottPark)
0024926: [Graphical Bug] Turrets under simultaneous construction only show a model for the one built last (Chris_McElligottPark)
0024692: [Bug - Other] Various typos (Tzarro)
7 issues View Issues
Released May 17, 2021
0024938: [Suggestion] nomad planet hacking tweask (BadgerBadger)
0024895: [Bug - Other] Orbital Mining - minor typo (Tzarro)
0024961: [Bug - Other] Credits for TSR are mismatched by 1 line (Chris_McElligottPark)
0024947: [Gameplay Issue] World Serpent wormhole dance (BadgerBadger)
0024942: [Gameplay Issue] Hacking ZA results in either AI showing up, or the ZA only responding with static d (ZeusAlmighty)
0024928: [Bug - Gameplay] Wrong hacking response on Vengeance Generators (BadgerBadger)
0024957: [Bug - Gameplay] ZA portal bug -- is still a valid hacking target after Cruiser or Quiesce hack (BadgerBadger)
0024958: [Bug - Gameplay] ZA Castra hack does not trigger on-death transformation into "Phased Castra" (BadgerBadger)
0024943: [Bug - Gameplay] You can hack a ZA Home portal multiple times (ZeusAlmighty)
0024946: [Gameplay Issue] DZ library spams errors when hacking (BadgerBadger)
0024944: [GUI] Nomad Planet top tooltip incorret (BadgerBadger)
0024945: [Gameplay Issue] ZA fatal error upon nomad impact (BadgerBadger)
0024950: [GUI] DZ and Svikari Fimbulwinter or Finbulwinter? (BadgerBadger)
0024919: [Bug - Gameplay] DZ invade early (BadgerBadger)
14 issues View Issues
0024930: [Crash/Exception] SINGLEP Exception hit during Base DoOneSecondOfHackingLogic_AsPartOfMainSim debug code 38 System.NullReferenceException (Chris_McElligottPark)
1 issue View Issues
0024909: [Graphical Bug] Repair beems not showing up (Chris_McElligottPark)
0024874: [Bug - Gameplay] Multiplayer client unable to hack ARS for ship line (Chris_McElligottPark)
0024911: [Graphical Bug] Forcefields look weird and depleted forcefields still project (Chris_McElligottPark)
0024785: [Bug - Gameplay] Deep-Space Anomaly Analyzers which spawn on planets with Vengence Generators are Dark Spire aligned (BadgerBadger)
0024915: [Gameplay Issue] Crashing a nomad planet into an AI homeworld does not trigger AIP increases (BadgerBadger)
0024877: [Crash/Exception] Save File Unloadable after Patch 2.904 - Civil War / Kaizer Marauders / SK Civilian / AMU (NRSirLimbo)
0024910: [Crash/Exception] SH AI faction shut down fata error (Chris_McElligottPark)
7 issues View Issues
0023781: [GUI] Spire engineering center name is misleading
0024870: [Graphical Bug] Game suddenly gained an orange/red filter (Chris_McElligottPark)
0024901: [Crash/Exception] Multiplayer faces alot of bugs. (NRSirLimbo)
0024904: [Balance Issue] Dark Spire Vengeance Generators accumulate energy from self-attritioning units (BadgerBadger)
0024892: [GUI] Zenith Miner minor typo. (BadgerBadger)
0024888: [GUI] Typo in Game Setup - Other Options (BadgerBadger)
0024824: [GUI] Small typo in Reclamator tooltip (BadgerBadger)
7 issues View Issues
0024482: [Graphical Bug] The icons of ODSS and TSS are too similar (Chris_McElligottPark)
0024879: [Crash/Exception] Unknown exception in player faction; missing Raid Engine journal entry in JournalEntryTable (BadgerBadger)
0024803: [Audio Issue] Selecting a music track in the debug menu removes it from the list (Dominus Arbitrationis)
0024814: [GUI] Vengeful Sniper Array looks too similar to Frigate Icons. (Chris_McElligottPark)
0024813: [GUI] TSS Icon too small, can't tell what it is. (Chris_McElligottPark)
0024873: [Bug - Gameplay] DZ bug report -- Just chilling after taking territorial sphere (BadgerBadger)
6 issues View Issues
0024875: [Crash/Exception] 75 or so errors at startup (BadgerBadger)
0024872: [Bug - Other] Exotic weapons tech is outdated (BadgerBadger)
2 issues View Issues
0024868: [Bug - Gameplay] Unfinished MP session report 20210510 (Chris_McElligottPark)
0024859: [Bug - Gameplay] fleet not responding to commands (Chris_McElligottPark)
0024865: [Bug - Gameplay] Bug Report: SINGLEP Exception in HandleLODsAndShipPartAnimations P1 stage 400 System (Chris_McElligottPark)
0024853: [Crash/Exception] Fatal faction error in Sentinels(Index 2); faction shut down (Chris_McElligottPark)
0024863: [Bug - Gameplay] Exception in bringing up details on upcoming wave (DLC 2)? (BadgerBadger)
0024850: [Suggestion] Journal entry hooks. (BadgerBadger)
0024852: [Crash/Exception] Factions shut down from fatal error (BadgerBadger)
0024855: [Bug - Other] Typo in fleet management menu for (Agile) Cursed Golem (BadgerBadger)
0024854: [Bug - Other] Typo in Botnet Golem description (BadgerBadger)
0024856: [GUI] Color error in Exogalactic War Front Unit journal button (BadgerBadger)
10 issues View Issues
0024840: [Bug - Gameplay] ZA bugreport -- Castra building over planet cap (ZeusAlmighty)
0024827: [Bug - Gameplay] Logistics station gets 32x pike turrets (ArnaudB)
0024839: [Bug - Gameplay] MP session summary 20210507-Session 2 for the day (Chris_McElligottPark)
0024838: [Bug - Gameplay] MP session 20210507 retry (Chris_McElligottPark)
0024825: [Bug - Gameplay] MP session summary 20210507 (Chris_McElligottPark)
0024788: [Graphical Bug] Client units and fleets being overzealously killed like ghosts in MP (Chris_McElligottPark)
0024843: [Crash/Exception] Error Message Causing Game to "Freeze" (Chris_McElligottPark)
0024848: [Bug - Gameplay] DZ Svikari bug -- Svikari not unlocking new tech (BadgerBadger)
0024831: [Bug - Gameplay] wave spawns 3x stated strength (Chris_McElligottPark)
0024834: [Balance Issue] Carrier Guardians and other similar ships shouldn't be in waves (Chris_McElligottPark)
0024833: [Crash/Exception] Exception while clicking around (BadgerBadger)
0024792: [Bug - Gameplay] architrave spamming golems: 24 blasphemy golems (BadgerBadger)
0024830: [Crash/Exception] Hit exception in AI Reserves debugStage 1000 (BadgerBadger)
0024628: [Balance Issue] Frigates need some lovin (ZeusAlmighty)
14 issues View Issues
0024347: [Suggestion] Confusion over second AIP floor (Chris_McElligottPark)
0024738: [Gameplay Idea] Fleet window ship line sorting (BadgerBadger)
0024819: [Bug - Gameplay] claiming flagships "instantly" (Chris_McElligottPark)
0024823: [GUI] Missing underlay icon for planet to not path through (Chris_McElligottPark)
0024821: [GUI] Terminus tooltip missing resource (BadgerBadger)
5 issues View Issues
0024816: [Crash/Exception] Exception while playing the QS "A Dark Alliance". AI Sentinel Faction fatal error (BadgerBadger)
1 issue View Issues
0024791: [Bug - Other] AI-faction got shut down (Chris_McElligottPark)
0023112: [GUI] Missing Icons for Notifications (Chris_McElligottPark)
0023737: [GUI] Give some sort of indicator to planet icons on galaxy map set to not path through (Chris_McElligottPark)
0024796: [Gameplay Issue] Hacking Causes Error and Freezes Hack Progress (Chris_McElligottPark)
0024806: [Bug - Gameplay] Preserver golems dont die (BadgerBadger)
0024805: [Gameplay Issue] Cepheus units in waves go to command station and die (BadgerBadger)
0024804: [Crash/Exception] WB exception. (BadgerBadger)
0024801: [Gameplay Issue] AI Overlord Phase 2 has no graphics and is not attackable. (BadgerBadger)
0024800: [Bug - Gameplay] Crash on clicking ZA warning (BadgerBadger)
0024780: [Bug - Gameplay] DZ invasion can link to ZA homeworld (BadgerBadger)
0024797: [Gameplay Issue] DZ upgrades need some tuning (BadgerBadger)
11 issues View Issues
0024798: [Suggestion] Bring the Fimbulwinter (BadgerBadger)
0024782: [Gameplay Idea] Invasion times for fast games. (BadgerBadger)
0024783: [Bug - Other] Minefield showing up in technology unlock strength comparision as ship, not defnese (BadgerBadger)
3 issues View Issues
0024752: [GUI] Funky UI scaling issue (Chris_McElligottPark)
0024774: [Bug - Gameplay] Relentless wave error. (Chris_McElligottPark)
2 issues View Issues
0024771: [Bug - Gameplay] All capturables (including centerpieces and support fleets) generated as owned by the AI with no ships (Chris_McElligottPark)
0024770: [Crash/Exception] Fatal error in player faction after 12 min upon claiming second transport (Chris_McElligottPark)
2 issues View Issues
0024767: [Bug - Gameplay] Multiplayer is out of sync a lot (Chris_McElligottPark)
0024766: [Bug - Gameplay] Select turrets lines easily
0024768: [Crash/Exception] SINGLEP UpdateDataForPlanning Exception in Entities Loop B, debugStage 300 (Chris_McElligottPark)
0024763: [Balance Issue] Golem & Ark Energy Costs (Chris_McElligottPark)
4 issues View Issues
0024643: [Bug - Gameplay] AI golems forming AI officer fleets that cannot be destroyed (Chris_McElligottPark)
0024757: [Bug - Gameplay] ZO phasing warp bug -- doesn't work with "forced_to_always_be_this_state_of_matter="MultiPhase" (Chris_McElligottPark)
0024754: [Bug - Gameplay] Permadeath citadels and lone wolves (Chris_McElligottPark)
0024755: [Bug - Gameplay] Factories, flagships, ect being permanently destroyed (Chris_McElligottPark)
0024756: [Bug - Gameplay] Destroyed turrets no longer transform into remains/debris. (Chris_McElligottPark)
5 issues View Issues
0024720: [Bug - Gameplay] 3x small turret generated in TTS (Chris_McElligottPark)
0024748: [Bug - Gameplay] Hacking fleet research station, hack gets stuck and errors constantly (Chris_McElligottPark)
0024742: [Bug - Gameplay] Error when hacking Dark Spire Vengeance Generator (Chris_McElligottPark)
0024744: [Crash/Exception] TryWiringUpShotToTarget Error at debug stage 200 (Chris_McElligottPark)
0024745: [Suggestion] XML copying units UI issue -- count_to_spawn_on_death="0" shows up in tooltip (which is confusing) (Chris_McElligottPark)
5 issues View Issues
0024753: [Suggestion] ZO steampage missing some major features (Chris_McElligottPark)
0024733: [Crash/Exception] Game shows NullReferenceException on game load. (Kaizer's Marauders) (Chris_McElligottPark)
0024736: [Crash/Exception] Error doing the first tutorial (BadgerBadger)
0024726: [Gameplay Idea] Show the estimate strength of an hack response (BadgerBadger)
0024731: [Bug - Other] Journal Entry "Spire Initial Relic Found" text error (BadgerBadger)
5 issues View Issues
0024729: [Bug - Gameplay] Unrequested attribute 'major_version' on node (Chris_McElligottPark)
0024730: [Crash/Exception] Exception Occurred Upon Game Launch "Release_Date_Text" (Chris_McElligottPark)
0024728: [Crash/Exception] Multiplayer (Client) Exception Popup: "Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection" (Chris_McElligottPark)
0024727: [Bug - Gameplay] AI fleet parking on my planets (BadgerBadger)
0024723: [Bug - Gameplay] DZ upgrade error (BadgerBadger)
0024722: [Gameplay Idea] DZ journal improvements (BadgerBadger)
0024718: [Gameplay Issue] Steal Turret Line text needs tweaking (BadgerBadger)
7 issues View Issues
0024719: [Bug - Gameplay] Nodorian attrition ignore stacks (BadgerBadger)
0024592: [Graphical Bug] Battle Notifications list wrong strength (BadgerBadger)
0024721: [Bug - Other] Unable to start campaign with zenith traders (Chris_McElligottPark)
3 issues View Issues
0024717: [Gameplay Issue] Friendly Marauders AIP gain loop and settings description (BadgerBadger)
0024715: [Bug - Gameplay] Hunter Fleet that hunt Dyson Sphere keep camping and piling upward (BadgerBadger)
0024714: [Bug - Gameplay] Player-allied Nanocaust and player-allied Scourge can't build on the same planet. (BadgerBadger)
0024707: [Gameplay Issue] MP problems 4/17 (Chris_McElligottPark)
0024712: [Crash/Exception] Game crashed when jumping loaded transport into praetorian guard system (Chris_McElligottPark)
5 issues View Issues
0024700: [Crash/Exception] GOG Linux installer missing UnityPlayer.so (Chris_McElligottPark)
0024702: [Gameplay Issue] Tutorial Rush Is Back (Chris_McElligottPark)
0024688: [Gameplay Issue] Text improvements for FS journal - in progress (BadgerBadger)
3 issues View Issues
0024673: [Crash/Exception] MP Issues April 10 (Chris_McElligottPark)
0024695: [GUI] Tooltip typo for ODSS (Chris_McElligottPark)
0024694: [Graphical Bug] Regeneration feature only partially effective for Retribution Golem. (Chris_McElligottPark)
0024687: [Gameplay Issue] Error on first spire relic hack (Chris_McElligottPark)
0024693: [Bug - Gameplay] Massive AI Hunter Fleet in the first few minutes (BadgerBadger)
5 issues View Issues
0023486: [Suggestion] Have the starting battlestation start with the 3 hotkey
0024659: [Crash/Exception] Performance and crashes (Chris_McElligottPark)
0024683: [Bug - Gameplay] Praetorian Guard faction broken after loading save (BadgerBadger)
0024682: [Bug - Gameplay] Spire Journal entry missing (BadgerBadger)
0024672: [Crash/Exception] Unknown and sudden crash (Chris_McElligottPark)
0024679: [Crash/Exception] Negative Index Error (Chris_McElligottPark)
0024661: [GUI] AIP Tooltip typo: missing "be reached" from auto-mark upgrade when stepping foot on MK7 worlds. (BadgerBadger)
0024610: [Bug - Gameplay] Allied marauders will occasionally attack AI command stations unprompted. (BadgerBadger)
8 issues View Issues
0024668: [Bug - Gameplay] Can't move ships off of homeworld, Errors Reported By Engine (Chris_McElligottPark)
0024669: [Bug - Gameplay] Ships can't take wormholes (Chris_McElligottPark)
2 issues View Issues
0024667: [Crash/Exception] Null with seeding Praetorian Guard (Chris_McElligottPark)
0024664: [Bug - Other] Game is stuttering every few seconds for 1-2 seconds each stutter (Chris_McElligottPark)
2 issues View Issues
0024646: [Bug - Gameplay] Killing Overlord Phase 2 now gives half Science and HaP total
0024400: [Balance Issue] Change Forcefield Frigate tech upgrades and spawn chances
0024654: [Gameplay Issue] Problems from 4/3 MP session (Chris_McElligottPark)
0024655: [Balance Issue] 3+ Players game ruined by taking out AIP reductions (Chris_McElligottPark)
0024604: [Bug - Gameplay] AI Spire Citadel beam weapon deals absurd damage to targets other than its main target (Chris_McElligottPark)
0024658: [Crash/Exception] DZ Svi Fatal Error Crash (BadgerBadger)
0024640: [Bug - Other] A few typos (BadgerBadger)
0024652: [Bug - Gameplay] Hacking a dyson sphere does not turn the dyson hostile to the player during hack (BadgerBadger)
0024617: [Bug - Gameplay] Praetorian Guard only spawns at first AI's homeworld in multi-AI games (BadgerBadger)
9 issues View Issues
0024569: [Graphical Bug] Death screen missing shader (Chris_McElligottPark)
1 issue View Issues
0024638: [Crash/Exception] Error in targeting (Chris_McElligottPark)
0024630: [Bug - Gameplay] Dyson wave exploit after new threat erasure mechanic (Chris_McElligottPark)
0024599: [Bug - Gameplay] Hunter fleet marked "Not after you" attacking player (BadgerBadger)
0024634: [Balance Issue] NOT AFTER YOU units still attacking player (BadgerBadger)
0024637: [Bug - Gameplay] AI Wendigo that is meant for Dark Alliance not attacking or heading out to dark alliance (BadgerBadger)
0024624: [Crash/Exception] 2.764 MP errors (Chris_McElligottPark)
0021185: [GUI] Give better warning when out of energy! (Chris_McElligottPark)
0024612: [Crash/Exception] ArgumentOutOfRangeException - moving across systems (Chris_McElligottPark)
0024625: [Crash/Exception] Faction Crashed. (Chris_McElligottPark)
0024616: [Gameplay Idea] You can't filter units with their short name (Chris_McElligottPark)
0024627: [Crash/Exception] DZ Fatal Error shutdown (Chris_McElligottPark)
0024621: [Crash/Exception] Crash Upon Saving with DZ (BadgerBadger)
0024606: [Gameplay Issue] NM Beacon tooltip unclear (BadgerBadger)
0024342: [Suggestion] Reverse-ambush damage resistance mechanic for Watchman frigates. (BadgerBadger)
14 issues View Issues
0024603: [Bug - Gameplay] Cannot build command stations for some reason (Chris_McElligottPark)
1 issue View Issues
0024322: [Gameplay Idea] Show fleet line strength in the Manage Fleet screen
0023613: [Gameplay Idea] A "swap all" option for fleets.
0024601: [GUI] The objective's screen's Beginner tips section's "Spend Science to strengthen your forces" description is outdated. (Chris_McElligottPark)
0024580: [Suggestion] Ability to swap flagships and/or move multiple ship lines at once (Chris_McElligottPark)
0024562: [Gameplay Issue] MP errors (Chris_McElligottPark)
0024597: [Bug - Gameplay] Scourge builders (allied) seem to stay bunched up in a corner of the map. (BadgerBadger)
0024596: [Bug - Other] Repeated message inside the ArcenDebugLog.txt (BadgerBadger)
0024594: [Bug - Other] SVN build bug -- (BadgerBadger)
0024581: [Bug - Gameplay] Blighted guard posts don't count for eyes invulnerability (BadgerBadger)
0024550: [GUI] Increase a bit the default UI Update speed (Chris_McElligottPark)
10 issues View Issues
0024585: [Crash/Exception] Stutter problem (Chris_McElligottPark)
0024589: [Suggestion] Mark Up Text Unclear (Chris_McElligottPark)
2 issues View Issues
0024584: [Bug - Gameplay] Hacking panel does not display any targets (Chris_McElligottPark)
0022819: [Suggestion] Rename exogalactic strikes to reduce the confusion with extragalactic units [Was: Rename "extragalactic units" ] (BadgerBadger)
2 issues View Issues
0024574: [Balance Issue] Supercat died Beta 2.758 (Chris_McElligottPark)
0024573: [Bug - Gameplay] Threat against other factions targetting human homeworld (Chris_McElligottPark)
0024575: [Crash/Exception] SINGLEP Planet UpdateVisualObj error at debugStage 3600, error: System.Exception: No GetDoesFactionMatch entry for faction index (Chris_McElligottPark)
0024563: [Crash/Exception] Argument out of range - ClearOrders (Chris_McElligottPark)
0024572: [Bug - Gameplay] Devourer Golem noms nanocaust centers with aoe (and maybe more structures) (Chris_McElligottPark)
0024543: [Crash/Exception] Exception - Helper_SendExoGalacticAttack_SingleExoTarget (Chris_McElligottPark)
0024571: [Crash/Exception] SINGLEP Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object (BadgerBadger)
0024560: [Suggestion] Lobby option to increase/decrease ai wormhole borer usage (BadgerBadger)
0024558: [Bug - Gameplay] The Nanocaust are stuck after losing their starting system (BadgerBadger)
0024477: [Bug - Gameplay] AI Hunter Fleet not appearing as threat (BadgerBadger)
10 issues View Issues
0024538: [Balance Issue] Ai Hunter fleets are overwhelming when 3 AIs are in the game (Chris_McElligottPark)
0024544: [GUI] Resource starvation timer incorrect (Chris_McElligottPark)
0024552: [Crash/Exception] Errors reported by engine upon start up (Chris_McElligottPark)
0024555: [Bug - Gameplay] Claimables - not allowing to be claimed after loading saved game (Chris_McElligottPark)
0024554: [GUI] Capturables, AI fleet strength estimate, AI Orbital defences not showing up in normal view. (Chris_McElligottPark)
0024548: [Bug - Gameplay] The new sidebars groups can see through fog of war (Chris_McElligottPark)
0024553: [Gameplay Issue] Lots of queued journals on MP client (Chris_McElligottPark)
0024547: [Bug - Gameplay] You can't remove ships from the watchlist (BadgerBadger)
8 issues View Issues
0023327: [Suggestion] Differentiate between mobile and stationary guard strength in advanced planet info for AI planets (Chris_McElligottPark)
0021874: [GUI] Interface coloring and clarification (Chris_McElligottPark)
0021194: [Gameplay Issue] Unit color at the sidebar doesn't match with the faction color (Chris_McElligottPark)
0021310: [Gameplay Idea] Fleets Phase 3 - Parent (Chris_McElligottPark)
       0021030: [GUI] A pretty major overhaul of icons and the ships sidebar to be more fleets-oriented (Chris_McElligottPark)
0019849: [GUI] The new ships sidebar needs some more type separation (Chris_McElligottPark)
0024316: [Gameplay Idea] Better notifications for crippled flagships (Chris_McElligottPark)
0024535: [Suggestion] Flagship Health Monitoring (Chris_McElligottPark)
0024542: [Audio Issue] ZA acting up after hacking (BadgerBadger)
9 issues View Issues
0024531: [Bug - Gameplay] Invincible AI Ships (Chris_McElligottPark)
0024528: [Balance Issue] Feedback regarding new citadel AIP cost and turret hacks (Chris_McElligottPark)
0024507: [Balance Issue] Artillery Golem overpowered (Chris_McElligottPark)
0024530: [Balance Issue] Superterminal is currently quite insanely difficult (Chris_McElligottPark)
4 issues View Issues
0024481: [Bug - Gameplay] Home command station disappeared (Chris_McElligottPark)
0024529: [Gameplay Idea] Science respec allows scrapping critical ships (Chris_McElligottPark)
0024526: [Bug - Gameplay] Tutorial 4, steps 5 and 6 not completing in Beta branch. O.K. in Non-Beta branch. (Chris_McElligottPark)
0024525: [Crash/Exception] System.NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
4 issues View Issues
0024527: [Bug - Gameplay] Game (practically) freezes on error when unloading transport (Chris_McElligottPark)
0024306: [Gameplay Issue] Vulnerable AI Eye (Chris_McElligottPark)
0024518: [Bug - Gameplay] Ships spawned from stationary ship do not follow fleet order (Chris_McElligottPark)
0024520: [Bug - Gameplay] Vicious Raid Frigates disappear on reload and have cap of 6 (Chris_McElligottPark)
0024498: [Crash/Exception] error when hacking on Dyson planet (Chris_McElligottPark)
0024513: [Gameplay Issue] Lazy Raid Engines (Chris_McElligottPark)
0024519: [Crash/Exception] GetPraetorianGuardExternal: Could not find any next 'PraetorianGuard' faction for faction of type AI (Chris_McElligottPark)
0024521: [Crash/Exception] Spire campaign fatal error crash upon victory (Chris_McElligottPark)
0024514: [Crash/Exception] NullReferenceException in PerFrame_CheckForPlayerFleetLoading (Chris_McElligottPark)
9 issues View Issues
0024510: [Bug - Gameplay] Fragmenting (and possibly tantruming) guardians can spawn in waves (Chris_McElligottPark)
1 issue View Issues
0024496: [Bug - Gameplay] Too many Troop Accelerator in the galaxy (Chris_McElligottPark)
0024484: [Crash/Exception] NRE in BuildShipsLookup (Chris_McElligottPark)
0024499: [Crash/Exception] ReactToPowerLevel, DoPerSecondLogic exceptions (Chris_McElligottPark)
0024494: [Crash/Exception] Outguard Crash -- Outguard cooldown freezes (Chris_McElligottPark)
0024490: [GUI] Tech upgrade that affects drone displaying as x???, displays correctly in C-Click menu. (Chris_McElligottPark)
0024501: [Crash/Exception] Some string builder exceptions (Chris_McElligottPark)
0024500: [Crash/Exception] SINGLEP Exception in PrivateHackingNotifier.ContentGetter at stage 5:System.NullReferenceException (BadgerBadger)
0024504: [Bug - Other] Wrong tooltip for ARS hack cost when a planet is controlled by Marauders (and possibly others) (BadgerBadger)
0024503: [GUI] Typo in TSS tooltip. (BadgerBadger)
9 issues View Issues
0024486: [Crash/Exception] 2 exception errors occur when starting any quick start (Chris_McElligottPark)
0024483: [Bug - Gameplay] The warden fleet is too strong at the beginning of the game (Chris_McElligottPark)
0024478: [GUI] Neutral Hack Extraction has wrong description (Chris_McElligottPark)
0024469: [Bug - Other] Hacked Outguard Beacon not destroyed (Chris_McElligottPark)
0024476: [Suggestion] Potential contradictory bonus for minor extra HaP. (Chris_McElligottPark)
0024480: [Bug - Gameplay] Crippled Regenerator Golem creates ships and go over the ship line cap (Chris_McElligottPark)
6 issues View Issues
0024468: [Bug - Gameplay] Stealth Guardposts (and maybe others) are immune to uncloaking ships (Chris_McElligottPark)
0024470: [Bug - Gameplay] Decloaking does not work (Chris_McElligottPark)
0024471: [Bug - Gameplay] Cruisers still count as a shipline for fleet lines bonus. (Chris_McElligottPark)
0024473: [Bug - Gameplay] Spire upgrades say Pass when it should say Fail (Chris_McElligottPark)
0024452: [Balance Issue] Magedrifter diff10 win - Stupid warden and too late Marking up (Chris_McElligottPark)
0024461: [Bug - Other] New starting fleets/battlestations have outdated descriptions and typos
6 issues View Issues
0024463: [Crash/Exception] Tooltip Exception if delete while hovering Cmd station (Chris_McElligottPark)
0024462: [GUI] Typos in Deepstrike tooltip + wording suggestions. (Chris_McElligottPark)
0024464: [Crash/Exception] Exception error during gameplay, seems to be about simulated unit/squad speed. (Chris_McElligottPark)
0024465: [Suggestion] Too many turrets in amount. Possible carpal tunnel syndrome cause. (Chris_McElligottPark)
0024438: [Bug - Gameplay] Spire cities mark up too fast. (Chris_McElligottPark)
5 issues View Issues
0024446: [Crash/Exception] Exception error during gameplay (Chris_McElligottPark)
0024455: [Suggestion] Turret Schematic Server and Other Defensive Schematic Server look the same (Chris_McElligottPark)
0024450: [Bug - Gameplay] Scourge excessive number of builders
0024451: [Bug - Gameplay] Mobile support fleets can still be given ship lines but you can't get them back out (Chris_McElligottPark)
0024454: [Crash/Exception] Exception error at launch. (Chris_McElligottPark)
0024453: [Bug - Other] Error on starting -- Tractor beam "unrequested attribute" (Chris_McElligottPark)
0024448: [Balance Issue] Hacking points not enough for spire campaign (Chris_McElligottPark)
7 issues View Issues
0024449: [Bug - Gameplay] Ship exp when transformed does not refund science or keep level when transformed back. (Chris_McElligottPark)
1 issue View Issues
0024442: [GUI] Incorrect mark display per planet (Chris_McElligottPark)
0024443: [Crash/Exception] Exception Popup: "Error in thread for execution context 'executionContext'" (Chris_McElligottPark)
0024439: [Bug - Gameplay] Support and Spire flagships can't hack (Chris_McElligottPark)
0024440: [Bug - Gameplay] Super Terminal don't explode (Chris_McElligottPark)
0024441: [Crash/Exception] Large number of the same exception being thrown (Chris_McElligottPark)
5 issues View Issues
0024435: [Bug - Gameplay] DSS 3rd turret slot apperas to to reduce cap (Chris_McElligottPark)
0024422: [Balance Issue] Expatriate rework for Outguard -- Observations and Issues (Chris_McElligottPark)
0024421: [GUI] DLC 2 Tooltip (Chris_McElligottPark)
0024432: [Bug - Gameplay] Non hostile hack last for their full duration (Chris_McElligottPark)
0024437: [Bug - Other] Regarding hack duration on controlled planets (Chris_McElligottPark)
5 issues View Issues
0024429: [Bug - Gameplay] Flagship swap bugged for support fleet (Chris_McElligottPark)
0024418: [GUI] UI option for "Subvert Super Terminal" is blank, and mousing over it causes a deluge of errors (Chris_McElligottPark)
0024419: [Suggestion] Warbird Balance Thoughts (Chris_McElligottPark)
0024417: [GUI] Error log reports "tried to initialize multiple ui elements with the same id" (Chris_McElligottPark)
0022910: [Gameplay Idea] Make alternative transport flagships available (Chris_McElligottPark)
0024238: [Gameplay Idea] Consider: allow hacking any transport of your own to turn it into a specialized transport (cloaked, etc). (Chris_McElligottPark)
6 issues View Issues
0024399: [Bug - Gameplay] The starting battlestation is too strong (Chris_McElligottPark)
0024414: [GUI] Multiple Fleets Hacking Notification Won't Go Away. (Chris_McElligottPark)
2 issues View Issues
0024411: [Crash/Exception] Golem durability hack is bugged. Repeat attempts without a full reload get even more so! (Chris_McElligottPark)
0024410: [Crash/Exception] Pop-up notification involving EmitOnAOEParticles. Debug number 4100 (Chris_McElligottPark)
0024406: [Bug - Gameplay] Blitzkrieg turret spawned units are not the same mark as the Blitzkreig turret (Chris_McElligottPark)
0023822: [Balance Issue] Multiplayer: Hacking done by player A doesn't increase cost for player B (Chris_McElligottPark)
4 issues View Issues
0023034: [Balance Issue] Too Much Hacking (Chris_McElligottPark)
0024402: [GUI] Errors when opening the galaxy options menu (Chris_McElligottPark)
2 issues View Issues
0024361: [Gameplay Idea] Scouting (Chris_McElligottPark)
0024398: [Crash/Exception] save not working due to hacking changes (Chris_McElligottPark)
0024377: [Balance Issue] Balance report -- Jabberwock is overtuned, spawning 70+ strength planets next to HW (BadgerBadger)
3 issues View Issues
0022283: [Bug - Gameplay] Hacking Two Simultaneous Tech Vaults grants same tech, causing the tech to disappear (Chris_McElligottPark)
0023949: [Bug - Gameplay] Hacking tech center for science results in nothing gained and dead tech center (Chris_McElligottPark)
0023720: [Suggestion] Several choices for tech vault hack (Chris_McElligottPark)
0022055: [Suggestion] Technology Vault Reroll shouldn't be a duplicate (Chris_McElligottPark)
0021770: [Suggestion] Suggestion -- Special Tech Vault to mark up "Stations" (military, econ, logistic, *and* battle stations) (Chris_McElligottPark)
0021769: [Suggestion] Suggestion -- Tech Vault Alternate hack to mark up hacking flagship (Chris_McElligottPark)
0024396: [Bug - Gameplay] System.NullReferenceException - Destroyed Home Command Station (Chris_McElligottPark)
0024394: [Bug - Other] Infinite errors Calculate fleet data (Chris_McElligottPark)
0024395: [Bug - Other] Error after enabling AMU (Chris_McElligottPark)
9 issues View Issues
0021926: [Gameplay Idea] Gifting of resource flows in multiplayer. (Chris_McElligottPark)
0023709: [Balance Issue] Resistance Research Center ship unlocks have a starting level discrepancy (Chris_McElligottPark)
0023897: [Suggestion] Tech for unusual ships (Chris_McElligottPark)
0024390: [GUI] Notes on the science refund screen (Chris_McElligottPark)
0024392: [Bug - Gameplay] Retrieve Spent Science doesn't immediately downgrade the units (Chris_McElligottPark)
0024391: [GUI] Strength values in the Tech Unlocks page don't update if the game is paused (Chris_McElligottPark)
6 issues View Issues
0024388: [Bug - Other] error after reloading mods/expansions (AMU bug) (Chris_McElligottPark)
0024386: [Suggestion] More Tech Tweaks - Even More Strange Ships (Chris_McElligottPark)
0024313: [Suggestion] We need to be able to transfer of control of fleet centerpieces between players (Chris_McElligottPark)
0024380: [Bug - Gameplay] Counter attacks fail to trigger when the timer reaches zero. (Chris_McElligottPark)
0024371: [Bug - Gameplay] Counterattacks not spawning when timer hits 0 (Chris_McElligottPark)
0024379: [Bug - Other] MLRS and Fusion turret name changes were not carried over to the associated AI & Marauder copies. (Chris_McElligottPark)
6 issues View Issues
0024372: [GUI] AIP cost not shown (edit: on FRS) (Chris_McElligottPark)
1 issue View Issues
0024242: [Bug - Gameplay] Production induced brownout on high game speeds (Chris_McElligottPark)
0024359: [Crash/Exception] A few multiplayer errors (Chris_McElligottPark)
0024370: [Suggestion] Metal economy could use some re-adjustment. (Chris_McElligottPark)
0024369: [Crash/Exception] Debug Trace menu causes lockup/massive memory leak (BadgerBadger)
4 issues View Issues
0024353: [Bug - Audio] Sound gets quieter and menu BGM plays twice when you reload data files after enabling/disabling mods. (Chris_McElligottPark)
0024106: [GUI] mods section? (Chris_McElligottPark)
0024362: [Crash/Exception] Exception in ai Reserves for relentlesswavelogic (Chris_McElligottPark)
3 issues View Issues
0024360: [Bug - Gameplay] Warden fleet borderline nonexistant in the games I played. Maybe something wrong with their budget after the 2.716 balance pass? (Chris_McElligottPark)
1 issue View Issues
0024324: [GUI] Non-Selectable Planets (unless zoomed out very far) (Chris_McElligottPark)
0024357: [Bug - Gameplay] Selection issue with galaxy map and planets (Chris_McElligottPark)
2 issues View Issues
0024309: [Bug - Other] Selecting your fleet reduces the FPS a lot (Chris_McElligottPark)
1 issue View Issues
0024351: [Crash/Exception] Crash on startup (Chris_McElligottPark)
1 issue View Issues
0024350: [GUI] Icons, both selected and non-selected, cause big frame drops. Also just overall perfomance stuttering (Chris_McElligottPark)
0024349: [Bug - Gameplay] viral shredders throw continuous errors after swapping fleets (Chris_McElligottPark)
0024310: [Bug - Other] Repeated Bug for host after non-host transfers ships out of transport with Viral Shredder (Chris_McElligottPark)
0024297: [Bug - Gameplay] Viral Shredders Make More and More Copies Upon Loading Saves (Chris_McElligottPark)
0023375: [Bug - Gameplay] Viral Shredder copies cannot be loaded on transports or be selected with the fleet hotkey (Chris_McElligottPark)
5 issues View Issues
0024341: [Bug - Gameplay] Ship Caps for strikecraft displayed inconsistently in C+click window and tech preview (Chris_McElligottPark)
0024300: [Graphical Bug] Battle Strength Indicator Not Accurate (Chris_McElligottPark)
0024246: [Graphical Bug] Wrong strength numbers on galaxy map (Chris_McElligottPark)
3 issues View Issues
0024329: [Bug - Other] Stray references are causing some issues on game load. (Chris_McElligottPark)
0024330: [Bug - Gameplay] Human Home Command only ever has a single Forcefield Generator. (Chris_McElligottPark)
0024328: [Gameplay Issue] GCAs don't provide turrets (Chris_McElligottPark)
0024319: [Gameplay Issue] Unable to prevent the construction of a Golem (Chris_McElligottPark)
0024336: [Crash/Exception] NullReferenceException Engine_AIW2.GetHasSelection error spam and has to exit (Chris_McElligottPark)
0024337: [Bug - Gameplay] Negative Caps on Tech Upgrade Preview (Chris_McElligottPark)
0024321: [Balance Issue] Poltergeist shooting under force fields seems like a very cheesy mechanic (Chris_McElligottPark)
0024298: [Crash/Exception] MissingArcenDynamicTableException (Chris_McElligottPark)
0024327: [Crash/Exception] NullReferenceException: ShotVisualizer.DoShotMovement (Chris_McElligottPark)
0024334: [Bug - Gameplay] Logistics Stations fall afoul of the maximum of 4 forcefields (Chris_McElligottPark)
0024209: [Bug - Gameplay] Place Multiple Fails (Chris_McElligottPark)
0024338: [Bug - Gameplay] Unscouted AI overlord can be located by applying an objective priorty marker to its intel entry (Chris_McElligottPark)
12 issues View Issues
0022466: [Balance Issue] Tech Tree reminder/concept (Chris_McElligottPark)
0023885: [Balance Issue] Mk power and deep vs wide tech rebalance proposal (also some low aip relevant adjustments) (Chris_McElligottPark)
2 issues View Issues
0022375: [Suggestion] Queuing unload command for fleets (Chris_McElligottPark)
0021804: [Suggestion] Fleet Load-Move-(Unload) move order (Chris_McElligottPark)
0022255: [Suggestion] Two new commands for fleets (Chris_McElligottPark)
0021798: [GUI] Suggestion: Queue Load/Unload order with shift-L and shift-U (Chris_McElligottPark)
0022054: [Suggestion] Unload move hotkey for transports (Chris_McElligottPark)
0022188: [Suggestion] Unload Move Command (Chris_McElligottPark)
0022449: [Suggestion] New command: "Unload at destination" OR ability to queue up Unload order (Chris_McElligottPark)
0024317: [Crash/Exception] ReevaluateUnitOrders multiplayer client crash (Chris_McElligottPark)
0024314: [Bug - Gameplay] Bug report -- "Lich Weapon" showing up as an option in Tech Vault (BadgerBadger)
0024315: [Bug - Gameplay] Typo in ship cap minimum value leads to insane raid frigate cap. (BadgerBadger)
10 issues View Issues
0024308: [Graphical Bug] Turrets show different icons (Chris_McElligottPark)
1 issue View Issues
0024291: [Gameplay Idea] Pausing in Multiplayer (Chris_McElligottPark)
1 issue View Issues
0024263: [Suggestion] Slider for attack report treshold
0024287: [Bug - Other] Disobedient Flagships (Chris_McElligottPark)
0024281: [Bug - Gameplay] Flagship always goes towards (some) location despite player commands (Chris_McElligottPark)
0024285: [Gameplay Issue] Hydral outguard minor heads should not spawn major heads on death (Chris_McElligottPark)
0024152: [Bug - Gameplay] Loading a flagship cancels deep strike (Chris_McElligottPark)
0024268: [Crash/Exception] [Multiplayer] Client exception GameEntity_Squad DoCombatStepForPlanet (Chris_McElligottPark)
0024275: [Crash/Exception] repeating error involving shot without origin causes extremely slow game speed (Chris_McElligottPark)
0024270: [Crash/Exception] Exception Popup at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Chris_McElligottPark)
0024269: [Crash/Exception] Exception with Warden fireteam AttackTargetPlanet (Chris_McElligottPark)
0024267: [Crash/Exception] [Multiplayer] Client exception Helper_PlaceGuardPostsAtPointsList (Chris_McElligottPark)
0024114: [Graphical Bug] "Click to view full details of shiplines" has the last ship's stats cut off. (Chris_McElligottPark)
0024131: [Graphical Bug] Last line in lists is cut off (Chris_McElligottPark)
0024288: [Bug - Gameplay] Multiplayer: Repeating client error in thread for execution context 'executionContext' (Chris_McElligottPark)
0021856: [Audio Issue] Audio queuing issues (Chris_McElligottPark)
14 issues View Issues
0023857: [Balance Issue] Game bugged: Supercat AI died. (Chris_McElligottPark)
0024280: [Gameplay Issue] Deepstrike counterattack is too easy to avoid now (Chris_McElligottPark)
0024272: [Balance Issue] AI budgets accelerates too quickly at low AIPs (especially higher difficulties) (Chris_McElligottPark)
0024273: [Balance Issue] AI is a bit too anemic at AIP 10 (Chris_McElligottPark)
4 issues View Issues
0024262: [Balance Issue] Overpowered marauders (BadgerBadger)
0024045: [Bug - Gameplay] Insubordinate Engineers (Chris_McElligottPark)
0024258: [Bug - Other] Empty Battlestations (Chris_McElligottPark)
0024214: [Bug - Gameplay] Flagship paths to random point in gravity well (Chris_McElligottPark)
4 issues View Issues
0024257: [Bug - Gameplay] Viral Shredder Multiplayer Issue (Chris_McElligottPark)
0024237: [Bug - Gameplay] Neutral and covert science hack is extremely high in solo custom game (Chris_McElligottPark)
0024245: [Bug - Gameplay] Super Fast Warden Fleet/CPA (Chris_McElligottPark)
0024255: [Balance Issue] Counterattack for bombards is off the charts (Chris_McElligottPark)
0024252: [Bug - Gameplay] CPA Speed group with 25479 speed raiders (Chris_McElligottPark)
0024250: [Crash/Exception] More errors from multiplayer (Chris_McElligottPark)
0023998: [Bug - Gameplay] Artillery and golem and Lone Railgun Spire Frigate (Chris_McElligottPark)
0023076: [Bug - Gameplay] Artillery Golem moves forward to fire (Chris_McElligottPark)
0024207: [Crash/Exception] Go to build turrets to beachhead in multiplayer... game freezes up. (Chris_McElligottPark)
0024241: [Crash/Exception] Multiplayer: Client freezes completely every 5 minutes (Chris_McElligottPark)
10 issues View Issues
0024248: [Graphical Bug] Game starts with the wrong framerate (Chris_McElligottPark)
0024230: [Graphical Bug] Vsync incorrectly syncs to half the refresh rate on game launch (Chris_McElligottPark)
0024002: [GUI] Fleet Groups Hotkeys Out of Order (Chris_McElligottPark)
3 issues View Issues
0024244: [Graphical Bug] Ship models not loading - Nvidia RTX GPU (Chris_McElligottPark)
0022871: [Gameplay Issue] Ordering units (not fleets) from planet to planet causes them to become deselected. (Chris_McElligottPark)
0022616: [GUI] Double-clicking on a planet in the galaxy map clears the current selection (Chris_McElligottPark)
0022968: [Bug - Gameplay] Ship selection cleared after double clicking a planet (Chris_McElligottPark)
0024167: [GUI] Double clicking a planet deselects units (Chris_McElligottPark)
0023882: [Gameplay Issue] Double clicking on planet problem (Chris_McElligottPark)
0023884: [Bug - Gameplay] Cross-planet move orders broken (Chris_McElligottPark)
0021885: [GUI] Selection lost when switching to new planet (Chris_McElligottPark)
0021811: [GUI] Selection is lost after traversing wormhole (precise case) (Chris_McElligottPark)
0022052: [Suggestion] Allow (de)selection of ships in selection tooltip (Chris_McElligottPark)
0022464: [GUI] Can't remove units from selection via bottom-right selection list (Chris_McElligottPark)
0024183: [Suggestion] De-select units from selection dialogue (Chris_McElligottPark)
0024240: [Bug - Gameplay] Multiplayer - Units auto-attacking AI Command Stations (Chris_McElligottPark)
13 issues View Issues
0024236: [GUI] Player vs AI attack notification (Chris_McElligottPark)
0024192: [Graphical Bug] AI Strength "?" Error (Chris_McElligottPark)
0024009: [Gameplay Issue] Raid Engine does not trigger on planet assault; planetary alert level doesn't stay high enough (Chris_McElligottPark)
0024124: [Bug - Gameplay] Raid engine never actually counts down and sends wave (Chris_McElligottPark)
0024235: [Suggestion] Performance settings are confusing (Chris_McElligottPark)
0024234: [GUI] Multiplayer - Infinite Outguard post description + lag (Chris_McElligottPark)
0024224: [Crash/Exception] Today's multiplayer errors (Chris_McElligottPark)
7 issues View Issues
0023985: [Gameplay Idea] Notification icon for non-player planets (Chris_McElligottPark)
0023743: [Gameplay Issue] Multiplayer: only one planet counting as a human homeworld for scouting and planet seeding? (Chris_McElligottPark)
0023952: [Crash/Exception] Multiplayer (Host) Exception Popup: "RelatedEntity null on shot during TryWiringUpShotToTarget!" (Chris_McElligottPark)
0023810: [Bug - Other] Multiplayer Feedback: Hacking ARS/Double ship line is not working properly for client player (Chris_McElligottPark)
0023946: [Crash/Exception] Multiplayer (Host) Exception Popup: "Hit exception in EmitOnAOEParticles. Debug number 0" (Chris_McElligottPark)
0023979: [Crash/Exception] Multiplayer Debuglog Two sessions (Chris_McElligottPark)
0023950: [Crash/Exception] Multiplayer (Host) Exception Popup: "Exception in SpecialFaction_Human.DoOnAnyDeathLogic stage 4100" (Chris_McElligottPark)
0023924: [Suggestion] Add map visualization of deepstrike danger (Chris_McElligottPark)
0024077: [Bug - Gameplay] Multiplayer hacking timer doesnt show for client (Chris_McElligottPark)
0024082: [Bug - Gameplay] Multiplayer attack on client's planets dont give an alert (Chris_McElligottPark)
0024166: [Bug - Gameplay] Only host hacks are visible in multiplayer (Chris_McElligottPark)
0024147: [Bug - Other] Multiplayer: Hacking a planet for Science only gives the hacking player it (Chris_McElligottPark)
0024057: [Balance Issue] Multiplayer: Superterminal can be hacked by all player at once (Chris_McElligottPark)
0024078: [Bug - Gameplay] Multiplayer two players are hacking an outguard beacon at the same time (Chris_McElligottPark)
0024159: [Bug - Gameplay] Multiplayer notes (Chris_McElligottPark)
0024223: [Crash/Exception] 196 Errors + Exception (Instigator Faction, etc) (Chris_McElligottPark)
0023825: [Bug - Gameplay] Player gains guardians & dire guardian (Chris_McElligottPark)
0024225: [Gameplay Issue] AI Eyes delete units inside them if they are sabotage hacked or become alerted (Chris_McElligottPark)
0024178: [Balance Issue] Unit Type Rebalance: Raiders and Daggers + Warbird Frigates (Chris_McElligottPark)
19 issues View Issues
Released Dec 14, 2020
0024227: [Bug - Gameplay] Threat explosion via CPA (BadgerBadger)
0024226: [Bug - Gameplay] Custom game button gives an error, entirely unresponsive if error is ignored (BadgerBadger)
2 issues View Issues
0023278: [Suggestion] DLC-activated XML entries (Chris_McElligottPark)
0024218: [Crash/Exception] MP errors from tonight (Chris_McElligottPark)
0024222: [Crash/Exception] Speed group bugs still occuring. (Chris_McElligottPark)
