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IDProjectCategoryLast Update
0026645AI War 2Gameplay IssueMar 8, 2022 11:53 pm
Reportercrawlers Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version4.000 Return From The Endless Beta 
Fixed in Version4.003 A Bit Too Chromatic Horrifying 
Summary0026645: Chromatic horror causes horrific micromanagement when fixing turret placement
DescriptionSince it can relocate buildings, it causes issues with the player's setup of turrets. As building and positioning of turrets and other buildings is a pretty significant source of repetitive micro, the chromatic horror makes this far worse by throwing them all over the place. They then need to be manually destroyed and placed again - there is no automated reconstruction like would occur with remains. Sure, I can just disable the faction if I don't want to deal with this, but it that feels rather sad of a solution.

If this horrid micro in rebuilding planets is WAD, can we have an option to disable chromatic horror's ability to target buildings?
TagsNo tags attached.

Activities

BadgerBadger

Mar 7, 2022 7:53 pm

manager   ~0065195

I mean, that's exactly what the chromatic horror does? It rearranges buildings.

Strategic Sage

Mar 7, 2022 8:08 pm

reporter   ~0065196

Agree with Badger. That's the main purpose of the faction. I don't think I see what purpose it would serve if it didn't target buildings.

BadgerBadger

Mar 7, 2022 8:17 pm

manager   ~0065198

My suggestion was to provide the players Repelling Wards to force the Horror to be elsewhere, but it seemed like that would open a big can of worms in terms of player expectations (they would want analagous things for other factions).

Chris_McElligottPark

Mar 7, 2022 8:31 pm

administrator   ~0065202

I mean... yeah, this is what it does, specifically.

Chris_McElligottPark

Mar 7, 2022 8:33 pm

administrator   ~0065203

Sorry -- I don't mean to be flippant or anything, it's just... I mean it says this is what it does, this was the original concept, this is... doing its thing. It's great in enemy territory (maybe), but real hell on your own. That's kind of the point, is that it's meant to blow open opportunities for both sides. It's probably too unpleasant for most people to play with, but to some extent this was a gimmick idea that I just thought was neat, and using some extra art I had created. It's an extra, minor, neat little thing to mess with IF you like that kind of thing, but it's just an extra little freebie.

crawlers

Mar 8, 2022 6:44 pm

reporter   ~0065241

That is unfortunate to hear. I was hoping there could at least be an option to disable it from hitting immobiles to avoid the horrid micro.

Chris_McElligottPark

Mar 8, 2022 8:16 pm

administrator   ~0065247

It sounds like Badger is creating that option. I worry that it will be horribly unbalanced then, since it will give you all the benefits at none of the pain, but I see the point in adding an option.

BadgerBadger

Mar 8, 2022 8:26 pm

manager   ~0065250

Last edited: Mar 8, 2022 8:26 pm

I'd rather have an opt-in "easy mode" for frustrated players than have people get really mad and want to abandon their campaign.

I would be open to having the "Don't move player structures around" option count as a Cheat for the purposes of Achievements though.

crawlers

Mar 8, 2022 10:13 pm

reporter   ~0065260

I literally abandoned a campaign due to this. The idea I had in mind was to not move any kind of structure, but player-only ones would probably alleviate most of the suffering, Or perhaps some automated way to restore player structures to their original position (perhaps not quickly for balance) if it isn't too much work to add.

crawlers

Mar 8, 2022 10:19 pm

reporter   ~0065261

I want to clarify something that I am unsure if I got across - my ideal goal is to reduce the micromanagement, not to make the player immune to the most serious consequences of the chromatic horror. Whether this is too hard to add is another matter.

BadgerBadger

Mar 8, 2022 11:40 pm

manager   ~0065264

Adding a new "rebuild your turrets" option is way outside the scope of available development.

Strategic Sage

Mar 8, 2022 11:43 pm

reporter   ~0065266

FWIW, I think that was clearly understood. I think the objection here to the suggestion is/was that the point of the chromatic horror is that it can move immovable structures and cause chaos in doing so. It's the reason for the faction to exist, so if what it does has any kind of automatic restoration/correction feature, it can no longer do the main thing it's designed to do. I.e., an analogy would be nanocaust who don't get a copy of the ships they destroy, Nomad Planets that don't move, etc. I.e. are they really nanocaust or nomads even if they don't do those things?

BadgerBadger

Mar 8, 2022 11:53 pm

manager   ~0065270

I've added a Galaxy Option to prevent moving the Chromatic Horror from moving player structures. I agree that this kinda defeats the point of the faction, but enough players will complain that I think it's worth it.

The setting's description says "Disabling this will remove the major downside of the Chromatic Horror, so it will make the game much easier." in the description, so players know they are opting into Easy Mode

Issue History

Date Modified Username Field Change
Mar 7, 2022 7:34 pm crawlers New Issue
Mar 7, 2022 7:53 pm BadgerBadger Note Added: 0065195
Mar 7, 2022 8:08 pm Strategic Sage Note Added: 0065196
Mar 7, 2022 8:17 pm BadgerBadger Note Added: 0065198
Mar 7, 2022 8:31 pm Chris_McElligottPark Note Added: 0065202
Mar 7, 2022 8:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 7, 2022 8:33 pm Chris_McElligottPark Status new => closed
Mar 7, 2022 8:33 pm Chris_McElligottPark Resolution open => won't fix
Mar 7, 2022 8:33 pm Chris_McElligottPark Note Added: 0065203
Mar 8, 2022 6:44 pm crawlers Note Added: 0065241
Mar 8, 2022 8:15 pm Chris_McElligottPark Assigned To Chris_McElligottPark => BadgerBadger
Mar 8, 2022 8:16 pm Chris_McElligottPark Status closed => assigned
Mar 8, 2022 8:16 pm Chris_McElligottPark Note Added: 0065247
Mar 8, 2022 8:26 pm BadgerBadger Note Added: 0065250
Mar 8, 2022 8:26 pm BadgerBadger Note Edited: 0065250
Mar 8, 2022 10:13 pm crawlers Note Added: 0065260
Mar 8, 2022 10:19 pm crawlers Note Added: 0065261
Mar 8, 2022 11:40 pm BadgerBadger Note Added: 0065264
Mar 8, 2022 11:43 pm Strategic Sage Note Added: 0065266
Mar 8, 2022 11:53 pm BadgerBadger Status assigned => resolved
Mar 8, 2022 11:53 pm BadgerBadger Resolution won't fix => fixed
Mar 8, 2022 11:53 pm BadgerBadger Fixed in Version => 4.003 A Bit Too Chromatic Horrifying
Mar 8, 2022 11:53 pm BadgerBadger Note Added: 0065270