View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019479 | AI War 2 | Balance Issue | Mar 12, 2018 9:26 pm | Mar 14, 2018 5:38 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.711 | ||||
Fixed in Version | 0.712 | ||||
Summary | 0019479: Golems are really too strong for early access | ||||
Description | So the first 3 planets I took were hard to capture. I was mostly using a fleet of about 2-4K strength. As soon as I got the Botnet Golem my fleet strength is now 103K (and the Botnet is 100K of that). I think right now that's _way_ too strong by comparison to everything else. Obvious possibilities: Nerf the golems Make sure players don't get Golems too early | ||||
Tags | No tags attached. | ||||
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Agreed. A botnet golem in particular, with 10mm health (compared to the other golems with 1mm health) is just too strong. |
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Option 1: Just remove Botnet golem from the golems that can be seeded near a player. Option 2: Don't seed a golem near the human player at all. I kinda prefer this one, to be honest. Golems are just too OP early. If either of those options are preferred, let me know and I can tackle that. It's also worth asking whether we want to seed stuff so close to the human player anyway.... This was done as a kinda hacky "Lets give the player some easy targets" thing early on in alpha, but now that the game is a bit more mature, do we still want to do that? I do think that perhaps a Flagship should be accessible early, but I'm not convinced about an ARS or a golem. |
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Created Trello card. |
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One option would be for the seeding to scale with difficulty. E.g. if I am playing on a difficulty 5, then maybe it's ok to seed the Botnet golem 2-3 jumps away, then add an extra jump for each one or two levels of difficulty increase. |
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Golems are only seeded near a player on AI difficulties 1 and 2. On higher difficulty games a Fabricator is seeded instead. |
Date Modified | Username | Field | Change |
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Mar 12, 2018 9:26 pm | BadgerBadger | New Issue | |
Mar 12, 2018 9:52 pm | elcommendante | Note Added: 0047132 | |
Mar 12, 2018 11:41 pm | BadgerBadger | Note Added: 0047133 | |
Mar 13, 2018 11:09 am | Michael | Assigned To | => keith.lamothe |
Mar 13, 2018 11:09 am | Michael | Status | new => assigned |
Mar 13, 2018 11:09 am | Michael | Note Added: 0047140 | |
Mar 13, 2018 11:48 am | elcommendante | Note Added: 0047148 | |
Mar 14, 2018 5:38 pm | BadgerBadger | Status | assigned => closed |
Mar 14, 2018 5:38 pm | BadgerBadger | Resolution | open => fixed |
Mar 14, 2018 5:38 pm | BadgerBadger | Fixed in Version | => 0.712 |
Mar 14, 2018 5:38 pm | BadgerBadger | Note Added: 0047180 |