0024221: [Bug - Gameplay] Exception with a dlc2 minor faction (BadgerBadger)
0024217: [Graphical Bug] Ship Models confused after being enabled (Chris_McElligottPark)
5 issues View Issues
0024202: [Crash/Exception] Misc. Multiplayer Exception Popups (Chris_McElligottPark)
0024206: [Crash/Exception] Multiplayer Error: Entire Game Crashes (Chris_McElligottPark)
0024205: [Crash/Exception] Multiplayer Exception Popup: "ArcenUI_Window.OnMainThreadUpdate Error" (Chris_McElligottPark)
0024203: [Crash/Exception] Multiplayer (Client) Exception Popup: ArcenUI_Window.OnMainThreadUpdate Error (Chris_McElligottPark)
0024200: [Bug - Gameplay] Multiplayer Bug: Game Stuck waiting for clients forever (Chris_McElligottPark)
0024204: [Bug - Other] Clicking the "Performance" tab produces an error every second. (Chris_McElligottPark)
0024199: [Crash/Exception] Getting exceptions in creating speed groups in sim step in multiplayer (Chris_McElligottPark)
0024201: [Crash/Exception] Multiplayer Exception Popup: "GameEntity_Squad deserialization error at stage 23000" (Chris_McElligottPark)
8 issues View Issues
0024198: [Bug - Gameplay] Multiplayer (Host) Exception Popup: "GameEntity_Squad serialization error at stage 3100" (Chris_McElligottPark)
0024189: [GUI] The Invert Mouse Wheel option doesn't work on the Factions select of the galaxy view (Chris_McElligottPark)
0024190: [Suggestion] Add an option to change the mouse wheel speed on the GUI panels and selects (Chris_McElligottPark)
3 issues View Issues
0020662: [Gameplay Idea] Missing the ability to rename planets. (Chris_McElligottPark)
0024196: [Crash/Exception] Victory Error Message (Chris_McElligottPark)
0024197: [Crash/Exception] Multiplayer errors (Chris_McElligottPark)
0024195: [GUI] Threat filter can see hidden enemy fleets (Chris_McElligottPark)
0024194: [Suggestion] Make Death Grip Tackle Drones aggro-invisible (Chris_McElligottPark)
0023993: [GUI] Incorrect switching between spire debris (Chris_McElligottPark)
6 issues View Issues
0021443: [Gameplay Idea] Multiplayer: flares/pointing. (Chris_McElligottPark)
0023106: [GUI] Attack alert - color scheme (Chris_McElligottPark)
2 issues View Issues
Released Dec 3, 2020
0024186: [Crash/Exception] Unable to start most of the scenarios (Chris_McElligottPark)
1 issue View Issues
0022987: [Gameplay Idea] Galaxy Map Filters And Search (Chris_McElligottPark)
0022888: [Gameplay Issue] Having a combat factory on an enemy planet has spawned drones attacking and triggering Guard Posts (Chris_McElligottPark)
0024070: [Balance Issue] Range adjustments for Support Factory drone guns. (Chris_McElligottPark)
0024080: [Bug - Gameplay] Outguard Prufrock's Partisans not spawning Decoy Drones (Chris_McElligottPark)
0022875: [Gameplay Issue] Snipers and drones tend to aggro entire planets (Chris_McElligottPark)
0021496: [Suggestion] Snipers are dumb (Chris_McElligottPark)
0021876: [GUI] Reversed scrolling with mouse in Linux version (Chris_McElligottPark)
0022077: [Bug - Other] Menu scrolling reversed in Linux build. (Chris_McElligottPark)
0024182: [Gameplay Issue] Tsunami CPA Unexpected Behavior (BadgerBadger)
0024180: [Bug - Other] Newsettings.dat Errors on game startup in beta (Chris_McElligottPark)
0024181: [Bug - Gameplay] Error after finishing off Risk Analyzers (Chris_McElligottPark)
0024179: [Bug - Other] Spire Railgun Mod has errors (Chris_McElligottPark)
0023173: [Suggestion] Option to allow friendly Nanocaust to start on homeworld. (BadgerBadger)
0023988: [GUI] Popup when mods are missing could be more user friendly (Chris_McElligottPark)
0023584: [Suggestion] timer option for Nanocaust (BadgerBadger)
0023611: [Bug - Gameplay] Nanocaust specifically disappear from the memory of the last Custom Start. (BadgerBadger)
16 issues View Issues
0023688: [Bug - Gameplay] Multiplayer: IncomingShots should be looked at (Chris_McElligottPark)
0023730: [Gameplay Idea] Multiplayer: Preallocate pkids to factions and purposes in batches and fall back to central if need be (Chris_McElligottPark)
0024177: [Graphical Bug] Metal Flow Detailed Information Blank (BadgerBadger)
0024171: [GUI] Extrostikes coordinating with CPAs show as counting down to 50% in notification (BadgerBadger)
4 issues View Issues
0024168: [Bug - Gameplay] Spire on allied planets is disabled (BadgerBadger)
0024109: [Crash/Exception] Exception Popup: "MP Error: SendMessageToSpecificClient returned something other than None/Ok 1 times!" (Chris_McElligottPark)
0022381: [Bug - Gameplay] Negative Hacking Points (BadgerBadger)
0023766: [Bug - Gameplay] Negative hacking points (BadgerBadger)
0024160: [Bug - Gameplay] strange sim hangtime (Chris_McElligottPark)
0023665: [Bug - Gameplay] Cluster Bombs fail to generate mini-them on death (Chris_McElligottPark)
0023862: [Balance Issue] Guard posts should get some sort of strength value multiplier like turrets do (Chris_McElligottPark)
7 issues View Issues
0024003: [Bug - Gameplay] Intermittent trouble sending units to some planets via the map screen (Chris_McElligottPark)
0023926: [Bug - Gameplay] Planets randomly not clickable (Chris_McElligottPark)
0023812: [Bug - Gameplay] Clicking on a planet doesn't always select it. (Chris_McElligottPark)
0023652: [GUI] Sometimes planets become unselectable (or very hard to select) on galaxy screen [still an issue] (Chris_McElligottPark)
0023544: [GUI] Unexpected sending of chat messages (Chris_McElligottPark)
0023693: [Bug - Other] Multiplayer: Chat has...weird messages no one is sending. (Chris_McElligottPark)
0023545: [GUI] Race condition when opening chat (Chris_McElligottPark)
0023674: [GUI] Chat; Seems to hold buffer text (Chris_McElligottPark)
0024153: [Bug - Gameplay] MP: got victory screen after destroying phase 1 (Chris_McElligottPark)
0024093: [Gameplay Issue] Threat fleet has commitment issues when you psuedo-partition the galaxy (Chris_McElligottPark)
10 issues View Issues
0024156: [Crash/Exception] New MP game - HandleMessage exception (Chris_McElligottPark)
0024155: [Bug - Gameplay] Dynamic text is broken (formally "several time-related issues") (Chris_McElligottPark)
2 issues View Issues
0024151: [Bug - Gameplay] Multiplayer: Hackable structure tooltip multiplies on hover (Chris_McElligottPark)
0024149: [Bug - Gameplay] Multiplayer: Reported turret cap for captured GCA incremented indefinitely (Chris_McElligottPark)
0024146: [Bug - Other] Multiplayer: Client sees endlessly duplicated entries from ARS, GCA, Tech Vaults. (Chris_McElligottPark)
0024125: [Graphical Bug] AoE graphics don't work (Chris_McElligottPark)
0023701: [Graphical Bug] Wireframes Don't Show Up (Chris_McElligottPark)
0022949: [Graphical Bug] Models not showing when under construction (Chris_McElligottPark)
0022591: [Graphical Bug] Delay on Tesla effect is confusing (Chris_McElligottPark)
0023728: [Graphical Bug] Multiplayer: it looks like ships explode when they despawn on the client for sync correction. (Chris_McElligottPark)
0024142: [GUI] Frigates roll colouring always the same (BadgerBadger)
9 issues View Issues
0024128: [Crash/Exception] MP exception: Error trying to handle mouseover (Chris_McElligottPark)
0024127: [GUI] Missing Strength symbols (Chris_McElligottPark)
0024129: [Graphical Bug] Flickering tooltip in menu when hovering (Chris_McElligottPark)
0024134: [Bug - Gameplay] Shared faction in MP - Issues (Chris_McElligottPark)
0024132: [Suggestion] Add possibility to chose sabotage target / It selects the closest one? (Chris_McElligottPark)
0024133: [Suggestion] Shared faction in MP - Collection of suggestions (Chris_McElligottPark)
0023948: [Bug - Gameplay] Multiplayer: Client hacking ARS after reroll -> no result (Chris_McElligottPark)
0024119: [Suggestion] Oddball, a suggestion for a planet name list (Chris_McElligottPark)
0024135: [Bug - Other] Error "600 System.Exception" spam in log (Chris_McElligottPark)
0024138: [Crash/Exception] BadgerUtilityFunctions::findHumanKing exception (Chris_McElligottPark)
0024136: [Crash/Exception] GameEntity_Squad deserialization (Chris_McElligottPark)
0024047: [GUI] Edit Factions menu shouldn't show undiscovered factions (BadgerBadger)
12 issues View Issues
0024120: [GUI] New UI changes reduced my performance (Chris_McElligottPark)
1 issue View Issues
0024118: [Note To Test] UI to test "Two players controlling one faction" (Chris_McElligottPark)
0024101: [Bug - Other] "WaveIntervalInMinutes" Error Message (BadgerBadger)
2 issues View Issues
0023733: [Gameplay Idea] Multiplayer: Maybe: skip and stagger sync checks for ships on tier 3 planets if they are not new (Chris_McElligottPark)
0023729: [Graphical Bug] Multiplayer: planet sync data is 10x what any other kind of sync data is. (Chris_McElligottPark)
0024095: [Crash/Exception] Multiplayer error in client keeps repeating (Chris_McElligottPark)
3 issues View Issues
0023773: [Bug - Other] is_partial_record doesn't seem to be copying old attributes for GameEntity records (Chris_McElligottPark)
0024090: [Bug - Gameplay] Mugger frigate has brawler weapon (Chris_McElligottPark)
0024099: [Bug - Other] HRS produce Anti-Everyone-Zombies with some of their Ships (Chris_McElligottPark)
0024098: [Bug - Gameplay] More astro train brokenness (Chris_McElligottPark)
0024091: [GUI] Macrophage going to "deposite" metal (BadgerBadger)
0024042: [GUI] Some minor critiques of the new beta UI changes (Chris_McElligottPark)
0024081: [Bug - Gameplay] Multiplayer spire city and flagship are owned by the wrong player on a planet (BadgerBadger)
7 issues View Issues
0024087: [Bug - Gameplay] Unit cap not increased with higher tiers (Chris_McElligottPark)
0024088: [Bug - Gameplay] Loaded save has misapplied technologies (Chris_McElligottPark)
0024084: [Crash/Exception] GOG Linux launcher fails (Chris_McElligottPark)
3 issues View Issues
0023958: [Bug - Other] Modding - is_partial_record giving troubles (Chris_McElligottPark)
0023969: [Bug - Gameplay] Where's the angry bugs?
0024064: [Crash/Exception] Unable to load save that came from version 2.625 (BadgerBadger)
0024063: [Crash/Exception] Can't load save from 2.625 (BadgerBadger)
4 issues View Issues
Released Nov 5, 2020
0024058: [GUI] UI Beta: Fleet stance icons are too bright when activated and lit up (Chris_McElligottPark)
0024061: [GUI] Scroll bar for map types no longer works properly (Chris_McElligottPark)
0024062: [Bug - Other] Unable to Scroll Custom Game options. Custom Game Options UI Bugs (Chris_McElligottPark)
3 issues View Issues
0024056: [Balance Issue] The AIP requirement for a Difficulty 10 AI to tech up to Mark VI is higher than a Difficulty 1 AI (Chris_McElligottPark)
1 issue View Issues
0023943: [Suggestion] Expose the maximum and minimum possible line counts on ARS's (BadgerBadger)
0022212: [GUI] Different behaviour clicking on top icons (BadgerBadger)
0023738: [GUI] Show "Strength under selection box" (BadgerBadger)
3 issues View Issues
0023971: [Bug - Gameplay] Repair working while under fire (BadgerBadger)
0024024: [Balance Issue] The number of guards accompanying an Astro Train is getting a bit out of hand (BadgerBadger)
0024023: [Gameplay Issue] Train Guards without a train idle indefinitely (BadgerBadger)
0024016: [Bug - Other] Astro Train listed as small in planet alert (BadgerBadger)
0024030: [GUI] Typo in tip 'Mark Levels Go To 7 Instead of 5' (BadgerBadger)
5 issues View Issues
0022183: [GUI] Victory Text is cut off (Chris_McElligottPark)
0022206: [GUI] Typo in victory screen (Chris_McElligottPark)
2 issues View Issues
0024019: [Crash/Exception] Unable to start custom game (Chris_McElligottPark)
1 issue View Issues
0023770: [Bug - Gameplay] Dark Spire Vengeance Generators never share energy (BadgerBadger)
1 issue View Issues
0023997: [Gameplay Issue] Should Stationary Flagship Mode Default to Off? (Chris_McElligottPark)
0024012: [Bug - Gameplay] AI reserves attrition to death when deep-striking is finished (BadgerBadger)
0023821: [GUI] Typos in Astro Train depot description (BadgerBadger)
0021981: [Balance Issue] Astro Train Suggestions -- Buffs and Features (BadgerBadger)
0023992: [Bug - Gameplay] AI not sending astro trains (BadgerBadger)
5 issues View Issues
0022390: [Gameplay Idea] New Fleet Movement Modes (Chris_McElligottPark)
0023918: [Crash/Exception] Old Save Deserialization (Chris_McElligottPark)
0023928: [Bug - Gameplay] Group movement hard to remove (Chris_McElligottPark)
0023942: [Suggestion] Always show icons for selected fleets even when zoomed-out. (Chris_McElligottPark)
0023932: [GUI] Tech C-click view reports that count of stations and turrets will increase (Chris_McElligottPark)
0023977: [Gameplay Issue] Pressing Esc to open the menu wipes current selection, it would be nice if it didn't (Chris_McElligottPark)
0022808: [Bug - Gameplay] Standing Orders Don't Respond to Multi-Fleet Changes (Chris_McElligottPark)
0023983: [Crash/Exception] Error message during the game (Chris_McElligottPark)
0023759: [Balance Issue] Astro trains need more power in some game types (BadgerBadger)
0023982: [Bug - Other] Collection Error on Save and Quit (Chris_McElligottPark)
0023986: [Crash/Exception] Faction deserialization error at stage 17500 from serialized version 2.614 loading into new version 2.616 (Chris_McElligottPark)
0023980: [GUI] "Major AI Structures Here", both the count and building list, shows even for planets with no intel (BadgerBadger)
0023974: [Bug - Other] AI Reserves incoming message plays after loading without any deepstriking forces (BadgerBadger)
13 issues View Issues
0023970: [Bug - Gameplay] Reinforcement spam every 0-2 seconds of neutered planet (Chris_McElligottPark)
0023964: [Bug - Gameplay] Scourge infinite builder spam (BadgerBadger)
2 issues View Issues
0023967: [Gameplay Issue] AI spends on turret reinforcements too often (Chris_McElligottPark)
0023556: [Bug - Gameplay] AI Reserves hostile to AI Again. (Well, Praetorians, anyway.) (BadgerBadger)
0023965: [Balance Issue] AI triggers anti-deepstrike reserves on first player attack (Chris_McElligottPark)
0023966: [Bug - Other] The "Humans last owned this planet" timer is instead showing the time since AI sentinals last reinforced (Chris_McElligottPark)
4 issues View Issues
0023961: [Crash/Exception] Divide By zero exception popup spam (Chris_McElligottPark)
1 issue View Issues
0023954: [Suggestion] Suggestion: Add clearing out alerted planets as an Intel Report objective (Chris_McElligottPark)
0023947: [Balance Issue] Killing a player forward base leads to immediate deep strike & reserve deployment (Chris_McElligottPark)
0023403: [Bug - Gameplay] Bug and Balance Report (BadgerBadger)
0023775: [Gameplay Issue] Human Resistance Fighters should be more wary about trying to "help" an attack on a planet with an AI eye (BadgerBadger)
0023956: [Suggestion] Suggestion: HRF ignore planets with an Eye present (BadgerBadger)
0023955: [Suggestion] Perhaps deepstrike reserves should actually not join the Hunter Fleet? (Chris_McElligottPark)
0023793: [Bug - Gameplay] Looks like AI won't reinforce homeworld unless it's alerted (Chris_McElligottPark)
0023959: [GUI] Alterted eye notification for unwatched planet (BadgerBadger)
0023912: [Balance Issue] Dyson Sentinels are ridiculously powerful in player hands (BadgerBadger)
0023931: [GUI] Tech vault hack description should say which tech it grants (BadgerBadger)
0023910: [Gameplay Issue] Scourge don't upgrade to higher level Spawners and Armouries (BadgerBadger)
0023898: [Bug - Gameplay] Nanocaust able to nanocaust Macrophages (BadgerBadger)
0023935: [Bug - Gameplay] Enraged Spire Infested Macrophage killed by the Nanocaust turns into Ghoul instead of Lich (BadgerBadger)
0023936: [Bug - Other] Vengeance Generator ship-line hack does not mention Dark Spire Spectors (BadgerBadger)
0023933: [GUI] Typo in Reroll GCA hack text (BadgerBadger)
0023917: [Suggestion] Allow for options in the "Automation" tab to come with minimum counts for auto-build. (BadgerBadger)
16 issues View Issues
0023809: [Bug - Other] Multiplayer Feedback: ships are multiplying infinitely on the client player's side (Chris_McElligottPark)
0023616: [Bug - Gameplay] AI Attacks Zenith Trader (BadgerBadger)
2 issues View Issues
0023803: [Bug - Other] Multiplayer: Building a custom fleet breaks game as client. (Chris_McElligottPark)
0023901: [Crash/Exception] Impossible to start custom game due to Praetorian Guard generation error (Chris_McElligottPark)
0023806: [Crash/Exception] Exception for praetorian during seed entitied (Chris_McElligottPark)
0023764: [Crash/Exception] Error on map generation related to Praetorian Guard using saved settings with custom start (Chris_McElligottPark)
0023903: [Crash/Exception] Exception Popup: "Exception in selection info text generation" (Chris_McElligottPark)
0023904: [Crash/Exception] Exception Popup: "Error in thread for execution context 'executionContext'" (Chris_McElligottPark)
0023909: [Bug - Gameplay] Enraged Macrophage killed by the Nanocaust turns into Ghoul instead of Lich (BadgerBadger)
0023905: [Crash/Exception] Exception Popup: "Error during UpdateAllVisuals" (Chris_McElligottPark)
0023908: [Crash/Exception] Error on button click: System.FormatException: Input string was not in a correct format. (Chris_McElligottPark)
0023896: [Crash/Exception] Error message upon attempting to load Spire DLC save file via "Host Saved Game" multiplayer option with DLC disabled (Chris_McElligottPark)
0023476: [Suggestion] Rename Galactic War Units to InterGalactic War Units (Chris_McElligottPark)
0023852: [Bug - Gameplay] MP saves breaking/stuck joining game (Chris_McElligottPark)
0023900: [Gameplay Issue] strange fireteam behavior (BadgerBadger)
0023899: [Suggestion] CPAs syncing with wormhole invasions (BadgerBadger)
0023843: [Gameplay Idea] CPAs syncing with Exos (BadgerBadger)
15 issues View Issues
0022811: [Bug - Gameplay] Anti-Player Zombies are allied to the "Master AI" (BadgerBadger)
0023870: [Balance Issue] Nanocaust can capture Astrotrains (BadgerBadger)
0023869: [Bug - Gameplay] Astrotrain Depots can spawn on neutral worlds (BadgerBadger)
0023887: [Gameplay Idea] Vision over allies (BadgerBadger)
0023895: [Gameplay Issue] Nanocaust bug (BadgerBadger)
0023892: [Bug - Gameplay] Antagonized Dyson Sphere ships can be Nanocausted (BadgerBadger)
0023888: [Bug - Gameplay] Heavy Carrier Astro Train has no drones (BadgerBadger)
0023891: [GUI] Alert for unknown Locus still focuses on the correct planet (BadgerBadger)
0023889: [Bug - Gameplay] CPA and Imperial Spire think they're friends (BadgerBadger)
9 issues View Issues
0023975: [Bug - Gameplay] AI-Allied Marauders Receiving AI Threat Waves (BadgerBadger)
0023848: [Suggestion] Some thoughts on Hunter behaviour (BadgerBadger)
0023867: [Bug - Gameplay] Dark spire spector not scaling with upgrades (Chris_McElligottPark)
0023860: [Crash/Exception] Exception Popup: "TryWiringUpShotToTarget Error at debug stage 500" (Chris_McElligottPark)
0023859: [Crash/Exception] Multiplayer Deserialization Error - System.ArgumentOutOfRangeException (Chris_McElligottPark)
0023408: [Bug - Gameplay] Astro Trains are targeted by non-defeated AI when the primary AI is dead (BadgerBadger)
0023872: [Bug - Gameplay] When AI Civil War is Triggered, the Scourge is allied only to the First AI (BadgerBadger)
0023868: [GUI] CPA tooltip states Tsunami AI is on, when it is off. (Chris_McElligottPark)
0023861: [Suggestion] Battle notifications for neutral/enemy systems (BadgerBadger)
0023863: [Bug - Gameplay] Crippled flagships get caught by tractor beams (BadgerBadger)
0023856: [Bug - Gameplay] Lich has a weapon range smaller than its tractor range (BadgerBadger)
11 issues View Issues
0023849: [Balance Issue] AIs difficulty 8 or 9 and up should be underconfident in their fleet strength at least a little (Chris_McElligottPark)
0023811: [Crash/Exception] Multiplayer Feedback: Exceptions 2xNPE + 1xDoOnAnyDeathLogic (Chris_McElligottPark)
0023850: [Bug - Gameplay] Units loose focus on eye when it switches between active / idle (Chris_McElligottPark)
0023820: [Bug - Gameplay] "AI Eye must stay alerted for 30 seconds" code is not working (Chris_McElligottPark)
0023838: [Crash/Exception] Exception Popup: "UpdateSquadLinesAndSuch error: System.ArgumentOutOfRangeException" (Chris_McElligottPark)
0023842: [Bug - Gameplay] Guard Posts Instantly Empty When Entering Planet (BadgerBadger)
0023823: [Crash/Exception] Exception after loading ships onto transport flagship (Chris_McElligottPark)
0023839: [Bug - Other] The hack on the dyson sphere to grant one of their ship lines tooltip does not mention it will antogonize the sphere (BadgerBadger)
0023837: [Gameplay Issue] Problem with fireteam deserialization (Chris_McElligottPark)
0022982: [Balance Issue] Excessive CPA? Diff9, 900str at 88 AIP (BadgerBadger)
10 issues View Issues
0023830: [Crash/Exception] Multiplayer Linux Client - Squad CalculateSpeed exception (Chris_McElligottPark)
0023835: [Crash/Exception] Deserialization loading a save from 2.511 (Chris_McElligottPark)
0023779: [Bug - Gameplay] Combat Engineers for Battlestations and Citadels fail to build. (Chris_McElligottPark)
0023800: [Bug - Gameplay] Citadels With Engineers Cannot Construct Engineers (Chris_McElligottPark)
0023829: [Crash/Exception] Multiplayer Connection Lost Error (Chris_McElligottPark)
0023802: [Crash/Exception] Got this exception 3 times in the same second (Chris_McElligottPark)
0023794: [Bug - Gameplay] Negative ship count in Plasma Eye tooltip (Chris_McElligottPark)
0023818: [Crash/Exception] Exception Popup: "Exception in entity tooltip text generation at stage 3074" (Chris_McElligottPark)
0023827: [Bug - Other] Bug report -- error on startup, but doesn't seem to affect gameplay (Chris_McElligottPark)
0023836: [Crash/Exception] Exception Object reference in the menu after a deserialization occured (Chris_McElligottPark)
0023622: [Gameplay Issue] Nanocaust conspicuously weak even on max intensity, possibly due to the Scourge being too effective a counter. (BadgerBadger)
11 issues View Issues
0023815: [Bug - Gameplay] Multiplayer client sees extreme negative power and metal (Chris_McElligottPark)
0023824: [Crash/Exception] Fallen spire stage3 sim exception (Chris_McElligottPark)
0023747: [Bug - Gameplay] Multiplayer test. Summary and issues (Chris_McElligottPark)
3 issues View Issues
0023816: [Crash/Exception] System.NullReferenceException at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () (Chris_McElligottPark)
0023804: [Bug - Other] Multiplayer: Apparently broken save cannot be loaded by host. (Chris_McElligottPark)
0023807: [Crash/Exception] Games saved in 2.601 fail to load (Chris_McElligottPark)
0023801: [Crash/Exception] Games saved in 2.600 fail to load (Chris_McElligottPark)
4 issues View Issues
0023734: [Gameplay Idea] Multiplayer: double messages when two players and science is exhausted at planets. (fixed in 2.512?) (Chris_McElligottPark)
0023703: [GUI] Multiplayer: client sees black fog of war in custom game setup (Chris_McElligottPark)
0023735: [Gameplay Idea] Multiplayer: Spurious "Fixed attempt to read more faction data than we had factions on the client." on disconnect. (Chris_McElligottPark)
0023675: [Gameplay Issue] Multiplayer: General work on some stutter with "waiting for players" that flashes by too frequently on many machine combos. (Chris_McElligottPark)
0023748: [Bug - Other] Multiplayer: Client loses chat history if anyone changes homeworld. (Chris_McElligottPark)
0023744: [Gameplay Issue] Multiplayer: too many brownout notices. (Chris_McElligottPark)
0023731: [Gameplay Idea] Multiplayer: "Ships syncs sent" count is wrong on host. (Chris_McElligottPark)
0023796: [Bug - Other] Client cannot create world state at some later point in multiplayer. (Chris_McElligottPark)
0023719: [Bug - Gameplay] AI Eyes vanish if they revert while in Fog of War (BadgerBadger)
0023598: [Bug - Gameplay] melee ships rubberbanding upon loading (keith.lamothe)
10 issues View Issues
0023788: [GUI] Profile main color is default trim (Chris_McElligottPark)
0023795: [Crash/Exception] Exception Object reference (Chris_McElligottPark)
0023749: [Bug - Other] Error, received 166150 items in external pattern FallenSpirePerUnitData when that pattern is only supposed to contain 1; (Chris_McElligottPark)
3 issues View Issues
0023787: [Bug - Gameplay] AI don't send reconquest waves after unexplored planets (BadgerBadger)
0023783: [Suggestion] Hacking a conquest VG for a ship line should transform it into a normal VG (BadgerBadger)
0023774: [Bug - Gameplay] Hunter fleet immediately throws itself away after converting from threat fleet (BadgerBadger)
0023784: [Crash/Exception] Loaded up save immediately errors regarding AstroTrains (BadgerBadger)
4 issues View Issues
0023641: [Bug - Gameplay] Meele Ships return to original position after a move order (keith.lamothe)
0023778: [Bug - Gameplay] Anti-Minor factions threat get stuck at AI Homeworlds (BadgerBadger)
0023684: [Bug - Gameplay] Multiplayer: find a way to export likely runaway lists on clients. (Chris_McElligottPark)
0023742: [Bug - Other] Stacks sometimes get in a loop of splitting and rejoining (BadgerBadger)
0023772: [GUI] Journal talks about Extragalactic War Units (BadgerBadger)
5 issues View Issues
0023685: [Bug - Gameplay] Multiplayer: sync "is partial sync for network" needs to handle cases of missing data. (Chris_McElligottPark)
0023713: [Bug - Gameplay] AI won't ungarrison Command Center when surrounded by only Human Resistance Fighters and Zombies (BadgerBadger)
0023771: [Bug - Other] Small oddity in Vengeance Generator and Dyson Sphere ship-line hacking description (BadgerBadger)
0023751: [Bug - Gameplay] Error: AI faction has no allies, not even including itself (BadgerBadger)
0023755: [Crash/Exception] 'BUG: somehow this ai faction has no allies, not even including itself' is now a large part of my debug log (BadgerBadger)
0023597: [Bug - Gameplay] Dark spire reluctant to attack defended planet with threat despite vastly overwhelming strength (BadgerBadger)
0023756: [Bug - Gameplay] AI made purchase at the Zenith Trader OR placed an Ion Cannon by itself when already dead (BadgerBadger)
0023723: [Bug - Other] Zenith trader is selling normal black hole machines to players, not a zenith variant (BadgerBadger)
0023762: [Bug - Gameplay] AI empty waves - no exogalactic strikes (BadgerBadger)
0023760: [Bug - Gameplay] ARS Hacks not generating waves (BadgerBadger)
0021909: [Bug - Gameplay] Royal AI Empty Waves (BadgerBadger)
0023761: [GUI] Left/Right click inverted in metal description (Chris_McElligottPark)
12 issues View Issues
Released Sep 16, 2020
0023753: [Crash/Exception] Exception in macrophage (Chris_McElligottPark)
0023752: [Crash/Exception] Exception serializing mercenary data (Chris_McElligottPark)
0023754: [Crash/Exception] NullReferenceException when loading ships into transport (Chris_McElligottPark)
0023724: [Bug - Gameplay] Render Vengeance Generator Hack (BadgerBadger)
0023746: [Bug - Gameplay] Unable to make Dark Spire VG vulnerable (BadgerBadger)
5 issues View Issues
0023739: [Bug - Gameplay] Exogalactic War units spawning in fairly vanilla game (BadgerBadger)
0023741: [Bug - Other] <CheckForInternalShipDeployment_DroneProducers_FromSimBGThread>b (Chris_McElligottPark)
0023740: [Bug - Gameplay] Dark Spire Specter which is player hackable to obtain has no mark scaling. (Chris_McElligottPark)
0023725: [Bug - Gameplay] Dark Spire Phantom doesn't mark up correctly after research (Chris_McElligottPark)
4 issues View Issues
0023683: [Bug - Gameplay] Multiplayer bug: "building for fleet" repeats over and over on client factory. (Chris_McElligottPark)
0023698: [Bug - Other] Multiplayer: Large desync on Client (Chris_McElligottPark)
0023686: [Bug - Gameplay] Multiplayer: client ships are being deleted rather than synced properly on first planet. (Chris_McElligottPark)
3 issues View Issues
0023678: [Bug - Gameplay] Bug from first multiplayer game (Civilian Industries)
0023670: [Bug - Gameplay] Ship is regenerating while being shot at (Chris_McElligottPark)
0023715: [Balance Issue] The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance (and possibly more) (Chris_McElligottPark)
0023679: [Gameplay Issue] citadel engeneer weirdness (Chris_McElligottPark)
0023681: [Bug - Gameplay] GCAs and (maybe) other buildings do not give AIP on death. (Chris_McElligottPark)
0023710: [Bug - Other] Keeping the ship-line details window of an ARS open when the hack finishes shows a FleetMembership error (Chris_McElligottPark)
0023718: [Bug - Gameplay] Spire Debris Hack (Chris_McElligottPark)
0023704: [Crash/Exception] (SP/MP) upon starting game from custom Lobby. (Chris_McElligottPark)
0023722: [Crash/Exception] Pop-up notification involving targeting logic and IComparer. (Chris_McElligottPark)
0023716: [GUI] After a certain number of ships in a transport, it starts displaying "80+" ships (Chris_McElligottPark)
0023721: [Gameplay Idea] Minor Factions Stealing Rewards (BadgerBadger)
11 issues View Issues
0023702: [Bug - Gameplay] Exception in PrivateInstigatorNotifier (Chris_McElligottPark)
0023699: [Crash/Exception] Exception when killing instigator base (Chris_McElligottPark)
2 issues View Issues
0023696: [Bug - Gameplay] Custom Start-Errors (Chris_McElligottPark)
0023677: [Bug - Other] Unable to do cheat commands (Chris_McElligottPark)
0023692: [Bug - Other] Current Beta: Risk Analyzer Notification with Error (Chris_McElligottPark)
0023691: [Bug - Other] Current Beta: Every planet shows no ownership (Chris_McElligottPark)
0023690: [Bug - Other] Current Beta: at Arcen.AIW2.External.SpecialFaction_AISpecialForces.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Chris_McElligottPark)
0023682: [Bug - Gameplay] Zenith Forcefield Generator does not return to it's old position after being displaced by Astrostrain (BadgerBadger)
6 issues View Issues
0023672: [Gameplay Issue] Multiplayer; Client Side; Fleet Cloning Bug (Chris_McElligottPark)
0023671: [Bug - Gameplay] Multiplayer; Client Side: Fixed attempt to read more faction data than we had factions on the client. (Chris_McElligottPark)
0023676: [Gameplay Idea] Beacon that can be hacking to unleash Hostile Scourge (BadgerBadger)
3 issues View Issues
0023654: [Suggestion] Make Logistical Command Stations Watch +1 hop over the Galaxy setting. (BadgerBadger)
0023625: [GUI] Incorrect grammar in Exo War Unit spawning Notification text (BadgerBadger)
0023638: [Bug - Gameplay] Zombie stealth engineer prevents flagship repair (BadgerBadger)
0023656: [Suggestion] Allow flagship uncrippling when remaining enemies have low strength (BadgerBadger)
0023659: [GUI] Tutorial erroneously tells the player mobile fleets cannot be upgraded via science. (BadgerBadger)
0023637: [Bug - Gameplay] Dyson Sphere destroys AI Reconquest Command Station and Warp Gate that still hold an AIP cost (BadgerBadger)
0023636: [Bug - Gameplay] The "Helping Hands 2" quickstart spawns an empty galaxy (BadgerBadger)
0023653: [Suggestion] Update the tooltips under Game for ZO to reflect the new release date. (BadgerBadger)
0023647: [Bug - Gameplay] Dyson Sphere Drones should not be able to go through wormholes (BadgerBadger)
0023648: [GUI] Planetcracker is considered a "small ship" (BadgerBadger)
0023630: [GUI] Steam launcher selects Vulkan version by default (Chris_McElligottPark)
11 issues View Issues
0023646: [Bug - Other] Error window and error alerts
0023642: [Bug - Gameplay] Unable to load save after enabling mods
       0023643: [Bug - Gameplay] Error after loading a older save file (Chris_McElligottPark)
0023640: [Gameplay Issue] Unable to Load Saves (Chris_McElligottPark)
0023644: [Bug - Gameplay] Vengeance Generators despawning after a Ship Line Hack (BadgerBadger)
0023639: [GUI] Typo in 'The Full Badger' campaign description (BadgerBadger)
6 issues View Issues
0023632: [Bug - Other] Typo in Dark Spire Journal Entry & typo in Risk Analyzer triggered message (BadgerBadger)
0023628: [Gameplay Issue] AI Can stockpile unbounded guard posts with repeated reconquests (BadgerBadger)
0023588: [Bug - Gameplay] Praetorian Usurper spawns incorrect Command Station and Warp Gate; it also does not spawn Guard Posts or Guardians (BadgerBadger)
3 issues View Issues
0023624: [GUI] Sometimes planets become unselectable (or very hard to select) on galaxy screen (Chris_McElligottPark)
0023620: [Gameplay Issue] AI Eyes are seriously making me cross. (Chris_McElligottPark)
0023609: [GUI] Journal_TooMuchAIP firing too early (Chris_McElligottPark)
0023623: [Crash/Exception] Various NullReferenceExceptions (Chris_McElligottPark)
0023615: [Bug - Gameplay] Nucleophilic Protectors not loading into Flagship
5 issues View Issues
0023607: [Bug - Gameplay] AI Fort cannot be targeted (Chris_McElligottPark)
0023612: [Bug - Gameplay] Plasma eye is constantly alerting on/off preventing me from killing it (Chris_McElligottPark)
0023466: [Crash/Exception] Error upon saving (Chris_McElligottPark)
0023593: [Crash/Exception] Occasional Exception (Chris_McElligottPark)
0023493: [Crash/Exception] Tried to write Int16 PosExceptNeg1, but passed value was: -31018 (Chris_McElligottPark)
0023472: [Crash/Exception] Error overwriting a save - "Tried to write Int16 PosExceptNeg1..." (Chris_McElligottPark)
0023605: [Gameplay Idea] Extend the 'are you sure' prompt suppression capabilities to also work with fleet upgrades. (Chris_McElligottPark)
7 issues View Issues
0023602: [GUI] Notification Boxes make Wormhole Names Break (Chris_McElligottPark)
0023600: [Graphical Bug] Graphical Flutter (Chris_McElligottPark)
0023599: [Crash/Exception] Savegames fail to load. (Chris_McElligottPark)
0023591: [Suggestion] Nanocaust prioritizing taking planets next to their homeworld (BadgerBadger)
4 issues View Issues
0023592: [Bug - Other] Dark spire weapon has misleading name (Chris_McElligottPark)
0023586: [Bug - Gameplay] Scourge are committing suicide by trying to deepstrike through massive strength (BadgerBadger)
2 issues View Issues
0023558: [Bug - Other] Another log dump pop-up error. (Chris_McElligottPark)
0023568: [Bug - Gameplay] save broke; perhaps a deeper settings issue (Chris_McElligottPark)
0023576: [Crash/Exception] Exception Popup: "Error in thread for execution context 'executionContext': NullReferenceException" (Chris_McElligottPark)
0023583: [Bug - Gameplay] Dark spire dont respond to hack (BadgerBadger)
4 issues View Issues
0023575: [GUI] Grammar error in the multiplayer explanation (Chris_McElligottPark)
0021596: [Suggestion] Alternate implementations for eyes (BadgerBadger)
0023574: [Crash/Exception] "DetermineAiOwnership error at stage 100" when starting new campaign. (BadgerBadger)
0023028: [Bug - Gameplay] Eyes consider commands and ion cannons etc as valid fleets to activate on (BadgerBadger)
0023382: [Suggestion] AI Eyes Suggestion: return them to being similar to classic (BadgerBadger)
0023206: [Balance Issue] Eyes still use the number of fleets as a trigger (BadgerBadger)
0023407: [Bug - Gameplay] Placing your own command station on a cleared AI Homeworld adds 15 AIP even if you killed the Overlord yourself (BadgerBadger)
0023566: [Crash/Exception] Gamebreaking bug on map generation (BadgerBadger)
0023565: [Bug - Gameplay] Dark Spire won't kill a stray ship that is preventing locus from warping in (BadgerBadger)
0023564: [Suggestion] Selectable starting armory for player-allied scourge (BadgerBadger)
0023562: [Bug - Gameplay] Dark spire warping in a vengeance generator on a planet with a dark spire ward (BadgerBadger)
0023561: [Gameplay Issue] Dark Spire Conquest Generators not updated to ARS-like ship line hacking (BadgerBadger)
12 issues View Issues
0023560: [Bug - Gameplay] Swapping Ship Lines w/o Scrapping is Broken (BadgerBadger)
0023218: [Bug - Gameplay] Swapping ships between fleets on same planet while the ships are loaded in leads to them being destroyed (BadgerBadger)
0023550: [GUI] Human Resistance Fighters should not be sorry for winning (BadgerBadger)
0023557: [Bug - Gameplay] Spire Relics can be repaired, despite a description that says otherwise (BadgerBadger)
0023555: [GUI] Visual indicator for max metal (BadgerBadger)
0023542: [Bug - Gameplay] Dyson Sphere and Dark Spire ship-line hacks are unfinished (BadgerBadger)
6 issues View Issues
0023541: [Bug - Gameplay] Scourge Not Upgrading or building new structures? (BadgerBadger)
0023540: [Crash/Exception] Saves refusing to load in one of my games. (Chris_McElligottPark)
2 issues View Issues
0023507: [Bug - Gameplay] Regenerator golem + stacks is buggy (BadgerBadger)
0021245: [GUI] Lobby V2: Map tab to always be centered on the map, etc. (Chris_McElligottPark)
0023437: [Gameplay Issue] Take Safest Path - Keybind conflict with attack-move (Chris_McElligottPark)
0019628: [Suggestion] Please add a return to default zoom level key in Planet screen (Chris_McElligottPark)
0019707: [GUI] Add option in settings to save camera position/rotation/scale per planet? (Chris_McElligottPark)
0021760: [GUI] Planet positions are offset from links, especially when zoomed out (Chris_McElligottPark)
0023536: [Gameplay Issue] Units in a Speed Group should lose their speed advantage on hostile planets (BadgerBadger)
0023471: [GUI] Ensnarer battlestation upgrade menu lists AI great-turrets (BadgerBadger)
0023098: [Bug - Gameplay] Download Dyson Ship Design hack can add ships to existing ship group (BadgerBadger)
0023522: [Bug - Gameplay] Scourge sometimes destroys AI Command Centers and Warp Gates when loading save (BadgerBadger)
0023534: [Bug - Other] Vengeance generator locus and conquest VG tooltip clarity (BadgerBadger)
0023526: [GUI] MDC tooltips outdated (BadgerBadger)
0023210: [Bug - Other] Negative Timer in hacking tooltip during superterminal hack (BadgerBadger)
0023321: [GUI] Typo in Marauder Beacon (BadgerBadger)
0023449: [Bug - Other] Typo: Spire Subspace Receiver (BadgerBadger)
0023528: [Bug - Gameplay] AI indecisive on taking wormhole (BadgerBadger)
0023402: [Gameplay Issue] Bug report -- Allied scourge killing command stations with the setting to do OFF (BadgerBadger)
17 issues View Issues
0023396: [Gameplay Issue] Melee ships when on "attack-move" command (x) don't actually attack things. (keith.lamothe)
0023529: [Bug - Other] Journal "Be Wary of AIP" Typo (Chris_McElligottPark)
0023518: [Bug - Other] Custodian generic description still mentions a damage reduction (BadgerBadger)
0023521: [Gameplay Issue] Confusing notification -- Extragalactic units sent against "friendly to allied player" target FS (BadgerBadger)
0023519: [Bug - Gameplay] Dyson Guard ships and Antagonized ships don't Mark up properly (BadgerBadger)
0023520: [Crash/Exception] Macrophage Exception
0023462: [Bug - Other] Telium typo - missing apostrophe (BadgerBadger)
0023457: [Bug - Gameplay] Nodorian Tortoid Ark attrition weapon functions in stand down mode (BadgerBadger)
0023516: [Bug - Gameplay] Old Eye style of outnumbering through unit count (still used by 2 Guardians) does not appear to take stacks into account. (BadgerBadger)
0023515: [Bug - Gameplay] Zombification target evaluator is possibly broken (very quick fix). (BadgerBadger)
0023513: [Bug - Other] error messages about "No Networking" (Chris_McElligottPark)
0023491: [Bug - Gameplay] Zombies created by AI Reserves are Anti-Everyone Zombies (BadgerBadger)
12 issues View Issues
0023506: [Bug - Gameplay] Scouting Options: Hops for Planet Always Watched not working as intended (BadgerBadger)
0023499: [Bug - Gameplay] Macrophage Spores don't move to new planets when loading a second save game
0020988: [Crash/Exception] Nanocaust error, but Nanocaust was not enabled (BadgerBadger)
3 issues View Issues
0023504: [Crash/Exception] Two Null Reference Exceptions (Chris_McElligottPark)
0023490: [Bug - Other] Quickstart sorted by date like campaigns (BadgerBadger)
0023497: [Balance Issue] Underwhelmed by Spire Transceiver Defense (BadgerBadger)
3 issues View Issues
0023489: [GUI] Ensnarer Battlestation Typo (BadgerBadger)
0023492: [Bug - Gameplay] Dyson Sphere ships still don't increase in Mark Level after 'Increase Max Strength' hack (BadgerBadger)
0023498: [Bug - Gameplay] Fallen Spire failure upon relic spawn. (BadgerBadger)
3 issues View Issues
0022855: [GUI] UI problems with dropdowns in game lobby persisting (Chris_McElligottPark)
0023488: [Bug - Gameplay] Captured Battlestation has AI Turrets (BadgerBadger)
2 issues View Issues
0023484: [Crash/Exception] Mousing over a Spire Relic gives an Error pop up about Tooltip (BadgerBadger)
1 issue View Issues
0023479: [Bug - Other] Rorqual Hegira Ark description still mentions forcefield damage reduction (BadgerBadger)
1 issue View Issues
0021991: [Gameplay Idea] dynamic map response from AI when player is behind a choke point (BadgerBadger)
0023456: [Bug - Gameplay] Winning a game with Macrophages at intensity 10 does not register achievement (BadgerBadger)
0023428: [Bug - Gameplay] Bug report -- Dyson units not marking up after completing Hack (BadgerBadger)
0023469: [Bug - Gameplay] Dyson Sphere ships do not increase in Mark level after the 'Increase Dyson Max Strength' hack (BadgerBadger)
0023447: [GUI] Can we have Campaigns ordered by date of oldest save? (BadgerBadger)
0023343: [Suggestion] Change the name of exogalactic strike to prevent confusion with extragalactic war units (BadgerBadger)
0023473: [Suggestion] Dyson hacks should indicate whether they permanently alter Dyson relations (BadgerBadger)
0023468: [Bug - Other] Typo regarding relic received from transport (BadgerBadger)
0023459: [Crash/Exception] PrivateVisExtensions error on loading game (Chris_McElligottPark)
9 issues View Issues
0023439: [Bug - Gameplay] Extreme delays in UI (Chris_McElligottPark)
0023443: [Bug - Gameplay] Vanguard hydra head stack invulnerability upon losing a member (Chris_McElligottPark)
0023440: [Bug - Gameplay] Remains rebuilding instantly once rebuild started. (Chris_McElligottPark)
0023442: [Bug - Gameplay] Remains-leaving structures cause AIP (Chris_McElligottPark)
0023071: [Bug - Gameplay] Completed Dyson Antagonizer has non-existent hacking option (BadgerBadger)
5 issues View Issues
0023435: [Bug - Other] Tech Categories Missing (Chris_McElligottPark)
0023436: [Bug - Gameplay] Selecting a new group or ship doesn't completely clear the previous selection (Chris_McElligottPark)
2 issues View Issues
0023433: [Crash/Exception] "DoForSelected runaway loop" exception (Chris_McElligottPark)
0023434: [Bug - Gameplay] Economic stations don't rebuild after they're destroyed. The percentage goes into the thousands and it never stops rebuilding (Chris_McElligottPark)
0023432: [Bug - Gameplay] Negative structure build percentage bug (Chris_McElligottPark)
3 issues View Issues
Released Jul 21, 2020
0023429: [Crash/Exception] Unable to load any save games (Chris_McElligottPark)
1 issue View Issues
0023328: [Gameplay Idea] Dyson should scale over course of game (BadgerBadger)
0023420: [Crash/Exception] CTD from Custom Game Setting Menu (Chris_McElligottPark)
0023421: [Bug - Other] Performance Leak in Engine_Universal_OnUpdateFromMainThread? (Chris_McElligottPark)
0023405: [Crash/Exception] Memory leak lead to 13GB ram used followed by crash (Chris_McElligottPark)
