View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026068 | AI War 2 | Crash/Exception | Jan 6, 2022 12:33 am | Jan 6, 2022 4:12 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.780 Nomadic Ark Empires And The Hull System | ||||
Fixed in Version | Beta 3.781 Tachyon Healing Reversal | ||||
Summary | 0026068: exception in CheckForShotAOEDetonation | ||||
Description | 1/5/2022 10:32:58 PM 3.781 SINGLEP DELAYED6 TID16 CheckForShotAOEDetonation error at debugStage 9000: System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in /home/arcengames_aiw-ultra/CodeCrossProject/ArcenUniversal/src/ArcenMath/FInt.cs:137 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoMultiHittingAoEAttack (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotNeverNull, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.AIW2.Core.GameEntity_Squad targetEntity, System.Int32 compressedShots, System.Int32 aoe, Arcen.AIW2.Core.PlanetFaction myFaction, Arcen.AIW2.Core.Planet myPlanet, Arcen.AIW2.Core.StateOfMatterTypeData stateofMatter, System.Boolean debug_LogAOEMath, System.Int32& debugStage) [0x00191] in <28c4751194964a969970768f2a4a7c8e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.CheckForShotAOEDetonation (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0011c] in <28c4751194964a969970768f2a4a7c8e>:0 Hit on the giant scourge game | ||||
Tags | No tags attached. | ||||
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Another classic cross threading error, part of this fix: * Found a further place where the simulation was able to double-run on multiple threads if it was running slowly enough because of an extremely bogged-down sim world. ** I thought I had gotten all of these yesterday, and indeed it was better, but one area slipped through and was the genesis of a ton of random-seeming bugs. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 6, 2022 12:33 am | BadgerBadger | New Issue | |
Jan 6, 2022 4:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 6, 2022 4:12 pm | Chris_McElligottPark | Status | new => resolved |
Jan 6, 2022 4:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 6, 2022 4:12 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.781 Tachyon Healing Reversal |
Jan 6, 2022 4:12 pm | Chris_McElligottPark | Note Added: 0063669 |