View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021169 | AI War 2 | Bug - Gameplay | May 1, 2019 11:53 am | May 13, 2019 6:11 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.856 Clever Girl | ||||
Fixed in Version | BETA 0.859 Lobby Raid | ||||
Summary | 0021169: Singular Freaky Surprises has a strange error | ||||
Description | Not sure how to explain it in the title. Golemite is meant to have 100 tickets for a planet to have nothing, and 60 tickets for it to have a Golem. In reality, sometimes with the Golemite, not a single one will appear. Other times, every planet (including the ones next to your Homeworld) will have Golems. It seems to be a chance per galaxy, instead of per planet? I can change the ticket counts for non-Golemite AIs, and can get them to do the same behaviour. | ||||
Tags | No tags attached. | ||||
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The issue is fairly simple (I say after I spend 2 hours studying what the hell drawbags are and how they work in the code). Fixed it just by putting this section of code at AI.cs - Line 198: AIShipGroup groupFromCategory = ShipGroupCategory.DrawBag.PickRandomItemAndReplace( Context.RandomToUse ); if ( groupFromCategory == null || groupFromCategory.DrawBag.InternalListSize <= 0 ) return; //this is ok, too! Into the for loop that selects the ship for the planet. That bit of code selects which category to seed (Golem / Nothing / SomethingElse), and the for loop selects the ship from the category. Now each loop instead of picking another ship from the same category, it'll randomize the category and then pick a ship. I wonder if this is also an issue with waves, as they sometimes feel too homogeneous even though I select varied waves each time. It makes even the Parasite AI seem weak because it can send waves of thousands of parasite ships (that do like 5 dps each). |
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I see how waves end up with very limited amounts of ship types now. The wave planner gives up on picking ship types after the first bag it picked runs out of ships, even if the wave was supposed to have 8 ship types. I could change it, but I'm pretty sure Chris's vision for waves is to have them be thematic (the parasite wave, the sniper wave, etc). So I guess I'll leave it be on that front. Something I'd be interested in doing is finding a way for the wave to add in 0, 1, 2 guardians to the mix again. None of the ship groups seem to have any guardians in them. |
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The waves are intended to be thematic, yes. Guardians were intentionally removed from waves. Only the Royal AI can send them in waves. |
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Is this fixed now? I seem to remember a checkin from WeaponMaster on this subject |
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Yeah I fixed it. Singular surprises now get rolled per planet rather than per galaxy. |
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Fixed by weapon master |
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Something still seems wrong with it. I can put the ticket count of Golems for the Golemite up to 900 (100 for NothingHere) and the galaxy is mostly devoid, and what Golems that do spawn are all around the player Homeworld in every test. Regarding Guardians - I don't think I like that. It feels weird to have thematic waves, then because it rolled a high number of ship types, bring in 2-3 different Guardian groups. Waves used to be a bit messy, and I worry this might do it again. It brings back the chance of Temperamentals and Fragmentings to spawn in offensive attacks as well, looking at the code. They were specifically limited to AI planets only, because you can't stop them from triggering on the offensive. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 1, 2019 11:53 am | RocketAssistedPuffin | New Issue | |
May 9, 2019 12:55 am | wm46 | Note Added: 0051553 | |
May 9, 2019 2:19 am | wm46 | Note Added: 0051556 | |
May 9, 2019 6:58 am | RocketAssistedPuffin | Note Added: 0051557 | |
May 12, 2019 7:54 pm | BadgerBadger | Note Added: 0051589 | |
May 12, 2019 10:15 pm | wm46 | Note Added: 0051591 | |
May 13, 2019 10:05 am | BadgerBadger | Assigned To | => BadgerBadger |
May 13, 2019 10:05 am | BadgerBadger | Status | new => resolved |
May 13, 2019 10:05 am | BadgerBadger | Resolution | open => fixed |
May 13, 2019 10:05 am | BadgerBadger | Fixed in Version | => BETA 0.859 Lobby Raid |
May 13, 2019 10:05 am | BadgerBadger | Note Added: 0051592 | |
May 13, 2019 11:23 am | RocketAssistedPuffin | Note Added: 0051593 | |
May 13, 2019 6:11 pm | RocketAssistedPuffin | Note Edited: 0051593 |