0023425: [Bug - Gameplay] Game cannot begin; mods that aren't in play should not be affecting it. (Chris_McElligottPark)
0023417: [GUI] Some sort of code/text error when deleting campaigns (BadgerBadger)
0023424: [Crash/Exception] Exception (Chris_McElligottPark)
0023418: [Graphical Bug] Imperial Spire vision not working consistently. (BadgerBadger)
0023390: [Bug - Gameplay] ErrorsReportedByEngine (Modded game (SRS)) (Chris_McElligottPark)
0023406: [Bug - Gameplay] Scourge builders stuck in an infinite loop of attacking 2 guard posts. (BadgerBadger)
0023404: [Gameplay Issue] Shield Generators try, but are awful at returning back to where they were after being pushed by an astral train. (BadgerBadger)
11 issues View Issues
0023383: [Audio Issue] Music Selection (Dominus Arbitrationis)
0023172: [Suggestion] Add a new subtype for X called "X-Bypasses" (or something similar) (BadgerBadger)
0023310: [Suggestion] Alternate Scourge Mode (BadgerBadger)
0023334: [Balance Issue] MDCs are still a trap (BadgerBadger)
0023286: [Bug - Gameplay] Hell of a lot of waves (BadgerBadger)
0023291: [Bug - Gameplay] AI attempts to spawn hundreds of waves at once against a single system (BadgerBadger)
0023399: [Bug - Other] Included off by default mod broken by latest update (SRS) (Chris_McElligottPark)
0023151: [Suggestion] Suggestion: Give the Scourge Fireteams an Escort/Breakthrough Strategy (BadgerBadger)
0023393: [Graphical Bug] Tutorial journal text displays nonexistent "??" in the chat log, but correctly has a new line in the journal. (Chris_McElligottPark)
9 issues View Issues
0023394: [GUI] Galaxy map option: adjacent planets always watched. (BadgerBadger)
1 issue View Issues
0023366: [Graphical Bug] I can no longer see wormholes or their names (Chris_McElligottPark)
0023386: [Bug - Other] Saved games demands mods even disabled ones (Chris_McElligottPark)
2 issues View Issues
0023207: [Bug - Gameplay] decloaking stutter issues (Chris_McElligottPark)
0023374: [Bug - Gameplay] Post-victory Outguard no longer move to engage the enemy (Chris_McElligottPark)
0023379: [Bug - Gameplay] Map view: uncaptured fleets all show "...of total strength 0" (Chris_McElligottPark)
0023372: [Bug - Gameplay] ErrorsReportedByEngine (Modded game (SRS)) (Chris_McElligottPark)
0023376: [Bug - Gameplay] Dark Spire ships gain ludicrous speed when when their fireteam moves to a different planet (BadgerBadger)
0023369: [Crash/Exception] Exception in SetSpriteIndices (Chris_McElligottPark)
6 issues View Issues
0023368: [Bug - Gameplay] Devourer Golem respawning indefinately (Chris_McElligottPark)
1 issue View Issues
0023360: [Crash/Exception] Index out of bounds errors when c-clicking stuff (Chris_McElligottPark)
0023367: [Crash/Exception] The quick start scenario 'Fallen Friends Arise' throws an exception when attempted to start. (Chris_McElligottPark)
0023359: [GUI] Difficulty Selection Sort Error (Chris_McElligottPark)
0023358: [Bug - Other] Problems with quickstarts on base game (Chris_McElligottPark)
4 issues View Issues
0023341: [Bug - Other] Max fleet power = 0 (Chris_McElligottPark)
0023088: [Crash/Exception] XML Modding: Combinations of is_partial_record and copy_from (Chris_McElligottPark)
0023354: [Suggestion] A way to remove Icon Overlays (Chris_McElligottPark)
3 issues View Issues
0023353: [Crash/Exception] FInt divide-by-zero exception? (Chris_McElligottPark)
0023348: [Crash/Exception] Problem with GetRandomRowWithTag (Chris_McElligottPark)
0023349: [Gameplay Issue] Nanocaust idle (BadgerBadger)
0023333: [Bug - Gameplay] Sentries Frigates spam in AI Homeworlds (BadgerBadger)
0023350: [Gameplay Issue] Allie Scourge expanding oddly (BadgerBadger)
5 issues View Issues
0023339: [Bug - Gameplay] Mousing over certain units that aren't mine drops an exception (Chris_McElligottPark)
0023237: [Crash/Exception] Exception in ReactToPowerLevel (Chris_McElligottPark)
0023230: [Crash/Exception] Error in targeting logic System.NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
0023346: [Bug - Other] Unable to change fullscreen resolution (Chris_McElligottPark)
0023347: [Crash/Exception] MissingFieldException spam immediately after game start, unable to save game (Chris_McElligottPark)
0023345: [Crash/Exception] New games don't start in 2.086 (Chris_McElligottPark)
6 issues View Issues
0023342: [Bug - Other] Off-By-Default Included Mod ... Not included. (Chris_McElligottPark)
0023340: [Crash/Exception] Cannot load some saves from 2.084 (Chris_McElligottPark)
0021585: [Bug - Gameplay] Dyson Replicating after Calming from Hack (BadgerBadger)
0023247: [Suggestion] Add an alert (like for a wave) for when a Dark Spire Locus is spawned (BadgerBadger)
4 issues View Issues
0023337: [Crash/Exception] Exception when opening lobby and unable to start campaign (Chris_McElligottPark)
1 issue View Issues
0023336: [Bug - Other] Tech Unlock list is completely out of order (Chris_McElligottPark)
0023335: [Bug - Gameplay] Bug_invisible wormholes (Chris_McElligottPark)
2 issues View Issues
0023271: [Suggestion] Better error message when loading mod'd save game without mod installed (Chris_McElligottPark)
0023322: [GUI] Marking objectives as "Higher" priority sorts them to the bottom of the list instead of the top (Chris_McElligottPark)
0023320: [Crash/Exception] Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: (Chris_McElligottPark)
3 issues View Issues
0023319: [Crash/Exception] Repeating Div/0 exception, hunter fleet. (Modded game) (Chris_McElligottPark)
0023232: [Crash/Exception] Bug report popped up just after killing cmd centre to get rid of super terminal. (Chris_McElligottPark)
0023318: [Bug - Gameplay] Error: Space coordinate out of range (Chris_McElligottPark)
0023307: [Gameplay Issue] Shot at bad coordinate (Chris_McElligottPark)
0023316: [Bug - Gameplay] Small numbers of allied scourge wandering onto AI HW (BadgerBadger)
5 issues View Issues
0023305: [Bug - Gameplay] All Damage/Initial Game Speed are multiplied by 4.096 (Chris_McElligottPark)
0023315: [Bug - Gameplay] Displayed speed values are all too high (Chris_McElligottPark)
0023314: [Crash/Exception] Save will not load (gives error) (Chris_McElligottPark)
0023313: [Crash/Exception] Saves refusing to load. (Modded game) (Chris_McElligottPark)
0023308: [Crash/Exception] Saves won't load (Chris_McElligottPark)
5 issues View Issues
0023306: [Bug - Gameplay] Massively inflated AI Progress (Chris_McElligottPark)
1 issue View Issues
0023295: [Bug - Gameplay] Possible reinforce bug related to frigates (Chris_McElligottPark)
0023290: [Bug - Gameplay] Wave Target error message (Modded game) (BadgerBadger)
0023301: [Crash/Exception] Exception Popup: "Tried to write int32 NonNeg, but passed value was -1, which is out of range! [...]" (Modded) (Chris_McElligottPark)
0023298: [Bug - Gameplay] Getting spammed with failed wave generation errors against a planet i just knocked over (BadgerBadger)
0023287: [Gameplay Issue] Wardens and Hunters just sitting on the AI HW not doing anything (BadgerBadger)
0023303: [Bug - Gameplay] Marauders don't factor in AI Dragon as enemy strength (BadgerBadger)
6 issues View Issues
0023279: [Bug - Gameplay] Save game doesn't make progress (BadgerBadger)
0023281: [Bug - Gameplay] Hacking not triggering AI response (Chris_McElligottPark)
0022574: [Bug - Gameplay] Nanocausts being bad neighbours (BadgerBadger)
3 issues View Issues
0023255: [Bug - Gameplay] 200 map cannot be created despite achievement (Chris_McElligottPark)
0023272: [Bug - Gameplay] Allied Scourge killing AI command stations when that option is disabled (BadgerBadger)
0023276: [Bug - Gameplay] Flagships on captured planets not being claimed (BadgerBadger)
0023283: [Bug - Gameplay] Hostile Scourge spawn on Player Planet & More (BadgerBadger)
0023282: [Bug - Gameplay] Can't capture flagship (eventually, it seems to resolve normally) (BadgerBadger)
0023280: [Bug - Gameplay] Anti-player zombies can (inadverdently) kill GCA (BadgerBadger)
0022571: [Suggestion] Make friendly marauder outposts on your planets consume metal (BadgerBadger)
0023262: [Crash/Exception] Hacking Popout causes NRE when transitioning tutorials (BadgerBadger)
0023273: [Bug - Gameplay] If you delete the human command station remains on a system that the AI has reconquered, the AI warpgate dies. (BadgerBadger)
0023274: [Bug - Gameplay] AI destroyed neutral Global Command Augmentor (BadgerBadger)
0023277: [Bug - Gameplay] AI Sentinels killed neutral reactor (BadgerBadger)
0023269: [Bug - Gameplay] Shark A bug(s?) (BadgerBadger)
12 issues View Issues
0023270: [Bug - Gameplay] AI Risk Analyzers fire continously (Chris_McElligottPark)
0023268: [Crash/Exception] NREs after starting ARS Hack (BadgerBadger)
0023260: [Balance Issue] MDC Hunter dire guardian balance concern (BadgerBadger)
0023266: [Bug - Gameplay] Scourge hack has no response at all (BadgerBadger)
0023261: [Bug - Gameplay] Poor performance bug: Zenith Onslaught faction testing (BadgerBadger)
0023264: [Bug - Gameplay] Scourge Allies not spawning (BadgerBadger)
0023258: [Bug - Gameplay] AI reserves are my friend again. (BadgerBadger)
0023259: [Bug - Other] AI Fleet strength is not displayed (Chris_McElligottPark)
0023265: [Bug - Gameplay] Parasitic starting fleet only has 2 ship lines instead of 3 (Chris_McElligottPark)
9 issues View Issues
0023351: [Bug - Gameplay] Can't unassign a fleet (Chris_McElligottPark)
0022935: [Bug - Gameplay] Fleet hotkey cannot be set to "None" (Chris_McElligottPark)
0022251: [Bug - Gameplay] Cannot set hotkey to None for flagships (Chris_McElligottPark)
0022416: [Bug - Gameplay] Cannot assign "None" hotkey to a fleet (Chris_McElligottPark)
0023248: [Gameplay Issue] Risk Analyzer lobby description is inconsistent with in-game execution (BadgerBadger)
0023102: [Bug - Other] Barfighters achivement still fail to trigger (BadgerBadger)
0023233: [Bug - Gameplay] Unfinished Logistical Command Station grants full vision of surrounding planets (BadgerBadger)
0023246: [Gameplay Issue] Non-Player Unit Health does not increase with marks (BadgerBadger)
0023244: [GUI] Text error in brownout alert. (BadgerBadger)
0023243: [Bug - Other] Steam achievement "Teach a Man to Fish..." does not trigger when a mark VII unit is acquired. (BadgerBadger)
0023234: [Bug - Gameplay] Hacking Spire Beacon spawns AI Spire Research Lab on neutral planet (BadgerBadger)
0023238: [Crash/Exception] Mouseover error (BadgerBadger)
0023222: [Crash/Exception] Exception Popup: "DoShotMovement: Error at debug stage 3200" (Chris_McElligottPark)
0023068: [Bug - Other] DebugLog claims planet has no metal generators. It does. (Chris_McElligottPark)
0023216: [Crash/Exception] Exception Popup: "Error in thread for execution context 'executionContext' (Experimental Astro Train Strength Growth) (BadgerBadger)
0023214: [Bug - Gameplay] Outguard do not attack Dyson Antagonizer (BadgerBadger)
16 issues View Issues
Released May 22, 2020
0023190: [Gameplay Issue] Fleets or ships deselecting again after going through wormholes based on some circumstances. (Chris_McElligottPark)
0023168: [Bug - Gameplay] Two Spire Dreadnaught Flagships... In one fleet. (Chris_McElligottPark)
0023164: [Gameplay Issue] Decloaking stelath guard posts takes longer in faster simulation speed (Chris_McElligottPark)
0020697: [Bug - Gameplay] Tachyon drain rate unaffected by simulation speed (Chris_McElligottPark)
0023205: [Bug - Gameplay] Getting ships from hacking FRS doesn't increase AIP (Chris_McElligottPark)
5 issues View Issues
0023203: [Bug - Gameplay] AI anti-deepstrike reserves can be hostile to the AI owning the planet they warp in on in civil war situations. (BadgerBadger)
0022601: [Bug - Gameplay] Nanocaust is inactive (BadgerBadger)
0023031: [Balance Issue] Nanobot centers should not spawn on player planets (BadgerBadger)
0023204: [Bug - Gameplay] Divide by zero error with Scourge. (BadgerBadger)
0023202: [GUI] Direct upgrade C-clicking w/o enough science doesn't preview (Chris_McElligottPark)
5 issues View Issues
Released May 21, 2020
0023199: [Bug - Gameplay] C-clicking direct upgrade preview doesn't show most recent mark (Chris_McElligottPark)
0023198: [Bug - Other] Exception in PerFrame_CalculateEffectiveFleetData (Chris_McElligottPark)
0023200: [Crash/Exception] Null Reference Exception upon loading savegame. (Chris_McElligottPark)
0023201: [Crash/Exception] Error in PerFrame_CalculateEffectiveFleetData, debugStage 784600 (Chris_McElligottPark)
4 issues View Issues
0023051: [Balance Issue] Swarmer Guard Posts do not have drones of appropriate level (Chris_McElligottPark)
0023196: [GUI] Preview affects of centerpiece science upgrade (Chris_McElligottPark)
0023197: [Graphical Bug] Make un-upgradable ships mark-less // Drones say they can be upgraded but they can't (Chris_McElligottPark)
0022503: [Balance Issue] Enable spawning of non-standard transports (Chris_McElligottPark)
0022230: [GUI] Tech log does not include command station upgrades (Chris_McElligottPark)
0023195: [Bug - Gameplay] Science-upgrading a fleet centerpiece does not appear in science history (Chris_McElligottPark)
0023193: [Crash/Exception] Exception on starting a game with astro trains (BadgerBadger)
0023194: [Crash/Exception] Exception on clicking around in "View/Edit factions" (Chris_McElligottPark)
0023118: [Suggestion] Melee Logic Tweak
9 issues View Issues
0023192: [Crash/Exception] Exception Popup: "DoShotMovement: Error at debug stage 3200" (Chris_McElligottPark)
0023189: [Gameplay Issue] Drones should always load back into a transport that is in "load mode" no matter what. (Chris_McElligottPark)
0023188: [Bug - Other] Errors During Map Generation: No Human Players Found (Chris_McElligottPark)
0023183: [Bug - Gameplay] Strikercraft/Frigates inherit Golem Mk. levels (Chris_McElligottPark)
0023187: [Suggestion] Tweaks to cheats for dev workflow improvements (Chris_McElligottPark)
5 issues View Issues
0023185: [Crash/Exception] Exception popup: No Human King Found (Chris_McElligottPark)
1 issue View Issues
0023122: [Suggestion] Allow commands to be issued via chat (Chris_McElligottPark)
0023141: [GUI] Typo in a "Funny" AI taunt (Chris_McElligottPark)
0020491: [GUI] Clicking ships in the sidebar should not center on cloaked units. (Chris_McElligottPark)
0023165: [Bug - Other] Zenith Forcefield mistakenly listed under Forcefield tech, as if it were upgradeable. (Chris_McElligottPark)
0023014: [Bug - Gameplay] Spire building requirements for buildings on same city don't work (Chris_McElligottPark)
5 issues View Issues
0023171: [Crash/Exception] Game won't load save file - Steam (Chris_McElligottPark)
0023170: [Crash/Exception] Game saved immediately prior to update will not load. (Chris_McElligottPark)
2 issues View Issues
0022900: [GUI] Activated allied Scourge look exactly the same as enemy scourge. (Chris_McElligottPark)
0022177: [Suggestion] Change Faction Color Ingame (Chris_McElligottPark)
0022537: [Gameplay Issue] Allow me to set the colors of ZOMBIEs (Chris_McElligottPark)
0020544: [Graphical Bug] Profile Default Colors do not apply to saved game (Chris_McElligottPark)
4 issues View Issues
0020918: [Gameplay Issue] Ships from Cross Planet Waves take a nap if intercepted on spawned planet. (BadgerBadger)
0023160: [Bug - Gameplay] If AI only controls one world, fallen spire relic transport will spawn and instantly arrive at its destination (BadgerBadger)
0023154: [Bug - Gameplay] Minefield Remains (Chris_McElligottPark)
0023162: [Balance Issue] No Unlock Variance: All frigates seem to be 2 capacity... except mugger frigates. (Chris_McElligottPark)
0023116: [GUI] Personal faction colours can't be changed; automatically resets (Chris_McElligottPark)
0023139: [Gameplay Issue] lost my command station upgrade (Chris_McElligottPark)
6 issues View Issues
0023152: [Crash/Exception] Can't start game in beta (Chris_McElligottPark)
0023153: [Graphical Bug] Ship models don't appear in the new beta (Chris_McElligottPark)
0023159: [Crash/Exception] Immediate deserialization exception on clicking Custom Start. (All the planets, GONE!!) (Chris_McElligottPark)
0023163: [Bug - Gameplay] All planets are immediately explored while the option is not set. (8 planets explored! {List of All Planets}) (Chris_McElligottPark)
0022669: [Balance Issue] Nanocaust doesn't recapture territory (BadgerBadger)
5 issues View Issues
0023150: [Crash/Exception] Index Exception: ExecutionContext (Chris_McElligottPark)
1 issue View Issues
0023144: [Gameplay Issue] Home planet Base does not spawn (No human king found...) (Chris_McElligottPark)
0023142: [Crash/Exception] Helping hands exception on start (Chris_McElligottPark)
0023145: [Bug - Other] Quickstart - No Homeworld (Chris_McElligottPark)
0023146: [Bug - Gameplay] Empty Outguard Beacons (Chris_McElligottPark)
0023128: [Crash/Exception] Game Crashes on Startup (Chris_McElligottPark)
0023143: [Crash/Exception] Exception generating Tooltip (Chris_McElligottPark)
6 issues View Issues
0023123: [Bug - Gameplay] strikecrafts stops responding. (Chris_McElligottPark)
0023127: [Bug - Gameplay] Exception: Can't generate Caret (Chris_McElligottPark)
0023119: [GUI] "No save selected!" in the Quick start menu (Chris_McElligottPark)
0023129: [Crash/Exception] World Derialization error (Chris_McElligottPark)
0023131: [Crash/Exception] AI Relic Train Expansion Exception (Chris_McElligottPark)
0023140: [Bug - Gameplay] Outguard beacons don't seem to be spawning (Chris_McElligottPark)
0023130: [Bug - Gameplay] No Outguard Spawns (Chris_McElligottPark)
0023138: [Crash/Exception] Error creating human notifications at debug stage 180000: System.NullReferenceException (BadgerBadger)
8 issues View Issues
0023117: [GUI] Hold C - opens chat (Chris_McElligottPark)
0023121: [Crash/Exception] Massive warden blob not stacking - causing crash/projectile freezing (BadgerBadger)
2 issues View Issues
Released Apr 8, 2020
0023115: [GUI] Post-victory Spire Debris GUI failure (& reserve exceptions) (BadgerBadger)
0023113: [Crash/Exception] Quick start game generates multiple exceptions at start of game for Basic Difficulty 4 (BadgerBadger)
0022384: [GUI] Show Faction-Summoning Structures on Galaxy Map (BadgerBadger)
3 issues View Issues
0023105: [Bug - Gameplay] Pathfinding through dangerous planets (BadgerBadger)
0022298: [Gameplay Issue] sub optimal pathing (BadgerBadger)
0022905: [Bug - Gameplay] Moving throught enemy planets (BadgerBadger)
0023099: [Bug - Gameplay] Alarm post does not alert garrisoned units (BadgerBadger)
0023110: [Bug - Gameplay] Error when friendly Scourge acquires Spire Debris (BadgerBadger)
0022874: [Suggestion] Countdown Timer for Reserve Response (BadgerBadger)
0023091: [Gameplay Issue] Deep Striking punishment can fire instantly upon the player losing a nearby command station. (BadgerBadger)
0023111: [Crash/Exception] CTD on unit swap (Chris_McElligottPark)
0023101: [Suggestion] New Extragalactic War unit names seem wrong (Chris_McElligottPark)
9 issues View Issues
Released Apr 6, 2020
0023108: [Bug - Gameplay] AI Reserves disabled (Chris_McElligottPark)
0023109: [Crash/Exception] Exception: Can't get planet faction for faction after game load (Chris_McElligottPark)
2 issues View Issues
0023067: [Bug - Other] Achievements retriggered on every loaded save and none of them register to GoG (Chris_McElligottPark)
0023107: [Suggestion] Make scourge scale on enemy power level (BadgerBadger)
2 issues View Issues
0023066: [Crash/Exception] Cant play the Helping Hands Quick Play Scenorio (Chris_McElligottPark)
0023087: [Crash/Exception] Save loading bug: ArcenDynamicTable<MercenaryGroupData>.GetRowByName() called with null/empty name (Chris_McElligottPark)
0022157: [GUI] Remember new game faction settings between games (Chris_McElligottPark)
0021254: [GUI] Lobby V2: have the Options tab remember its values between runs of the game. (Chris_McElligottPark)
0022270: [GUI] Settings are not save on "Factions" tab (Chris_McElligottPark)
0021338: [GUI] Lobby pane shows last used settings, but setup is default (Chris_McElligottPark)
0023052: [Bug - Gameplay] Bug with Faction interface: Choice Boxes revert to default icon despite displaying otherwise (Chris_McElligottPark)
0023062: [GUI] GUI Bug in Hacking Menu (BadgerBadger)
0023082: [Crash/Exception] Enabling Extragalactic War: Ignore Player-Allied Minor Factions causes exception (BadgerBadger)
9 issues View Issues
Released Mar 26, 2020
0022930: [Bug - Other] Edited: Backwards compatibility of profiles. (Chris_McElligottPark)
0022265: [Bug - Gameplay] Wrong colors usage for human resistance (Chris_McElligottPark)
0022266: [Bug - Gameplay] Can have more that one Zenith trader and human resistance in game (Chris_McElligottPark)
0022725: [Bug - Gameplay] Adding 4-5 additional AI disables the must_be_at_most_one flag on factions (Chris_McElligottPark)
0022158: [GUI] UI bugs (specifically regarding devourer golem and z.trader) in custom start lobby (Chris_McElligottPark)
0023056: [Bug - Other] Dev Build: Loading save/quickstart into lobby brings unactivated Beacon factions in, cannot be removed. (Chris_McElligottPark)
0023055: [Gameplay Issue] Error in Scourge target selection. (BadgerBadger)
0023004: [Gameplay Issue] Fallen Spire Exo Forces don't know how to handle victory. (BadgerBadger)
0023053: [Bug - Gameplay] Imperial Spire stuck targeting the (invincible) Overlord (BadgerBadger)
0023046: [Gameplay Issue] Usurpers refuse to take the planet and immediately run away to an adjacent one (BadgerBadger)
0022731: [Audio Issue] Give an option to skip/go back in the music tracks or pick specific songs (Dominus Arbitrationis)
0022659: [GUI] Inconsistincies in Ion Cannon description (RocketAssistedPuffin)
0022960: [Bug - Other] Deathgrip Tackle Drone description needs minor rewrite (RocketAssistedPuffin)
0023045: [GUI] Show how much build power engineers and factories have (RocketAssistedPuffin)
0022988: [GUI] Chat window / message log. (Dominus Arbitrationis)
0023007: [GUI] Seamless integration of quickstarts & custom starts (Dominus Arbitrationis)
0022981: [Bug - Gameplay] Cursed Golem permenently stuck crippled(?) on 1hp.
0023037: [Bug - Gameplay] Fleet Leader stuck in 'under construction' (BadgerBadger)
0022736: [Bug - Gameplay] Lost Spire Frigate Stuck 'Under Construction'
0023032: [GUI] Remove deprecated Fireteam options (BadgerBadger)
0023027: [Bug - Gameplay] Spire Relic Train Bug (BadgerBadger)
0023033: [GUI] Risk Analyzers don't have their intensity shown in the Pause menu (BadgerBadger)
0023036: [Crash/Exception] Tooltip Exception (BadgerBadger)
0023029: [Bug - Gameplay] Antagonized Dyson Sphere Not Responding or Counting Down after being hacked (BadgerBadger)
0022996: [Crash/Exception] Dyson Strength hack crash, stays antagonized forever but spawns nothing (BadgerBadger)
0023022: [GUI] Rename Great-Turret to "AI Turret" (RocketAssistedPuffin)
0022992: [Suggestion] Create a toggle for ship order-type icons just like exists for Mark Levels (RocketAssistedPuffin)
0023017: [Bug - Gameplay] Beacon shows up for Fallen Spire, even if Fallen Spire is already active in your game.
0022768: [Gameplay Issue] Dev: Shard chase units can appear from Wormhole Invasion (BadgerBadger)
0022769: [Bug - Other] Dev: Exo-Wave can spawn at Wormhole Invasion (BadgerBadger)
0023003: [Gameplay Issue] Exos shouldn't use Invasion Wormholes (BadgerBadger)
0022993: [Suggestion] AI Minefield Threat Annoying On Captured Planets (BadgerBadger)
0022964: [Bug - Other] Spire Beacon Seeded in Fallen Spire game (BadgerBadger)
0022980: [Crash/Exception] Got an exception, no crash (BadgerBadger)
0022966: [Crash/Exception] Spire - "Easy mode" exception (BadgerBadger)
0022991: [Crash/Exception] Hit exception in fallen spire stage3 sim (BadgerBadger)
0022898: [Bug - Gameplay] Maruders display 0 for immobile defense values on galaxy map (BadgerBadger)
0022984: [Bug - Gameplay] Macrophage Spores spawn 2 Telium per 2 Spores
0022979: [Bug - Gameplay] Hacked Nanocaust briefly hostile on load & some Nanocaust units attrition constantly; also contains bonus Exceptions (BadgerBadger)
0022927: [Gameplay Issue] The stacker and Dark Spire. (BadgerBadger)
0022986: [Bug - Gameplay] Allied scourge still acting lazy. (BadgerBadger)
0021943: [GUI] Hacking tooltip issues. (BadgerBadger)
0022955: [Bug - Gameplay] "Get Scourge Allies" hack has no time listed! (BadgerBadger)
43 issues View Issues
0022973: [Bug - Gameplay] Idiotic Imperial Fleet (BadgerBadger)
0022983: [Bug - Other] Tooltip generation bug (BadgerBadger)
0022974: [Bug - Gameplay] Null Reference in tooltip generation (BadgerBadger)
0022924: [Bug - Gameplay] Constant Death of player-turrets on enemy planets (reconquista) can lead to a lot of enemy counterattack strength (BadgerBadger)
0022926: [Bug - Other] Save Preset doesn't work, potentially due to special characters/character limit (Dominus Arbitrationis)
0022925: [Bug - Other] debug code 1000 during update fireteams System.Exception: Mismatch for Raider #2237560 on Beytune between unit's fireteam 5383 a (BadgerBadger)
0022914: [Gameplay Issue] Marauders behaviour oddities (BadgerBadger)
0022766: [Bug - Gameplay] Dark Spire in loop of taking same wormhole (BadgerBadger)
0022945: [Crash/Exception] NRE popup when hovering over certain Scourge stacks (BadgerBadger)
0022931: [Bug - Gameplay] Allied scourge don't apply their overwhelming force (BadgerBadger)
0022977: [Crash/Exception] Allied Scourge tooltip exception (BadgerBadger)
0022847: [Bug - Gameplay] Through luck and micromanagement, it's possible to have 3 Spire Cities on one planet. (BadgerBadger)
0022963: [Bug - Gameplay] Spire Debris gets assigned to a fire team (BadgerBadger)
0022959: [Bug - Gameplay] Dead AI spaws regular waves and Dyson Antagonizers (BadgerBadger)
0022958: [Bug - Gameplay] Spire Core research does not shop up with Spire Frigate Flagship captured, or it's description needs to be updated (RocketAssistedPuffin)
0022775: [Bug - Other] Dyson Antagonizer's location is not hidden (BadgerBadger)
0022957: [Gameplay Issue] FFs fall in love with certain points, move back when moved away. (BadgerBadger)
0022952: [GUI] Misleading description on AI Spire Research Facility (BadgerBadger)
0022941: [Bug - Gameplay] Dyson Antagonizer spawns in "unknown location" even when known (BadgerBadger)
0022946: [Crash/Exception] Error on world generations for large-scale custom game (BadgerBadger)
0022942: [Bug - Gameplay] Crippled Fleet Centerpieces Disappear from map (BadgerBadger)
0022939: [Gameplay Issue] shield automaticaly come back to weird position (BadgerBadger)
0022938: [Gameplay Issue] Forcefield defences should try to move back to their original position after being barged by Norris Effect (BadgerBadger)
0021989: [Balance Issue] Blackhole Machine Buff -- Enemies can't move faster than X speed (RocketAssistedPuffin)
0022564: [Gameplay Idea] Two suggestions for rework of black hole machines (RocketAssistedPuffin)
25 issues View Issues
0022932: [Bug - Other] Fallen Spire simulation error (Chris_McElligottPark)
0022929: [Bug - Gameplay] Flagships won't load in 2.007 (Chris_McElligottPark)
2 issues View Issues
0022668: [Balance Issue] Make Dark Spire ships immune to nanocaustation (RocketAssistedPuffin)
0022306: [Balance Issue] Player-exploit to feed Dark Spire to Nanocaust (RocketAssistedPuffin)
0022917: [Bug - Gameplay] Flagship doesn't render and can't move (Chris_McElligottPark)
0022882: [Gameplay Issue] Engineers try to rebuild on a planet while the planet is still under attack (BadgerBadger)
0022916: [Suggestion] DLC page has some misinformation (BadgerBadger)
0022771: [Bug - Other] Slowdown and flagship engine-stun (Chris_McElligottPark)
0022923: [Bug - Other] Message spam in DebugLog (BadgerBadger)
0022890: [Bug - Gameplay] Bug report: Units are sluggish despite 100% performance (Chris_McElligottPark)
0022897: [Bug - Gameplay] Switching command stations prevents them from being repaired (Chris_McElligottPark)
0022747: [Bug - Gameplay] Crippled flagships are neither shown on the galaxy map nor on the planet view (RocketAssistedPuffin)
0022610: [GUI] Crippled fleets disappear from Galaxy Map and visually (RocketAssistedPuffin)
0022911: [GUI] Crippled flagships are invisible on non-watched planets (RocketAssistedPuffin)
0022915: [Bug - Other] Debug Log getting spammed with a Dyson related line (BadgerBadger)
0022908: [Balance Issue] ScourgeCat 2.006 has fallen (RocketAssistedPuffin)
0022864: [Crash/Exception] When trying to quick start, multiple errors spam continuously
0022906: [Bug - Gameplay] New flagships cannot reconstruct remains (RocketAssistedPuffin)
0022899: [Bug - Gameplay] Imperial Spire Won't Finish the AI (BadgerBadger)
0022894: [Bug - Gameplay] Beacon-added factions don't show up in esc menu (BadgerBadger)
0022892: [Gameplay Issue] Misleading description of ion cannon and mass driver hacks (RocketAssistedPuffin)
0022288: [GUI] Spending over 10,000 research points reveals if a Spire frigate is on the map (BadgerBadger)
0022800: [Bug - Gameplay] Spire Core research shows up when Spire ship is not present or undiscovered (BadgerBadger)
21 issues View Issues
Released Feb 29, 2020
0022877: [Bug - Gameplay] Infinite fleet size exploit (RocketAssistedPuffin)
0022829: [Balance Issue] Praetorian Guard should gain access to Extragalactic Units (BadgerBadger)
0022838: [Bug - Gameplay] Transport Bug (BadgerBadger)
0022879: [Bug - Other] Critical bug locking down everything (BadgerBadger)
0022876: [Bug - Gameplay] Spire debris disappears even when currently being hacked. (BadgerBadger)
0022816: [Bug - Gameplay] Dead AI spawns exo wave aimed at Major Data Center and is also missing the Dire Guardian flagship (BadgerBadger)
0022870: [GUI] Hacking History Broken (BadgerBadger)
0022867: [Crash/Exception] Error in targeting logic System: Object reference not set to an instance (BadgerBadger)
0022853: [Bug - Other] First debris spawn needs new text (BadgerBadger)
0022858: [Balance Issue] Debris should not go to opponents while hacking is in progress (BadgerBadger)
0022856: [Gameplay Issue] Spire Galactic Capital thinks everything is capped (BadgerBadger)
0022862: [Suggestion] AI research lab relic text improvement (BadgerBadger)
0022860: [Bug - Gameplay] Viral shredder copies don't inherit pursuit mode (BadgerBadger)
0022868: [GUI] "Planet will move again in -1022 seconds". (BadgerBadger)
14 issues View Issues
Released Feb 28, 2020
0022880: [Bug - Other] Clicking on a Spire Debris Notification creates engine error (BadgerBadger)
0022863: [Crash/Exception] Hotfix caused critical bug (Chris_McElligottPark)
0022866: [Bug - Other] Upon launching a new game, Map Gen error and unable to launch. (Chris_McElligottPark)
3 issues View Issues
Released Feb 28, 2020
0022857: [Bug - Other] Friendly scourge neinzul fortresses make hostile-to-all zombies, but do not say in the description that they will do so (RocketAssistedPuffin)
0022849: [Bug - Gameplay] Tesla Torpedo Frigates cant get loaded onto a flagship (RocketAssistedPuffin)
2 issues View Issues
0022387: [Graphical Bug] Some textures seem wrong (Chris_McElligottPark)
0022845: [Gameplay Idea] Fallen spire chase tweaks (RocketAssistedPuffin)
0022840: [Bug - Other] Exception occurred during world deserialization:NullReferenceException (Chris_McElligottPark)
0022842: [Bug - Gameplay] Macrophage infestation error
0022839: [Bug - Gameplay] I have no idea. (BadgerBadger)
0022841: [Bug - Gameplay] exception error. CPA ticking into minus. No Cpa-Attack happens (BadgerBadger)
0022835: [Bug - Gameplay] Distant kill can remove spire hubs (BadgerBadger)
0022832: [Gameplay Idea] Add post-chase final wave to spire relic recovery (BadgerBadger)
8 issues View Issues
Released Feb 24, 2020
0022784: [Bug - Gameplay] Slow Imperial Spire (BadgerBadger)
0022837: [Crash/Exception] Exception in entity tooltip text generation at stage 5950:System.Exception: Unknown ArcenRejectionReason EntityIsUnrebuiltRemain (BadgerBadger)
0022814: [Crash/Exception] Exception popup - unknown ArcenRejectionReason (BadgerBadger)
0022831: [Bug - Gameplay] Ignorable error - seems to be remains related (BadgerBadger)
0022825: [Crash/Exception] Fallen Spire: Exception Popup: "Exception in entity tooltip text generation at stage 5950" (BadgerBadger)
0022828: [Crash/Exception] Area Minefield Debris Tooltip Bug (BadgerBadger)
0022812: [Crash/Exception] Error in thread for execution context 'executionContext' (BadgerBadger)
0022813: [Gameplay Issue] Extragalactic Maugrims and drones have fallen asleep (BadgerBadger)
8 issues View Issues
0022806: [Bug - Other] Structure that spawns units on death can be scrapped while building to spawn them for free (BadgerBadger)
0022807: [Bug - Gameplay] Logistical Command Station still grants neighbouring vision if Remains (BadgerBadger)
0022804: [Bug - Gameplay] killing nanocaust beacon deletes my fleets! (BadgerBadger)
0022805: [Bug - Other] Dev: Relic from AI structure is in Fireteam, cannot be controlled or used (RocketAssistedPuffin)
0022803: [Bug - Gameplay] Fallen Spire bug: Relic not following orders (BadgerBadger)
5 issues View Issues
0022799: [Crash/Exception] Loading errors on startup (Chris_McElligottPark)
0022796: [Bug - Gameplay] Hacking an Outguard beacon does not in fact cost 10 hacking points; it's actually free (BadgerBadger)
0022729: [Bug - Gameplay] Spurious Announcement - AI targetting homeworld (BadgerBadger)
0022801: [Bug - Gameplay] AI Great-Turrets on Ensnarer Battlestation (RocketAssistedPuffin)
4 issues View Issues
0022791: [Bug - Gameplay] Devourer Golem counting as Threat (BadgerBadger)
0022790: [Bug - Gameplay] AI Civil War: Green AI does not shoot Orange AI's Raid engine (BadgerBadger)
2 issues View Issues
0022788: [Suggestion] Marker for Spire Cities with Slots (BadgerBadger)
0022786: [Bug - Other] AIP misreporting (BadgerBadger)
0022782: [Balance Issue] Over-strong enemies spawning (BadgerBadger)
3 issues View Issues
0022781: [Crash/Exception] Autosave exception (Chris_McElligottPark)
0020326: [Bug - Gameplay] Units able to get the damage bonus for a target inside a bubble, against the bubble itself. (Chris_McElligottPark)
0022764: [Bug - Gameplay] Warden fleet base belongs to the Hunter fleet?? (BadgerBadger)
0022765: [Bug - Other] Build issue - Window_ModalDualTextboxWindow ? (Chris_McElligottPark)
0022755: [Bug - Other] Some sort of minor bug (Chris_McElligottPark)
0022740: [Crash/Exception] Exception: Called pathfinder again before it finished finding the first path (Chris_McElligottPark)
0022762: [Crash/Exception] DoShotMovement: Error at debug stage 3200 (Chris_McElligottPark)
0022760: [Bug - Gameplay] Warping-in Guard Posts already have functioning weapons (BadgerBadger)
0022759: [Bug - Other] Relic Train Doesn't Spawn Relic (BadgerBadger)
0022702: [Bug - Gameplay] Devourer Golem does not Attack the Zenith Trader Part 3 (BadgerBadger)
0022757: [Crash/Exception] Bug on building first spire city (BadgerBadger)
0022105: [Bug - Gameplay] Energy costs for turrets under construction are counted twice, sort of (BadgerBadger)
0022743: [Bug - Gameplay] Energy cost for buildings under construction is used twice. (BadgerBadger)
0022751: [Suggestion] Just constructed units via Factory to start in shot-cooldown (BadgerBadger)
14 issues View Issues
0022780: [Crash/Exception] Pathfinding Exception (Chris_McElligottPark)
0022754: [Graphical Bug] Forcefields are not showing up / engineers are working on invisible ships (Chris_McElligottPark)
0022750: [Crash/Exception] Debugger report on launch (Chris_McElligottPark)
0022749: [Bug - Other] Vegas Victory and Betting on Black achivements completing incorrectly (Dominus Arbitrationis)
4 issues View Issues
0022737: [GUI] Font choice or a clearer font for the game. (Chris_McElligottPark)
0022534: [Suggestion] Allow saving and loading new game presets (Dominus Arbitrationis)
0022456: [Suggestion] New custom game: Load settings from save game (Dominus Arbitrationis)
0022415: [Suggestion] Allow customizing preset "Quick Start" games (Dominus Arbitrationis)
0022079: [Suggestion] Allow edit button in quick start campaigns (Dominus Arbitrationis)
0022667: [Suggestion] Two suggestions to make custom game setup more friendly (Dominus Arbitrationis)
0022744: [Balance Issue] SuperCat 1.321 has fallen (BadgerBadger)
0022701: [Bug - Other] Continue Last Save Bug (Dominus Arbitrationis)
0022746: [Bug - Other] Ion cannon description wrong (BadgerBadger)
0022696: [Gameplay Issue] 'Hide Near Command Station' logic should exclude Drones, potentially Melee (BadgerBadger)
0022735: [Suggestion] Communication Nodes (BadgerBadger)
11 issues View Issues
0022723: [Bug - Gameplay] Fallen Spire bug: Error constructing city (BadgerBadger)
0022709: [Crash/Exception] Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an ob (Chris_McElligottPark)
0022727: [Crash/Exception] Error when swapping fleet members. (BadgerBadger)
0021934: [Bug - Other] Error about failing to spawn Dyson Antagonizer (BadgerBadger)
4 issues View Issues
0022637: [GUI] "Weapon" and "Hull" sections of tooltip are not always in the same order (BadgerBadger)
0022711: [GUI] "Upgraded by Techs" order (BadgerBadger)
0022680: [Suggestion] Achievement typo (Dominus Arbitrationis)
0022561: [Bug - Other] Premature achievement (Dominus Arbitrationis)
0022720: [Bug - Other] Achivement bug - Nanocaust (Dominus Arbitrationis)
5 issues View Issues
0022518: [Bug - Other] Human Resistance achievement doesn't trigger (Dominus Arbitrationis)
0022719: [Crash/Exception] Autosaving Error (Chris_McElligottPark)
0022691: [Bug - Other] Various achievements not triggering (Dominus Arbitrationis)
0022570: [Bug - Other] Another Achievement issue - Sledgehammer (Dominus Arbitrationis)
0022717: [Bug - Other] Certain achievements not triggering. (Dominus Arbitrationis)
0022404: [Bug - Gameplay] Possible race condition involving Hive golem (and other drone carriers) when reloading drones (Chris_McElligottPark)
0022531: [Gameplay Issue] Yellow Jacket dissapearing when entering Golem Ark (Chris_McElligottPark)
0022581: [Bug - Gameplay] Automatic Ships/Drones disappear sometimes when entering or leaving their flagship (Chris_McElligottPark)
0022665: [Bug - Gameplay] Destroyed units in stacks are not properly removed from the game (Chris_McElligottPark)
9 issues View Issues
0022715: [Bug - Other] XML Modding: Lists don't clear if is_partial_record is being used (Chris_McElligottPark)
0022649: [Gameplay Idea] "No Fog of War" (aka permanently watched everywhere) should not invalidate Achievements (Chris_McElligottPark)
0022710: [Bug - Gameplay] Octopus map generation error (Chris_McElligottPark)
0022713: [Balance Issue] SuperCat 1.309 has fallen (BadgerBadger)
4 issues View Issues
0022625: [Bug - Other] Super Terminal Achievement don't trigger (Dominus Arbitrationis)
0022652: [Bug - Gameplay] Defeated AI's fleets still join remaining AI Homeworlds (BadgerBadger)
0022671: [Balance Issue] Factions adding high mark ships to threat (BadgerBadger)
0022431: [Gameplay Issue] Apparently Hunter/Warden from dead AIs in Civil War join their enemies? (BadgerBadger)
4 issues View Issues
0020278: [Gameplay Idea] Cut off Warden Fleet (BadgerBadger)
1 issue View Issues
0022687: [GUI] CPA notification doesn't allow C-Click (Chris_McElligottPark)
0022698: [Crash/Exception] Exception in DecollisionPlanning - GetWormholeToOtherPlanetOrNull (Chris_McElligottPark)
0022689: [Bug - Gameplay] Bug report -- unfamiliar exception (Chris_McElligottPark)
0022249: [Bug - Gameplay] Ships loading issue with Lost Spire (BadgerBadger)
0022583: [Bug - Gameplay] Lone Wolf fleets can still be swapped ship lines (BadgerBadger)
0022176: [Bug - Gameplay] Lone Wolf fleets and support fleets have empty slots to take ship lines (BadgerBadger)
0022694: [Bug - Gameplay] Nanocaust still agressive after hack (BadgerBadger)
0022693: [Bug - Gameplay] Nanocaust still agressive after hack (BadgerBadger)
0022695: [Bug - Gameplay] Error message followed by a very odd Instigator Base (Chris_McElligottPark)
0022690: [Gameplay Issue] Devourer Golem does not Attack the Zenith Trader Part 2 (BadgerBadger)
10 issues View Issues
0022685: [Crash/Exception] Exception Popup: "ERROR In BuildingDronesInternally" (Chris_McElligottPark)
0022664: [Crash/Exception] Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext (Chris_McElligottPark)
0022675: [Crash/Exception] Exception Popup: "Exception in GameCommand_DecollideUnits_MoveManyToMany. debug num 17. error (Chris_McElligottPark)
0022605: [Crash/Exception] Nanocaust units stop appearing during the hive hack (BadgerBadger)
0022672: [Crash/Exception] Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext (Chris_McElligottPark)
0022681: [Bug - Gameplay] Nanocaust... issues (BadgerBadger)
0022678: [Bug - Gameplay] Planet marks can be seen through fog of war (BadgerBadger)
0022674: [Bug - Gameplay] Dark Spire Hacks don't consume hacking points (BadgerBadger)
0022505: [Bug - Gameplay] DarkSpire hacks don't consume Hacking Points (BadgerBadger)
0022666: [Bug - Gameplay] Royal Dire Shredder Guardian not spawning drones (RocketAssistedPuffin)
0022651: [Gameplay Issue] Royals units and instigators (RocketAssistedPuffin)
0022524: [GUI] Outguard Beacons should give details of what the different Outguard fleets actually do
0022657: [GUI] Capturable ensnarer battlestation appears to give...great-turrets? (RocketAssistedPuffin)
0022094: [Balance Issue] Vanguard Buff Idea (RocketAssistedPuffin)
0022196: [Bug - Gameplay] Unable to apply Fleet Capacity Extenders or Inter-Galactic Coordinators to Dark Spire shiplines (RocketAssistedPuffin)
0022658: [Gameplay Issue] Space planes are having a hard time utilizing their defensive bonus (RocketAssistedPuffin)
0022644: [Gameplay Issue] Strange Large forces from nowhere (Chris_McElligottPark)
0022639: [Suggestion] Option to disable Instigator Bases (BadgerBadger)
0022260: [GUI] Show which planets would be considered deep striking for the player (BadgerBadger)
0022509: [Bug - Gameplay] Fleet Capacity Extender shows a Mini Cluster Bombs Ship Line. (RocketAssistedPuffin)
0022528: [Bug - Gameplay] Hydra heads substitute a ship line in the "Double Ship Line Cap" Hack (RocketAssistedPuffin)
0022541: [Bug - Gameplay] Double Ship Cap Line shows invalid choice "Parasite Hydra Head" (RocketAssistedPuffin)
0022290: [Bug - Gameplay] [AI War 2] Inconsistent effect of planet upgrades on Zenith Trader items (RocketAssistedPuffin)
0022656: [Bug - Gameplay] Spire frigate appears to have a 2x multiplier against a bubble forcefield
0021648: [Crash/Exception] Danger: CurrentFrameNumber changed from 176328 to 176329 during metalFlowContext! (Chris_McElligottPark)
25 issues View Issues
0022611: [Crash/Exception] Exception Popup: "Error in thread for execution context 'executionContext' NullReferenceException (Chris_McElligottPark)
0022303: [GUI] Map display partially hidden when setting up new map for custom game. (Chris_McElligottPark)
0022609: [Bug - Gameplay] Support factory engineers not rebuilding (Chris_McElligottPark)
0022296: [Bug - Other] Too low Regenerator Golem weight seed? (RocketAssistedPuffin)
