View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019566 | AI War 2 | Gameplay Issue | Apr 5, 2018 10:50 am | Apr 7, 2018 10:19 am | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.718 | ||||
Fixed in Version | 0.719 | ||||
Summary | 0019566: Warp gates should not be auto-destroyed | ||||
Description | So while killing a warp gate no longer produces AIP, the fact that they are killed automatically means you can't strategically leave some alive to control where the AI waves will come from. | ||||
Tags | No tags attached. | ||||
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Proposed: add the line target_type_for_player="NeverAutotargetButAllowManualTarget" to the WarpGate xml entry |
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Related to this, Flagships/Ark should not auto-capture planet after killing AI controller This issue has caused AIP to increase more than I would like in my campaign as I can't leave the planet neutral |
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Fixed by keith |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 5, 2018 10:50 am | BadgerBadger | New Issue | |
Apr 5, 2018 10:50 am | BadgerBadger | Status | new => assigned |
Apr 5, 2018 10:50 am | BadgerBadger | Assigned To | => keith.lamothe |
Apr 5, 2018 9:04 pm | BadgerBadger | Note Added: 0047370 | |
Apr 6, 2018 12:14 pm | ZeusAlmighty | Note Added: 0047371 | |
Apr 7, 2018 10:19 am | BadgerBadger | Status | assigned => resolved |
Apr 7, 2018 10:19 am | BadgerBadger | Resolution | open => fixed |
Apr 7, 2018 10:19 am | BadgerBadger | Fixed in Version | => 0.719 |
Apr 7, 2018 10:19 am | BadgerBadger | Note Added: 0047378 |