View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020856||AI War 2||[All Projects] Bug - Gameplay||Dec 21, 2018 5:17 am||Dec 21, 2018 5:17 am|
|Product Version||0.809 Divide By Human|
|Fixed in Version|
|Summary||0020856: Units warping past static forcefields|
|Description||When running the game at high speed (x10 in this example), some units manage to go into a wormhole when said wormhole is still covered by a static forcefield.|
Judging by the affected unit's movement, forcefield blocking seems to first let the unit move, and after the movement is complete push it back if the unit would end up inside the forcefield: it seems the check for wormhole interactions is performed in between those two checks, leading to the issue described.
I have attached a save file with perfect conditions to observe the issue: zoom into the planet Vitali (near the middle of the map), notice the 50 vampire claws humping the full health forcefield, set the game speed to max, unpause, and watch as they go through it to pop up on Dilawa, where they repeat the same process.
I rated the issue as major severity as it breaks the game rules in an extremely noticeable fashion, feel free to let me know if that's not the intended use.
|Tags||No tags attached.|