0022615: [Bug - Other] Unable to save game seemingly due to hidden error (BadgerBadger)
0022612: [Bug - Gameplay] Factory constructing ships while is being built (Chris_McElligottPark)
0022608: [GUI] Typo in multiple Outguard descriptions (BadgerBadger)
0021680: [Crash/Exception] Warning: PlannedMetalFlow from pool was already null! (Chris_McElligottPark)
8 issues View Issues
0022599: [Crash/Exception] Exception Popup: GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075 (Chris_McElligottPark)
0022598: [Crash/Exception] ArgumentOutOfRangeException (Chris_McElligottPark)
2 issues View Issues
0020856: [Bug - Gameplay] Units warping past static forcefields (Chris_McElligottPark)
0022586: [Crash/Exception] Enemies not moving; firetimes NullReferenceException code 1400 (Chris_McElligottPark)
0022594: [GUI] Error in popup text when capturing neutral planet (Chris_McElligottPark)
0022595: [Crash/Exception] NullReferenceException with a spam of errors in the log (Chris_McElligottPark)
0022588: [Crash/Exception] Exception: window: Window_OngoingMessageDisplay (Chris_McElligottPark)
0022589: [Crash/Exception] Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Chris_McElligottPark)
0022587: [Crash/Exception] Error at planet entities display update stage 100: System.ArgumentOutOfRangeException (Chris_McElligottPark)
0022573: [Crash/Exception] Error log RenderShip error: System.ArgumentOutOfRangeException: Index was out of range (Chris_McElligottPark)
0022596: [Crash/Exception] Exception in entity tooltip text generation (Chris_McElligottPark)
0022597: [Crash/Exception] ArgumentOutOfRangeException (Chris_McElligottPark)
0022568: [Gameplay Idea] Remove crippled flagship scouting exploit (Chris_McElligottPark)
0022359: [GUI] Minor faction lobby tweak (Chris_McElligottPark)
0020215: [Gameplay Idea] Networked Targeters: Gains range the more of itself there are on the planet. (Chris_McElligottPark)
13 issues View Issues
0022259: [Bug - Gameplay] Can get station of higher mark than allowed (Chris_McElligottPark)
0022499: [GUI] Stack Ship Orders for improved visibility. (Chris_McElligottPark)
0021740: [Gameplay Idea] Phase 2 Overlord -- Ramp up difficulty and reward (RocketAssistedPuffin)
0022563: [Bug - Other] Self containing wormhole (Draco18s)
0022198: [Gameplay Issue] Planet has a wormhole to itself (Draco18s)
0021925: [Bug - Gameplay] Wormhole leads to own planet (Chris_McElligottPark)
0022496: [Bug - Other] Liberated Dyson Sphere planet has negative defense strength (BadgerBadger)
0022436: [Bug - Gameplay] Negative allied immobile strength (BadgerBadger)
0022558: [GUI] Allies on planet have negative strength displayed (BadgerBadger)
0022482: [GUI] "low detail" tooltips have too much detail (Chris_McElligottPark)
0022562: [Gameplay Issue] Ridiculous Reinforcement - Diff 9 Swarmer (RocketAssistedPuffin)
0022502: [Crash/Exception] Parallel Processing Mode Exceptions (Chris_McElligottPark)
0022498: [Bug - Gameplay] Exception Popup: Hey! Move order to ZeroZero! That's a BUG! (Chris_McElligottPark)
0022497: [Crash/Exception] Exception Popup: specialFactionContext_22_ZenithDysonSphere Error (Chris_McElligottPark)
0022495: [Crash/Exception] Exception Popup: specialFactionContext_21_Nanocaust Error (Chris_McElligottPark)
0022501: [Crash/Exception] crash from to many metal flows (?) (Chris_McElligottPark)
0022560: [Crash/Exception] Game grinds to a crawl from exceptions and 'BUG: Could not find wormhole' (Chris_McElligottPark)
0022553: [Suggestion] Update to Octopus map gen (BadgerBadger)
0022520: [Crash/Exception] Exception Popup: Error occurred in sim planning context targetListLongRangeContext (Chris_McElligottPark)
0022557: [GUI] Text Colour Suggestion (Chris_McElligottPark)
0022551: [Bug - Gameplay] Command station killed under forcefields by gunboats (Chris_McElligottPark)
0022554: [Bug - Gameplay] Raider straight up ignore forcefields (Chris_McElligottPark)
0022559: [Bug - Gameplay] Forcefields do nothing (Chris_McElligottPark)
23 issues View Issues
0021034: [GUI] Refine tooltips getting even more brief. (Chris_McElligottPark)
0022474: [Gameplay Issue] Tutorials do not mention spending science to level up planets or defense fleets (RocketAssistedPuffin)
0021705: [GUI] Display DPS in the condensed view only, then Power + Reload speed in the detailed view (RocketAssistedPuffin)
0022483: [GUI] Tooltips should display average DPS. (RocketAssistedPuffin)
0022529: [Bug - Other] Inconsistent numbers ARS (BadgerBadger)
0022526: [Balance Issue] Remove Unlock Variance in Capturables - Modification (BadgerBadger)
0022527: [Balance Issue] Adaptive Waves reveal AI Type (BadgerBadger)
7 issues View Issues
0022487: [Suggestion] Hotkey to select all mobile military that are not flagships (BadgerBadger)
1 issue View Issues
0022491: [Bug - Gameplay] Don't teleport reinforcements in if the player has overwhelming strength on the planet
0022484: [Crash/Exception] Can't start any campaign (Community excluded) (Chris_McElligottPark)
0022356: [Balance Issue] ARS Ship Count too random (donblas)
0022489: [Bug - Other] Random AI Showing Type even when Disabled (BadgerBadger)
0022467: [Bug - Gameplay] OneWayDoormaster broken (doesn't place black hole machines on worlds) (Chris_McElligottPark)
0022470: [Bug - Gameplay] Guard posts not warping in after Reconquest (Chris_McElligottPark)
0022471: [Bug - Other] Broke the modloader again: Trying to change research tech costs breaks their names (Chris_McElligottPark)
0022468: [Bug - Other] I broke the modloader already: Cannot set starter fleet line cap to 0 to remove the entry (Chris_McElligottPark)
0022475: [Gameplay Issue] Spider turret scaling (Chris_McElligottPark)
0022476: [GUI] ARS unlocks should state clearly whether a ship line is small, medium, or large for that ship type (donblas)
10 issues View Issues
0022452: [Bug - Other] Add strength increase to Tech list (BadgerBadger)
0022435: [Bug - Gameplay] Engineer not getting built even if the station is fully built (Chris_McElligottPark)
0022472: [Bug - Other] Achiements, more issues (Chris_McElligottPark)
0022461: [Bug - Other] Hit debugStage 43 exception System.NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
0022459: [Bug - Gameplay] Broken Gravity save for Chris (Chris_McElligottPark)
0022462: [GUI] Risk Analyzer tooltip clarification. (BadgerBadger)
0022424: [Graphical Bug] Text when holding CTRL not correct (Chris_McElligottPark)
0022402: [Gameplay Idea] Adaptive AI type that switches between existing AI types while the game is in progress to stay unpredictable (BadgerBadger)
0022441: [GUI] Not rounded decimals on instigator base (BadgerBadger)
0022457: [GUI] Watch Planet (local) typo (BadgerBadger)
0022442: [Bug - Other] Full Ensemble achievements don't trigger (Chris_McElligottPark)
0022367: [Bug - Gameplay] Planetary construction stalling after GCA destruction (Chris_McElligottPark)
0021805: [Gameplay Issue] Factories do not rebuild when you take a planet back (Chris_McElligottPark)
0021821: [Bug - Gameplay] Turrets not rebuilding while Command Station are operational (Chris_McElligottPark)
0020941: [Gameplay Idea] Make fortresses reinforceable points for the AI (Chris_McElligottPark)
0022029: [Suggestion] Instigator is trivial to attack (Chris_McElligottPark)
0022377: [Bug - Gameplay] Battlestation spawned with bugged turret setup (Chris_McElligottPark)
0022433: [Bug - Other] Flag is_partial_record="true" seemingly does not apply to all properties (Chris_McElligottPark)
0021182: [Gameplay Issue] AI Budgeting Oddities (Chris_McElligottPark)
0022440: [Bug - Gameplay] Galaxy map not working / Ships' icons broken (Chris_McElligottPark)
0022136: [Bug - Other] Modloader isn't overriding existing entries with is_partial (Chris_McElligottPark)
0022439: [Bug - Other] Execution Context error (Chris_McElligottPark)
0021952: [Balance Issue] Marauders In Basic Quickstart (RocketAssistedPuffin)
0021870: [Gameplay Issue] Dark Spire ignore Orbital Mass Drivers (RocketAssistedPuffin)
0022208: [Suggestion] Campaign options needs an Extreme tab! (RocketAssistedPuffin)
0022151: [Suggestion] Teslas need tuned down.. and tuned up (RocketAssistedPuffin)
0022426: [Bug - Gameplay] Hydran Outguard Error on Death
0021228: [Gameplay Issue] Friendly AI: 47 strength of ships are sitting on my homeplanet (BadgerBadger)
28 issues View Issues
Released Dec 24, 2019
0022430: [Balance Issue] Ghost AI invincible homeworld
0022414: [Graphical Bug] ERROR InstancedRenderer == null (Chris_McElligottPark)
2 issues View Issues
0022116: [Graphical Bug] Strange Rays (Chris_McElligottPark)
0022172: [Bug - Gameplay] Stuck Ships (Chris_McElligottPark)
0022395: [Crash/Exception] Crashed after adding second Factory on planet (Chris_McElligottPark)
0022407: [Crash/Exception] External XML Modding doesn't work (Chris_McElligottPark)
0022399: [Bug - Gameplay] On death effects are not run when a stack has it's count decremented. (Chris_McElligottPark)
5 issues View Issues
0022389: [GUI] Random AI types reveal their type if you mouse over their non-Hunter/Warden units (BadgerBadger)
0022388: [Gameplay Issue] Cool changes to cloaked ships but they still can't recover cloaking points if their pool is only partially empty. (BadgerBadger)
2 issues View Issues
0022385: [Bug - Other] Null reference Exception - hovering over command center (BadgerBadger)
1 issue View Issues
0022386: [Bug - Gameplay] Could not find Steam achievement... (Chris_McElligottPark)
0021649: [Gameplay Idea] Add "Attack target type" command (BadgerBadger)
0022333: [GUI] "Priority sign" not removed when objective captured (BadgerBadger)
0022192: [Balance Issue] AI Combat Sentry (aka murderbot)-- Balance Suggestions (RocketAssistedPuffin)
0022371: [Note To Test] Cloaked unit changes (RocketAssistedPuffin)
0022382: [Crash/Exception] Gameplay froze, but could still navigate menus and the program. (Chris_McElligottPark)
0022380: [Crash/Exception] specialFactionContext_65_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid (BadgerBadger)
0022378: [Bug - Gameplay] Marauders Error: Specified Cast is not valid. (BadgerBadger)
0021900: [Bug - Gameplay] Combat factory issues (BadgerBadger)
0021628: [Gameplay Issue] Drones aggro guard posts causing the player to be overwhelmed (BadgerBadger)
0021006: [Bug - Gameplay] Artillery golem prioritizes the wrong targets? (BadgerBadger)
11 issues View Issues
0022366: [Gameplay Idea] Name pack: variousweapons (Chris_McElligottPark)
0022315: [Bug - Gameplay] Wormhole invasions appearing, not despawning, never spawning any ships (BadgerBadger)
0022179: [Balance Issue] Waiting out Reserves as a valid strategy (BadgerBadger)
0022372: [Gameplay Issue] Dyson Get Stuck on Stealth Guardpost (BadgerBadger)
0022373: [Bug - Gameplay] Dyson killing reconquested planets increase aip for the warp gate's death (BadgerBadger)
0021346: [Gameplay Issue] Black widow golem chases after the units it tractored (RocketAssistedPuffin)
0021528: [Bug - Gameplay] Citadel Targeting Priority is too high (RocketAssistedPuffin)
0022370: [Balance Issue] Counterattack for losing arks is overtuned (RocketAssistedPuffin)
0022369: [Crash/Exception] Crash - AI Long-Range Planning (BadgerBadger)
0019183: [Audio Issue] Other audio triggers. (Chris_McElligottPark)
0019309: [Suggestion] Random AI Type (BadgerBadger)
0021815: [Gameplay Idea] Dark Spire "Conquest" Mode -- Badger Musings (BadgerBadger)
0022347: [Bug - Other] Quick Tips/Weapons Range: Claims z+x is to see range for all, but it is shift+z (RocketAssistedPuffin)
13 issues View Issues
0021079: [Bug - Gameplay] Turret based mercenary spawns all turrets in 1 spot (RocketAssistedPuffin)
0021973: [Gameplay Issue] Outguard turrets spawn on top of each other (RocketAssistedPuffin)
0021731: [Gameplay Idea] New way to summon outguard (formerly mercenaries). (Chris_McElligottPark)
0022348: [Gameplay Idea] Outguard Revamp
0022362: [Bug - Other] BaseFaction.GetAIDefensePlacerForPlanet is seemingly always failing
0022223: [Bug - Gameplay] Units with tractor beams can put others outside asteroid belt upon taking wormhole. (BadgerBadger)
6 issues View Issues
0022357: [Bug - Other] Specific seed, map type combination gives a map with 60 planets named Murdoch (BadgerBadger)
0022276: [Balance Issue] Maraduer Carrier Nerf -- Reduce drone count (BadgerBadger)
0022262: [Bug - Gameplay] Simulation performance degrade way too much (BadgerBadger)
0022360: [Crash/Exception] Custom Game Error (Chris_McElligottPark)
0021958: [Bug - Other] Cannot Sabotage Hack AI Trader Goodies, + certain AIs spawn those (RocketAssistedPuffin)
0022353: [Crash/Exception] Game breaking bug - Friendly Marauder (Chris_McElligottPark)
0022336: [Bug - Other] Every-Second-Slowdowns (BadgerBadger)
0022352: [Suggestion] Allow Mods to Discourage Pathing Through Planets (BadgerBadger)
0021164: [Suggestion] Allow AI to have more non_turret_defense purchases again? (RocketAssistedPuffin)
0021831: [Suggestion] give us an avoid planet on galaxy view for pathfinding (BadgerBadger)
0020351: [Gameplay Issue] Ark audio notifications meant for Home Base (BadgerBadger)
0019729: [Audio Issue] "Enemy Activity on Border Planet" when AI is on my home world (BadgerBadger)
0022345: [Balance Issue] Difficulty 10 (BadgerBadger)
13 issues View Issues
0022297: [Balance Issue] Heavy Beam Cannon utterly underwhelming; Give Spire Frigate treatment? (RocketAssistedPuffin)
0022350: [Suggestion] Updates to beginner objectives per request (BadgerBadger)
0022349: [Bug - Gameplay] Is the AI allowed to send waves against reconquered planets? (BadgerBadger)
0022346: [Suggestion] Allow a key to suppress confirmation messages like tech research. (BadgerBadger)
0021219: [Suggestion] Clarify "Friendly to AI" description (BadgerBadger)
0022328: [Crash/Exception] CalculateEffectiveFullFleetStrength_OutOfConstructionApplied Exception when completing Military Command Center (BadgerBadger)
0022340: [Bug - Gameplay] Reserve fleet not deploying (BadgerBadger)
0022318: [Bug - Gameplay] Turning off Waves does not work (BadgerBadger)
0022322: [GUI] Change the "Delete Campaign" Options text (BadgerBadger)
0022320: [GUI] Keep accidentally exiting the game and not Quitting to Main menu (BadgerBadger)
10 issues View Issues
0022246: [Bug - Gameplay] Structures stuck rebuilding (Chris_McElligottPark)
0022316: [Bug - Gameplay] Mines upgraded by spending science on the planetary fleet lose their upgrade upon destruction (Chris_McElligottPark)
0022122: [Graphical Bug] Tooltips in at least Custom Start get "stuck" (Chris_McElligottPark)
0021300: [GUI] Infobox bugs out in the Factions screen (Chris_McElligottPark)
0022128: [GUI] Hunter Color is still broken (Chris_McElligottPark)
0022033: [Bug - Other] AI Hunter fleet displays wrong color scheme (Chris_McElligottPark)
0022229: [GUI] AI border colors reset to "default" (Chris_McElligottPark)
0021505: [Graphical Bug] Color picker for trim-only AI minor factions doesn't work (Chris_McElligottPark)
0022187: [GUI] Ability to prioritize/deprioritze planets on map (Chris_McElligottPark)
0022194: [Suggestion] UI to select fleet name packs (donblas)
0021883: [Suggestion] AI Taunts as Text (Chris_McElligottPark)
0022304: [GUI] Saves Menu 'Delete Mode' should toggle off automatically (donblas)
0022294: [GUI] Techs are colored to match the wrong mark level (BadgerBadger)
13 issues View Issues
Released Dec 4, 2019
0022302: [Crash/Exception] GAAAH! We have a command we need to execute during frame -1 but it's already frame 306 (BadgerBadger)
0022305: [Gameplay Issue] AI keeps sending regular waves at Neutral planets (BadgerBadger)
0021962: [GUI] Resource Icons too large on my screen - need padding to prevent falls off screen (Chris_McElligottPark)
3 issues View Issues
0022300: [Suggestion] Lances reworked to go their full distance (Chris_McElligottPark)
0021961: [Suggestion] Escape to close dialogs (donblas)
0022155: [Graphical Bug] Minor Typos in Drainer Citadel description (donblas)
0022010: [GUI] Starting Battlestations show wrong turret counts (donblas)
0021896: [GUI] Starting Battlestation Fleet descriptions have wrong numbers in some places. (donblas)
0022109: [Gameplay Idea] Drones return to their host if no enemies are near (BadgerBadger)
0022264: [Bug - Gameplay] Zenith Generators die to remains with permadeath enabled (RocketAssistedPuffin)
0022284: [GUI] Outguard Spelling error (RocketAssistedPuffin)
0022207: [Suggestion] Preset Color Options could use more colors (RocketAssistedPuffin)
0022295: [GUI] Critical Infrastructure not showing unique destructables (RocketAssistedPuffin)
0021711: [GUI] The "Swirl" Galaxy type is very dense and difficult to read (Draco18s)
0022286: [Bug - Gameplay] Suppress Tooltips doesn't Suppress (BadgerBadger)
0022096: [Gameplay Issue] Wormhole invasions without targets give up for 2 hours (BadgerBadger)
0022245: [Bug - Gameplay] [AI War 2] Alarm post does not actually alert AI units on adjacent planets (BadgerBadger)
0022239: [Bug - Gameplay] Stored Hive Golem Wasps get reset to zero after reload (BadgerBadger)
0022287: [Bug - Gameplay] Zenith generators/converters not correctly flagged as destructible (RocketAssistedPuffin)
0022213: [GUI] Unit count on tech screen is wrong (gravitic battlestation counted twice) (BadgerBadger)
0022282: [Bug - Gameplay] You can kill an Antagonized Dyson Sphere Warp Gate (BadgerBadger)
0021944: [GUI] Remains Consume Power. (BadgerBadger)
0022193: [Note To Test] Eyebots likely need something else (RocketAssistedPuffin)
0022253: [Bug - Gameplay] Engineers not auto built on citadels (BadgerBadger)
0022059: [Bug - Gameplay] Background processing allows Devourer Golem to kill command station (BadgerBadger)
0022243: [Bug - Gameplay] AI Reconquest Station raise AIP on already taken planet (BadgerBadger)
0022242: [GUI] Scrap Distant Units - consolidate items in list (BadgerBadger)
24 issues View Issues
0022144: [Bug - Gameplay] AI warped in reserves. Half outside the asteroid belt and couldn't get in. (BadgerBadger)
0022204: [Suggestion] Better sorting and aggregation of Current Metal Flows list (BadgerBadger)
0022237: [Bug - Other] Hacking history: aborted hacking is listed as 0 (BadgerBadger)
0022201: [Suggestion] Add Brownout and Brownout forecefield recovery countdown notifiers (BadgerBadger)
0022225: [GUI] Improper string display for a couple of tooltips (BadgerBadger)
0022138: [Suggestion] Hacking Tooltip Update(s) (RocketAssistedPuffin)
0022191: [GUI] Typo with an astro train type (RocketAssistedPuffin)
0022210: [GUI] Typo in Devourer Beacon description (RocketAssistedPuffin)
0022221: [GUI] Missing full stop sign (BadgerBadger)
0022218: [GUI] Add "Click notifier to abort hack" to the Hack notifier tooltip (BadgerBadger)
0022203: [Suggestion] Better sorting of Current Energy and Production list (BadgerBadger)
0022185: [Balance Issue] Spire Library Hack Takes 45 Minutes on diff 9 -- A tad extreme (RocketAssistedPuffin)
0022219: [Balance Issue] Spire Hack seems a bit overtuned? (RocketAssistedPuffin)
13 issues View Issues
Released Nov 14, 2019
0022197: [Bug - Gameplay] threat ships don't display as threat (BadgerBadger)
1 issue View Issues
0022070: [Gameplay Issue] Outguard Insufficient Strength (RocketAssistedPuffin)
0022165: [Bug - Gameplay] AI ships break command station under forcefield without damaging forcefield (Chris_McElligottPark)
0022153: [Bug - Gameplay] Unknown bug - log paste here (Chris_McElligottPark)
0022163: [Gameplay Issue] System.NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
0022173: [Bug - Gameplay] Coarse background simulation causes engineers (edit: most ships) to not function properly (Chris_McElligottPark)
0021743: [Crash/Exception] ArgumentOutOfRangeException in ShipVisualizer.DeactivateAndReturnToPool (Chris_McElligottPark)
0022162: [Gameplay Issue] Error in thread for execution context 'executionContext' (Chris_McElligottPark)
0021748: [Suggestion] Tips explaining the various unit stats (albedo, engine, armor, etc) (BadgerBadger)
0022189: [Bug - Other] ArgumentOutOfRangeException Error (Chris_McElligottPark)
0022184: [Bug - Gameplay] Reminder for badger to add science history (BadgerBadger)
0022145: [GUI] Typo (RocketAssistedPuffin)
0022181: [Bug - Gameplay] GCA says 9 MLRS mkV turrets in tooltip, 45 in c click and gave 77 to militiary commands WUT? (RocketAssistedPuffin)
0022148: [GUI] ARS tooltip states it's not possible to add an existing line to a fleet - no longer true (RocketAssistedPuffin)
0022141: [Bug - Gameplay] Dyson Sphere killing a reconquered AI planet incorrectly gives AIP for Warp Gate (BadgerBadger)
14 issues View Issues
0022120: [GUI] Show empty slots on fleet to make transfers more obvious (Chris_McElligottPark)
0022131: [Bug - Gameplay] astrotrain depot resets after reloading a save (BadgerBadger)
0022135: [GUI] Tooltip: missing indicator of ship slowdown because of hacking underway (BadgerBadger)
0022095: [Gameplay Issue] No Punishment for Deepstriking (BadgerBadger)
0022125: [Crash/Exception] Exception Popup: Error: Order from Pool was already claimed by Raptor (Chris_McElligottPark)
0022088: [Crash/Exception] Danger: CurrentFrameNumber changed from 55548 to 55549 during executionContext (Chris_McElligottPark)
0022126: [Crash/Exception] Exception: "Hey! Move order to ZeroZero! That's a BUG!" (Chris_McElligottPark)
0022114: [Gameplay Issue] skewed hacking price - Old issue marked resolved, but is apparently not resolved. (Chris_McElligottPark)
0022124: [Bug - Gameplay] ARS hacking price scales in an improper manner (BadgerBadger)
9 issues View Issues
0022063: [Crash/Exception] ArgumentOutOfRangeException - enemy tractors player ships into non-scouted systems (Chris_McElligottPark)
0022121: [Bug - Gameplay] Error in targeting logic / Keynotfoundexception (Chris_McElligottPark)
0022119: [Bug - Gameplay] Null reference: LazyLoadSquadWrapper.GetSquad in targeting code (Chris_McElligottPark)
0022093: [Bug - Other] Random Error Log (Chris_McElligottPark)
0022090: [Crash/Exception] Resource Leak (Chris_McElligottPark)
0022118: [GUI] Misleading Threat Detail (BadgerBadger)
0022102: [Balance Issue] Shieldwall battlestations do not have any way to mark up (RocketAssistedPuffin)
0022017: [Balance Issue] Energy cost of (Station-Keeping) Watchman Frigates (RocketAssistedPuffin)
0022099: [Bug - Gameplay] Zombie damage has been reduced significantly for parasite fleetships. (RocketAssistedPuffin)
9 issues View Issues
0021998: [Bug - Gameplay] Custom Fleets ship swapping is buggy sometimes (RocketAssistedPuffin)
0022030: [Suggestion] Transport instantly loading is a exploitable mechanic (BadgerBadger)
0021877: [Gameplay Issue] Custom fleet issues (Chris_McElligottPark)
0022005: [Balance Issue] Not allowing merging defeats the purpose of ship stacking (Chris_McElligottPark)
0021921: [Balance Issue] Remove Custom Fleets and EXP overhaul (Chris_McElligottPark)
0022074: [Bug - Gameplay] Swapping empty slots around from custom flagships can be buggy. (Chris_McElligottPark)
0021990: [Suggestion] The XP problem for stations (Chris_McElligottPark)
0022016: [Gameplay Issue] Ship-cap increasing capturables (for the hacking fleet). (Chris_McElligottPark)
0022091: [Suggestion] ARS to Science hack is Utterly out of balance (Chris_McElligottPark)
0021781: [GUI] Unlimited custom fleet (Chris_McElligottPark)
0022037: [Suggestion] Color ARS Intel Results same as mouseover in main map (BadgerBadger)
0022080: [Gameplay Idea] Tech Screen Tooltip show the strength increase that tech would provide (BadgerBadger)
0022082: [Bug - Gameplay] AI War 2 - "Increase Dyson Max Strength" and "Increase Dyson Unit Production" hacks not using Hacking Points (BadgerBadger)
0022078: [Bug - Gameplay] Bug report -- Passive-Aggressive Hunter/Killer (bouncing movement) (BadgerBadger)
0022073: [GUI] Show defending system strength in wave warning (BadgerBadger)
0022072: [Suggestion] Add Alert Icon like the waves for instigator bases that when clicked on goes to it or cycles (BadgerBadger)
0022071: [Suggestion] Units should target superweapons when they become vulnerable (BadgerBadger)
0021287: [Gameplay Idea] Suggestion: Create battle groups to quickly select combinations of fleets (BadgerBadger)
0021163: [Gameplay Idea] For Transport flagships, allow built units to store themselves. (BadgerBadger)
0022032: [Suggestion] Show fully constructed strength of potential transport (BadgerBadger)
0019873: [Suggestion] Add A "Hostile to Others" type of Faction allegiance, like the "Hostile to All" or "Friendly to Players" (BadgerBadger)
0022013: [Gameplay Issue] Marauders stop building when there are too few forces there. (BadgerBadger)
0022039: [Bug - Gameplay] Alarm post triggers even when human strength is not 2x more than the ai's strength. (BadgerBadger)
0022045: [Bug - Gameplay] Units ignoring Sentinel gunboats (BadgerBadger)
0022022: [Gameplay Idea] Auto building engineers per planet (BadgerBadger)
0021627: [Gameplay Issue] Repeated load/unload commands can apparently cause units to fire far faster (BadgerBadger)
0022042: [Bug - Gameplay] Ships de-agro Guard Posts on capture (BadgerBadger)
0022044: [Bug - Gameplay] AI Ships will never move into position to attack fleet transports (BadgerBadger)
0022031: [Bug - Gameplay] Math Error in units that spread aoe evenly: Siege Frigates doing 4x max damage (BadgerBadger)
0021590: [Gameplay Issue] Command Station Automation setting -- Shark Plots hurt player (BadgerBadger)
0021986: [Balance Issue] Deleting unfinished structure should not give AIP (BadgerBadger)
0022006: [Suggestion] Different AI Tech up AIP levels for each difficulty. (BadgerBadger)
0022035: [Gameplay Issue] The Nanocaust hack. (BadgerBadger)
0020689: [Gameplay Idea] Add Instigator Bases and other AIP Increasers/Hunter Fleet Increasers to alerts panel (BadgerBadger)
0021975: [Bug - Gameplay] Exogalactic Wormhole destabilization hack doesn't kill the wormhole (BadgerBadger)
0021863: [Suggestion] Instigator Base -- Clarity for Effects (BadgerBadger)
0022019: [Crash/Exception] NullReferenceException on mouse over of Spire Archive in Intel window. (BadgerBadger)
0022020: [Balance Issue] Exploration Exploit: "Explore X Planets for killing command station" triggers again after killing Reconquest-Command Station (BadgerBadger)
0021988: [Gameplay Issue] Disallow merging of shipline with ARS hack (BadgerBadger)
0022009: [Bug - Gameplay] Enemy Guard Post not being automatically targeted (BadgerBadger)
0021589: [Suggestion] Eyes should be activated based on number of fleets or total strength, not ships (BadgerBadger)
0022001: [Gameplay Issue] Clicking Intel to focus pins it as high priority (BadgerBadger)
0021945: [Suggestion] Eyes, HissyFit Transformer, and Alarm Posts should use Fleet Power threshholds. (BadgerBadger)
0021979: [Gameplay Idea] Permanent wave-like notification for instigator bases (BadgerBadger)
0021987: [GUI] Typo in Coprocessor tooltip (RocketAssistedPuffin)
45 issues View Issues
0021982: [GUI] Typo in "How to Play" -> "AI Sub-Fleets" -> "Hunder Fleet" (RocketAssistedPuffin)
0021974: [Bug - Gameplay] Ships/BattleStations will only be claimed when I am not currently viewing the planet they are in (BadgerBadger)
0021957: [Crash/Exception] Got an error message when hovering over a tooltip for a Combat factory in scenario 1 (BadgerBadger)
0021898: [GUI] sortable intel menu elements (BadgerBadger)
0021955: [GUI] Tips and Strategies Spelling Errors (RocketAssistedPuffin)
0021911: [Suggestion] Multiple autosaves - default 3 (BadgerBadger)
0021920: [Bug - Gameplay] Off-by-one bug - Stack of X Ships (BadgerBadger)
0021959: [Bug - Gameplay] Fleets do not capture when viewing system in question (RocketAssistedPuffin)
8 issues View Issues
0021692: [Gameplay Issue] Technology hack shouldn't roll the current technology cost to the next tier (BadgerBadger)
0021887: [Bug - Other] Tutorial bugs (RocketAssistedPuffin)
0021919: [Bug - Other] Hydra Heads can apparently push a Fleets shipline count so high to generate errors (BadgerBadger)
0021915: [Bug - Gameplay] Ship lines - unable to hack (BadgerBadger)
0021918: [Bug - Gameplay] Multiple flagships in system - hacking ARS (BadgerBadger)
0021786: [GUI] Anti-AI Zombie Text barely legible (BadgerBadger)
0021859: [Suggestion] Anti-AI Zombie faction color makes their text nearly unreadable against background (BadgerBadger)
0021912: [Bug - Other] Zombies - Unreadable text (BadgerBadger)
0021917: [Gameplay Issue] Counterattack text not coloured (BadgerBadger)
0021930: [GUI] Hacking menu typo (BadgerBadger)
0021931: [Balance Issue] Macrophage nerf -- Hostile to player-only macrophage too prolific (BadgerBadger)
0021924: [Bug - Gameplay] Lone wolf fleets can get ships via ARS (BadgerBadger)
0021897: [Gameplay Issue] Ships in transports don't seem to use energy (RocketAssistedPuffin)
0021882: [GUI] typo in Workhorse Custom Fleet (RocketAssistedPuffin)
0021890: [GUI] [QoL] Colouring on techs tooltips for values. (BadgerBadger)
0021878: [GUI] FRD referred to after change to pursuit (BadgerBadger)
0021884: [GUI] Game setup menu refers to FRD still (BadgerBadger)
0021875: [GUI] Typo in Settings-Automation-All units auto kite (BadgerBadger)
0021871: [Crash/Exception] Dark Spire error after Overlord and Human Command station are dead. (BadgerBadger)
0021872: [Gameplay Idea] Moderate Instigator difficulty based on AI difficulty (BadgerBadger)
0021866: [Gameplay Issue] Betrayed Hope Scenario - Unreadable galaxy Map (BadgerBadger)
0021857: [Bug - Gameplay] Custom Fleets - empty slots count towards ship line limit (BadgerBadger)
0021785: [Bug - Gameplay] Bug Report -- Unable to hack ARS because it counts "empty" spots (BadgerBadger)
0021864: [GUI] Typo in Praetorian Guard info in How-to-play (BadgerBadger)
24 issues View Issues
0021854: [Crash/Exception] Exception: Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Chris_McElligottPark)
0021853: [GUI] More obvious tutorial button and tutorial prompt when starting game (Chris_McElligottPark)
0021855: [Suggestion] Instigator Bases clarification in tooltip (BadgerBadger)
0021861: [GUI] Tutorial 4 hover text is identical to that of tutorial 3 (RocketAssistedPuffin)
0021847: [GUI] Change the Description of the Dark Spire Ward (BadgerBadger)
0021471: [Gameplay Idea] Consider: double strength of Golems/Arks, and also AI homeworlds? (RocketAssistedPuffin)
6 issues View Issues
0021845: [Suggestion] Starting Choices (flagship, combat factory, battlestation) -- Update needed to reflect new mechanics (RocketAssistedPuffin)
0021673: [Balance Issue] Botnet Golem Buffs needed -- Long live the King! (RocketAssistedPuffin)
0021599: [GUI] GCA text doesn't match number of turrets granted (BadgerBadger)
0021727: [Gameplay Issue] make it so that the GCA amounts show real numbers based on the multipliers. (BadgerBadger)
0021846: [GUI] AI types extra spaces/typos (RocketAssistedPuffin)
0021844: [GUI] AI War 2 Nanocaust Mutation Description Clarification (RocketAssistedPuffin)
0021843: [GUI] Extra space in Command station descriptions. (RocketAssistedPuffin)
0021842: [GUI] Grenade Launcher Guardian description typo (RocketAssistedPuffin)
0021841: [GUI] Fusion Saw description is singular and not plural like the other Metabolizing Gangsaw type descriptions (RocketAssistedPuffin)
0021835: [GUI] Weird wording for Devourer Golem Description in Game setup (RocketAssistedPuffin)
0021840: [GUI] Marauder V-Wing/Fusion Bomber types need periods at the end of their Descriptions. (RocketAssistedPuffin)
0021833: [Gameplay Issue] Helping hands needs tweaks (RocketAssistedPuffin)
0021838: [GUI] Clarifying Dark Spire/ Vengeance Generator Description (RocketAssistedPuffin)
0021839: [GUI] Dyson Sphere description needs consistent capitalization (RocketAssistedPuffin)
0021787: [Graphical Bug] On Linux, window keeps flickering and never displays the start menu (Chris_McElligottPark)
0021836: [GUI] Not sure if still used, but typo for "MercFlagship_Distractor" description in XML. (BadgerBadger)
0021834: [GUI] Risk Analyzer Firing notification typo (BadgerBadger)
0021830: [Bug - Gameplay] can't build command station in system with partially claimed golem (BadgerBadger)
18 issues View Issues
0021825: [Note To Test] Coprocessor Hack (BadgerBadger)
0021823: [Crash/Exception] Dev Build: NullRef when scrapping own command station (BadgerBadger)
0021817: [GUI] Disable blinking "Homeworld attack" skull/number during tutorials (BadgerBadger)
0021819: [Crash/Exception] Dev Build: Game slows to 0% speed. (BadgerBadger)
0021816: [Suggestion] In "Fleet <Name> Cmd leveled up" message remove "Fleet" (BadgerBadger)
0021812: [Bug - Gameplay] Unable to move to another system while loaded (BadgerBadger)
0021807: [Gameplay Idea] Suggestion: Anti-Zombie threat should go back to sleep if no more threat is present (BadgerBadger)
7 issues View Issues
Released Oct 15, 2019
0021548: [Balance Issue] Counterattack wave mechanic on AI HW -- Should resolve with Guard Posts destruction (BadgerBadger)
1 issue View Issues
0021783: [GUI] Fleet selection and deselection issues (seems related to galaxy map selection changes) (Chris_McElligottPark)
0021793: [GUI] Trouble selecting planet on galaxy camera with a fleet selected (Chris_McElligottPark)
0021745: [GUI] Galaxy map selection bugs (Chris_McElligottPark)
0021801: [Bug - Gameplay] The Lines generated by Claiming an entity are not visible (Chris_McElligottPark)
0021626: [Suggestion] Should Drones be recalled if their Fleet is in load mode? (BadgerBadger)
0021802: [GUI] Can't give orders to a fleet in the middle of a pack of units - suggest moving Rebuild to a key modifier (BadgerBadger)
0020743: [Gameplay Idea] Building clickable hitbox is pretty small when zoomed out, unclaimed metal harvesters/asteroids seem to block them (Chris_McElligottPark)
0021716: [Crash/Exception] AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 105 (BadgerBadger)
0021799: [GUI] Panel tooltip: Fleet's level is based on mark zero instead of mark one (BadgerBadger)
0021774: [Bug - Other] R-tooltips do not correctly match strong with weak in certain tooltips
0021738: [Suggestion] Loading commands get cancelled when flagship goes through wormhole (BadgerBadger)
0021792: [Bug - Other] Outdated text on tooltip for "Scout XX More Planets" (BadgerBadger)
0021763: [Bug - Gameplay] DoOnDestructionLogic only occurs once when multiple ships from a stack die from a single damage source (BadgerBadger)
0021790: [GUI] Add Energy Overview (BadgerBadger)
0021791: [Bug - Gameplay] Effects that occur on planet entry work from unloading Transports (BadgerBadger)
0021259: [Crash/Exception] Exception in entity tooltip text generation at stage 30:System.NullReferenceException (BadgerBadger)
16 issues View Issues
0021640: [Gameplay Issue] Flexible selection hotkeys need to come back unless a serious alternative is implemented (Chris_McElligottPark)
0021777: [Crash/Exception] NullReferenceException in BattlefieldVisualSingleton.HandleSquadAndShipUpdates (Chris_McElligottPark)
0021550: [Crash/Exception] null reference: Network.OnClient_SendClientBatchToServer (Chris_McElligottPark)
0021776: [Bug - Gameplay] Flagships in Attack-Move mode don't stay put (BadgerBadger)
0021775: [Bug - Gameplay] Bombers not closing to attack distance (BadgerBadger)
0021771: [Gameplay Issue] Dyson Antagonizer -- Preemptive neutralization ability needed for players (BadgerBadger)
6 issues View Issues
0020927: [Bug - Gameplay] Assisting construction with engineers uses too much metal (BadgerBadger)
0021706: [GUI] Tooltip - Display a list of existing ship types related to a bonus (BadgerBadger)
0021660: [GUI] Shortcut key tooltip for sidebar tabs (Chris_McElligottPark)
0021663: [GUI] Wrong count and superfluous "cap" for command station techs (BadgerBadger)
0020295: [Bug - Gameplay] Sentinel and Warden logic (BadgerBadger)
0020433: [GUI] Desire ability to have multiple tutorials that the player can choose between. (Chris_McElligottPark)
0021085: [Bug - Gameplay] Autobuild engineers ignores the amount in setting (BadgerBadger)
0021768: [Crash/Exception] Null reference during tutorial (BadgerBadger)
0021488: [Gameplay Idea] Let hacking waves contain guardians (BadgerBadger)
0021755: [Suggestion] Improve beacon hovertexts (BadgerBadger)
0021761: [Bug - Gameplay] combat engineers don't pursue in pursuit mode (BadgerBadger)
0021752: [Gameplay Idea] Survey and Watch hacks with scaling cost (BadgerBadger)
0021762: [Suggestion] Metabolism transparency -- Show total metal generated from metabolism (BadgerBadger)
0021675: [Crash/Exception] Exception: Error at squad status update stage 2600 for HeavyFusionBomber (Chris_McElligottPark)
0021757: [Suggestion] Suggestion for Citadel variant: Armored Citadel (RocketAssistedPuffin)
0021690: [Suggestion] Suggestion for Sniper Frigate Variant (RocketAssistedPuffin)
0021759: [Balance Issue] Suggestion to Ripper -- clarity and role refinement (RocketAssistedPuffin)
17 issues View Issues
0021744: [Suggestion] Icon scaling and border revert (or option) (Chris_McElligottPark)
0021667: [Bug - Gameplay] Fleets have got more ships than they should (Chris_McElligottPark)
0021754: [Bug - Gameplay] Various Pop-up Errors Appearing Throughout Game Play (Chris_McElligottPark)
0021516: [Suggestion] Allow Nanocaust ships to stack (BadgerBadger)
0021749: [Bug - Other] Tutorial 3 step 9 text. (RocketAssistedPuffin)
0021746: [Gameplay Idea] Stacks should automatically split into smaller stacks when possible (BadgerBadger)
6 issues View Issues
0021741: [GUI] Display Improvement -- Metal Income (BadgerBadger)
0021188: [Suggestion] Can't deselect units in the Galaxy Map (Chris_McElligottPark)
0021374: [Gameplay Idea] Better fleet selection controls on the galaxy map. (Chris_McElligottPark)
0021424: [Suggestion] Selecting fleets/supports from galaxy map (Chris_McElligottPark)
0021638: [Gameplay Issue] Battlestation is considered civilian for selection purposes (RocketAssistedPuffin)
0021662: [Gameplay Issue] Can't build over Transports (Chris_McElligottPark)
0020570: [Bug - Other] Command Station Icon on system map (Chris_McElligottPark)
0020513: [Bug - Other] Concussion corvette attack bonus text (Chris_McElligottPark)
0021704: [GUI] Galaxy Map - Don't center the map everytime you open it (Chris_McElligottPark)
0021144: [Suggestion] Add back "mouse over unit in units tab to find it on other planets" (Chris_McElligottPark)
0021658: [GUI] Clear display of possible incoming warpgate attacks? (Chris_McElligottPark)
0020726: [GUI] GUI buttons for accessing the galaxy map (RocketAssistedPuffin)
0020635: [GUI] Galaxy map scaling (Chris_McElligottPark)
0021736: [Gameplay Idea] The group number beside the icons of the fleets (in galaxy view) (Chris_McElligottPark)
0021735: [Gameplay Idea] When I hover over the intel screen list, I need to click on the items to know which is which, notably with distribution node (Chris_McElligottPark)
0021737: [Crash/Exception] null reference during TargetListPlanning (Chris_McElligottPark)
0021734: [Gameplay Idea] I'd like if distribution node icons showed up in the galaxy map (RocketAssistedPuffin)
17 issues View Issues
0021641: [Graphical Bug] Pursuit mode - ship model movement (BadgerBadger)
0021732: [Gameplay Idea] something in "How to play" to tell me what the colored lines between the systems means. I still don't get it. (BadgerBadger)
0021730: [Gameplay Issue] Can't change the hotkey for "Hold Fire Mode" (Chris_McElligottPark)
0021729: [Bug - Gameplay] Bug Report -- Premature Civil War after ARS Hacks (BadgerBadger)
4 issues View Issues
0020131: [Gameplay Idea] Tutorial-related message improvements (Chris_McElligottPark)
0021726: [Suggestion] Tutorial Request: Go back to previous step (Chris_McElligottPark)
0021725: [Bug - Other] Tutorial: Can't select units at all. (Chris_McElligottPark)
0021720: [Gameplay Idea] Ability to have a tutorial step halt all waves until another tutorial step turns them back on. (BadgerBadger)
0021695: [Bug - Gameplay] Shots fired at Stacks miss if the stack separates (BadgerBadger)
0021717: [Suggestion] Tutorial Request: Step Condition for selecting unit (Chris_McElligottPark)
0021714: [Bug - Gameplay] Hacking a DSVG vulnerable grants a DSVG ship line which doesn't do anything (BadgerBadger)
7 issues View Issues
0021685: [GUI] Cross-planet move and attack orders (BadgerBadger)
0021713: [Bug - Gameplay] Instigator bases no longer appear on the map if you don't have vision of them (BadgerBadger)
0020996: [GUI] Less cartoony icons (ships, planets, some text) (Chris_McElligottPark)
0021601: [Gameplay Issue] What ever happened to the special AI Wave behaviors (BadgerBadger)
0021712: [Gameplay Idea] can we get an automation option to build watchman frigates? Maybe even for assaults? (BadgerBadger)
0021666: [Bug - Gameplay] Bug Report: Technology Hack spends science to complete (BadgerBadger)
0021691: [Bug - Gameplay] Support fleets can't hack ARS with Combat Engineers (BadgerBadger)
0021700: [Bug - Other] Galaxy Queue Movement oddity for Badger (BadgerBadger)
0021681: [Gameplay Issue] ARS don't allow merging ships lines if the flagship has 5 ship lines already (BadgerBadger)
0021707: [Suggestion] Tutorial Request: Option to bar general seeding of things like Teliums and Vengeance Generators (Chris_McElligottPark)
0021703: [GUI] Marauder are not enabled. This is a bug! (BadgerBadger)
11 issues View Issues
0020790: [Graphical Bug] Waypoint queuing in route preview (BadgerBadger)
0021647: [Suggestion] Show Hack Response Strength next to Duration (BadgerBadger)
0021283: [Crash/Exception] Lobby stress test (Factions menu) (Chris_McElligottPark)
0021582: [Bug - Other] Error when starting game with low planet count (Chris_McElligottPark)
0021682: [GUI] Cryptic map generation errors when planet count too low (Chris_McElligottPark)
0021600: [Balance Issue] Detailed MapGen Min-Max Experimentation and Feedback (Chris_McElligottPark)
0021500: [GUI] Make alert notification windows transparent, or move them when they hide the target planet (Chris_McElligottPark)
0021701: [Gameplay Issue] 'Hold SHIFT to hide all tooltips' inconsistencies. (Chris_McElligottPark)
0021570: [GUI] Galaxy map UI doesn't reflect multiple queued move commands (BadgerBadger)
0021699: [GUI] Grant Technology "hacker is null for no good reason" (BadgerBadger)
0021696: [Graphical Bug] AIP Log appears to hide the bottom entries (BadgerBadger)
0021693: [GUI] Nanocaust "Immediate invasion" text Typo (RocketAssistedPuffin)
12 issues View Issues
0020376: [Graphical Bug] Ship graphics to complete. (Chris_McElligottPark)
0021672: [Suggestion] Suggestion for melee variants (RocketAssistedPuffin)
0021677: [Bug - Gameplay] Bug Report -- Wave icon spam bug (BadgerBadger)
0021678: [Balance Issue] "Viscious" versions of ships don't grant Exp (RocketAssistedPuffin)
0021619: [Graphical Bug] Very pixelated planet texture when zooming in (Chris_McElligottPark)
5 issues View Issues
0021670: [Gameplay Issue] AI repairing zombified Dysons (BadgerBadger)
0021668: [Balance Issue] Dark Spire Vengeance Generators need balance (BadgerBadger)
0021669: [Bug - Other] Dev Build: Tech and Hacking Menus broken.
