View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022964 | AI War 2 | Bug - Other | Mar 6, 2020 10:21 pm | Mar 11, 2020 4:41 pm | |
Reporter | Strategic Sage | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.008 Transport Loading Hotfix | ||||
Fixed in Version | 2.012 Populous | ||||
Summary | 0022964: Spire Beacon Seeded in Fallen Spire game | ||||
Description | As I understand things, beacons should only be seeded in a galaxy that doesn't have the specified faction. The ironically named 'Occupational Hazard' system contains the Spire beacon dohicky. | ||||
Tags | No tags attached. | ||||
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TwoSpire.savemet (89 bytes)
UK 508169595 6770 SpireReboot <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 0 |
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Guh. Other file here … |
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I have had this happen in one of my games as well. |
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Fixed for new games |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 6, 2020 10:21 pm | Strategic Sage | New Issue | |
Mar 6, 2020 10:21 pm | Strategic Sage | File Added: TwoSpire.savemet | |
Mar 6, 2020 10:22 pm | Strategic Sage | File Added: TwoSpire.save | |
Mar 6, 2020 10:22 pm | Strategic Sage | Note Added: 0056376 | |
Mar 10, 2020 5:06 pm | GreatYng | File Added: Spire subspace receiver.save | |
Mar 10, 2020 5:06 pm | GreatYng | File Added: Spire subspace receiver.savemet | |
Mar 10, 2020 5:06 pm | GreatYng | Note Added: 0056462 | |
Mar 11, 2020 4:41 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 11, 2020 4:41 pm | BadgerBadger | Status | new => resolved |
Mar 11, 2020 4:41 pm | BadgerBadger | Resolution | open => fixed |
Mar 11, 2020 4:41 pm | BadgerBadger | Fixed in Version | => 2.012 Populous |
Mar 11, 2020 4:41 pm | BadgerBadger | Note Added: 0056474 |