3 issues View Issues
0021547: [Gameplay Idea] Raid Starship Variants -- Incentvize raid tech (RocketAssistedPuffin)
0021661: [GUI] Clearer energy output indication for stations (including collectors) (Chris_McElligottPark)
0021657: [Bug - Other] Duplicate MonoBleedingEdge folder in Google Drive (Chris_McElligottPark)
0021656: [GUI] Improvement to diff display for ship upgrades (BadgerBadger)
0020867: [Note To Test] Derelict Black Widow/Hive Golem and Yellow Jacket models required (Chris_McElligottPark)
0021654: [Bug - Gameplay] I have permanent vision over planets despite not having hacked or leaving a unit behind (BadgerBadger)
0021632: [GUI] Cryogenic pods give null ref exception when viewing mark up stats in the C-Menu (BadgerBadger)
0021655: [Gameplay Issue] Buildings can be put together close enough to really overlap (Chris_McElligottPark)
0021644: [Gameplay Idea] Multiple AIs -- Dead AI's shouldn't send waves (BadgerBadger)
0021645: [GUI] Easier closing of fleet panel (Chris_McElligottPark)
0021466: [Bug - Gameplay] Uncalled for Forcefield Moving (Chris_McElligottPark)
0021602: [Gameplay Issue] Bubble forcefield decollisions away from what it should be protecting (Chris_McElligottPark)
0021652: [Gameplay Issue] Improved Auto-Build (Chris_McElligottPark)
0021653: [Crash/Exception] Exception: DoShotMovement: Error at debug stage 3300 (Chris_McElligottPark)
0021633: [Bug - Gameplay] Transported ships do not respect the rules of cloak regen (Chris_McElligottPark)
0021467: [Gameplay Idea] Capturable/Destructible: Experimental Laboratory (BadgerBadger)
0021646: [Crash/Exception] TryWiringUpShotToTarget Error at debug stage 500 (BadgerBadger)
0021651: [Bug - Gameplay] Astro Trainstations Spamspawn (BadgerBadger)
0021536: [Bug - Gameplay] Ships decolliding to odd places when traveling through wormholes (BadgerBadger)
0021631: [GUI] Ship Info Menu doesn't show cap increase from mark up (BadgerBadger)
0020384: [Graphical Bug] Tutorial Mouseover has extra blank line (BadgerBadger)
21 issues View Issues
0021553: [GUI] Transport GUI (Chris_McElligottPark)
0021618: [GUI] Add way to jump from flagship to Fleet panel (Chris_McElligottPark)
0021625: [Gameplay Issue] Remote destruction of defences (Chris_McElligottPark)
0021639: [Gameplay Idea] Should beachhead turrets stop building if battlestation is dead? (Chris_McElligottPark)
0021629: [Bug - Gameplay] deserters ships (wormhole problems) (Chris_McElligottPark)
0021635: [Balance Issue] The AI Tachyon Sentinel doesn't affect 99% of cloaked ships (RocketAssistedPuffin)
0021630: [Gameplay Issue] Starting multiple hacks of the same building should probably not be possible (BadgerBadger)
0021621: [GUI] Object being hacked should say so in the tooltip (BadgerBadger)
0021616: [Gameplay Issue] Can't see Gravitic Battlestation gravity field range (Chris_McElligottPark)
0021617: [Crash/Exception] NullRefException when replacing Military command station by Logistical (Chris_McElligottPark)
0021622: [GUI] Intra-Galactic Coordinator (Frigates) should say it rounds up the cap (Chris_McElligottPark)
11 issues View Issues
0020547: [Bug - Gameplay] Hacking options offered after capturing (BadgerBadger)
0021400: [Suggestion] Tech menu showing how much things are upgraded (Chris_McElligottPark)
0021571: [GUI] Wave notification should let you preview the ship type (Chris_McElligottPark)
0021532: [Balance Issue] Showing what a ship type is before you hack it in an ARS (original: ARS Giving only 1x Brawler for hacking it) (Chris_McElligottPark)
0021376: [Gameplay Idea] Way to view the stats for ships in fleets that you have not yet captured. (Chris_McElligottPark)
0021597: [GUI] Flickering "we are seeing old data for this planet" for all systems with a command station present (Chris_McElligottPark)
0021586: [GUI] Game keeps reacting to input after you alt-tab out, and through menus (Chris_McElligottPark)
0021603: [GUI] Tooltip doesn't always match what is hovered on (Chris_McElligottPark)
0021606: [Note To Test] Astro Train buff and addition notes (RocketAssistedPuffin)
0020576: [GUI] Tooltips Keep the Previous Tip (Chris_McElligottPark)
0020071: [GUI] Astrotrain depots change colour of their planets links to blue (BadgerBadger)
0021240: [Bug - Gameplay] Decollision planning weirdness (Chris_McElligottPark)
0021591: [Suggestion] Building a Station on a planet the Warden is on should not force it to immediately retreat (BadgerBadger)
0021594: [Bug - Other] Oddity with Warp Gate AIP from Reconquests (BadgerBadger)
0021568: [Suggestion] suppress devourer respawn message under some circumstances (BadgerBadger)
0021605: [Bug - Gameplay] Can't place matter converter when out of energy (Chris_McElligottPark)
0021593: [Bug - Other] Command Stations grant their speed and damage effects while not fully constructed. (BadgerBadger)
0021558: [Bug - Gameplay] Hydra Heads impersonate Ship Lines (Chris_McElligottPark)
0021563: [Bug - Other] Debug Log --" DumpFleetContentsIntoFactionLoose for category Drone and fleet 982" (Chris_McElligottPark)
0021581: [GUI] UI doesn't always register click on build unit button (Chris_McElligottPark)
0021230: [GUI] A tiny section of each button on the sidebar actually selects the option below it (Chris_McElligottPark)
0021349: [GUI] Selection boxes in the Build menu are seriously glitchy (Chris_McElligottPark)
0021584: [Bug - Gameplay] AI attacking Instigator Base (BadgerBadger)
0021575: [Bug - Gameplay] Ships gain full cloak after unstacking
0021592: [Gameplay Issue] Destroying Reconquest Command Station apparently Explores planets (BadgerBadger)
25 issues View Issues
0021557: [Gameplay Issue] Engineers moving to the bottom-left corner of the map (something is auto-building over there?) (Chris_McElligottPark)
0021153: [Graphical Bug] Everything is very saturated (Chris_McElligottPark)
0020641: [Suggestion] simple but necessary (ending screen after winning) (Chris_McElligottPark)
0021598: [Bug - Other] New Loss Screen typos (As seen on youtube) (Chris_McElligottPark)
0021595: [Crash/Exception] Bug Report -- Game suddenly unplayable (Chris_McElligottPark)
0021572: [Suggestion] More organic placement for Ark/Spire/Golems (Chris_McElligottPark)
0021583: [Crash/Exception] Decollision Error Popup (Chris_McElligottPark)
0021565: [Gameplay Issue] Repetitive clicking and turret boredom (Chris_McElligottPark)
0021574: [Bug - Other] Weird Dev Build issue when changing starting designs (Chris_McElligottPark)
0021529: [Bug - Gameplay] AI not trying to take down HomeWorld aggressively (BadgerBadger)
0020076: [Bug - Gameplay] Overlord phase 2 can join Hunter fleet (BadgerBadger)
0021564: [Crash/Exception] Problems with reconquest seeding (Chris_McElligottPark)
0021567: [Crash/Exception] Exception and messed up UI when loading a game (Chris_McElligottPark)
0021531: [GUI] Ship icons should be refreshed when stacking / marking up (Chris_McElligottPark)
0021577: [Gameplay Issue] Transports don't refresh displayed ship amount inside until forced to (Chris_McElligottPark)
0021187: [Bug - Gameplay] Engineers get stuck at all (Chris_McElligottPark)
0021556: [Crash/Exception] ShortTermPlanningError (Chris_McElligottPark)
0021576: [Bug - Gameplay] The Devourer wasn't invited to the party but he showed up anyways (BadgerBadger)
0021569: [Suggestion] suppress hovertext planet names where appropriate (BadgerBadger)
19 issues View Issues
0021402: [Suggestion] Zombie journey between planets and provocate AI (BadgerBadger)
0021546: [Gameplay Idea] Hive Golem Buffs -- Return to its former glory (RocketAssistedPuffin)
0021560: [Gameplay Issue] Zombies are often useless or actively harmful (BadgerBadger)
0021549: [Crash/Exception] Can't create a new campaign due to Praetorian guard errors. (Chris_McElligottPark)
0021537: [Crash/Exception] Exception Popup (Chris_McElligottPark)
0021504: [GUI] Weird black box over screen (Chris_McElligottPark)
0021552: [Bug - Audio] Weird 'could not find float variable' errors (Chris_McElligottPark)
0021495: [Bug - Gameplay] Caps of some ships and structures are stuck at 1/1 despite mark upgrade. (BadgerBadger)
0021551: [Crash/Exception] exception in reconquest seeding (BadgerBadger)
0021554: [Crash/Exception] Exception Popups for 0.885 (BadgerBadger)
10 issues View Issues
0021522: [Gameplay Issue] Decollision problem with queued moves (Chris_McElligottPark)
0021535: [Suggestion] Make Advanced Research Stations unclaimable (BadgerBadger)
0021538: [Bug - Gameplay] Stacks still interfere with stances (FRD, etc) (Chris_McElligottPark)
0021019: [Audio Issue] Wormhole and Explosion Sounds (Chris_McElligottPark)
0020472: [GUI] Audio settings need sliders, music volume is too sensitive (25 is inaudible). (Chris_McElligottPark)
0020829: [Audio Issue] Combat sounds disappear when zooming out beyond a certain level (Chris_McElligottPark)
0021337: [Audio Issue] Transition between no audible battle sounds and full-volume battle sounds when zooming in-out is too sharp (Chris_McElligottPark)
0021543: [Balance Issue] Stacking makes game much easier (BadgerBadger)
0020703: [Gameplay Issue] AI can control their drones, and decay slowly when stacked (RocketAssistedPuffin)
0021524: [Suggestion] Give a hack to shut down Exo- Wormhole invasions (BadgerBadger)
0021539: [Suggestion] Change tech menu colours to use the mark level colour (BadgerBadger)
0021541: [Bug - Gameplay] Overkill detection doesn't take stacking into account (BadgerBadger)
0021517: [Suggestion] Praetorian Guard (BadgerBadger)
0021533: [Bug - Gameplay] Covert science extraction not working after AI reconquest of planet. (BadgerBadger)
14 issues View Issues
0020847: [Graphical Bug] When destroyed into remains, the Starship dock infinitely explodes. (Chris_McElligottPark)
0021506: [Bug - Gameplay] Loading does not cancel Stop-To-Shoot mode (Chris_McElligottPark)
0021511: [Bug - Gameplay] Rebuilt ships spawn without transport's selected modes (Chris_McElligottPark)
0021513: [Bug - Gameplay] Slow Performance and other oddities (Chris_McElligottPark)
0021525: [Bug - Gameplay] Stacks of units loading into transports are buggy (Chris_McElligottPark)
0021520: [Bug - Gameplay] Strikecraft sticking to transport but not loading into it (Chris_McElligottPark)
0021530: [Bug - Other] Dyson Sphere causing NastyPick to self destruct gives the AIP to player (BadgerBadger)
0021523: [Gameplay Issue] When player stack loses a unit, it is deselected. (Chris_McElligottPark)
0021519: [Balance Issue] FeedBack from winning vs Full Ensemble AI 9.0 (BadgerBadger)
0021486: [Gameplay Issue] Make the hunter fleet less likely to suicide into your planets (BadgerBadger)
0021521: [Gameplay Issue] Decollision is...uh, kind of giving horrendous results. (BadgerBadger)
0021518: [Bug - Gameplay] Attack-Move/Pursuit no longer "sticky" (BadgerBadger)
12 issues View Issues
0021168: [Crash/Exception] Facepunch exception at game start (Chris_McElligottPark)
0021336: [Bug - Gameplay] Selecting fleets is a bit broken
0019937: [Gameplay Idea] To add: guard freers. (Chris_McElligottPark)
0020868: [Bug - Gameplay] Units don't fire while moving when enemy is in range (Chris_McElligottPark)
0021468: [Gameplay Issue] End game performance and ship stacking for the player (Chris_McElligottPark)
0021514: [Gameplay Idea] Add an Objective for hacking ARS (BadgerBadger)
0021512: [Suggestion] Add an "autobuild factories" setting (BadgerBadger)
0019590: [Suggestion] Make the AI smarter when attacking (BadgerBadger)
0020968: [Gameplay Idea] Instead of an AI reconquired planet getting everything instantly, rebuild over time (BadgerBadger)
0021490: [Suggestion] Usurpers rebuild everything instantly (BadgerBadger)
0021507: [Bug - Gameplay] Temperamental Guardians Have an Exceedingly High Spawn Rate (Chris_McElligottPark)
11 issues View Issues
0020982: [Bug - Gameplay] AI Homeworld in 2 AI game is surrounded by Mk3 planets (BadgerBadger)
0021483: [Crash/Exception] Notification exception (Chris_McElligottPark)
0020807: [Bug - Gameplay] Dark Spire energy harvest doesn't seem to function correctly (BadgerBadger)
0021493: [Gameplay Issue] Game lets me build units to exceed available energy (BadgerBadger)
0021499: [GUI] Highlighting wave target on mouse hover, just like hacks (BadgerBadger)
0021481: [Bug - Gameplay] Coarse background simulation causes ships to appear in the wrong location when using wormholes (BadgerBadger)
0021485: [Crash/Exception] Ion cannon hack exception (BadgerBadger)
0021480: [Suggestion] Clicking on Threat Tab to show visible threat location / strength (BadgerBadger)
8 issues View Issues
0021454: [Bug - Gameplay] Can only load/unload a single fleet at a time now (Chris_McElligottPark)
0021456: [Bug - Other] New Quick Starts appear to duplicate the starting Combat Fleet (Chris_McElligottPark)
0021477: [Bug - Gameplay] Scouting on planet capture over reveals 1-jump away even on snake maps. (Chris_McElligottPark)
0021429: [Gameplay Idea] Performance Boost: Sim Step Bundling For Background Battles (Chris_McElligottPark)
0021479: [GUI] Coloring the planets that are owned by minor factions according to faction color. (BadgerBadger)
0021473: [Bug - Gameplay] Russian Nesting Dolls - Fleets create more flagships when leveling up (Dominus Arbitrationis)
0021472: [Suggestion] Make any ai nastypick structure bought from the zenith trader not incur aip (BadgerBadger)
0021448: [Gameplay Idea] Allow Discoverable Minor factions (BadgerBadger)
0021465: [Crash/Exception] More Exception Popups (Chris_McElligottPark)
0021475: [GUI] Make AIP log aware of AIP floor (BadgerBadger)
0021469: [Suggestion] Summarize super terminal hacking log (BadgerBadger)
0021474: [Crash/Exception] Decollision threading errors (BadgerBadger)
0021470: [Bug - Gameplay] neutral planet hacking for knowledge extraction does not cost AIP even when caused by 3rd party. (BadgerBadger)
13 issues View Issues
0021362: [Bug - Other] Flagship cannot move (Chris_McElligottPark)
0021459: [Bug - Gameplay] Placing two duplicate ship types on one fleet causes ships counts to go over max (Chris_McElligottPark)
0021199: [Bug - Gameplay] Ships getting stuck on forcefields (Chris_McElligottPark)
0021450: [Bug - Gameplay] Fleet stuck on ForceField (Chris_McElligottPark)
0021455: [Suggestion] Changing caps when moving ship types between different fleet types. (Chris_McElligottPark)
0021460: [Bug - Gameplay] Flagships head to lower left corner when right-click attack command issued
0021414: [Bug - Gameplay] Turrets granted by GCAs aren't affected by the mark level cap bonus (Chris_McElligottPark)
0021461: [Crash/Exception] Null reference exception in tooltip code (BadgerBadger)
0021415: [Bug - Gameplay] One of my fleet flagship cannot move during hack (BadgerBadger)
0021462: [Bug - Gameplay] Flagship unable to move (BadgerBadger)
0021464: [Bug - Gameplay] Flagship fleet can no longer leave planet after cancelling superterminal hack (BadgerBadger)
11 issues View Issues
0021288: [Gameplay Issue] Serious Slowdown (Chris notes: proto-simulation needed for background third-party fights.) (Chris_McElligottPark)
0021449: [Bug - Gameplay] AutoTargeting logic of Gunboat seems faulty (Chris_McElligottPark)
0021451: [Bug - Gameplay] Invincible GuardPost (Chris_McElligottPark)
0021314: [Gameplay Idea] Fleet Management screen: ability to swap ship lines between fleets (offensive fleets only). (Chris_McElligottPark)
0021383: [Suggestion] Fleet Loading/Unloading QoL ideas (Chris_McElligottPark)
0021422: [Bug - Gameplay] Shortcuts selecting multiple fleets (Chris_McElligottPark)
0021239: [Bug - Other] Fusion bomber description of bonus is self-contradictory (Chris_McElligottPark)
0021410: [GUI] Should the "Getting Started" section explain basic Fleet mechanics? (Chris_McElligottPark)
8 issues View Issues
0021331: [Gameplay Idea] Golems and Spire to become more powerful. (RocketAssistedPuffin)
0021139: [Graphical Bug] Rapidly flashing diagonal blasts (BadgerBadger)
0021418: [Crash/Exception] Exception popup (Chris_McElligottPark)
0021427: [Bug - Gameplay] Nanocaust destroying starting planet Station gives player AIP in all cases (BadgerBadger)
0021285: [GUI] Tutorial AI type can be selected in lobby (Dominus Arbitrationis)
0020147: [Bug - Gameplay] Can't build Command stations on planets with Vengeance Generators (BadgerBadger)
0019653: [GUI] button in the galaxy map that says "show planet names" (BadgerBadger)
0020943: [Crash/Exception] Hit a crash after enabling Nanocaust tracing in debug menu (BadgerBadger)
0021420: [Bug - Other] Nanobot Centers being built outside of Gravity Well (BadgerBadger)
0021421: [Bug - Gameplay] Nanocaust units spawned by Decode hack mostly idling (BadgerBadger)
0020782: [Gameplay Issue] Friendly Nanocaust Stops Attacking (BadgerBadger)
0020340: [Gameplay Issue] Nanocaust doesn't seek out AI enemies on its home planet (BadgerBadger)
0020971: [Bug - Gameplay] Extend early game nanocaust protection to non-homeworld planets (BadgerBadger)
0020755: [Gameplay Issue] Nanocaust Stop Spawning (BadgerBadger)
0021257: [Bug - Gameplay] Nanocaust can kill AI Eye through invincibility on 3x speed (BadgerBadger)
0021390: [GUI] Esc closes the wrong thing in the How To Play menu (Dominus Arbitrationis)
0019212: [Gameplay Issue] Heavy beam cannon classed under "Defense" instead of "Turret" (BadgerBadger)
0019162: [Suggestion] Research Labs open Tech menu (BadgerBadger)
0021417: [Bug - Gameplay] Return of infinite wave bug + Super wave (BadgerBadger)
0021416: [Bug - Gameplay] Nanocaust building Centers for another Nanocaust faction (BadgerBadger)
0021223: [Gameplay Idea] rework nanocaust units randomly dying (BadgerBadger)
0020883: [Bug - Gameplay] Eye doesn't lose invulnerability properly; LongRangePlanning didn't run (BadgerBadger)
0021198: [Gameplay Issue] ai Eye looses invulnerability when to many enemys are presnt (BadgerBadger)
0020808: [Bug - Gameplay] AI Eye sometimes doesn't update invulnerability (BadgerBadger)
0021000: [Gameplay Issue] Hunter sends Swarmer AI's drones off-planet--they die (BadgerBadger)
0020748: [Graphical Bug] Shots going to bottom left corner (BadgerBadger)
0021124: [Graphical Bug] Shots firing in random directions (BadgerBadger)
0021412: [Gameplay Issue] AI reconquest command station doesn't block player command station (Dominus Arbitrationis)
       0021413: [Bug - Gameplay] AI Reconquest Command does not block Human Command Station Rebuild (Dominus Arbitrationis)
0021411: [Bug - Gameplay] Turret Coordinator has no effect (Dominus Arbitrationis)
0021407: [Bug - Other] Swirl Map Type uh...is split in half. (BadgerBadger)
0021408: [GUI] Scout Planet intel still talks about Scouts (BadgerBadger)
0021395: [Gameplay Issue] Capturing planet after minor faction takes it doesn't scout (BadgerBadger)
33 issues View Issues
0020772: [Bug - Gameplay] FRD Units get stuck traveling between targets (BadgerBadger)
0021393: [Bug - Other] Guard posts with drones cause spam in the arcen debugging logs (Chris_McElligottPark)
0021379: [Crash/Exception] Custom start crash (small amount of planets) (Chris_McElligottPark)
0021401: [Bug - Gameplay] Transport movement is glitchy when in attack move mode (Chris_McElligottPark)
0021405: [Bug - Gameplay] No waves for diff 10 (Chris_McElligottPark)
0021396: [Gameplay Issue] No waves are generated (Chris_McElligottPark)
0021397: [Balance Issue] Massive counter attack scaling from minimal losses (Dominus Arbitrationis)
0021398: [Gameplay Issue] Ships auto-target Orbital Mass Drivers even during Hack in Pursuit Mode (RocketAssistedPuffin)
0021394: [Crash/Exception] WriteFleetTooltip null reference exception (BadgerBadger)
0021392: [GUI] No hack for GCA visible (Dominus Arbitrationis)
0021388: [Balance Issue] Friendly marauders increasing AIP but not giving scouting info (BadgerBadger)
11 issues View Issues
0021365: [Gameplay Idea] Hack Big Weapons To Claim (Dominus Arbitrationis)
0021366: [Gameplay Idea] Reveal Similar Buildings Hack (Dominus Arbitrationis)
0021296: [Bug - Gameplay] Bug: Metal - Wrong Owner (BadgerBadger)
0021294: [Balance Issue] Insanely large Reprisal Wave (BadgerBadger)
0021080: [Suggestion] Inability to control which strikecraft are built is frustrating (Chris_McElligottPark)
0021389: [Bug - Gameplay] Support fleet sentry frigates die to remains (Chris_McElligottPark)
0021380: [Bug - Gameplay] Can Hack already stolen Mass Driver/Ion Cannon (Dominus Arbitrationis)
0021368: [Bug - Gameplay] AI Sending 0 Strength waves, leading to massive waves later (Chris_McElligottPark)
0021373: [Bug - Gameplay] Fleet centerpieces now push friendly forcefield generators out of the way. (Chris_McElligottPark)
0021386: [Bug - Gameplay] Increasing cap of p. turrets (+50K cap) after GCS hack (Chris_McElligottPark)
0021375: [Gameplay Idea] Show correct ship counts and fleet strength for uncaptured fleets based on techs. (Chris_McElligottPark)
0021319: [Gameplay Idea] New Hackable AI Ship: Wave Mainframe (Plus Wave Adjustment) (Chris_McElligottPark)
0021378: [Gameplay Issue] Need the ability to see reprisal wave strengths as they build up. (Chris_McElligottPark)
0021381: [Bug - Gameplay] Hack Cost for Ion Cannon / Mass Drivers not increasing with planet Mark (Dominus Arbitrationis)
0021371: [Bug - Gameplay] Hacking a GCA on an AI planet does not cost 120 Hacking (Dominus Arbitrationis)
0021369: [Bug - Gameplay] Unclaimed fleets count against XP bonus (Chris_McElligottPark)
0020886: [GUI] Have a "planet names are always visible in galaxy map" setting (BadgerBadger)
0021367: [Bug - Other] Transport Flagship Strikecraft/Frigate bonus applies to starter fleets (Chris_McElligottPark)
0021133: [Gameplay Issue] Transport flaghships probably should not rush into battle when set to pursuit mode. (RocketAssistedPuffin)
0021370: [Crash/Exception] Null reference exception (Chris_McElligottPark)
0021372: [Crash/Exception] Null reference exception in decollision planning (Chris_McElligottPark)
0020910: [Bug - Gameplay] Wrong salvage rates in tooltip
22 issues View Issues
0021328: [Gameplay Idea] After basic fleet management screen: reduce energy output of most stuff. (RocketAssistedPuffin)
0021363: [Bug - Gameplay] Hacking Coordinator grants far more ships than intended (Chris_McElligottPark)
0021175: [Gameplay Idea] Starter Fleets--rounding out play styles (Chris_McElligottPark)
0021364: [Graphical Bug] Focused Gravity Generator clips to next line in Direct Build Menu (Chris_McElligottPark)
0021358: [GUI] Count of turrets impacted by technology upgrade is too high (Chris_McElligottPark)
0021359: [Crash/Exception] Stack trace on game load (Chris_McElligottPark)
0021339: [Gameplay Issue] Start players with maximum metal (RocketAssistedPuffin)
0021348: [GUI] How To Play detailed message okay button is a little too low (Chris_McElligottPark)
0021360: [Suggestion] Home forcefields should be upgradeable (Chris_McElligottPark)
0021355: [Gameplay Idea] "Permadeath" section of lobby options, and ability to turn that off for various unit categories. (Chris_McElligottPark)
0021035: [Bug - Gameplay] Bug: ships are sitting inside the armored golem. (Chris_McElligottPark)
0021311: [Gameplay Idea] New Capturable: Global Command Augmenters (and then fewer battlestations). (Chris_McElligottPark)
       0021353: [Gameplay Idea] Ability to hack Global Command Augmenters (two methods). (Dominus Arbitrationis)
0021356: [Bug - Other] Ships granted by Global Command Augmentor don't match the amount actually given (Chris_McElligottPark)
0021354: [Gameplay Idea] Ability to hack Intra-Galactic Coordinators (two methods). (Dominus Arbitrationis)
15 issues View Issues
0021334: [Gameplay Idea] Tesla effects to have their damage scale UP as there are more targets (and be anti-stack). (RocketAssistedPuffin)
0021352: [Bug - Other] Units all have 0 range in dev build (Chris_McElligottPark)
0021313: [Gameplay Idea] Balance sliders in the lobby for adjusting hull/attack of various categories of ships. (Chris_McElligottPark)
0021323: [Gameplay Idea] Revised Mechanic: AI to only get turrets at certain locations. (Chris_McElligottPark)
0021350: [Gameplay Idea] Fewer tesla and grenade units, but more powerful and visually larger? (RocketAssistedPuffin)
0021329: [Gameplay Idea] New Capturable: Major Data Center (Dominus Arbitrationis)
0021297: [Balance Issue] Mk 6 and Mk 7 planets get obscene amounts of Guardians (Chris_McElligottPark)
7 issues View Issues
0021322: [Gameplay Idea] New Hack: Weaken Guard Posts On Planet (Chris_McElligottPark)
0021321: [Gameplay Idea] New Hack: Weaken Turrets On Planet (Chris_McElligottPark)
0021312: [Gameplay Idea] Remove the concept of supply. (Chris_McElligottPark)
0020199: [Gameplay Idea] Tenacious: When killed, gain invulnerability for X duration (Chris_McElligottPark)
0019865: [Bug - Gameplay] scrapping ships on a dark spire planet does not cause the Vengeance generator to gain energy. (BadgerBadger)
0020980: [Gameplay Idea] stop dark spire form turning into zombies/nanocaust OR change how spire ward works (BadgerBadger)
0019617: [Bug - Gameplay] Prototype Starship ignores pause on thru wormhole move (BadgerBadger)
0021072: [Bug - Gameplay] Devourer Golem does not Attack the Zenith Trader (BadgerBadger)
0020885: [Gameplay Idea] Suggestion/Idea Port: Ships stuck in tractor beams shoot at the ship tractoring them (BadgerBadger)
0020849: [Bug - Gameplay] Nanocaust units that are tractored via Tractor array not firing (BadgerBadger)
0021142: [Suggestion] Tractor Systems to optionally grab more stuff as they upgrade (BadgerBadger)
0020275: [Gameplay Idea] "can tractor while cloaked" ability (for etherjets) (Chris_McElligottPark)
0021342: [Suggestion] Tractor Guardians should actively kidnap ships (BadgerBadger)
0021341: [Bug - Gameplay] Ships pulled through wormhole by Tractorbeams appear stacked onto of each other. (BadgerBadger)
0021282: [Gameplay Issue] Unit Movement Stutter (BadgerBadger)
0021224: [Suggestion] Allow "Debug kill AI" button to destroy Instigators (BadgerBadger)
0021299: [Gameplay Issue] Dyson causes threat against player (BadgerBadger)
0021304: [Crash/Exception] Null reference: GetMaxMarkLevelInPlayerFleetsAtPlanet (BadgerBadger)
0020950: [Bug - Gameplay] AI drones go through wormholes. (BadgerBadger)
0021306: [Bug - Gameplay] Raid Engines sending massive waves (BadgerBadger)
0021308: [Gameplay Issue] Crippled mobile factories still build units (BadgerBadger)
0021309: [Crash/Exception] Last broken map types (BadgerBadger)
0021305: [Bug - Gameplay] Drones should ignore AI calls to defend the command station and retreat (BadgerBadger)
23 issues View Issues
0021022: [Gameplay Idea] Various fleet-related ideas (parent). (Chris_McElligottPark)
0021093: [Suggestion] Allow for Metal/Engineer upgrades (Chris_McElligottPark)
0021295: [Gameplay Issue] Metal outflows are sometimes not listed with any info (BadgerBadger)
0021307: [GUI] Gyrn doesn't display what it's constructing (BadgerBadger)
0021258: [Crash/Exception] Broken map types (see lowest comments)
0021136: [Balance Issue] Ark & Citadel science may be overpriced (RocketAssistedPuffin)
6 issues View Issues
0021190: [GUI] Credits looks weird (Chris_McElligottPark)
0021242: [GUI] Lobby V2: the sliders and textboxes to only send changes incrementally. (Chris_McElligottPark)
0020519: [GUI] Couple of Tutorial notes for Chris (Chris_McElligottPark)
3 issues View Issues
0021042: [Gameplay Idea] Maybe: show fleet EXP, and allow fleets to automatically upgrade as EXP reaches certain levels. (Chris_McElligottPark)
0021147: [GUI] Sidebar Icons are rather...messed up? (Chris_McElligottPark)
0021062: [GUI] Battlestations show up as a Buildable Structure (Chris_McElligottPark)
0021293: [Balance Issue] HW improvements (Chris_McElligottPark)
0021029: [GUI] Get a whole new collection of quick starts in place prior to full 0.900 coming out. (RocketAssistedPuffin)
0021298: [Bug - Gameplay] displayed strength of incoming waves does not match the wave's strength on arrival. (BadgerBadger)
6 issues View Issues
0020201: [Gameplay Idea] Tether: Moves as fast as the fastest nearby friendly ship. (Chris_McElligottPark)
0021263: [GUI] Add the ability to have multiple planet naming schemes. (Chris_McElligottPark)
0021292: [Bug - Gameplay] Marauders bypassing raider limits yet again. (BadgerBadger)
0021247: [Gameplay Issue] Raid Engine on a Dyson Sphere will spawn waves forever (BadgerBadger)
0019878: [GUI] draw_in_galaxy_map not honoured (BadgerBadger)
0021261: [Gameplay Issue] Devourer seems to trigger Raid Engines (no wave is spawned, however). (BadgerBadger)
0021160: [Balance Issue] Spire Archive imbalanced (BadgerBadger)
0020986: [Suggestion] AI to charge up waves against heavily defended planets (BadgerBadger)
0021289: [Bug - Gameplay] Science Hack gave no AIP (BadgerBadger)
0021286: [Bug - Gameplay] Devourer Hostile to All Error (BadgerBadger)
0021272: [Bug - Other] Anti-Everyone Zombie that keeps coming back. (BadgerBadger)
0021284: [Balance Issue] Hacking of the AI Subverion node seems like a guaranteed lose (BadgerBadger)
0021183: [Suggestion] Allow leading/trailing spaces in fleet name segments (Chris_McElligottPark)
0021281: [Bug - Audio] music looping without aiwc tracks enabled (Chris_McElligottPark)
0021274: [Bug - Other] GameEntity_Squad.AIReinforcementPointContents Issues Parent (Chris_McElligottPark)
       0021277: [Bug - Other] Guard posts don't release stored units if they die instantly (Chris_McElligottPark)
       0021276: [Bug - Other] Non-Reinforcement Locations don't deploy AIReinforcementPointContents (Chris_McElligottPark)
       0021275: [Bug - Other] The warden fleet steals ships from the entity they spawn at (Chris_McElligottPark)
18 issues View Issues
0021255: [Gameplay Issue] Macrophages don't mark up as the ai does (BadgerBadger)
0021270: [Crash/Exception] crash in stacking (Chris_McElligottPark)
0021271: [Bug - Gameplay] repeated wave notification without actual waves (BadgerBadger)
0021269: [Bug - Other] Provide a way to override vanilla definitions from XMLMods (BadgerBadger)
4 issues View Issues
0020815: [Crash/Exception] Improve stacking tunability to prevent multiplayer desync (BadgerBadger)
0021229: [GUI] Friendly AI: Player can claim AI ships according to descriptions (BadgerBadger)
0020694: [Bug - Gameplay] The AI have the 6th Sense - Can tell when invis units are near guard posts (Chris_McElligottPark)
0021268: [Suggestion] Reduce "Guard Post Alert" range and/or criteria (Chris_McElligottPark)
0021267: [GUI] Under Capturables options in the lobby, "Basic Battlestations To Seed (Multiplier)" has wrong text (Chris_McElligottPark)
0021231: [Bug - Other] Changing command station does not scrap owned fleet buildings the new command station does not provide (Chris_McElligottPark)
0021212: [Suggestion] Double clicking a centerpiece should select the fleet, not all of the units in that fleet (Chris_McElligottPark)
0021213: [Suggestion] Distinguish between having a fleet selected and having all its units selected in the UI (Chris_McElligottPark)
0020817: [GUI] Have selected ships that are remains say that in the selection box (Chris_McElligottPark)
0020602: [Gameplay Issue] Selecting planets while fully zoomed out is a little off (Chris_McElligottPark)
0020876: [Bug - Gameplay] Clicking single unit in the selection box selects extra units (Chris_McElligottPark)
0020530: [GUI] In the galaxy map the clicks are... biased? I click on a planet but another planet gets selected (Chris_McElligottPark)
12 issues View Issues
0020551: [Crash/Exception] Custom start settings - error message (Chris_McElligottPark)
0020688: [GUI] Custom start faction selection doesn't close (Chris_McElligottPark)
0020582: [Bug - Gameplay] Selecting more then 3 types of ships stops you from zooming (Chris_McElligottPark)
0021214: [Bug - Gameplay] Crippled combat factories still build (BadgerBadger)
0021260: [Bug - Gameplay] Game Crashes on "Long Range Planning" (Chris_McElligottPark)
0021262: [Crash/Exception] Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Chris_McElligottPark)
6 issues View Issues
0021256: [Bug - Gameplay] Cannot control units in Quickstart Games (Chris_McElligottPark)
0021243: [GUI] Lobby V2: the dropdowns to show the nice text and not the internalname text on factions tab. (Chris_McElligottPark)
0019758: [GUI] You can delete units on the lobby screen (Chris_McElligottPark)
0021106: [GUI] You can't see the fleet of the stations before you build them. (Chris_McElligottPark)
0021221: [Bug - Gameplay] Missing Quick Start New Campaign Interface (Chris_McElligottPark)
0020504: [GUI] Misordering of Quick Starts (Chris_McElligottPark)
0021227: [Bug - Other] Test chamber broken again (Chris_McElligottPark)
0021162: [Balance Issue] Intel Issue on X Map Types (Chris_McElligottPark)
0021252: [Bug - Gameplay] Game error window pops out (Chris_McElligottPark)
0021253: [GUI] Lobby faction allegiance dropdown doesn't update between factions (explanation in description). (Chris_McElligottPark)
0021250: [GUI] Warden fleet option positions are not consistent with Hunter fleet and AI sentinels (Chris_McElligottPark)
0021249: [Gameplay Issue] Instigators are still not friendly to players in "Allied to AI mode" (Chris_McElligottPark)
0021248: [GUI] Typo in an option description (Chris_McElligottPark)
0021251: [Crash/Exception] Divide by zero and object reference not set to an object errors (Chris_McElligottPark)
0019650: [GUI] Closing windows to work better. (Chris_McElligottPark)
0021246: [Crash/Exception] Lobby crash (Chris_McElligottPark)
16 issues View Issues
0021075: [GUI] When there are two or more AI's, Hunter and Warden fleet difficulties are different (Chris_McElligottPark)
0021220: [Suggestion] Buff macrophages (BadgerBadger)
0020169: [Gameplay Idea] translocation (Chris_McElligottPark)
0019757: [GUI] Sometimes the lobby screen doesn't work (Chris_McElligottPark)
0021056: [GUI] Changing player colour in the game lobby doesn't work (Chris_McElligottPark)
0021236: [Bug - Gameplay] Weapons using "NanocaustCurvedSicklyGreenShot" shot type data will never fire. (BadgerBadger)
0021238: [Gameplay Idea] nanocaust focueses ai command station and lets ai build up absurd strength (BadgerBadger)
0021237: [Gameplay Issue] When the Nanocaust "homeworld" is reconquered by the AI, the Nanocaust doesn't really care (BadgerBadger)
0019767: [Suggestion] Make the main menu music continue in game setup (BadgerBadger)
0021233: [Bug - Other] Saved games won't load (BadgerBadger)
0021234: [Suggestion] Guard Posts to not increase Reinforcement Turret Cap
0021232: [Gameplay Idea] auto target mass drivers and mass drivers (and possibly eyes) (RocketAssistedPuffin)
0021071: [Bug - Gameplay] Marauders don't create raiders (BadgerBadger)
0021104: [Gameplay Issue] Hacking bugs. (BadgerBadger)
0019860: [GUI] Custom Game screen, changing screens with faction drop down open prevents further input. (Chris_McElligottPark)
0021064: [GUI] Confusing to toggle off Extra Options in campaign setup (Chris_McElligottPark)
0019638: [Graphical Bug] The options in the lobby stack and don't go away if you click on something else (Chris_McElligottPark)
0021226: [Bug - Gameplay] AI sending really low waves at the Nanocaust (BadgerBadger)
0021218: [Bug - Gameplay] Normal waves are completely broken (BadgerBadger)
0021086: [Gameplay Issue] Marauder outposts break save games (Chris_McElligottPark)
0021077: [GUI] Please make the descriptions of map types and factions consistent. (BadgerBadger)
0021217: [Gameplay Idea] give dyson antagonizer a warmup timer/warning timer (BadgerBadger)
22 issues View Issues
0021186: [Bug - Gameplay] Hydra Head Ships Function Oddly (BadgerBadger)
0021171: [Bug - Other] missing libsteam_api64.so on linux (Chris_McElligottPark)
0020405: [Graphical Bug] Selecting one option doesn't remove drop boxes for other options in start game (Chris_McElligottPark)
0021215: [Crash/Exception] Game broke when I pressed start (Chris_McElligottPark)
0019610: [Bug - Other] UI difficulty with game lobby dropdowns (Chris_McElligottPark)
0019783: [Crash/Exception] Lobby Minor faction color changes (Chris_McElligottPark)
0021102: [Bug - Gameplay] Crippled flag ships still display their strength in a system (BadgerBadger)
0021127: [Bug - Gameplay] Fleets do not inherit pursuit when unloaded (BadgerBadger)
0021205: [Bug - Other] Phoenix Zombie Apocalypse--Dark Spire Assaulting AI HW (BadgerBadger)
0021090: [Suggestion] Suggestion: Unloaded units should inherit centerpiece orders (BadgerBadger)
0021211: [Suggestion] Shared vision for 'Ally With AI' option (BadgerBadger)
0020890: [Suggestion] Hunter Fleet logic problem with factions? (BadgerBadger)
0020590: [Bug - Gameplay] Dark Spire Vengeance attack -1016 secs (BadgerBadger)
0020926: [Balance Issue] Strong Fleet Crushed in Seconds (BadgerBadger)
14 issues View Issues
0021207: [Gameplay Issue] Simple map type has an error occured popup (Chris_McElligottPark)
0021209: [Crash/Exception] Enabling trader gets game-breaking exception (Chris_McElligottPark)
0020845: [Crash/Exception] Error on lobby screen (Chris_McElligottPark)
0021156: [Bug - Gameplay] i can set nanocaust and they seem to be working just fine (BadgerBadger)
0020946: [Bug - Gameplay] Broken Vengeance Strike (BadgerBadger)
0021165: [Bug - Gameplay] Cannot add additional factions (Chris_McElligottPark)
0021208: [Gameplay Issue] Raid Engine wave causes null reference (BadgerBadger)
0021206: [Bug - Gameplay] Repair amounts from claiming neutrals flows and construction flows are shockingly off (Chris_McElligottPark)
8 issues View Issues
0020555: [Suggestion] Custom start menu (suggestion) (Chris_McElligottPark)
0019936: [Gameplay Idea] To add: alarm posts. (BadgerBadger)
0021197: [Bug - Gameplay] AI Civil war: AI sends a 0 strength wave (BadgerBadger)
0021159: [GUI] New lobby font looks bad (Chris_McElligottPark)
0021149: [GUI] Can't enable multiple minor factions in game lobby (Chris_McElligottPark)
0021189: [Bug - Gameplay] No normal waves (Chris_McElligottPark)
0021193: [Gameplay Issue] Selecting an additional faction at the lobby prompts a log (Chris_McElligottPark)
0021169: [Bug - Gameplay] Singular Freaky Surprises has a strange error (BadgerBadger)
0021191: [Gameplay Issue] Unexpected metal flows being wasted (BadgerBadger)
0021028: [Gameplay Idea] the ability to say in XML "This unit invokes the following C# function every PerSecond for more complex Eyes (Chris_McElligottPark)
0021203: [Balance Issue] Nanocaust Trapped (BadgerBadger)
0021201: [Bug - Gameplay] Can't use Watch hack on neutral planets (BadgerBadger)
12 issues View Issues
0021192: [Crash/Exception] Game becomes unplayable if you touch any lobby settings (Chris_McElligottPark)
0021195: [Bug - Gameplay] My newly created game isn't just wrong. It's really, really wrong. (Chris_McElligottPark)
2 issues View Issues
0021181: [GUI] A bit less glow in the galaxy map (Chris_McElligottPark)
0021155: [Bug - Gameplay] You can build stuff even in negative energy. And they still function! (Chris_McElligottPark)
0021146: [Gameplay Issue] Hunter fleet won't go through wormhole (BadgerBadger)
0021178: [Bug - Gameplay] Units that cost metal to claim are actually are free to claim
0021180: [Balance Issue] Economic stations and Energy (BadgerBadger)
0021176: [Gameplay Issue] AI exploring for you during civil war (BadgerBadger)
0019423: [GUI] Build restrictions are not very clear (Chris_McElligottPark)
0019384: [GUI] Use sliders instead of written numbers on Volume adjustments in "settings" menu. (Chris_McElligottPark)
0021184: [Balance Issue] AI Overlord pre fight save (for improving the overlord battle) (BadgerBadger)
9 issues View Issues
0021179: [Gameplay Issue] skewed hacking price (BadgerBadger)
0021154: [Suggestion] AIW2 is missing its main screen ships flying animation (Chris_McElligottPark)
0021174: [Gameplay Issue] AI Civil War: Hit and run AI waves prolong game (BadgerBadger)
0021177: [Crash/Exception] Game crashes if ai civil war is enabled and ais run out of planets to target upon themselves. (BadgerBadger)
0021170: [GUI] "deploy spy nanites" hacks overflow their boxes (BadgerBadger)
5 issues View Issues
0021145: [Balance Issue] Split intra-galactic coordinator into multiple capturables for different unit types (BadgerBadger)
0021161: [Balance Issue] Botnet Golem balance (RocketAssistedPuffin)
0021148: [GUI] Mouse wheel scrolling (for zoom) is reversed (Chris_McElligottPark)
0021158: [Gameplay Idea] Flagships/battlestations should also gather science. (BadgerBadger)
0021152: [Bug - Gameplay] Factory production locks up (BadgerBadger)
5 issues View Issues
0021095: [Gameplay Issue] Artillery golem arks try to close the distance to their target.
0021112: [Bug - Gameplay] AI Ship targeting isn't behaving rationally (BadgerBadger)
0021081: [GUI] Coloring the Incoming wormhole text string in the pop-up text on incoming attacks would help usability (BadgerBadger)
0021111: [GUI] Warning when the Threat Fleet Attacks (BadgerBadger)
0021143: [Suggestion] Parasite fleet targeting preferences
0021126: [Bug - Gameplay] Station not rebuilding (RocketAssistedPuffin)
0021137: [Balance Issue] Tamed Macrophage seems like too good of a deal (RocketAssistedPuffin)
0021069: [Suggestion] Show science gain rate and sources in Science tooltip (BadgerBadger)
0021123: [Balance Issue] Intergalactic Controller increases the amount of structures you get per command station (BadgerBadger)
0021122: [Bug - Gameplay] Units auto-target fortified tesla guardians, and don't close distance when they do
0021101: [Bug - Gameplay] AI cloaked stacks get to cloak again after top ship is destroyed. (Chris_McElligottPark)
0021084: [Gameplay Issue] Crippled Ark Transport Abuse (BadgerBadger)
0021063: [Bug - Other] Typo for Encapsulated map type (BadgerBadger)
0021089: [Bug - Other] Two typos in Civil War option tooltip (BadgerBadger)
0021053: [Gameplay Idea] Add automation setting: Planet defense fleets auto-FRD (BadgerBadger)
0021129: [Bug - Other] Typo for 'Devestator' frigate (RocketAssistedPuffin)
16 issues View Issues
0021094: [Suggestion] Stronger spire frigates (RocketAssistedPuffin)
0021091: [GUI] Misleading Mismatch in wave notifications (Chris_McElligottPark)
0021045: [Suggestion] tweak to "no up to date vision" on planets (Chris_McElligottPark)
0021061: [Gameplay Issue] Cannot use Explore Nanites Hack (Chris_McElligottPark)
0021103: [GUI] Add alternative "planet not visible" graphics. (Chris_McElligottPark)
0021110: [GUI] Numeric formatting in sidebar uses comma instead of period (Chris_McElligottPark)
0021100: [Suggestion] Let battlestations and citadels rebuild command stations (Chris_McElligottPark)
0020771: [Bug - Gameplay] Pike Corvette Multi-Shot Not Working (Chris_McElligottPark)
0021109: [GUI] Ship count doesn't include stacked ships (Chris_McElligottPark)
0021096: [Balance Issue] Sentinels and Snipers are too cheap for the AI to purchase (RocketAssistedPuffin)
0021098: [Bug - Gameplay] Cant start game with other ships (Chris_McElligottPark)
0021049: [Bug - Other] Cannot select other fleets in lobby (Chris_McElligottPark)
0020810: [Bug - Gameplay] Minor Faction AIP applies to player when spawning instigators (Chris_McElligottPark)
0021066: [Bug - Gameplay] Cursed Agile Golem has no supporting fleet (Chris_McElligottPark)
0021092: [Suggestion] Only assign auto-control groups to mobile combat fleets (Chris_McElligottPark)
0021099: [GUI] "Build remains rebuilders" shows up in new player tips section of the intel screen (Chris_McElligottPark)
0021051: [Gameplay Issue] Need some form of fleet tachyon possibly (RocketAssistedPuffin)
17 issues View Issues
0021067: [Bug - Gameplay] No research for shield frigate (Chris_McElligottPark)
0021054: [Gameplay Idea] Suggestion: Built strike craft inherit the centerpiece commands (Chris_McElligottPark)
0021060: [Bug - Gameplay] Disabled Arc golem prevents building Command Station (Chris_McElligottPark)
0019298: [GUI] No feedback for when a planet is recaptured (does it cost AIP?) (Chris_McElligottPark)
0020963: [GUI] AI command station tooltip should not say "AIP will rise by 15 if this dies" for rebuilt command stations (Chris_McElligottPark)
0021074: [Bug - Gameplay] Scouting exploit regarding reconquest waves (Chris_McElligottPark)
6 issues View Issues
0021059: [GUI] Outdated mention of AI Ship Unlocks (Chris_McElligottPark)
0021057: [Bug - Other] MISSING LOCALIZATION: AIPChangeReason_FleetConcentration (Chris_McElligottPark)
0019330: [Suggestion] Double and triple clicking unit types should work like in AIWC (Chris_McElligottPark)
0021055: [Suggestion] Suggestion: Double clicking fleet centerpiece selects all stikecraft/frigates in its fleet. (Chris_McElligottPark)
0020894: [Bug - Gameplay] Double clicking to select a type of ship is a bit sloppy (Chris_McElligottPark)
0020740: [Gameplay Issue] Double clicking recognition (Chris_McElligottPark)
0020481: [GUI] Clicking on different planets quickly in the galaxy view acts like a double-click that opens a planet view, really annoying (Chris_McElligottPark)
0020617: [Bug - Gameplay] Double clicking units applies to double clicks that do not start on the unit (Chris_McElligottPark)
0021052: [Suggestion] beam cannons tech change (Chris_McElligottPark)
0021047: [Gameplay Issue] Spire Archives can seed on AI Homeworlds (Chris_McElligottPark)
0021050: [Bug - Gameplay] Cloaked ark one seeded and can't capture it (Chris_McElligottPark)
0021048: [Bug - Other] Unrequested XML Attributes Warning: DisableSound (Chris_McElligottPark)
0021044: [Bug - Other] Unrequested attribute: auto build engineers (Chris_McElligottPark)
0021046: [Gameplay Issue] Lost Spire Frigate faction still exists (Chris_McElligottPark)
14 issues View Issues
0020830: [Bug - Gameplay] Rebuilders don't work on AI planets (BadgerBadger)
0020825: [Bug - Gameplay] Arc Unselectable after Rebuild (Chris_McElligottPark)
0020339: [Gameplay Issue] AI switches targeting between Home command station and Home forcefield generator (BadgerBadger)
0020821: [Gameplay Issue] Double Selection Confusion (Chris_McElligottPark)
0019722: [Bug - Other] Unit selection persisting between planets - causing fleets to kamikaze (Return of past bug?) (Chris_McElligottPark)
0020948: [Gameplay Issue] performance drop for badger to test (BadgerBadger)
0020296: [Gameplay Issue] Ships in FRD yo-yo between two of the same enemy (BadgerBadger)
0020902: [Bug - Gameplay] Units in Transports don't take up energy (Chris_McElligottPark)
0021012: [Bug - Gameplay] Enormous Lag Spike (Chris_McElligottPark)
0020874: [Bug - Gameplay] Ships don't inherit dock behaviors (Chris_McElligottPark)
0020853: [Suggestion] Repair Notes from Steam Community Discussion (Chris_McElligottPark)
0020862: [Bug - Other] Error during ReactToShotHittingSquad (Chris_McElligottPark)
0020863: [Bug - Other] TryWiringUpShotToTarget Error (Chris_McElligottPark)
0020823: [Bug - Gameplay] 10x Speed Scouting (Chris_McElligottPark)
0020811: [Bug - Other] Input area for volume keeps the blinking cursor after unfocusing (Chris_McElligottPark)
0020805: [Crash/Exception] Exception in Dark Spire ship spawning (BadgerBadger)
0020814: [Crash/Exception] Null Pointer in DoEntityFramePlanningLogic_Collision (Chris_McElligottPark)
0020765: [Bug - Gameplay] Unable to attack turrets on AI world (Chris_McElligottPark)
0020783: [Bug - Other] Memory leak? (Chris_McElligottPark)
0020707: [Suggestion] perhaps make each tab have a different coloured background? Or anything to make the tech tab look very different from the others (Chris_McElligottPark)
0020700: [Bug - Gameplay] I can change command station types during a battle and they fully heal up (BadgerBadger)
0020690: [Gameplay Idea] Color the "Pause Queue" red/orange when a production queue is paused (Chris_McElligottPark)
0020383: [Gameplay Issue] Text errors (Chris_McElligottPark)
0020394: [GUI] if a Human quickly switches the planet, it will minimize window on the planet (Chris_McElligottPark)
0020679: [Bug - Other] Multiple Energy Collecters constructed on planet (Chris_McElligottPark)
0020600: [Bug - Gameplay] Negative engineer count in build menu (Chris_McElligottPark)
0020389: [Bug - Other] Error on map generation (Chris_McElligottPark)
0020687: [Suggestion] Home planet does not receive any version of the unlocked command station variants (Chris_McElligottPark)
0020552: [Bug - Gameplay] Nanocousts do nothing. (BadgerBadger)
0020596: [Bug - Gameplay] Ships and turrets dont attack a few Nanocoust units (Chris_McElligottPark)
0020594: [Bug - Gameplay] AI Home station doesnot move(retreat) on Phase 2 (Chris_McElligottPark)
0020588: [Bug - Gameplay] Cant put building (Chris_McElligottPark)
0020499: [Bug - Gameplay] If you have colony ship, you can resurrection death command station. (Chris_McElligottPark)
0020632: [Bug - Other] Starship full cap strength wrong (Chris_McElligottPark)
0020574: [Crash/Exception] Exception: GetCanHitByDesireOrNot_AndIAlreadyKnowIAmAWeapon (Chris_McElligottPark)
0020565: [Bug - Gameplay] Colony ships take a few seconds to actually spawn (Chris_McElligottPark)
0020482: [GUI] Sometimes ships all stack up in one place (seems to happen with a non-V attack order, where they sort of orbit and all come to r (Chris_McElligottPark)
0020368: [Gameplay Issue] Stuff about a fresh install (Chris_McElligottPark)
0020398: [Suggestion] Some map types, even if set to 10 planets, do not have only 10 planets (BadgerBadger)
0020302: [Bug - Gameplay] Part of units dont moving (Chris_McElligottPark)
0020291: [Bug - Gameplay] Unselected is not working+you cant always delete ships (Chris_McElligottPark)
0020271: [Gameplay Issue] Text error (Chris_McElligottPark)
0020274: [Gameplay Issue] New units from other planet add in the group (Chris_McElligottPark)
0020265: [Bug - Gameplay] My Ark evaporated (Chris_McElligottPark)
0020248: [Gameplay Issue] Sentinel fleet do nothing after retreat. AI logic. (BadgerBadger)
0020176: [Gameplay Idea] Need to redo the following ships with new abilities. (RocketAssistedPuffin)
0020177: [Gameplay Idea] Make new wormhole-only draw bag for certain turrets, etc. (Chris_McElligottPark)
0019359: [GUI] Should still be able to see all NaturalObject items and ships on planets with no intel. (Chris_McElligottPark)
0019983: [Bug - Gameplay] Player ships not upgrading fast enough. (Chris_McElligottPark)
0020121: [Bug - Other] Cant get Ark(Thanatos) after restart. Old bug still here. (Chris_McElligottPark)
0019928: [GUI] settings option regarding whether or not to show number of ships per squad in tooltip. (Chris_McElligottPark)
0020015: [Bug - Gameplay] Lag, but save/load almost winning it. (Chris_McElligottPark)
0019744: [Note To Test] Poor-performing savegame. (Chris_McElligottPark)
0020038: [Crash/Exception] Unexpected Thread error starting tutorial (Chris_McElligottPark)
0020033: [Bug - Gameplay] Another super heavy savegame. (keith.lamothe)
0020840: [Gameplay Idea] Show Group Numbers (Chris_McElligottPark)
0020839: [Gameplay Idea] More selection modes (Chris_McElligottPark)
0020682: [Suggestion] Some feedback (Fleets)- Copy and paste from Steam Discussions (Chris_McElligottPark)
0020546: [Suggestion] Adding a ship to a contol group does not work if the ship is at a different planet than the control group (Chris_McElligottPark)
0020113: [Bug - Other] Travel bug still here (Chris_McElligottPark)
0020314: [Bug - Other] FRD Target error popup upon loading a save. (Chris_McElligottPark)
0020231: [Gameplay Idea] Capturable: Turret Overdriver: allows more turrets than normal to be controlled on this planet (Chris_McElligottPark)
0019615: [Bug - Gameplay] Quick Defenses not working as tool tip decribes (or at all) (Chris_McElligottPark)
0020709: [Gameplay Issue] Sentry Starship movement bugs (Chris_McElligottPark)
0020708: [Gameplay Issue] Selection and Groups (Chris_McElligottPark)
0020538: [Gameplay Issue] Control groups not working as intended (?) (Chris_McElligottPark)
0020549: [Bug - Gameplay] Group Rally Stops Working (Chris_McElligottPark)
0020934: [Bug - Gameplay] Units regenerated by the Regen Golem lose their control group (Chris_McElligottPark)
0020907: [Gameplay Issue] Transport ships delete control groups and build queues (Chris_McElligottPark)
0020873: [Bug - Gameplay] Have to press "group" button twice to rally to group one (Chris_McElligottPark)
0020651: [Suggestion] Rally Point structures as like in Classic (Chris_McElligottPark)
0019662: [Suggestion] Rally to Point from galaxy map (Chris_McElligottPark)
0020334: [Bug - Gameplay] Right-Clicking From Dock Produces Error (Chris_McElligottPark)
0019515: [Bug - Gameplay] Cycling ship types is buggy (Chris_McElligottPark)
0019904: [Bug - Gameplay] Rally bug (Chris_McElligottPark)
0019794: [Bug - Gameplay] Regenerator Golem spawning infinite Fighters (BadgerBadger)
0019777: [Suggestion] a few critiques from a new player w/o a mantis account (Chris_McElligottPark)
0019461: [Gameplay Issue] Golem is always captured (Chris_McElligottPark)
0021020: [GUI] "Gather Science" objective needs clarity. (BadgerBadger)
0020548: [Gameplay Issue] Pausing at the beginning of the game gives you full vision (BadgerBadger)
0020270: [Bug - Gameplay] Planet's always have galaxy map intel after initial scout (BadgerBadger)
0020824: [Graphical Bug] No fog of war at start (BadgerBadger)
0019914: [Note To Test] Do subsquads die in an expected fashion as a squad takes damage? When being healed, do their subsquads visually reappear proper (Chris_McElligottPark)
0021010: [GUI] Typo in debug settings tooltip (BadgerBadger)
0021013: [Bug - Gameplay] Marauders bypassing stack limits. again. (Chris_McElligottPark)
0020572: [Suggestion] AIWC-Style Sabotage Hack (BadgerBadger)
0019942: [Gameplay Idea] To add: ships using OverdrivesShields (Chris_McElligottPark)
0021014: [Bug - Gameplay] Marauder targeting confusion (BadgerBadger)
0020951: [Bug - Gameplay] Marauders are sitting around when tesla turret is present (BadgerBadger)
0020960: [Bug - Gameplay] Pursuit mode will not move towards tesla guardians (or anything with their "can only be hit by close things" effect) (BadgerBadger)
0021008: [Crash/Exception] Freeze on loading screen before main menu. (BadgerBadger)
0021011: [Bug - Gameplay] Zenith trader allows AI to build 300+ strength in special buildings (BadgerBadger)
0020925: [Bug - Gameplay] Super Terminal Hacking Bug (BadgerBadger)
0020965: [GUI] The default primary color of Human Resistance Fighters (dark green) is too hard to see on tooltip (RocketAssistedPuffin)
0020989: [Bug - Gameplay] The bonus damage per unused energy seems a bit broken (RocketAssistedPuffin)
0021007: [Bug - Gameplay] Spire archives can be hacked multiple times (RocketAssistedPuffin)
0020999: [Bug - Gameplay] Unhackable V. Generator on planet Baldur (BadgerBadger)
0020956: [Bug - Gameplay] Dark Spire Vengeance Generators that spawn in over time are not properly hackable (BadgerBadger)
0020639: [Gameplay Idea] Get rid of Remains Rebuilders (Chris_McElligottPark)
0021001: [Gameplay Issue] Hunter inactive on planet Galler; afraid of my fortification on Cassida (BadgerBadger)
0021003: [Bug - Other] External code mapgen updates (Chris_McElligottPark)
0020957: [Bug - Gameplay] Setting dock to rally to a point does not work (Chris_McElligottPark)
0020984: [Gameplay Issue] V-Wings always have their bonus damage vs structures (BadgerBadger)
0020981: [Bug - Gameplay] AI buying absurd amounts of Trader goodies (BadgerBadger)
0020985: [Bug - Gameplay] Way too many Spire Archives are being seeded (BadgerBadger)
0020979: [Graphical Bug] tooltip for arks says they have an attack penalty (BadgerBadger)
0019964: [Gameplay Issue] Consistently lowered performance - 88-90% for a long time now, noticeable stops (Nanocaust) (Chris_McElligottPark)
0020921: [Bug - Gameplay] Danger! Current Frame Number Changed (Chris_McElligottPark)
0020970: [Crash/Exception] Executioncontext error (Chris_McElligottPark)
0020972: [Crash/Exception] "We have a command we need to execute during frame -1" exception thrown (Chris_McElligottPark)
0020933: [Crash/Exception] Weird error about command that should be executed at frame -1 (BadgerBadger)
0020899: [Crash/Exception] Command Execute during frame error - with proposed workaround (Chris_McElligottPark)
0020545: [Suggestion] Add an option so scouts are not added to a control group
0020668: [Bug - Gameplay] assign rally to control group for a dock influence the other dock on another planet (Chris_McElligottPark)
0020315: [Bug - Gameplay] Forcefield Generator somehow used a wormhole (RocketAssistedPuffin)
115 issues View Issues
0020203: [Gameplay Idea] Hardened: All damage taken above X is reduced to X. (BadgerBadger)
0020392: [Bug - Gameplay] Sentinel, Hunter and Warden logic (BadgerBadger)
0020732: [Bug - Gameplay] Nanocoust do nothing (Chris_McElligottPark)
0020929: [Balance Issue] Unbalanced save, possibly unwinnable (BadgerBadger)
0020906: [Bug - Gameplay] Ships in transports don't dissuade AI from attacking (BadgerBadger)
0020208: [Gameplay Idea] Energy Overdrive: Gains a bonus to itself when your Energy count is above X value. (BadgerBadger)
0020750: [Bug - Gameplay] Everything stopped moving (BadgerBadger)
0020809: [Bug - Gameplay] Ships can attack things they can't damage (BadgerBadger)
0020939: [GUI] AI Wave notifications don't reflect different AI colors (BadgerBadger)
0020962: [Bug - Audio] Keep getting random "order confirmed" sounds even when units are not selected (BadgerBadger)
0020955: [Bug - Gameplay] Science extraction hacking cost does not persist through save and load (BadgerBadger)
0020964: [GUI] "AI spawning a wave against <planet name>" seems to have an extra space between "against" and the planet name (BadgerBadger)
0020954: [GUI] Science extraction hack doesn't update the total cost for hack (RocketAssistedPuffin)
0020953: [Bug - Gameplay] Troop Accelerators don't self destruct when the AI Command Station dies (RocketAssistedPuffin)
0020949: [GUI] Reprisal waves don't display what AI is performing the attack (BadgerBadger)
0020942: [Crash/Exception] Game broke, Not sure what happened (BadgerBadger)
0020944: [Gameplay Idea] add power debug option (BadgerBadger)
0019939: [Gameplay Idea] To add: ships that increase ship caps. (BadgerBadger)
0020940: [Gameplay Issue] Nanocaust shoots invincible Overlord (BadgerBadger)
0020194: [Gameplay Idea] Charger: Speed Boost if been on planet for less than X seconds. (BadgerBadger)
0019917: [Gameplay Idea] bunker buster getting bonus going through wormholes (BadgerBadger)
0020225: [Gameplay Idea] Zenith Matter-Converter: Much like the Zenith Power Generator, except for metal. (BadgerBadger)
22 issues View Issues
0020403: [Suggestion] Increase Guard posts icon size (RocketAssistedPuffin)
0019924: [Gameplay Idea] Hacking: re-roll what an ARS grants. (BadgerBadger)
0019935: [Gameplay Idea] To add: Black hole machines. (BadgerBadger)
0020935: [Bug - Other] Debug logging of AI budget generation is left in (BadgerBadger)
0020912: [Bug - Gameplay] Reconquests creating duplicate Tachyon Sentinels (BadgerBadger)
5 issues View Issues
0019634: [Suggestion] Pre-set Campaigns to attract new players (Chris_McElligottPark)
0020889: [Gameplay Issue] Drone carrier capacity confusion (RocketAssistedPuffin)
0020789: [Graphical Bug] Visual feedback for noncombatant movement on galaxy map (BadgerBadger)
0020791: [GUI] Route vs Controlled Systems lines are difficult to distinguish between (BadgerBadger)
4 issues View Issues
0020913: [Bug - Gameplay] Black Widow Golem tractors ships outside of its own range (Chris_McElligottPark)
0020923: [Bug - Gameplay] Multiple Tractor units tractoring the same target (RocketAssistedPuffin)
0020901: [Crash/Exception] Ship Icon Bug (BadgerBadger)
0020916: [Crash/Exception] Crash in ShipIconImageBase on game start (BadgerBadger)
4 issues View Issues
0020905: [Bug - Gameplay] Special Faction Context (BadgerBadger)
0020044: [Bug - Gameplay] AIP can technically go negative (Chris_McElligottPark)
0020527: [Bug - Gameplay] Kiting Dog-piles (Chris_McElligottPark)
0020914: [Bug - Gameplay] Black Widow Golem isn't considered a mobile military ship (BadgerBadger)
0020848: [Bug - Gameplay] Nanocaust took over a planet without killing the AI command station (BadgerBadger)
0020911: [Bug - Gameplay] Nanocaust Power Surge (BadgerBadger)
0020903: [Crash/Exception] Null Reference Exception in some faction related logic (BadgerBadger)
0020908: [Crash/Exception] Null Reference Exception (BadgerBadger)
8 issues View Issues
0020898: [Bug - Gameplay] Command station remains confuses AI (BadgerBadger)
1 issue View Issues
0020891: [Bug - Gameplay] CPA budget doesn't appear to be spent properly (BadgerBadger)
0020892: [Gameplay Issue] Friendly Marauders being dumb (BadgerBadger)
0020681: [Bug - Gameplay] Scrapped Abomination (Zenith Trader) isn't considered a military unit (RocketAssistedPuffin)
0020711: [Bug - Gameplay] Can't hack tech because I have less than 20 hack points... but planet has only 850 tech left? (Chris_McElligottPark)
0020520: [Gameplay Issue] Distractor Starship Merc needs redesign (RocketAssistedPuffin)
0020769: [Bug - Gameplay] Ships warping to incorrect position after wormhole (BadgerBadger)
0020397: [Graphical Bug] Ship icons appearing and disappearing in the middle of the planet (BadgerBadger)
0020356: [Bug - Gameplay] If units have not enough place, they will teleport to other place on the map (BadgerBadger)
0020871: [Bug - Gameplay] Ships teleport to a far away location when going through a wormhole (BadgerBadger)
0020402: [Bug - Gameplay] Different time of regular waves (BadgerBadger)
0020882: [Bug - Gameplay] Lost spire frigate duplicate (Dominus Arbitrationis)
0020864: [Bug - Other] Missing word in tool-tip text for "Energy" in top-of-screen status bar (BadgerBadger)
0020494: [Gameplay Issue] Targeting errors of things like Spider units (Chris_McElligottPark)
0020850: [Balance Issue] Mark II Command Posts should cost less science (RocketAssistedPuffin)
0020851: [Balance Issue] Ambush turrets to gain cloaking (RocketAssistedPuffin)
0020728: [Suggestion] Risk Analyzer new features (BadgerBadger)
0020619: [Suggestion] Flashy combat (BadgerBadger)
0020866: [Bug - Other] Typo in tool-tip text for "Coprocessor" (BadgerBadger)
0020857: [Bug - Other] Typo in tool-tip text for "Toggle Stop-To-Shoot" (BadgerBadger)
0020860: [Bug - Other] Typo in title of "Make It So Clicking A Planet..." option in Control Bindings / Common (BadgerBadger)
0020861: [Bug - Other] Typo in tool-tip text for "Hack the Enemy / Convert Science Extraction" (BadgerBadger)
0020858: [Bug - Other] Typo in tool-tip text for "Toggle Hide Gimbals" in the Control Bindings screen (BadgerBadger)
0020859: [Bug - Other] Typo in tool-tip text for "Simulation Speed Up" in the Control Bindings screen (BadgerBadger)
0020852: [Suggestion] Remove "cap" from metal harvesters (RocketAssistedPuffin)
0020841: [Gameplay Idea] Suggestion: Nanocaustation/Zombification damage regens out of combat (BadgerBadger)
25 issues View Issues
0020746: [Gameplay Issue] Risk analyzers should change faction on capture (BadgerBadger)
0020666: [Bug - Gameplay] AI getting free army+Reconquest doesnot work (BadgerBadger)
       0020833: [Bug - Gameplay] Reconquest Waves Don't Work (BadgerBadger)
0020428: [Suggestion] A proposal for AI Wave behaviour (BadgerBadger)
0020756: [Bug - Gameplay] Spire attacks AI Homeplanet with Ward (Chris_McElligottPark)
5 issues View Issues
0020714: [Suggestion] Some comments on unit stacking (Chris_McElligottPark)
0020404: [Graphical Bug] Can't adjust AI difficulty below 6 due to clipping with top of screen (Dominus Arbitrationis)
0020822: [Bug - Gameplay] Tachyon Sentinels drain cloaking points while game is paused (BadgerBadger)
0020819: [GUI] Nanobot Centers always reports supporting 0 strength (BadgerBadger)
0020798: [Suggestion] Instigators (and possibly Astro Trains/Golem Exo-Waves) to scale with AI Difficulty (BadgerBadger)
0020761: [Bug - Gameplay] Marauder Drones (Chris_McElligottPark)
0020777: [Bug - Gameplay] Carrier Starships Stop Spawning Drones on Death (Chris_McElligottPark)
0020802: [Gameplay Issue] Carrier Spawning Broken (Chris_McElligottPark)
0020418: [Bug - Gameplay] Carrier Starship not Spawning Drones (Chris_McElligottPark)
0020779: [Gameplay Issue] Marauder Outpost drones ignore their cap (BadgerBadger)
0020753: [Gameplay Issue] raiders not attacking (BadgerBadger)
0020556: [Gameplay Issue] Premature Phase 2 (lol) (BadgerBadger)
0020797: [Bug - Gameplay] Instigators Broken (Chris_McElligottPark)
0020803: [Crash/Exception] NullObjectReference error when hitting enemy ships (Chris_McElligottPark)
0020442: [Suggestion] Macrophages should level up over the game (BadgerBadger)
0020012: [Bug - Gameplay] Cloaking points are drained while game is paused (Dominus Arbitrationis)
0020801: [Bug - Gameplay] Ships lose Cloak while game is Paused (Dominus Arbitrationis)
17 issues View Issues
0020664: [Bug - Gameplay] Destroyed/Repaired Ark lost ability to be selected and move (Dominus Arbitrationis)
0020725: [Bug - Gameplay] Dark Spire Vengeance attack minus time (BadgerBadger)
0020762: [Gameplay Issue] Allied Marauders STILL Stack (BadgerBadger)
0020653: [Suggestion] Key for "select all scouts or scout-like units" (Dominus Arbitrationis)
0020731: [Gameplay Issue] Hackers hacking can go through wormholes (Dominus Arbitrationis)
0019868: [Bug - Gameplay] Scouts get stuck on enemy forcefield (Chris_McElligottPark)
0019792: [Bug - Gameplay] Ships stuck on hostile forcefield (Chris_McElligottPark)
0020085: [Gameplay Issue] I got a couple ships stuck on an AI force field (Chris_McElligottPark)
0020067: [Gameplay Issue] Ships stuck on shields (Chris_McElligottPark)
0020074: [Bug - Gameplay] skout stacked in shield (Chris_McElligottPark)
0020784: [Gameplay Idea] Bubble forcefields should prevent tractoring (Dominus Arbitrationis)
0020795: [Suggestion] Structures to not be at full health when starting construction (Dominus Arbitrationis)
0020776: [Bug - Gameplay] Dark Spire - Provoke Vengeance Strike continually drains Hacking points (Dominus Arbitrationis)
0020794: [GUI] Confusing double negative option in automation settings (Dominus Arbitrationis)
0020747: [Suggestion] Warning: Ships are being killed by ion/plasma eye, X too many units (Dominus Arbitrationis)
0020331: [Bug - Gameplay] AI zombify units making "Anty-Everyone Zombie"+making new golems and other key units. (Dominus Arbitrationis)
0020749: [Bug - Gameplay] Armoured Golem cloning on death (Dominus Arbitrationis)
0020441: [Bug - Gameplay] After the death of the golem they become two (Dominus Arbitrationis)
0020560: [Bug - Gameplay] Cursed golem mating season? (Dominus Arbitrationis)
0020701: [Bug - Gameplay] Scrapping metal harvester deletes metal node (Dominus Arbitrationis)
0020729: [Suggestion] Super Terminal to be destroyed if the Hacker hacking it is killed (Dominus Arbitrationis)
0020778: [Bug - Gameplay] Hacking Super Terminal Hacking Points going negative (Dominus Arbitrationis)
0020774: [Gameplay Issue] Destroyed Fleetship Schematic Servers keep moving to their destination (Dominus Arbitrationis)
0020676: [Bug - Gameplay] Dead Arks moving (Dominus Arbitrationis)
0020766: [Bug - Gameplay] Dead Ark continues with last order (Dominus Arbitrationis)
0020773: [Gameplay Issue] Tachyon Array MkI is not cloaked (RocketAssistedPuffin)
0020754: [Gameplay Idea] Instigator Variety (RocketAssistedPuffin)
27 issues View Issues
0020562: [GUI] Icons in main view are hard to see (Chris_McElligottPark)
0020605: [Bug - Gameplay] Units on planet won't reload \ attack? (Dominus Arbitrationis)
0020698: [Bug - Other] Quick start campaigns saved under Catagory Name, not the name you specify (Dominus Arbitrationis)
0020727: [Gameplay Issue] N key prompt (Dominus Arbitrationis)
0020717: [GUI] A concept for adding hold fire to the UI toggles (Dominus Arbitrationis)
0020741: [Gameplay Issue] Enter/Return button should confirm "scrap selected units?" question (Dominus Arbitrationis)
0020735: [Bug - Gameplay] "No Human king Find" text error after killing my Home station (BadgerBadger)
0020730: [Bug - Gameplay] Instigators captured one Human planet and, then relax. Only waiting reinforcment (BadgerBadger)
0020722: [Bug - Gameplay] Marauder Outpost Stacks (BadgerBadger)
0020595: [Bug - Gameplay] Unnecessary Nanocaust Text after game loss (Chris_McElligottPark)
0020621: [Suggestion] Tutorial should teach free roam defender (Dominus Arbitrationis)
0020716: [Suggestion] Possibly put a cap on how many different ship types can be in a wave (BadgerBadger)
0020521: [Suggestion] Ambush turrets to scale better (RocketAssistedPuffin)
13 issues View Issues
0020501: [Suggestion] Engineers repair drones
0020673: [Bug - Gameplay] Hacking for schematics gives absurd AI response (RocketAssistedPuffin)
0020346: [Bug - Gameplay] Drones not moving in the fight (RocketAssistedPuffin)
0020643: [Bug - Gameplay] Drones not moving (Chris_McElligottPark)
0020305: [Bug - Gameplay] Epic drone spam+Sentinel is not moving (RocketAssistedPuffin)
0020610: [Gameplay Issue] Marauders massing on AI planet with only one cloaked AI ship left. (RocketAssistedPuffin)
0020009: [GUI] Ability to close sidebar with clicking tab that is already open. (Dominus Arbitrationis)
0020705: [Bug - Gameplay] Lazy Carrier Drones (Chris_McElligottPark)
0020539: [Balance Issue] AI Super Terminal seems over tuned (RocketAssistedPuffin)
0020706: [Suggestion] Option to have yes/accept prompt for tech research (Dominus Arbitrationis)
0020592: [Bug - Other] Steam Cloud erratic behaviour (Dominus Arbitrationis)
0020606: [Bug - Other] 'Continue last Save' pickups save name from Steam cloud, but not the actual saved game, so can fail if two machine installation (Dominus Arbitrationis)
0020652: [Suggestion] Units with tech upgrades that are fairly meaningless to simply not have those anymore (RocketAssistedPuffin)
0020615: [Bug - Gameplay] Instigators not making army (RocketAssistedPuffin)
0020575: [Graphical Bug] The new Attack Move Icon Staying Lit (Dominus Arbitrationis)
0020630: [Graphical Bug] the light doesnt turn off when the units are taken out of attack mode (Dominus Arbitrationis)
0020680: [Bug - Other] Typo in reprisal wave text (BadgerBadger)
0020683: [Crash/Exception] Wormholes stop working (Chris_McElligottPark)
0020670: [Bug - Gameplay] Hacking schematics doesn't seem to work. (BadgerBadger)
0020656: [GUI] Attack-Move Button does not unhighlight when turned off (Minor suggestion as well) (Dominus Arbitrationis)
0020648: [GUI] "[Planet]is under attack!" - missing space (Dominus Arbitrationis)
0020607: [Suggestion] Add an beginner objective for "you are out of energy; here's how to get more" (Dominus Arbitrationis)
0020646: [Bug - Gameplay] Mobile builders unable to build Beam cannons from captured plans (RocketAssistedPuffin)
0020644: [GUI] Collapse Sidebar (Dominus Arbitrationis)
0020628: [Bug - Other] Turret Server Mouse Over text mentions Starships (RocketAssistedPuffin)
0020586: [GUI] Typo on "performance" in framerate description under Display settings (Dominus Arbitrationis)
26 issues View Issues
0020486: [GUI] the red sim-speed number isn't explained (Chris_McElligottPark)
0020550: [Bug - Other] Tooltips don't go away sometimes (Chris_McElligottPark)
0020541: [GUI] Tooltips staying on screen and overlaying other menus (Chris_McElligottPark)
3 issues View Issues
0020566: [Suggestion] kiting for attack-move mode (Chris_McElligottPark)
0020558: [Crash/Exception] Error message when I try to save in the tutorial (Chris_McElligottPark)
0019493: [Crash/Exception] Saving and then quitting during tutorial fails (Chris_McElligottPark)
0019836: [Crash/Exception] Error related to placing a command station. (Chris_McElligottPark)
0020517: [Bug - Other] Tooltips don't go away sometimes (Chris_McElligottPark)
0020540: [GUI] Unintended information in hacker tab (BadgerBadger)
6 issues View Issues
0020456: [Gameplay Issue] Transcript of Sheepdog youtuber playing through tutorial (BadgerBadger)
0020536: [Gameplay Issue] Cloak ships need no attack mode (Chris_McElligottPark)
0020068: [Gameplay Issue] Can we please get a "hold fire" command for cloaked ships? (Chris_McElligottPark)
0020529: [Bug - Other] Controls changes do not apply (Chris_McElligottPark)
0020528: [Bug - Gameplay] Can't Place Buildings Too Fast (Chris_McElligottPark)
5 issues View Issues
Released Oct 15, 2018
0019824: [Bug - Gameplay] Double clicking a ship type selects and immediately deselects all ships of that type (Chris_McElligottPark)
0020522: [Graphical Bug] Buttons on various menus are slightly misplaced up and to the left (Dominus Arbitrationis)
       0020523: [Graphical Bug] Save game/Load game/Load Quickstart buttons (Dominus Arbitrationis)
3 issues View Issues
0019591: [Bug - Gameplay] Nanocaust ship(s) appearing on another planet randomly (BadgerBadger)
0020477: [GUI] Make tutorial text stand out more from other text. (Chris_McElligottPark)
0020503: [Gameplay Issue] In Tutorial, if you lose the Assault Starship it tells you to build, it reverts to that bit until it's rebuilt (Chris_McElligottPark)
0020515: [Bug - Other] AI made a *lot* of Astro Train Stations (BadgerBadger)
4 issues View Issues
0020506: [Balance Issue] Engineer Repair Speed (RocketAssistedPuffin)
0020516: [Bug - Gameplay] Human units dont attack enemy ships or guard posts. Still here.
0020495: [GUI] Many tab category bugs (Chris_McElligottPark)
       0020505: [Graphical Bug] Enemy ship icons don't disappear when collapsed in the Ships tab. (Dominus Arbitrationis)
       0020507: [Graphical Bug] "Mercenaries for Hire (4)" becomes "No Mercenaries Available" when collapsed. (Dominus Arbitrationis)
0020463: [GUI] Add ability to edit control bindings from in-game (Chris_McElligottPark)
0019269: [Gameplay Issue] Control customization option (Chris_McElligottPark)
0020514: [GUI] Settings menu buttons clickable areas do not match visuals (Chris_McElligottPark)
0020510: [Bug - Gameplay] Human units dont attack enemy ships or guard posts (Chris_McElligottPark)
0020512: [Crash/Exception] Exception in BaseScenario.DoOnAnyDeathLogic (Chris_McElligottPark)
0020511: [Crash/Exception] Error Message Popped Up (Chris_McElligottPark)
0020497: [Bug - Gameplay] Text errors (Chris_McElligottPark)
0020330: [GUI] Ships sidebar is all sorts of messed up (Dominus Arbitrationis)
0020479: [GUI] Numbers drawn on top of icons in the build/etc menus are hard to read, and I don't like the build % replacing the stock counts (Chris_McElligottPark)
0019984: [GUI] If u have a lot of space docks u cant see number of ships in the last dock. Scroll down, cant help. (Chris_McElligottPark)
0020185: [GUI] Improve visuals of the header for each dock in sidebar. (Chris_McElligottPark)
0019905: [GUI] closing enemy ships on sidebar does not hide its entries (Dominus Arbitrationis)
0019909: [GUI] Get prettier formatting on the line items in sidebar. (Chris_McElligottPark)
0020017: [GUI] Minimizing the enemy ships tab causes it to be wonky (Dominus Arbitrationis)
19 issues View Issues
0020401: [GUI] Visual indicator for selected control group (Chris_McElligottPark)
0020102: [GUI] was on objectives. clicked to shrink beginner tips [5]. text over text resulted. (Chris_McElligottPark)
0020473: [GUI] Button highlighting can flicker near the edge (like below Galaxy Camera in settings, which also highlights from farther than it (Chris_McElligottPark)
0020500: [Graphical Bug] Ship tooltips cover up part of the pause options (Chris_McElligottPark)
0020488: [Gameplay Issue] Wheel up and down, dont working well. (Chris_McElligottPark)
0020498: [Graphical Bug] Tooltips take a bit of time to disappear (Chris_McElligottPark)
0020395: [Crash/Exception] The "command station icon stays on cursor after building one and it errors if you click to build another one" bug is still here
0020496: [GUI] Coprocessor tooltip count (Dominus Arbitrationis)
0020163: [GUI] Planet view: the new selected ships box. (Chris_McElligottPark)
0020490: [Suggestion] Separate player resources and AI indicators in the top bar with a notch (Dominus Arbitrationis)
0020471: [GUI] Fullscreen resolution picker shows the same res many times (probably different refresh rates that are not being shown). (Dominus Arbitrationis)
0020470: [GUI] Scroll bar on the profile menu needs more contrast. (Chris_McElligottPark)
12 issues View Issues
0020399: [GUI] Hacking cost for "Covert Science Extraction" is wrong (BadgerBadger)
0019881: [GUI] Fix it so that Arks have a cap of 1 that never increases. (Chris_McElligottPark)
0020480: [GUI] Objectives tab shows +/- next to Beginner tips, but it doesn't hide the Remains Rebuilder tip (only in tutorial, this works in a (Chris_McElligottPark)
0020469: [GUI] Profile creation does not explain what you're picking (portrait and voice?), and those speaker icons should have a "voice sample (Dominus Arbitrationis)
0020410: [Bug - Gameplay] Ships and Turrets attacking nothing - related to manual targeting? (Chris_McElligottPark)
0020301: [Bug - Gameplay] Units attacking void, when enemy died (Chris_McElligottPark)
0020493: [Graphical Bug] Objectives Panel Overlaps With Time Settings (Chris_McElligottPark)
0020366: [Bug - Gameplay] Cant kill enemy units, "Empty target list" (Chris_McElligottPark)
0020478: [GUI] Tutorial says "units that are rallying have a blue outline", incorrectly. (BadgerBadger)
0020483: [GUI] Ship icons in motion make a jerky jump after tabbing from galaxy to planet. (Chris_McElligottPark)
0020124: [Graphical Bug] Devourer Golem model slides toward it's destination (Chris_McElligottPark)
0020489: [GUI] Risk Analyzers don't show in galaxy map (RocketAssistedPuffin)
0020485: [GUI] The force strength S icon isn't explained and looks like a resource in unit tooltips, took me a while to find out what it was. (BadgerBadger)
13 issues View Issues
0020292: [Bug - Gameplay] AI Guard Post Reinforcements just sit at the Guard posts (BadgerBadger)
0020416: [Graphical Bug] tool tip for sidebar entries flickers (Chris_McElligottPark)
0020492: [GUI] Tutorial commentary about wormholes is confusing. (BadgerBadger)
0020467: [Balance Issue] Couldn't complete tutorial because of energy loss from building too many turrets. (BadgerBadger)
0019851: [GUI] UI Scale setting no longer working (Chris_McElligottPark)
0019925: [GUI] ui scale to actually do something again!!! (Chris_McElligottPark)
0020460: [Bug - Other] Metal on top bar is displaying the wrong amount (Chris_McElligottPark)
0020461: [Suggestion] Ability to change info boxes size (Chris_McElligottPark)
0020466: [Bug - Gameplay] Subvert Super Terminal can be pressed without owning the system (BadgerBadger)
0019822: [Bug - Other] Main camera control options have no effect (Chris_McElligottPark)
0020465: [Bug - Gameplay] When starting a new game, the initial forcefield browns out. (Chris_McElligottPark)
0020462: [Graphical Bug] Framerate limit can not be set to 144fps (Chris_McElligottPark)
0020464: [Bug - Gameplay] Prevent unpausing in escape menu (Dominus Arbitrationis)
13 issues View Issues
0020158: [GUI] Improve main menu, settings, etc. (Chris_McElligottPark)
       0019588: [Suggestion] Ability to delete saves (Dominus Arbitrationis)
       0020455: [GUI] Delete saves from Load Game menu (Dominus Arbitrationis)
0020448: [Suggestion] Brownouts to disable forcefields for a set period after (Chris_McElligottPark)
0020362: [Suggestion] Units that die to remains should say that in their tooltip (Chris_McElligottPark)
0020293: [Suggestion] Metal harvesters instantly get repaired, distracting enemies (Chris_McElligottPark)
0020454: [GUI] Allow deletion of campaigns (Dominus Arbitrationis)
0020451: [GUI] Tooltips flicker on Ships tab of the sidebar (Chris_McElligottPark)
0020458: [Bug - Gameplay] Instigator Base increases HunterFleet budget by nothing (BadgerBadger)
0020453: [GUI] Delete Buttons in Save Game Menu (Dominus Arbitrationis)
10 issues View Issues
0019703: [GUI] Settings menu floating-point sliders show too many digits. (Chris_McElligottPark)
0020446: [GUI] Save game buttons don't match new UI scheme (Chris_McElligottPark)
0020444: [GUI] Colour picker right side selection looks weird (Chris_McElligottPark)
0020450: [GUI] Cant see time of waves. A double row of notifications overlaps. (Chris_McElligottPark)
0020443: [GUI] Sorting save games by elapsed time (Chris_McElligottPark)
0020445: [GUI] Load and quick start UI runs into the right side of the screen (Chris_McElligottPark)
6 issues View Issues
0020430: [Graphical Bug] Title Edges Flickering (Chris_McElligottPark)
0020343: [GUI] Wave strength obscures the planet name and visa versa (Chris_McElligottPark)
0020230: [GUI] Scripted Quick Starts (Chris_McElligottPark)
0019823: [Bug - Other] Scrolling menus zooms in and out the current (Chris_McElligottPark)
0020335: [Graphical Bug] Title Tearing (Chris_McElligottPark)
0020273: [Bug - Gameplay] Dead(remain) buildings eat my energy (Chris_McElligottPark)
0020180: [Bug - Other] Remove ability to select Ark in initial profile screen. (Chris_McElligottPark)
0020372: [Bug - Gameplay] Parasitism is broken (Chris_McElligottPark)
8 issues View Issues
0020307: [Bug - Gameplay] Space docs dont making units (Chris_McElligottPark)
0019975: [Bug - Other] Background story garbled (Dominus Arbitrationis)
0020414: [Bug - Gameplay] I cant build any of my turrets/defenses on my build menu, only econ stuff (Chris_McElligottPark)
0020280: [Bug - Gameplay] Rally to point is broke. (Chris_McElligottPark)
0020300: [Bug - Gameplay] Sniper+Sentinel frigate are trying move instead attack enemy (Chris_McElligottPark)
0020360: [Bug - Gameplay] Engineers dont helping make units (Chris_McElligottPark)
0020386: [Bug - Other] Ships moving to BUG Zero again (Chris_McElligottPark)
0020406: [Bug - Gameplay] I see unselected bug again, seldom. (Chris_McElligottPark)
0020408: [Bug - Gameplay] Wormhole bug returned (Chris_McElligottPark)
0020417: [Bug - Gameplay] ships automatically going to grav well; not all go through worm hole (Chris_McElligottPark)
0019846: [Gameplay Issue] Engineers cant be told to fix spesific fleet ships. (Chris_McElligottPark)
0019911: [Gameplay Issue] make it so that engineers can be given direct orders and listen to them. (Chris_McElligottPark)
12 issues View Issues
0020336: [GUI] Loading a save game seems to mess up the building tab (Chris_McElligottPark)
0020341: [GUI] Can't build anything (Chris_McElligottPark)
0020348: [Bug - Gameplay] 2 Shematic servers with one type of units (Chris_McElligottPark)
0020365: [Suggestion] Multiple SSs on a planet (Chris_McElligottPark)
0019828: [Suggestion] Make wormhole hitboxes bigger/easier to click (Chris_McElligottPark)
0019654: [GUI] easier to select wormholes! Click wormhole name (Chris_McElligottPark)
0019888: [Graphical Bug] Planet Graphics are above Wormhole graphics (Chris_McElligottPark)
0020129: [Graphical Bug] Wormhole visually behind planet (Chris_McElligottPark)
0019754: [Graphical Bug] Wormholes are above other elements in display. (Chris_McElligottPark)
0020412: [Bug - Gameplay] 7/7/7 Difficulty Run, AI budget is too powerful (BadgerBadger)
0020413: [Bug - Gameplay] Improve tooltip for regular wave spawning at exogalactic wormhole (BadgerBadger)
0020409: [GUI] Instigator Base strength per second tooltips x1000 (BadgerBadger)
0020411: [Crash/Exception] Game deserializes upon loading save (BadgerBadger)
0020385: [Graphical Bug] Background Story text is overlapping (Dominus Arbitrationis)
0020391: [Suggestion] Hovertext needs to show unit strength (BadgerBadger)
0020078: [GUI] Mercenary tab is borked when first hacked. (Chris_McElligottPark)
0020037: [GUI] If there are a bunch of space docks on a planet, only three of them will show up. (Chris_McElligottPark)
0019636: [GUI] New constructors don't register in sidebar immediately (Chris_McElligottPark)
0020400: [GUI] Hacking response is a little too specific (BadgerBadger)
0020393: [Bug - Gameplay] Wormhole Invasions. 6 waves for 10 minutes. (BadgerBadger)
0020390: [GUI] Galaxies with a low amount of planets can't be zoomed to show the whole galaxy (Chris_McElligottPark)
21 issues View Issues
0020325: [Bug - Gameplay] Same HW as Dyson SPhere (BadgerBadger)
0020379: [Crash/Exception] Exception Thrown (Chris_McElligottPark)
0020380: [GUI] Hacking tooltip needs to show AI response multiplier (BadgerBadger)
0020164: [GUI] AssociatedFactionIndex on PlannedWave (Chris_McElligottPark)
0020387: [Bug - Other] Exception about AstroTrain station pathing near Humans (BadgerBadger)
0020132: [Bug - Other] Game control with rectangle. (Chris_McElligottPark)
0020150: [GUI] Galaxy map improvements (parent) (Chris_McElligottPark)
       0020058: [GUI] Galaxy map: make irrelevant planets darken when hovering over an objective on the sidebar. (Chris_McElligottPark)
       0019825: [Suggestion] Make double clicking on a planet to change to planet view on that planet. (Chris_McElligottPark)
       0020060: [GUI] Make zoom and panning on galaxy map based on size of map. (Chris_McElligottPark)
       0020126: [Graphical Bug] Planets on Galaxy map overlaping (Chris_McElligottPark)
       0019651: [GUI] Galaxy map for player planets: show ship strength, not just ship+turret strength (Chris_McElligottPark)
       0019718: [Graphical Bug] Floating special structures in galaxy map are confusing (Chris_McElligottPark)
       0020057: [Graphical Bug] Note to self: make galaxy map planets not so darn ugly. (Chris_McElligottPark)
       0020059: [GUI] Galaxy map: make irrelevant planets darken when hovering over a ship type on sidebar. (Chris_McElligottPark)
0020350: [Gameplay Issue] Game is freezed (BadgerBadger)
0020144: [Bug - Gameplay] Problem seeding Macrophange (Chris_McElligottPark)
0020344: [Bug - Gameplay] Guardian ships sleep about posts (BadgerBadger)
0020375: [Bug - Gameplay] Dif 10/10/10, 50 AIP, 13 min. After Hack enemy making 12k+ships (BadgerBadger)
0020159: [GUI] Icon work todo (parent). (Chris_McElligottPark)
       0020166: [GUI] Exogalactic Strikeforce icons. (Chris_McElligottPark)
       0019742: [GUI] Reprisal waves to be distinct in icon from the others. (Chris_McElligottPark)
0020370: [Bug - Gameplay] map gen failure due to orbital mass driver (Chris_McElligottPark)
0020377: [GUI] Superterminal Description Typo (RocketAssistedPuffin)
0020363: [GUI] Can't escape in-game menu except save/load and quit (Chris_McElligottPark)
0020374: [Bug - Gameplay] Engineers and rebuilders start auto building too soon (BadgerBadger)
0020369: [Bug - Gameplay] Salvage does not appear to work. (BadgerBadger)
0020371: [Suggestion] warden base needs tooltip clarity (BadgerBadger)
0020367: [Gameplay Issue] AI units in the Human lobby (RocketAssistedPuffin)
29 issues View Issues
0019985: [Suggestion] Ships logic. (Chris_McElligottPark)
0020358: [Balance Issue] Warbird Starships (RocketAssistedPuffin)
0020355: [Balance Issue] Mercenary Flagship too fragile (RocketAssistedPuffin)
0020359: [Bug - Gameplay] After death, Golem again making copy (BadgerBadger)
0020357: [Crash/Exception] Attempting to Switch Command Station Types Breaks Sim (BadgerBadger)
0020187: [Gameplay Idea] Issues relating to ships containing other units (parent). (Chris_McElligottPark)
       0020188: [Gameplay Idea] Tooltips to show the contents of what a ship has inside it. (Chris_McElligottPark)
       0020191: [Gameplay Idea] Verify that guard posts, not guardians, are what are holding enemy ships. (Chris_McElligottPark)
       0020192: [Gameplay Idea] Have special backplate for ships that are containing other ships. (Chris_McElligottPark)
0020337: [Bug - Gameplay] AI acting erratically and personal ships not firing--reload is getting artificially (i.e.bug) on cool down (Chris_McElligottPark)
0020072: [Bug - Gameplay] lags (Chris_McElligottPark)
0020257: [Bug - Gameplay] Perfomance 49%+ in the 38min+ game (Chris_McElligottPark)
0020354: [Suggestion] Orchid Weapon name should change to reflect it vampiric bombs (RocketAssistedPuffin)
0020168: [Gameplay Idea] automatic strength calculation (Chris_McElligottPark)
0020342: [Bug - Gameplay] Schematic Servers Seeding Within 2 Hops of Starter World (Chris_McElligottPark)
15 issues View Issues
0019979: [Suggestion] Can the sidebar "Ships" menu include a squad count? (Chris_McElligottPark)
0019371: [Graphical Bug] Get plasma explosions looking better, and plasma shots improved. (Chris_McElligottPark)
0020284: [Bug - Gameplay] AI drone units do nothing, just stay.
0019496: [Suggestion] It would be nice if clicking on the AI spawning wave warning takes you to that planet (Chris_McElligottPark)
0019694: [Graphical Bug] Nanocaust Aberrations don't have models (Chris_McElligottPark)
0019655: [GUI] after all scouts on a planet are killed, save last seen intel like in AI War 1 (Chris_McElligottPark)
0020109: [Suggestion] Notification about wave (Chris_McElligottPark)
0020193: [Gameplay Idea] Warbird starship. (Chris_McElligottPark)
0020310: [Bug - Gameplay] Human ships travel between AI planets, without Human orders
0019817: [Bug - Gameplay] Riot Starship shields don't protect anything (Chris_McElligottPark)
0019728: [Graphical Bug] Scouts not appearing in sidebar (Chris_McElligottPark)
0020313: [Bug - Gameplay] Astrotrain Carriers spawn far more drones than they should. (Chris_McElligottPark)
0020298: [GUI] Spacebar should pause the game (Chris_McElligottPark)
0020264: [Bug - Other] Factions all spawn 2 hops from start position, leaves no room for more... (Chris_McElligottPark)
0020242: [Crash/Exception] mapgen error on seeding golems due to lack of space. (Chris_McElligottPark)
0020260: [Crash/Exception] Failed to find planet to seed Nanobot Hive error (Chris_McElligottPark)
0020324: [Bug - Gameplay] Human ships dont attack enemy, if they are not in priority list (Chris_McElligottPark)
0020327: [Bug - Other] Cannot scrap a unit anymore (Chris_McElligottPark)
0019582: [Suggestion] Some Visuals work for shots (and misc) (Chris_McElligottPark)
0019404: [Graphical Bug] Implement all remaining shot visuals. (Chris_McElligottPark)
0019971: [Graphical Bug] Animations of lasers. (Chris_McElligottPark)
0020186: [GUI] Get rid of ARSes and replace those with the new ship-granters. (Chris_McElligottPark)
0020333: [Gameplay Issue] Marauders formed Borg Cube (drones do not honour cap) (Chris_McElligottPark)
0020332: [Bug - Audio] Audio for "being attacked in/on X" considers Nanocaust held planets to be neutral territory. (BadgerBadger)
0020308: [Bug - Gameplay] Not all units doing decollision correctly (BadgerBadger)
0020309: [Bug - Gameplay] Not all units moving in the Wormhole (BadgerBadger)
0020155: [GUI] Need objectives for the other capturables, destroyables, etc. (BadgerBadger)
0020167: [GUI] gimbal backplates for structures, starships, turrets, guardians, and noncombat ships? (Chris_McElligottPark)
0019736: [GUI] Hard to Read Turret types (Chris_McElligottPark)
0020161: [GUI] Objectives menu not to use supserscript. (Chris_McElligottPark)
0019891: [Suggestion] Please make Hunter Fleet Missile Corvette icons more red (RocketAssistedPuffin)
0020328: [Bug - Gameplay] I can blow up exo wormholes (BadgerBadger)
0020306: [Bug - Gameplay] Towers are not attacking enemy (BadgerBadger)
0020299: [Bug - Gameplay] AI can build forcefields en masse again (BadgerBadger)
0020345: [Bug - Gameplay] Warbird ships attacks enemy in not-FRD mode and loosing cloak
35 issues View Issues
0019850: [Suggestion] Change base control group creation hotkey to just CTRL + X (BadgerBadger)
0020320: [Crash/Exception] Game freeze (BadgerBadger)
0020120: [GUI] Setting a Dock to rally to a group says rallying to group 241, 242, 243 etc. (Chris_McElligottPark)
0020319: [Crash/Exception] Background Mercenary sidebar errors. (Chris_McElligottPark)
0020317: [Suggestion] Add text about energy collectors in the Tutorial (BadgerBadger)
0020316: [Gameplay Issue] AI in Tutorial launches waves of 0.0 strength (BadgerBadger)
0020312: [GUI] The Dyson Warp Gate tooltip allegiance text is wrong (BadgerBadger)
0020281: [Bug - Gameplay] Permanently selected Units: Persists until Application exit (Chris_McElligottPark)
8 issues View Issues
0020285: [Bug - Gameplay] Raptors dont attack enemy units without FRD (Chris_McElligottPark)
0020294: [Bug - Gameplay] Artillery golem do 0 dmg (Chris_McElligottPark)
0020077: [Crash/Exception] Error while selecting encapsulated map (Chris_McElligottPark)
0020311: [Bug - Gameplay] Stingrays dont touching personal shields (RocketAssistedPuffin)
4 issues View Issues
0020297: [Gameplay Issue] Game not loading at all (Chris_McElligottPark)
0020286: [Bug - Gameplay] Units dont makes from space docks. (Chris_McElligottPark)
0020290: [Bug - Gameplay] Units cant moving in Wormhole together and in one time (Chris_McElligottPark)
0020289: [Gameplay Issue] Decolission logic. Units trying do decolission on all planet or ignore this command (Chris_McElligottPark)
0020279: [Crash/Exception] Exception in Helper_AddAssistLines (Chris_McElligottPark)
0020283: [Gameplay Issue] Text error doesnot allow continue to play (Chris_McElligottPark)
6 issues View Issues
0020223: [Bug - Gameplay] Hacking stuff doesn't use hacking points (BadgerBadger)
0020218: [Gameplay Idea] Maybe: Weapon Augmentation: After a while of firing, will fire an "augmented shot" with more power (Chris_McElligottPark)
0019916: [Gameplay Idea] New capturable: SuperScienceLab. (BadgerBadger)
0020272: [Bug - Gameplay] AI captures himself planets with reconquest (BadgerBadger)
0020252: [Bug - Gameplay] Multishot weapons don't seem to be working quite right (Chris_McElligottPark)
0020261: [Gameplay Issue] Beam cannon range oddity/ damage oddity (RocketAssistedPuffin)
0020262: [Bug - Gameplay] Paralysis can turn off Forcefields (RocketAssistedPuffin)
0020277: [Gameplay Issue] Can't progress with scouts in tutorial (BadgerBadger)
0020258: [Gameplay Issue] Cheesing warden fleet by building command stations in a battle (BadgerBadger)
0020219: [Suggestion] Instigator spawning placement logic (BadgerBadger)
0020251: [Gameplay Idea] Destroyable: Design Backup Server. (BadgerBadger)
0020268: [Suggestion] Fleet ship counter to bubble shields (RocketAssistedPuffin)
0020267: [Bug - Gameplay] Cryogenic Pods and Home Settlements do not increase AIP on Death (Chris_McElligottPark)
0020266: [Bug - Gameplay] V-Wings slow increase per mark only occurs at Mark 3 (Chris_McElligottPark)
0020047: [Graphical Bug] Icons zoom across the map (Chris_McElligottPark)
0020016: [Graphical Bug] Still seeing flying icons (Chris_McElligottPark)
0020088: [Bug - Gameplay] switching command station types doesn't always remove old station. (Chris_McElligottPark)
0020256: [Bug - Gameplay] If bombers attackes shield generator under shield, bombers dont attack hull. (RocketAssistedPuffin)
18 issues View Issues
0020253: [Suggestion] Drones should have swarmer armor (30mm) so that they are properly countered by anti-swarmers (RocketAssistedPuffin)
0020259: [Bug - Other] Try clicking quick start, see what happens.... (RocketAssistedPuffin)
0020250: [Bug - Gameplay] Cant buy items from Zenith trader (Chris_McElligottPark)
0020240: [Gameplay Issue] FRD is broken (Chris_McElligottPark)
0019365: [Graphical Bug] Laser visuals to function. (Chris_McElligottPark)
0019366: [Graphical Bug] beam weapons visuals (Chris_McElligottPark)
0020103: [Bug - Gameplay] Beam cannons are not firing at enemies towards the end of their "range circle"... (Chris_McElligottPark)
0020096: [GUI] Having more than 1,000 AIP makes it go off the top of the screen (Chris_McElligottPark)
0020246: [Bug - Gameplay] A few Gryn, Void Home bugs (Chris_McElligottPark)
0020087: [Bug - Other] managed to exceed my metal cap of 2.3M (Chris_McElligottPark)
0020243: [Crash/Exception] exception, uncertain of what exactly (Chris_McElligottPark)
0020101: [Bug - Gameplay] The player can have one hacker doing multiple hacks at a time (Chris_McElligottPark)
12 issues View Issues
0020133: [Suggestion] Make the Overlord Phase 2 an actual threat (RocketAssistedPuffin)
0020045: [Bug - Gameplay] Zenith trader is out of stock (Chris_McElligottPark)
0020062: [Bug - Gameplay] sniper attack range bug. (Chris_McElligottPark)
0019996: [Bug - Gameplay] Start with units Queued not working (Chris_McElligottPark)
0020002: [Bug - Gameplay] Mobile Builders can't access Infrastructure on enemy planet (Chris_McElligottPark)
5 issues View Issues
0020146: [Suggestion] Tutorial Critiques (BadgerBadger)
0020099: [Bug - Gameplay] macrophage error (Chris_McElligottPark)
0020130: [Bug - Gameplay] Cloaking points do not increase per mark as they should (Chris_McElligottPark)
0019864: [Balance Issue] Arks so far feel very lackluster (BadgerBadger)
0019982: [Bug - Gameplay] Cant finish game (BadgerBadger)
0019989: [Graphical Bug] Hacked Nanobot Hive no longer has galaxy map icon (possible fix inside) (BadgerBadger)
0019884: [Graphical Bug] Voidhome MK3 says it can build Fleetships - but it cannot. (BadgerBadger)
0019743: [Balance Issue] AI Wardens and Hunters come swarming when I attack a planet more than 1 hop away (BadgerBadger)
0019726: [Gameplay Issue] Nanocaust ships can't shoot tractor Turrets (BadgerBadger)
0019731: [Bug - Gameplay] Nanocaust decided to run into the asteroid field (BadgerBadger)
0019776: [Bug - Gameplay] Assault Ships won't attack anything (BadgerBadger)
0019880: [Bug - Gameplay] Energy keeps refreshing to 184k, giving the player infinite energy (BadgerBadger)
0019813: [Bug - Gameplay] Lightning Guardians are doing no damage (BadgerBadger)
0020138: [Bug - Gameplay] Hacking the Dyson sphere doesn't cost hacking points (BadgerBadger)
0020123: [Balance Issue] Nanocaust hack too easy (BadgerBadger)
0020111: [Suggestion] So big power for nanocaust (BadgerBadger)
0020122: [Bug - Gameplay] Bug report-- Human resistance Fighters and Leaving corpes (BadgerBadger)
0020117: [Bug - Other] Error when Human Resistance Fighter died to a Nanocaust unit (BadgerBadger)
0020048: [GUI] Metal cap no longer shown (Chris_McElligottPark)
0020086: [GUI] Tractor Gaurdians not displaying correct information (Chris_McElligottPark)
0020148: [Suggestion] scouts too expensive to upgrade (RocketAssistedPuffin)
0020052: [Bug - Other] If a merc unit has a spawn on death effect, triggers a dopersecond logic error (Chris_McElligottPark)
0020139: [Crash/Exception] Long range planning error with Mercenaries (Chris_McElligottPark)
0020142: [Suggestion] Ship type options (RocketAssistedPuffin)
0020001: [GUI] Mobile Space Docks still talk about Fighters, etc (RocketAssistedPuffin)
0020143: [Crash/Exception] Macrophage Error (Chris_McElligottPark)
0020063: [Bug - Gameplay] Command station is not making metal. (Chris_McElligottPark)
0020097: [Bug - Gameplay] Command station doesnot makes harvesters (Chris_McElligottPark)
0020136: [GUI] Hacking requirement for mercenaries talks about metal (Chris_McElligottPark)
0020118: [Bug - Gameplay] Spider turrets can engine stun things higher than tooltip says (Chris_McElligottPark)
0020140: [Bug - Other] Game is not loading (BadgerBadger)
0020137: [Bug - Gameplay] Tachyon and Wormhole Sentinels M.I.A. (Chris_McElligottPark)
0020141: [Suggestion] Change priority (Chris_McElligottPark)
0020066: [Suggestion] Ships focus priority (Chris_McElligottPark)
0020135: [Balance Issue] Enraged Macrophage Harvesters get engine stunned to Oblivion (RocketAssistedPuffin)
0020134: [Gameplay Issue] Overlord Phase 1 no longer targeted by factions that don't take over planets (RocketAssistedPuffin)
36 issues View Issues
0020079: [Crash/Exception] Mercenaries that are supposed to be able to be summoned more than once can't be summoned twice (Chris_McElligottPark)
0019950: [Gameplay Issue] Tutorial says the AI forgot to build defenses, but it'll eventually do just that (BadgerBadger)
0019606: [Bug - Gameplay] Nanocaust and Dyson spawned on the same planet (Chris_McElligottPark)
0020119: [Bug - Gameplay] Mobile Builders + Colony Ship = unable to build command station (Chris_McElligottPark)
0020008: [Bug - Gameplay] Tritium Sniper Turret seems to do wrong damage (Chris_McElligottPark)
0020110: [Bug - Gameplay] So many nanocoust notification (BadgerBadger)
0020128: [Note To Test] Upgrade initial Mercenary Groups notes (RocketAssistedPuffin)
0020105: [Suggestion] FRD causes the AI overlord to be priority number one and ships ignore everything else. Please change this. (RocketAssistedPuffin)
0020046: [Balance Issue] Mismatched tankiness for guardians and guard posts (RocketAssistedPuffin)
0020080: [Bug - Gameplay] Non-Player units really really hate forcefields (RocketAssistedPuffin)
0020107: [Note To Test] possible typo in XML for Puffin (RocketAssistedPuffin)
0020125: [Balance Issue] Botnet Range is too small (RocketAssistedPuffin)
0020081: [Gameplay Issue] A few personal derps in Mercs (RocketAssistedPuffin)
0020089: [Suggestion] A lot of shields. (Chris_McElligottPark)
0020075: [Bug - Gameplay] Deleted Science Lab jump moves (Chris_McElligottPark)
0020040: [Suggestion] Make it so hovering over units in the sidebar gives percentages of hull and shield (Chris_McElligottPark)
0020019: [Graphical Bug] Scrapped ships/structures will continually visually explode (Chris_McElligottPark)
0020100: [Gameplay Issue] Poor Mapgen Special Entity Placemetn (Chris_McElligottPark)
0019978: [Gameplay Idea] Knowledge hacking (BadgerBadger)
0019992: [Suggestion] Make it so Marauder drones actually show up as drones (BadgerBadger)
0020093: [Gameplay Issue] Mercenaries that lose their primary units can't be hired again (BadgerBadger)
0020116: [GUI] Nanocaust Text Error (BadgerBadger)
0020106: [Crash/Exception] Error with Marauders (BadgerBadger)
0020108: [GUI] Drone health loss in description is wrong (BadgerBadger)
0020098: [Crash/Exception] Nanocaust error after loss. (BadgerBadger)
0020104: [Bug - Gameplay] Nanocaust is broke on "Example for Aspiring modders" map (BadgerBadger)
0020095: [GUI] Instigators missing some information in description (BadgerBadger)
0019976: [Bug - Other] Some Mercenary description typos (BadgerBadger)
28 issues View Issues
0020064: [Bug - Gameplay] Mercenary "times_allowed_to_summon" line doesn't appear to work (Chris_McElligottPark)
0020049: [Bug - Gameplay] Can only choose one Mercenary to spawn at a time (Chris_McElligottPark)
0020053: [Bug - Other] Error text after start the game (BadgerBadger)
0019683: [Bug - Gameplay] AI ships target something all the way off the map in the bottom left corner (Chris_McElligottPark)
0020061: [Bug - Gameplay] Ion Cannon moves w/o engines (Chris_McElligottPark)
0020070: [Bug - Gameplay] Could build extra bubbleshields (Chris_McElligottPark)
0020069: [GUI] Raid starship shown ship cap is wrong (Chris_McElligottPark)
0020050: [Bug - Gameplay] Mercenary groups don't actually cost metal (Chris_McElligottPark)
0020054: [Bug - Other] Mercenary secondary strength has hidden cap of 1300 (BadgerBadger)
0020055: [GUI] a little problems with font. (Chris_McElligottPark)
0020051: [GUI] Mercenary groups don't have a name in the UI (Chris_McElligottPark)
0020034: [Bug - Gameplay] Dark spire notification bug. (Chris_McElligottPark)
0020042: [Bug - Gameplay] Mercenaries don't seem to do anything when spawned (Chris_McElligottPark)
0019748: [Crash/Exception] Error building command center (Chris_McElligottPark)
0020003: [GUI] Attempting to build a Command Station on an AI planet gives scary error (Chris_McElligottPark)
0020091: [Bug - Gameplay] Towers do not attack AI towers. (RocketAssistedPuffin)
16 issues View Issues
0020025: [Balance Issue] Home Command Station can still spawn very close to a wormhole (Chris_McElligottPark)
0019869: [GUI] Reconquest wave Strength is wrong (BadgerBadger)
0020018: [Bug - Gameplay] Hunter fleet shooting flak at nothing. No enemies on planet. (Chris_McElligottPark)
0019968: [Suggestion] "Questions for testers" (Chris_McElligottPark)
0019997: [Gameplay Issue] Wormholes at edge of gravity well (Chris_McElligottPark)
0019685: [Bug - Gameplay] Sniper guardian wants to hug the enemy (Chris_McElligottPark)
0020029: [Bug - Gameplay] Cloaked ships can fire 6 shots before uncloaking (Chris_McElligottPark)
0020036: [Bug - Gameplay] Error after finish. (BadgerBadger)
0020024: [Graphical Bug] Game shows you where Dyson is in lobby galaxy (BadgerBadger)
0020004: [Graphical Bug] AI ships cloaking appear to er...explode. (BadgerBadger)
0019931: [Crash/Exception] Constant error from ship combat (Chris_McElligottPark)
0019895: [Graphical Bug] Flash in the window. (Chris_McElligottPark)
0020021: [Graphical Bug] Lots of flashing when alot of ships go through a wormhole (Chris_McElligottPark)
0020031: [GUI] AstroTrains display strength in old style (BadgerBadger)
0020028: [Bug - Gameplay] Tractor beam units can snag cloaked units (Chris_McElligottPark)
0020027: [Suggestion] For Sniper Fleetships, lower the speed requirement for their bonus to 1400 (Chris_McElligottPark)
0020020: [Crash/Exception] Hovering over a Nanocausted Astro train causes an error (BadgerBadger)
0020023: [GUI] Having a friendly Devourer Golem on your homeworld causes notification spam (BadgerBadger)
0020026: [GUI] Sniper Fleetship has typo (BadgerBadger)
19 issues View Issues
0019739: [Bug - Gameplay] Victory not recognized (BadgerBadger)
0020011: [Balance Issue] Raid Starship bug and balance (Chris_McElligottPark)
0019746: [GUI] When making a bomber, the icon in the Space Dock gets Un-highlighted. (Chris_McElligottPark)
0020006: [Balance Issue] MLRS is still absurd (Chris_McElligottPark)
0019995: [Gameplay Issue] Wormhole Sentinel Range (Chris_McElligottPark)
0019993: [Bug - Gameplay] Gyrn Void Home can't seemingly build anything (Chris_McElligottPark)
0020013: [Bug - Gameplay] macrophage error. (Chris_McElligottPark)
0020005: [Bug - Gameplay] AI will follow Cloaked ships even if it can't see (Chris_McElligottPark)
0019944: [Crash/Exception] XML error at start-up (Chris_McElligottPark)
0020007: [Gameplay Issue] Units don't seem to take damage bonus into account for targeting logic (Chris_McElligottPark)
0020000: [Crash/Exception] Game completely stops within 2s of starting, unplayable (On SSD) (BadgerBadger)
0019994: [Bug - Gameplay] Kite is freezing game. (BadgerBadger)
12 issues View Issues
0019952: [Bug - Gameplay] No way to upgrade an Ark now? (RocketAssistedPuffin)
0019967: [Balance Issue] Engies need a slight buff (Chris_McElligottPark)
0019954: [GUI] Reconquest waves with only a Usurper read as Negative strength. (BadgerBadger)
0019972: [Bug - Gameplay] Mobile builders can't build on enemy planets. (Chris_McElligottPark)
0019963: [GUI] Mobile Builder gives odd message when on out of supply planet (Chris_McElligottPark)
0019841: [Balance Issue] Lightning turrets do almost no damage (Full MK4 Cap salvo doesn't even register on healthbars) (Chris_McElligottPark)
0019961: [Bug - Gameplay] Lightning Guardian range is too high (Chris_McElligottPark)
0019980: [GUI] Engine stun on buildings (Chris_McElligottPark)
0019988: [Bug - Gameplay] Decode Nanobots hack has no cost (unsure if bug) (BadgerBadger)
0019862: [Balance Issue] MK4 Thanatos Ark actually downgrades in weaponry (BadgerBadger)
0019981: [Bug - Other] My notes on the Arks being un-upgradeable (Fix details inside, tested) (BadgerBadger)
0019953: [Bug - Gameplay] 2 Raid Starship options in Tech Menu (BadgerBadger)
0019957: [Bug - Gameplay] Rorqual Hegira Ark no longer has bubble shield - only personal (BadgerBadger)
0019951: [Bug - Gameplay] Scout Starships Don't Have Cloaking (BadgerBadger)
0019962: [Balance Issue] Balance and bugs (BadgerBadger)
0019974: [Bug - Gameplay] Forcefields aren't buildable (found problem, fix inside) (BadgerBadger)
0019959: [Bug - Gameplay] Vampirism bug (BadgerBadger)
0019947: [GUI] Scout description has minor typo (BadgerBadger)
0019949: [GUI] Tutorial talks about AI Home Command Station (BadgerBadger)
0019956: [GUI] AI can send reconquest waves against itself (BadgerBadger)
0019958: [Bug - Gameplay] Hackers can gather Hacking Points from AI planets (BadgerBadger)
21 issues View Issues
0019786: [Bug - Other] Modding XML ship speeds like first tutorial provides no results (Chris_McElligottPark)
0019902: [Bug - Gameplay] Shield generator bugs. (Chris_McElligottPark)
0019524: [Bug - Other] Units won't follow commands (Chris_McElligottPark)
0019819: [GUI] A few critiques of the New UI (Chris_McElligottPark)
0019866: [Suggestion] Scout Starships no longer unlocked from the beginning? (BadgerBadger)
0019541: [GUI] Hacking "Vague and mysterious reasons" denial is not good to say. (Chris_McElligottPark)
0019730: [Bug - Gameplay] Where did I get these Mk IV bombers from? (Chris_McElligottPark)
0019682: [Gameplay Issue] Advanced factory does not grant Mark IV fleetship (Chris_McElligottPark)
0019733: [Balance Issue] Devourer Golem can be tractored (Chris_McElligottPark)
0019775: [Note To Test] AI placing tachyons weirdly (Chris_McElligottPark)
0019843: [Bug - Gameplay] Ammo tracking of fast ships is wonky (Chris_McElligottPark)
0019839: [Bug - Gameplay] Gravity Generators nonfunctional (Chris_McElligottPark)
0019856: [Bug - Gameplay] Switching home command station to other types (Chris_McElligottPark)
0019893: [Bug - Other] ArgumentOutOfRangeException (BadgerBadger)
0019899: [Bug - Gameplay] Army travel bug. (BadgerBadger)
0019827: [Bug - Gameplay] Tractor turrets have no range and don't do anything (BadgerBadger)
0019842: [Bug - Gameplay] Tractor turrets are also non functional (BadgerBadger)
0019283: [Gameplay Issue] Tutorial Critique (keith.lamothe)
0019555: [GUI] Stats window (Chris_McElligottPark)
0019796: [Bug - Gameplay] Can build harvesters on AI planets (BadgerBadger)
0019820: [GUI] For some reason, the shown energy used is inflated. (BadgerBadger)
0019643: [Suggestion] Add UI for stats (Chris_McElligottPark)
0019720: [Gameplay Idea] Let the player see a campaign's configuration (BadgerBadger)
0019857: [Bug - Gameplay] Drone spawning code is broken (BadgerBadger)
0019910: [GUI] mercenary communicators to be beacons instead, and hackable instead of capturable. (Chris_McElligottPark)
0019855: [Bug - Gameplay] Planets still granting power (BadgerBadger)
0019897: [Bug - Gameplay] Auxillary Space Dock (BadgerBadger)
0019930: [GUI] Sidebar Ship Count and hostile force on planet Ship Count don't match (BadgerBadger)
0019845: [Gameplay Issue] What is the point of reporting build caps as 800 individual ship vs 40 squads of 20? (BadgerBadger)
0019642: [Graphical Bug] Multiple tooltip types overlap one another when one is switched to another. (Chris_McElligottPark)
0019900: [Bug - Gameplay] Threat error? (Chris_McElligottPark)
0019048: [Bug - Gameplay] X maps can start game on Mark IV planet (keith.lamothe)
0019160: [Bug - Gameplay] Usurper immediate spawn (keith.lamothe)
0019325: [Gameplay Issue] Hunter fleet captures planet (keith.lamothe)
0019737: [GUI] More Fuel mentions (BadgerBadger)
0019708: [GUI] I'm not sure how to see how much science is left on a planet (Chris_McElligottPark)
0019641: [Graphical Bug] A turret with no description and cost of ??? appears in science tab. (Chris_McElligottPark)
0019513: [Suggestion] Improve feedback for claiming a golem/flagship (Chris_McElligottPark)
0019799: [Gameplay Issue] Engineers choose repair targets very inefficiently (BadgerBadger)
0019892: [Graphical Bug] Ships visually explode when you lose vision of an AI planet. (BadgerBadger)
0019861: [Bug - Gameplay] Arks don't upgrade - Engineers ignore them, symbol remains same, nothing changes (Chris_McElligottPark)
0019762: [Crash/Exception] After loss, the Nanocaust causes a crash (BadgerBadger)
0019889: [Crash/Exception] Unable to save game for some reason (BadgerBadger)
0019882: [Bug - Gameplay] Can claim ARS without taking planet (BadgerBadger)
0019885: [GUI] Dyson sphere strength also using decimal points. (BadgerBadger)
0019887: [Gameplay Issue] Destroying a Warp gate when a Wave is queued up does not stop the wave from spawning (BadgerBadger)
0019532: [Bug - Gameplay] Ark and Flagships build everything without orders to do so (Chris_McElligottPark)
0019677: [Gameplay Issue] Auxilary Units have very poor range and speed until matching unit type is MK4 (BadgerBadger)
48 issues View Issues
0019797: [Bug - Gameplay] AI Warden and Hunter fleets are inactive (BadgerBadger)
0019872: [Bug - Gameplay] Cannot claim Zenith Power Generator (BadgerBadger)
0019791: [Balance Issue] Macrophage Harvesters destroying Tachyon Sentinels (BadgerBadger)
0019870: [GUI] Waves display squad count - rest of game displays ship count (BadgerBadger)
0019876: [GUI] Auto build remains Rebuilders tooltip (BadgerBadger)
0019874: [GUI] If you don't have the science to unlock something, the number given is really long (BadgerBadger)
0019784: [Crash/Exception] The game thinks the Nanocaust conquered the galaxy (BadgerBadger)
0019871: [Bug - Gameplay] AI cannot Usurp Nanocaust - Ships waiting on planet (BadgerBadger)
8 issues View Issues
0019854: [GUI] The tooltips for the top bar goes off the screen (Chris_McElligottPark)
0019853: [GUI] Mouse-over tooltips no longer in the Construction and Science tabs (Chris_McElligottPark)
0019859: [Bug - Gameplay] Unlocking new turret mark causes building turrets to be upgraded and instantly finish (Chris_McElligottPark)
3 issues View Issues
0019835: [Crash/Exception] Dark Spire has given up after taking over one planet, error possibly related. (BadgerBadger)
0019852: [Crash/Exception] Game doesn't work at all - can't build, nothing occurs, wormholes stack, everything disappears etc (BadgerBadger)
0019790: [Bug - Gameplay] Turrets are not upgraded when unlocking new mark (Chris_McElligottPark)
0019818: [Crash/Exception] Sidebar flickers then game freezes (Chris_McElligottPark)
0019808: [Graphical Bug] All ships do the exploding animation when going through a wormhole (BadgerBadger)
0019780: [Bug - Other] Marauder Bug Save (For Badger) (Marauders sending attack waves at self) (BadgerBadger)
0019678: [GUI] Scouts do not show up in sidebar if only ship type at planet (Chris_McElligottPark)
0019833: [Crash/Exception] If there is no space to place a structure, it gives an error. (Chris_McElligottPark)
0019840: [Bug - Gameplay] Autobuild Rebuilder doesn't always do it (BadgerBadger)
0019805: [Suggestion] Friendly Marauders need different messages (BadgerBadger)
0019779: [GUI] Some typos in Faction Descriptions in lobby (BadgerBadger)
0019793: [GUI] Spider turrets say they are a variant of the Needler turret, not Sniper. (BadgerBadger)
0019806: [Bug - Gameplay] Hostile to players only Nanocaust attacks the AI (BadgerBadger)
0019838: [Bug - Gameplay] Science Ships getting knowledge from AI held planets (BadgerBadger)
0019829: [Bug - Gameplay] Macrophage Harvesters not enraging (BadgerBadger)
0019834: [Crash/Exception] Tooltip Divide by Zero error (BadgerBadger)
0019830: [Bug - Gameplay] ARS not unlocking a new ship (BadgerBadger)
0019815: [Bug - Gameplay] Macrophage spores are not making new Telium (BadgerBadger)
18 issues View Issues
0019585: [Bug - Other] Keypresses recorded twice (Chris_McElligottPark)
0019811: [Crash/Exception] Ship to ship visualization error (Chris_McElligottPark)
0019781: [GUI] Over 1 million energy goes off the top of the screen (Chris_McElligottPark)
0019789: [Graphical Bug] Multiple forcefields causing some to appear inactive (Chris_McElligottPark)
0019809: [GUI] "Set Behavior of Ships to attacker" appears at start of game. (Chris_McElligottPark)
5 issues View Issues
0019803: [GUI] SetRallyPoint message coming up (Chris_McElligottPark)
0019802: [Bug - Gameplay] Docks not building anything (Chris_McElligottPark)
0019804: [Bug - Gameplay] Turrets don't seem to have energy cost anymore (linked to permanent negative energy?) (Chris_McElligottPark)
3 issues View Issues
0019774: [Bug - Gameplay] Cant' control ships (Chris_McElligottPark)
0019800: [Balance Issue] Maybe stop Engineers/Rebuilders from leaving remains (Chris_McElligottPark)
0019801: [Bug - Gameplay] Autobuilt Engineer/Rebuilders who die, get new replacements, then are rebuilt go over the autobuild chosen cap (Chris_McElligottPark)
0019795: [Bug - Other] Auxiliary hotkeys no longer working (Chris_McElligottPark)
0019769: [Bug - Gameplay] Rally points no longer function (Chris_McElligottPark)
0019658: [Graphical Bug] why is the carrier starship's 3D model tiny? (Chris_McElligottPark)
0019713: [Graphical Bug] Plasma Siege Starship is also tiny (Chris_McElligottPark)
0019673: [Graphical Bug] Devourer Golem is hilariously tiny (Chris_McElligottPark)
0019709: [GUI] Out-of-science alerts should indicate which planet (Chris_McElligottPark)
0019782: [Crash/Exception] If you don't have enough energy, the error talks about fuel. (Chris_McElligottPark)
0019785: [Suggestion] Please tone down the Brightness of the Dyson Sphere (Chris_McElligottPark)
0019778: [Bug - Other] "Tried to write to invalid shot! InvisibleBullet" Error (Chris_McElligottPark)
0019760: [Crash/Exception] Exception when placing sniper turret after exhausting units (Chris_McElligottPark)
0019701: [Gameplay Idea] Tell player why they can't build something (Chris_McElligottPark)
0019732: [Graphical Bug] More of the ship graphics appearing in structures bug (Chris_McElligottPark)
0019603: [Graphical Bug] Warp gates/ Nanocaust Hive wrong graphics. (Chris_McElligottPark)
0019670: [Graphical Bug] Units using wrong models (Chris_McElligottPark)
0019724: [Crash/Exception] Quitting to Menu...er, broke...everything. (Chris_McElligottPark)
0019771: [Bug - Gameplay] Golems are appearing in every game, even without being enabled (BadgerBadger)
0019772: [Bug - Gameplay] Selecting Macrophage can lead to this bug (BadgerBadger)
0019773: [Bug - Gameplay] Dark Spire has forgiven everyone and turned Pacifist (BadgerBadger)
21 issues View Issues
0019764: [Bug - Gameplay] Making the game go at C*10 makes the game freeze (BadgerBadger)
0019766: [Crash/Exception] Every other game, I get an error related to the Player ships debug option (Chris_McElligottPark)
0019768: [Crash/Exception] Game started, immediate error about a faction (game still works) (Chris_McElligottPark)
0019770: [Bug - Gameplay] Wormholes broken - Cannot leave planet (Chris_McElligottPark)
0019598: [Graphical Bug] Sniper AI option has the Vanilla AI option description (Chris_McElligottPark)
0019751: [Crash/Exception] Selecting Dark Spire causes an error as soon as the game starts (BadgerBadger)
0019759: [Bug - Gameplay] Any AI planets with A Dark Spire Vengeance Generator Shows as Neutral (BadgerBadger)
0019750: [Gameplay Issue] CPAs spawn every 5 minutes (BadgerBadger)
0019755: [Crash/Exception] Some error about the AI sentinels or something (BadgerBadger)
0019734: [GUI] Is max metal storage shown somewhere? (BadgerBadger)
0019749: [Balance Issue] Reprisal waves too much? (BadgerBadger)
0019711: [GUI] Toggle HUD (BadgerBadger)
12 issues View Issues
0019704: [GUI] Add hovertext over unknown units in Science tab (BadgerBadger)
0019738: [GUI] Weird Line of Text on Home Command Station (BadgerBadger)
0019735: [GUI] Tooltip for Energy display still talks about Fuel (BadgerBadger)
0019727: [Graphical Bug] Warp Gate not disappearing when destroyed (BadgerBadger)
0019725: [Balance Issue] Mark V Ion Cannons One-shot the Devourer Golem (BadgerBadger)
5 issues View Issues
0019686: [Graphical Bug] Galaxy Map -- Cannot click on planets (Chris_McElligottPark)
0019698: [Crash/Exception] Game Breaking Bug, Crashes as soon as it runs (Chris_McElligottPark)
0019681: [GUI] Metal no longer shows a K in the resource bar (Chris_McElligottPark)
0019659: [Bug - Gameplay] Macrophages aren't killing things (BadgerBadger)
0019696: [GUI] Defenses is misspelled when you mouse over hunter fleet in lobby (BadgerBadger)
0019697: [Bug - Gameplay] More Macrophage bugs (BadgerBadger)
0019578: [Bug - Other] Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now (Chris_McElligottPark)
0019691: [Suggestion] Change Marauder text when they capture a Planet not owned by you (BadgerBadger)
0019679: [Gameplay Issue] Performance bottleneck -- 12000 ships vs 100 ships leads to slowdown. (Chris_McElligottPark)
9 issues View Issues
0019661: [Graphical Bug] Some units visually have shields on them (Chris_McElligottPark)
0019663: [Gameplay Issue] Civilian ships all die to remains (Chris_McElligottPark)
0019669: [GUI] Tweak font for strength with or without rounding to nearest K (Chris_McElligottPark)
0019656: [GUI] more consistent significant figures when showing strength? 2k could be 2.5k? (Chris_McElligottPark)
0019584: [Crash/Exception] crash after game loss: hovertext (Chris_McElligottPark)
0019459: [GUI] "You Lose" text to be higher than the rest of the GUI. (Chris_McElligottPark)
0019497: [Gameplay Issue] Will the AIP thresholds be shown on mouseover? (Chris_McElligottPark)
0019544: [GUI] Let's have it not exit placement mode for a ship after you've placed it unless the ship cap is run dry. (Chris_McElligottPark)
0019270: [Bug - Other] Turret placement is one at a time, and it resets the menu (Chris_McElligottPark)
9 issues View Issues
0019635: [GUI] "Planet under attack" notification strength values have the colours reveresed (Chris_McElligottPark)
0019531: [Gameplay Idea] Implement attack-move and group-move. (keith.lamothe)
0019648: [Gameplay Issue] upgrading a unit type stops auto-build (Chris_McElligottPark)
0019633: [Graphical Bug] When attacking a new planet that is more than one jump away, renders nothing at planet (Chris_McElligottPark)
0019640: [Graphical Bug] Planets don't show anything in the planet screen except the background (Chris_McElligottPark)
0019644: [Bug - Gameplay] Hit some sort of stack trace error (Chris_McElligottPark)
0019646: [GUI] Infrastructure is spelled wrong. It says "Infrasturcture" (Chris_McElligottPark)
0019477: [Graphical Bug] Rally menu gets confused about Group IDs (BadgerBadger)
0019604: [Bug - Gameplay] Partitioning bug for AOE weapons allows AOE to hit multiple planets (keith.lamothe)
0019580: [Crash/Exception] null reference in hovertext (Chris_McElligottPark)
10 issues View Issues
0019539: [Gameplay Issue] "Strength Per Full Cap of Squads" is incorrect now that caps are additive. (keith.lamothe)
0019311: [Gameplay Issue] confusion over organizing element of Control Group` (BadgerBadger)
0019601: [Bug - Gameplay] The ghost for placing a turret disappears near a certain wormhole (Chris_McElligottPark)
0019616: [Bug - Gameplay] Build pause doesn't work (at least for mobile ship builders) (keith.lamothe)
0019594: [GUI] Make fewer prefabs for multi-level ships, and scale on the game side. (Chris_McElligottPark)
0019569: [Suggestion] Planetary controller model is too small (Chris_McElligottPark)
0019556: [GUI] Rally command not working after 0.718 (keith.lamothe)
0018962: [Suggestion] Switch to cInput Pro 2 instead of Rewired for input handling. (Chris_McElligottPark)
0019430: [Gameplay Issue] Camera sudden zoom in (Chris_McElligottPark)
0019361: [Gameplay Idea] Make ship icons burn and die when their squads do. (Chris_McElligottPark)
0019618: [Bug - Gameplay] Distribution Node Capture Inconsistency (Chris_McElligottPark)
0019420: [Balance Issue] Dyson creates threat that kills you (keith.lamothe)
0019623: [Graphical Bug] Warp gate has no graphics (Chris_McElligottPark)
0019457: [Crash/Exception] Can't start a new game (keith.lamothe)
0019084: [Graphical Bug] Ship models oscillate quickly back and forth (keith.lamothe)
0019474: [Suggestion] Find a better name than "Controller" for those things at planets. (Chris_McElligottPark)
0019620: [Balance Issue] Question: Where is this threat coming from? Can I make it stop? Am I just bad at this game? :) (BadgerBadger)
17 issues View Issues
0019596: [GUI] Startup loading screen. (Chris_McElligottPark)
0019621: [Bug - Gameplay] Nanocaust influence reaches beyond the grave (BadgerBadger)
2 issues View Issues
0019607: [Graphical Bug] Explosions wash out icons (Chris_McElligottPark)
0019605: [GUI] Confused sidebar (Chris_McElligottPark)
0019608: [Graphical Bug] Very first skybox on any planet is black (Chris_McElligottPark)
0019614: [Graphical Bug] Dire Guardian description missing a word (BadgerBadger)
4 issues View Issues
0019599: [Bug - Gameplay] Shots spawning somewhere else on planet (BadgerBadger)
0019602: [Bug - Gameplay] Marauders disappearing as soon as they spawn (BadgerBadger)
2 issues View Issues
0019561: [GUI] Ships in sidebar change position quickly (Chris_McElligottPark)
0019571: [GUI] Confused sidebar (Chris_McElligottPark)
0019563: [Bug - Other] Selecting units on second planet acts as if shift is held down. (keith.lamothe)
0019519: [Gameplay Issue] Sending units through wormhole requires too much precision (Chris_McElligottPark)
0019586: [Graphical Bug] Selecting an ark text (BadgerBadger)
0019587: [GUI] Starting a game on a fresh install defaults to unusable window size (Chris_McElligottPark)
0019572: [Gameplay Issue] Slow planet load (Chris_McElligottPark)
0019526: [Audio Issue] Taking damage warnings are annoyingly frequent. (BadgerBadger)
0019574: [Crash/Exception] Crash in vis layer (Chris_McElligottPark)
0019577: [Crash/Exception] Crash in audio playback (Chris_McElligottPark)
10 issues View Issues
Released Apr 7, 2018
0019460: [Gameplay Idea] Create the new Mark VI and VII icons and xml entries. (Chris_McElligottPark)
0019454: [GUI] Add mark-level "icons" without numerals for all the markless ships. (Chris_McElligottPark)
2 issues View Issues
Released Apr 7, 2018
0018987: [Suggestion] Ark should probably not be included in the mobile military button by default (keith.lamothe)
0019557: [Gameplay Issue] Non-player ships exiting wormholes from a distance (keith.lamothe)
0019566: [Gameplay Issue] Warp gates should not be auto-destroyed (keith.lamothe)
0019570: [Gameplay Issue] AI ships target destroyed turrets (keith.lamothe)
0019535: [Bug - Gameplay] Scout flagships can spawn on the map (BadgerBadger)
0019558: [GUI] Defenses list updating (Chris_McElligottPark)
6 issues View Issues
Released Apr 3, 2018
0019502: [Crash/Exception] Crash: shot rippler (Chris_McElligottPark)
0019476: [Crash/Exception] Null Reference on game loss: InGameOutlineSidebar (Chris_McElligottPark)
2 issues View Issues
Released Mar 28, 2018
0019501: [Gameplay Issue] continue last save doesn't recognize more recent saves (Chris_McElligottPark)
0019538: [Bug - Other] Nanocaust inactive (BadgerBadger)
0019536: [Suggestion] Autosave (BadgerBadger)
0019530: [Bug - Gameplay] Hacking Experimental lab unlocks all MK IV fleetships (BadgerBadger)
0019523: [Bug - Audio] Voiceover for "Taking Damage" happens when you scrap units (BadgerBadger)
0019413: [Bug - Gameplay] Galaxy map move commands don't path through AI Planets (keith.lamothe)
0019293: [Suggestion] Exit to OS button (Chris_McElligottPark)
0019498: [Gameplay Issue] Too many design template servers placed (BadgerBadger)
8 issues View Issues
Released Mar 21, 2018
0019466: [Bug - Gameplay] Carrier not actually making drones (keith.lamothe)
0019518: [Crash/Exception] Nasty crash during voice effect (Chris_McElligottPark)
0019427: [Gameplay Issue] While zoomed out, mouse cursor snap is detrimental to precision (Chris_McElligottPark)
3 issues View Issues
Released Mar 15, 2018
0019495: [Gameplay Issue] design template servers do not self destruct when humans capture the planet. (keith.lamothe)
0019410: [Gameplay Issue] Regenerator Golem Issues (keith.lamothe)
0019446: [Audio Issue] As soon as you enter the Game Lobby window, the RunStatus is set to Running and it never resets back to GameStart. (keith.lamothe)
0019492: [Gameplay Issue] Experimental labs don't let you build the ships (keith.lamothe)
0019464: [Gameplay Idea] Implement inefficient target sorter (keith.lamothe)
0019444: [Gameplay Issue] Multiplayer: Mapgen placement does not adequately respect second player (keith.lamothe)
0019445: [Crash/Exception] Exception on startup (keith.lamothe)
0019483: [Gameplay Issue] Zombified AI command 1) should it exist, and 2) is still generating non-zombified AI ships (keith.lamothe)
0019491: [Bug - Other] Zombified AI - a neverending story (keith.lamothe)
0019499: [Gameplay Issue] Design template servers should die after being hacked (keith.lamothe)
0019481: [Bug - Gameplay] Zombified ships don't fight the Warden Fleet (Michael)
0019512: [Bug - Other] Linux: Main menu GUI messed up on start (BadgerBadger)
0019503: [Gameplay Issue] Unable to research plasma turrets (keith.lamothe)
0019494: [Balance Issue] Hacking response is dramatically overtuned. (BadgerBadger)
0019400: [Gameplay Idea] Need a "Split selection" hotkey (keith.lamothe)
0019479: [Balance Issue] Golems are really too strong for early access (keith.lamothe)
0019482: [Bug - Gameplay] Zombified ships fight the allied Dyson Sphere ships (BadgerBadger)
0019480: [Graphical Bug] Improve animation for the "Rebuild unit at higher mark" (BadgerBadger)
0019490: [Bug - Gameplay] Nanocaust inactive after successful hacking (BadgerBadger)
19 issues View Issues
Released Mar 12, 2018
0019485: [Crash/Exception] Can't load savegame from yesterday (.710) (Chris_McElligottPark)
0019473: [Crash/Exception] Crashes upon launch (Chris_McElligottPark)
0019469: [GUI] Build menu needs to do something about lower tech units (keith.lamothe)
0019472: [Bug - Other] error with save games (Chris_McElligottPark)
       0019468: [Graphical Bug] Hovering directly over a unit is not working (Chris_McElligottPark)
0019335: [Gameplay Issue] Devourer Golem devours the Zenith Trader (BadgerBadger)
0019176: [Suggestion] Scrapping should give a prompt (Chris_McElligottPark)
0019471: [Suggestion] Improve Ark On AI Planet warning message (BadgerBadger)
8 issues View Issues
Released Mar 4, 2018
0019186: [Bug - Gameplay] Having a text box highlighted doesn't block Tab (Chris_McElligottPark)
0019265: [GUI] tooltip box doesn't cover all the text (Chris_McElligottPark)
0019416: [Graphical Bug] Flickering text on the planet screen. (Chris_McElligottPark)
3 issues View Issues
Released Feb 25, 2018
0019455: [Graphical Bug] Some shieldless units have shields (Chris_McElligottPark)
0019456: [Graphical Bug] Squad of mixed ships (Chris_McElligottPark)
2 issues View Issues
Released Feb 24, 2018
0019448: [GUI] Settings Menu buttons stacking (Chris_McElligottPark)
0019424: [Gameplay Issue] Building needing to be built after being placed is not clear (Chris_McElligottPark)
0019434: [GUI] Render character portraits for the 7 first officers. (Chris_McElligottPark)
0019376: [Audio Issue] Get the rest of the main voice acting categories recorded. (Chris_McElligottPark)
0019441: [GUI] Text in buttons is a bit too small now (Chris_McElligottPark)
0019450: [GUI] New button text is tiny (Chris_McElligottPark)
6 issues View Issues
Released Feb 17, 2018
0019379: [Gameplay Issue] From Badger: the human faction doesn't see its Controllers die (keith.lamothe)
0019214: [Gameplay Issue] Space planes have issues (Michael)
0019397: [Gameplay Issue] Ships with cloak never decloak from firing (keith.lamothe)
0019425: [GUI] Changing UI scale mid game causes errors (keith.lamothe)
0019275: [Bug - Other] GUI Scaling Issues still remain. (keith.lamothe)
0019438: [Crash/Exception] Crash: WriteRawDrawInstructions at stage 3 (keith.lamothe)
0019276: [Suggestion] Long form messages (journal?) (keith.lamothe)
0019092: [Suggestion] Wormhole name not visible under ship icons (Chris_McElligottPark)
0019435: [Graphical Bug] Look into blurry bloom on main menu. (Chris_McElligottPark)
0019429: [Gameplay Issue] Sidebar gets confused when the human player only has dead turrets (BadgerBadger)
0019304: [Suggestion] Shield generator placement display (BadgerBadger)
11 issues View Issues
Released Feb 10, 2018
0019395: [Bug - Gameplay] AI Master Controller attacking within first 30 mins of gameplay (keith.lamothe)
0019411: [Gameplay Issue] Drone ships ignore enemies (keith.lamothe)
0019291: [Suggestion] Warp Gates (keith.lamothe)
0019097: [Bug - Gameplay] Unclaimed planet with active warp gate? (keith.lamothe)
0019326: [Crash/Exception] Game Lobby: Crash doing faction updating (keith.lamothe)
0019398: [Crash/Exception] Tutorial crashes instantly (keith.lamothe)
0019405: [Crash/Exception] changing between factions can cause a crash (keith.lamothe)
0019353: [Bug - Other] NextWithInclusiveUpperBound in ArcenRandomDrawBag? (keith.lamothe)
0019232: [Gameplay Issue] Hacking brings game to its knees (keith.lamothe)
0019363: [Gameplay Idea] the subsquad work for fleet ships. (Chris_McElligottPark)
0019368: [Gameplay Idea] Start defining intra-squad formations via xml, not prefabs. (Chris_McElligottPark)
0019364: [Gameplay Idea] Dyson Sphere to rotate in background. (Chris_McElligottPark)
0019272: [GUI] Turn down the rotation speed of the planets in the background (Chris_McElligottPark)
0019372: [Gameplay Idea] Revised warp gate visuals and mini-dyson spawner based on that. (Chris_McElligottPark)
0019323: [Bug - Audio] Commands from non-player factions make the "command issued" sound effects (BadgerBadger)
0019037: [Bug - Gameplay] Multiplayer does not work. (keith.lamothe)
0019230: [Gameplay Issue] Design Backup Servers are never destroyed (Chris_McElligottPark)
0019305: [Bug - Gameplay] Can't buy research higher level shield generators (keith.lamothe)
0019320: [Gameplay Idea] Firing continues without enemy ships on a planet (BadgerBadger)
19 issues View Issues
Released Feb 4, 2018
0019343: [Bug - Gameplay] Skipping Lobby Screen (keith.lamothe)
0019385: [GUI] Create categories in the "settings" menu (keith.lamothe)
0019399: [Gameplay Issue] "Show mark level" setting is backwards (BadgerBadger)
0019383: [GUI] Settings menu has some illogical settings. Disable Sound/music/voice and commonly Disable X (Michael)
4 issues View Issues
0019351: [Crash/Exception] Stuck thread in specialFactionContext_3 (keith.lamothe)
0019396: [GUI] Control group number of units goes only up (keith.lamothe)
2 issues View Issues
Released Feb 1, 2018
0019224: [GUI] Things seem to be blurry on my OSX laptop (Chris_McElligottPark)
0019352: [Bug - Other] Tiny resolution shrank each launch (Chris_McElligottPark)
0019380: [GUI] HandleItemMouseover does not work (Chris_McElligottPark)
0019377: [Crash/Exception] Broken on OSX? (Chris_McElligottPark)
0019387: [Crash/Exception] Launching on Macbook Pro Immediately Crashes (Chris_McElligottPark)
0019378: [Audio Issue] Finish voice acting selection of best voice to play. (Chris_McElligottPark)
0019350: [Crash/Exception] crash in voice code (Chris_McElligottPark)
0019049: [Graphical Bug] Multiplayer client starts zoomed in on wrong ark (keith.lamothe)
0019173: [Suggestion] Golems are not mentioned in Objectives tab (keith.lamothe)
0019389: [GUI] Hitting "B" should open the build menu automatically if it's not open already (BadgerBadger)
0019295: [Suggestion] Cloaking health should be visible (BadgerBadger)
0019358: [GUI] Sidebar shows me enemy ships even when I can't see them. (BadgerBadger)
12 issues View Issues
0019331: [Crash/Exception] crash in formation blob handler (keith.lamothe)
0019119: [Graphical Bug] Two arks on a planet! (BadgerBadger)
0019237: [Gameplay Issue] Dyson visual issues (BadgerBadger)
0019342: [GUI] Octopus map options mislabeled (BadgerBadger)
0019321: [Graphical Bug] holding down Shift to see move command fails with wormhole traversal (BadgerBadger)
0019095: [Graphical Bug] Tractor beams don't lerp (Chris_McElligottPark)
6 issues View Issues
Released Jan 15, 2018
0019079: [Gameplay Issue] Basic Turretry builds Tachyon Array (keith.lamothe)
1 issue View Issues
0019310: [Graphical Bug] Guardian missing health bar (keith.lamothe)
0019333: [Graphical Bug] Shots are not actually getting blocked, visually, by shields. (BadgerBadger)
0019159: [Graphical Bug] 1500 human ships not visible (BadgerBadger)
0019196: [Gameplay Issue] Stuck/duplicate Zernith Trader (BadgerBadger)
0019286: [Suggestion] Wave spawn location tunable (BadgerBadger)
0019308: [Gameplay Issue] Too many clicks in game start causes problems (BadgerBadger)
0019202: [Gameplay Issue] Inadequate feedback for unbuilt/destroyed turrets (BadgerBadger)
0019279: [Suggestion] This patch adds descriptions for all AI structures (BadgerBadger)
0019328: [Graphical Bug] damaged squads have wrong number of ships when you switch to that planet (BadgerBadger)
0019130: [Graphical Bug] Invisible squad (Chris_McElligottPark)
10 issues View Issues
Released Dec 30, 2017
0019217: [Graphical Bug] Overlapping "ships/squadrons" text in sidebar (Michael)
0019166: [Graphical Bug] AI ships exploding when not being shot (Chris_McElligottPark)
2 issues View Issues
Released Dec 19, 2017
0018983: [Suggestion] Starting in Combat doesn't seem like the best idea (keith.lamothe)
0019081: [Gameplay Issue] Ark spawns directly on wormhole (keith.lamothe)
0019208: [Gameplay Issue] Can't build starship constructor (keith.lamothe)
0019213: [Suggestion] Mouseover for resource bar (keith.lamothe)
4 issues View Issues
Released Dec 13, 2017
0019292: [GUI] Lobby actions can break Quit button (keith.lamothe)
0019268: [GUI] description gets truncated in tooltip (keith.lamothe)
2 issues View Issues
Released Dec 8, 2017
0019301: [GUI] Resource menu hovertext doesn't work (keith.lamothe)
0019114: [Suggestion] Have your ships path light up when you issue move commands via galaxy screen (keith.lamothe)
2 issues View Issues
Released Nov 29, 2017
0019300: [Crash/Exception] crash in UpdateFromUI (keith.lamothe)
1 issue View Issues
0019299: [Gameplay Issue] Ships not getting repaird (keith.lamothe)
0019231: [Gameplay Idea] Design Template Servers should show their unit in tooltip (BadgerBadger)
0019170: [Gameplay Issue] Font size for ships is enormous (Chris_McElligottPark)
0019201: [Graphical Bug] Giant etherjet tractor text (BadgerBadger)
4 issues View Issues
Released Nov 18, 2017
0019294: [Gameplay Issue] Select Mobile Military fails to select some units (keith.lamothe)
0019297: [Gameplay Issue] Rallied troops taking bad path (keith.lamothe)
0019296: [Gameplay Issue] Threat taking inefficient path on retreat (keith.lamothe)
3 issues View Issues
Released Nov 15, 2017
0019100: [Gameplay Idea] Improving feedback on selected ships (keith.lamothe)
0019147: [Suggestion] Selection shouldn't grab civilian units and military simultaneously (keith.lamothe)
2 issues View Issues
Released Nov 11, 2017
0019250: [Crash/Exception] Starting in full screen issue (keith.lamothe)
0019287: [Gameplay Issue] Can't build anything while fixing golems (keith.lamothe)
0019289: [Gameplay Issue] Usurper fails to capture planet (keith.lamothe)
3 issues View Issues
Released Nov 9, 2017
0019251: [Bug - Gameplay] Ships on "Do not path through" planets take no orders from galaxy screen (keith.lamothe)
1 issue View Issues
Released Nov 6, 2017
0019278: [GUI] Quit button no longer works (keith.lamothe)
0019271: [GUI] Quick select icons, can they match color? (Chris_McElligottPark)
0019284: [Crash/Exception] Crash after quitting back to main screen: using hotkeys post game (keith.lamothe)
0019282: [Gameplay Issue] Timer does not go back down to "normal" after speeding up (keith.lamothe)
0019257: [Gameplay Issue] Faction colour confusion (keith.lamothe)
0019280: [Gameplay Issue] All Mark 1 planets in galaxty (keith.lamothe)
0019281: [Bug - Other] Save game thinks the first AI Type is "Tutorial" (keith.lamothe)
7 issues View Issues
Released Nov 2, 2017
0019262: [Crash/Exception] Hitting "Generate" sometimes makes UI tiny (keith.lamothe)
0019234: [Crash/Exception] Starting work thread that's already running (keith.lamothe)
0019263: [Gameplay Issue] Starship constructors keep building even if destroyed (keith.lamothe)
0019266: [GUI] Timing menu (keith.lamothe)
0019274: [GUI] save game fails to reflect AI type (keith.lamothe)
0019273: [GUI] Unable to zoom in (Chris_McElligottPark)
0019267: [GUI] Tooltip missing unit name (keith.lamothe)
7 issues View Issues
0019261: [Crash/Exception] Crash: argument out of range in DoWorldStep (keith.lamothe)
0019253: [Crash/Exception] Crash during assault sorter (keith.lamothe)
0019258: [Crash/Exception] immediate game crash: resource bar division by zero (keith.lamothe)
0019012: [Bug - Gameplay] AI - Ship stuck at edge of planet (keith.lamothe)
0019004: [Graphical Bug] Entities from wrong planet drawn briefly after switch (Chris_McElligottPark)
5 issues View Issues
Released Oct 19, 2017
0019050: [Bug - Gameplay] Multiplayer: host player always captures the planet (keith.lamothe)
1 issue View Issues
Released Oct 7, 2017
0019243: [Bug - Other] Cannot load saves with new filename format (keith.lamothe)
0019240: [Balance Issue] Planetary Cloakers are unfun (keith.lamothe)
0019248: [GUI] Hitting "B" to open build menu doesn't close previous menus first (keith.lamothe)
0019249: [GUI] Some enhancements to the resource bar (keith.lamothe)
4 issues View Issues
Released Oct 6, 2017
0019238: [Gameplay Issue] Guardians start on gravity well edge (keith.lamothe)
0019218: [GUI] rework tMetal for percent sign/clarity (BadgerBadger)
2 issues View Issues
Released Oct 3, 2017
0019185: [Bug - Other] Modding issues with required fields (keith.lamothe)
1 issue View Issues
Released Sep 8, 2017
0019209: [Gameplay Issue] Can't capture Golems/ARS (keith.lamothe)
1 issue View Issues
Released Sep 7, 2017
0019228: [Crash/Exception] Deserialization error on load game (keith.lamothe)
0019229: [Crash/Exception] Deserialization error on load game (keith.lamothe)
2 issues View Issues
0019226: [Crash/Exception] Can't compile external code: SubImageGroup ShipLabelButton (Chris_McElligottPark)
1 issue View Issues
Released Aug 15, 2017
0019222: [Crash/Exception] array index out of range in shipIconButton.UpdateContent (Chris_McElligottPark)
1 issue View Issues
0019219: [Gameplay Issue] Warp gates don't spawn with CaptureFirstPlanet set (keith.lamothe)
1 issue View Issues
0019206: [GUI] tech menu doesn't really work (keith.lamothe)
1 issue View Issues
Released Aug 3, 2017
0019211: [Crash/Exception] object reference not set in bottle left text info (keith.lamothe)
1 issue View Issues
0019117: [Gameplay Issue] Planets don't always show owner (Chris_McElligottPark)
0019175: [GUI] Confusingly overlapping menus (keith.lamothe)
2 issues View Issues
0019030: [Suggestion] Way to quickly find a planet
0019164: [Graphical Bug] fortress icon flickers weirdly (Cinth)
0019148: [Gameplay Issue] Hard to see buildings under fleet (Cinth)
0019163: [Graphical Bug] experimental fab model winds up in shadow a lot (Cinth)
4 issues View Issues
0019188: [Graphical Bug] kaleidoscope flashing colour issue on select planet & in game issue. (Chris_McElligottPark)
1 issue View Issues
Released Jun 12, 2017
0019101: [Suggestion] Naming saved games (Chris_McElligottPark)
0019142: [Graphical Bug] Incorrect number of units in squads (Chris_McElligottPark)
0019181: [Gameplay Issue] Hitting B selects additional build units (Chris_McElligottPark)
0019182: [GUI] Random seeds can be longer than player-entered seeds. (Chris_McElligottPark)
0019065: [Audio Issue] Modding Framework for Player made Unit voice line mods. (Chris_McElligottPark)
0019144: [Suggestion] Add link to "How to play" to game start screen (Chris_McElligottPark)
0019172: [Gameplay Issue] Golems aren't seeded (keith.lamothe)
0019069: [Bug - Other] Unexpected unity3d message on cli at game start (Chris_McElligottPark)
8 issues View Issues
0019141: [Suggestion] Providing a visual indicator for repeat building of units (Chris_McElligottPark)
0019156: [Graphical Bug] weird "dfgdfg" flashes over planets in map select screen (Chris_McElligottPark)
0019161: [Bug - Gameplay] Symbols of units not selectable (Chris_McElligottPark)
3 issues View Issues
0019111: [Crash/Exception] Exception in WriteRawDrawInstructions (Chris_McElligottPark)
0019047: [Bug - Other] 0.113 bug: Textbox contents invisible with screen less than 960ish pixels high. (keith.lamothe)
0019051: [GUI] Scrolling is very slow for map type selection (Chris_McElligottPark)
0019151: [Bug - Other] ActuallyDestroyButtonsThatAreStillClearedExpensiveAndGCAlloc investigation. (Chris_McElligottPark)
0019078: [Balance Issue] Tractor Turrets are quite strong (keith.lamothe)
0019090: [Graphical Bug] Weird (not shown) fields for Tech menu (keith.lamothe)
0019138: [Graphical Bug] Map disappears during selection (keith.lamothe)
0019145: [Crash/Exception] Crash loading saved game (keith.lamothe)
0019149: [Graphical Bug] Science generator not rotating on planet with large fleet (Chris_McElligottPark)
9 issues View Issues
0019115: [Gameplay Issue] Engine-damaged ships don't repair (keith.lamothe)
0019126: [Bug - Other] Unpleasant looking overlap on clusters map (keith.lamothe)
0019128: [Bug - Other] Very hard to read new gui buttons (Blue)
0019120: [Crash/Exception] NullReferenceException: ReevaluateAIOrders (keith.lamothe)
0019121: [Crash/Exception] NullReferenceException: FillPotentialTargets (keith.lamothe)
0019127: [Crash/Exception] Exceptions when canceling out of the lobby to the main menu. (keith.lamothe)
0019132: [Bug - Gameplay] Can't click fleetship build menu from Ark (keith.lamothe)
0019070: [Graphical Bug] Sidebar has issues on linux (Chris_McElligottPark)
0019091: [GUI] Sidebar covers Menu and Debug button (keith.lamothe)
0019136: [Bug - Gameplay] Ark does not regen shields (keith.lamothe)
0019133: [Crash/Exception] error on quitting game: DeactivateAndReturnToPool (Chris_McElligottPark)
0019129: [Crash/Exception] Errors fighting for first planet: DeactivateAndReturnToPool (Chris_McElligottPark)
0019131: [Bug - Other] mispelled name in planets list (Chris_McElligottPark)
13 issues View Issues
0019033: [Graphical Bug] Group buttons not displaying correctly. (keith.lamothe)
0019124: [Gameplay Issue] MLRS wave brings game to its knees (plus crashes) (keith.lamothe)
0019122: [Crash/Exception] NullReferenceException: WriteRawDrawInstructions (Chris_McElligottPark)
0019105: [Gameplay Issue] Performance issues during battle in sim code. (keith.lamothe)
0019087: [Gameplay Issue] Poor performance during 5K ship fight (Chris_McElligottPark)
0019011: [Bug - Gameplay] Leaving the game paused overnight prevents you from unpausing (Chris_McElligottPark)
0019125: [Graphical Bug] Shield starship uses laser guardian model (Chris_McElligottPark)
7 issues View Issues
0019106: [Graphical Bug] player ships are created with the AI color (Chris_McElligottPark)
0019112: [Gameplay Issue] Health bar shows healthy ship as damaged (Chris_McElligottPark)
0019108: [Graphical Bug] No planet names visible in galaxy map (Chris_McElligottPark)
0019089: [Graphical Bug] ARS using "Unowned" icon even after it is captured (Chris_McElligottPark)
0019109: [Gameplay Issue] Fabricator reports 0 engine power (Chris_McElligottPark)
0019110: [Gameplay Issue] Superterminals aren't seeded (Chris_McElligottPark)
6 issues View Issues
0019104: [Gameplay Idea] Don't show planet names in galaxy selection screen (Chris_McElligottPark)
0019093: [Bug - Gameplay] Ships that can't be moved (Chris_McElligottPark)
2 issues View Issues
0019006: [Bug - Gameplay] Strange unclickable Fighter Mark IV squadron in every planet (Chris_McElligottPark)
0019085: [Graphical Bug] Ark Disappeared (Chris_McElligottPark)
0019071: [Graphical Bug] Ark becomes invisible (Chris_McElligottPark)
0019031: [Graphical Bug] Display errors when mass wormhole transit (Chris_McElligottPark)
0019002: [Bug - Gameplay] Ships sometimes stop responding to commands (Chris_McElligottPark)
0019073: [Graphical Bug] Planet wormhole flickers (and shouldn't exist) (Chris_McElligottPark)
0019064: [Graphical Bug] Ships are sometimes created in a selected visual state. (Chris_McElligottPark)
0018978: [Bug - Other] Zooming isn't centred on mouse (keith.lamothe)
0019086: [Suggestion] Modding request: improved error message for illegal map generator (keith.lamothe)
9 issues View Issues
Released Apr 24, 2017
0019077: [Crash/Exception] NullReferenceException: OnSimStableUpdate (keith.lamothe)
0019076: [Crash/Exception] Object reference not set to an instance: DoHitLogic (keith.lamothe)
0019075: [Bug - Gameplay] The initial starship constructed sits on top of the Starship Constructor (keith.lamothe)
0019072: [Bug - Gameplay] Error popped up when clicking on Turrets (keith.lamothe)
0019067: [Graphical Bug] Sidebar does not work well with multiplayer (keith.lamothe)
5 issues View Issues
0019062: [Graphical Bug] Sidebar has blank panels after clicking "Hide Gui" (keith.lamothe)
1 issue View Issues
0019056: [Suggestion] Wormhole names difficult to read over bright background (Chris_McElligottPark)
0019061: [Bug - Gameplay] Can't figure out how to get through wormhole (Chris_McElligottPark)
2 issues View Issues
0019058: [Graphical Bug] Bloom (still) does not work on certain linux installs. (Chris_McElligottPark)
1 issue View Issues
0018977: [Graphical Bug] Starship tall enough to collide with far zoom icons (Chris_McElligottPark)
0019053: [GUI] Unable to play on Linux (Chris_McElligottPark)
0018981: [GUI] Ship icons too big when zoomed out (Chris_McElligottPark)
0019020: [Bug - Gameplay] save game slots vanish after trying to save again (keith.lamothe)
4 issues View Issues
0019022: [GUI] planet names are too small to read at full zoom (Chris_McElligottPark)
0019000: [Bug - Gameplay] Wormholes too small (Chris_McElligottPark)
2 issues View Issues
0019027: [Crash/Exception] Startup Crash (Chris_McElligottPark)
0019015: [Bug - Gameplay] planet tooltip in galaxy screen lists resources in changing orders (keith.lamothe)
0019014: [Bug - Gameplay] Hit RenderTexture.Create: requested size is too largwe (keith.lamothe)
0019005: [Bug - Gameplay] Enough AI ships causes game to freeze on Ark death (keith.lamothe)
4 issues View Issues
0018986: [GUI] Should be able to use arrow keys as well as WASD to scroll (Chris_McElligottPark)
0018968: [Bug - Gameplay] can't go to planet from galaxy screen at full zoom out (Chris_McElligottPark)
0019013: [Crash/Exception] IndexOutOfRangeException: Array index is out of range (keith.lamothe)
0018976: [Graphical Bug] Wormhole obscured by planetary rings (Chris_McElligottPark)
0019010: [Bug - Gameplay] MK5 Shield Starship shield repair rate very slow when less than <23000 (keith.lamothe)
0019003: [Bug - Gameplay] Pausing Unit production also stops construction of captured resources and stops metal gathering (keith.lamothe)
0019001: [Bug - Gameplay] You have to empty your build queue to see new Science unlocks (keith.lamothe)
0018998: [Bug - Gameplay] starting build queues are missing after changing start planet (keith.lamothe)
0018996: [Bug - Gameplay] Strange issues with non looping building from ark (keith.lamothe)
0018995: [Balance Issue] You can scrap the ark! (keith.lamothe)
0019007: [Crash/Exception] NullReferenceException: Object reference not set (GetIsFriendlyToLocalSide) (keith.lamothe)
0018989: [Suggestion] Detection of when game does not have focus, and stop edge scrolling, tooltips, etc. (keith.lamothe)
12 issues View Issues
Released Mar 2, 2017
0018999: [Bug - Other] Ark Button nolonger Responding (keith.lamothe)
0018971: [Bug - Gameplay] Extra Ark after selecting multiple planets (keith.lamothe)
0018994: [Bug - Gameplay] Selecting planet start does not work on linux (Chris_McElligottPark)
0018993: [Bug - Gameplay] Save games still result in being unable to see any units (Chris_McElligottPark)
0018992: [Crash/Exception] NullReferenceException: Object reference not set to an instance of an object (Chris_McElligottPark)
0018991: [GUI] In game "Quit Game" button does not work (Chris_McElligottPark)
0018985: [Graphical Bug] Contoller turret buttons blank (keith.lamothe)
7 issues View Issues
Released Mar 1, 2017
0018972: [Crash/Exception] Game crashes on first startup to a blue screen (Chris_McElligottPark)
0018982: [GUI] No way to cancel starting new game on map screen (keith.lamothe)
0018988: [Bug - Gameplay] Paused and can't unpause on game load (keith.lamothe)
0018984: [Graphical Bug] All my ships vanish when I pause and stay invisible after pause if I save load (keith.lamothe)
0018974: [Bug - Other] Planets generated in the same position (keith.lamothe)
0018970: [Bug - Other] Can't choose starting planet at game begin screen (keith.lamothe)
0018965: [Bug - Gameplay] Ability to overextend on power (keith.lamothe)
0018967: [Bug - Gameplay] After reloading a game, I no longer have vision of any planet (keith.lamothe)
0018964: [Bug - Gameplay] Issue with scrapping squads while under shield (and a little in general) (keith.lamothe)
0018969: [Balance Issue] Too many level IV planets (keith.lamothe)
0018966: [Crash/Exception] NullReferenceException when taking first planet (Chris_McElligottPark)
11 issues View Issues
Released Feb 28, 2017
0018979: [Bug - Gameplay] The game started with a lot of extra arks. None of them worked. (keith.lamothe)
0018957: [Graphical Bug] Issue with zooming - will jump farther than normal. (Chris_McElligottPark)
0018950: [Graphical Bug] Graphical Bugs when zooming out (Chris_McElligottPark)
0018955: [GUI] AI War 2 - New Game - Cant view entire map (keith.lamothe)
0018951: [Graphical Bug] Snake map is too big (keith.lamothe)
0018956: [GUI] All the buttons go blank if you just press random keys after hiding the GUI (keith.lamothe)
0018958: [Bug - Gameplay] 3250 AIP Wave Despawning after my Ark is destroyed (keith.lamothe)
0018961: [Bug - Gameplay] Ships firing after being destroyed (Chris_McElligottPark)
0018947: [GUI] "Start New Game" button doesn't work after clicking "Debug: Connect To" (keith.lamothe)
0018960: [Crash/Exception] Exception: GetNextPlayerPrimaryKeyID called on client! (keith.lamothe)
0018959: [Gameplay Issue] Input lag, there is a noticeable delay between clicking and actions (keith.lamothe)
0018949: [GUI] Change map type problem (keith.lamothe)
0018946: [GUI] Buttons vanish when creating new game (keith.lamothe)
0018954: [Graphical Bug] Planets disappear in map selection (keith.lamothe)
0018953: [Bug - Gameplay] Extra arks, controllers, and warp gates spawn after changing map types (keith.lamothe)
0018945: [GUI] Hide GUI button does not move when window is resized (keith.lamothe)
16 issues View Issues