View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022189 | AI War 2 | Bug - Other | Nov 12, 2019 10:43 pm | Nov 14, 2019 3:52 pm | |
Reporter | KazeSasso | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.007 The Player/AI Arms Race Intensifies | ||||
Fixed in Version | 1.008 Golems And Arks Come Marching In | ||||
Summary | 0022189: ArgumentOutOfRangeException Error | ||||
Description | Not sure what it means exactly. I was fighting on an AI controlled system with a lot of AI Spider Turrets. Then the error popped up | ||||
Tags | No tags attached. | ||||
|
ArcenDebugLog.txt (104,553 bytes)
11/4/2019 11:25:09 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 11:25:09 AM Boot up FleetOS (0.1869s) 11/4/2019 11:25:09 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 11:25:09 AM Check System Logs For Rogue Intelligence (0.0149s) 11/4/2019 11:25:09 AM Organizing Alien Translation Routines (0.0927s) 11/4/2019 11:25:09 AM Remembering Alamo (0.0198s) 11/4/2019 11:25:10 AM Generating Framerates (0.0109s) 11/4/2019 11:25:10 AM Bring Cloaking Systems Online (0.0035s) 11/4/2019 11:25:10 AM Game Version: 1.003 11/4/2019 11:25:10 AM Eject Trash Into Hyperspace (0.0104s) 11/4/2019 11:25:10 AM Recalculate Speed Of Light (0.0129s) 11/4/2019 11:25:10 AM Check Nearby Stellar Masses (0.0119s) 11/4/2019 11:25:10 AM No resolution change was required. 11/4/2019 11:25:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 11:25:10 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 11:25:10 AM Refresh Optical Lensing (0.0064s) 11/4/2019 11:25:10 AM Revise Fundamental Physical Laws (0.0828s) 11/4/2019 11:25:10 AM Boot Audio Comms (0.0060s) 11/4/2019 11:25:10 AM Establish Individual Audio Links (0.0094s) 11/4/2019 11:25:10 AM Prepare Explosions and Crackles (0.1215s) 11/4/2019 11:25:10 AM Optimize Comfort On Command Decks (0.0526s) 11/4/2019 11:25:10 AM Check For Extra Modules (0.0139s) 11/4/2019 11:25:10 AM Calculate Odds Of Success (0.0114s) 11/4/2019 11:25:10 AM Briefly Panic (0.1145s) 11/4/2019 11:25:10 AM Install Confidence Routines (0.1458s) 11/4/2019 11:25:10 AM Bring Commander Interface Online (0.0709s) 11/4/2019 11:25:10 AM Motivate All Crews (0.0208s) 11/4/2019 11:25:10 AM Externalizing Patterns (0.0129s) 11/4/2019 11:25:10 AM Disengaging Constants (0.0526s) 11/4/2019 11:25:10 AM Late Axionic Computations (0.0679s) 11/4/2019 11:25:10 AM Thinking Of Advice (0.0055s) 11/4/2019 11:25:10 AM Degaussing Advice (0.0307s) 11/4/2019 11:25:10 AM Naming All Known Planets (0.0074s) 11/4/2019 11:25:10 AM Remembering Speeds (0.0074s) 11/4/2019 11:25:10 AM Prioritizing Targets (0.0050s) 11/4/2019 11:25:10 AM Rebooting Sensor Arrays (0.0089s) 11/4/2019 11:25:10 AM Unloading Prismatic Grid (0.0069s) 11/4/2019 11:25:10 AM Thinking Of Objectives (0.0069s) 11/4/2019 11:25:10 AM Re-Aligning Objectives (0.0055s) 11/4/2019 11:25:10 AM Inhibiting Visual Scans (0.0213s) 11/4/2019 11:25:10 AM Synthesizing Vocals (0.0064s) 11/4/2019 11:25:10 AM Ventilating Scenarios (0.0064s) 11/4/2019 11:25:10 AM Decontaminating Targeting Systems (0.0074s) 11/4/2019 11:25:10 AM Ejecting Tactical Core (0.0050s) 11/4/2019 11:25:10 AM Calibrating Formations (0.0064s) 11/4/2019 11:25:10 AM Intercepting Galactic Maps (0.0099s) 11/4/2019 11:25:10 AM Sterilizing Test Chamber (0.0060s) 11/4/2019 11:25:10 AM Faction Diagnostics (0.0114s) 11/4/2019 11:25:11 AM Buffering Hackers (0.0134s) 11/4/2019 11:25:11 AM Inverting Death (0.0055s) 11/4/2019 11:25:11 AM Linear Field Variance (0.0640s) 11/4/2019 11:25:11 AM Charging Marks (0.0045s) 11/4/2019 11:25:11 AM Range Manifolds (0.0089s) 11/4/2019 11:25:11 AM Purging ROFs (0.0060s) 11/4/2019 11:25:11 AM Manipulating Speeds (0.0079s) 11/4/2019 11:25:11 AM Detecting Projectiles (0.0045s) 11/4/2019 11:25:11 AM Grouping Flow Fields (0.0094s) 11/4/2019 11:25:11 AM Modulating Flow Field Groups (0.0094s) 11/4/2019 11:25:11 AM Designing Fleets (0.0238s) 11/4/2019 11:25:11 AM Thinking Of Technologies (0.0064s) 11/4/2019 11:25:11 AM Categorizing Starboard Sensors (0.0045s) 11/4/2019 11:25:11 AM Injecting Galactic Variables (0.0134s) 11/4/2019 11:25:11 AM Discharging Colored Ions (0.0174s) 11/4/2019 11:25:11 AM Replicating Ion Colors (0.0055s) 11/4/2019 11:25:11 AM Investigating Starfields (0.1304s) 11/4/2019 11:25:11 AM Detecting Distant Planets (0.3630s) 11/4/2019 11:25:11 AM Investigating Map Signatures (0.0104s) 11/4/2019 11:25:11 AM Collating Solar Systems (0.0050s) 11/4/2019 11:25:11 AM Categorizing All Planets (0.0045s) 11/4/2019 11:25:11 AM Organizing Commands (0.0188s) 11/4/2019 11:25:11 AM Calculating Firing Cones (0.0025s) 11/4/2019 11:25:12 AM Breaking In New Ship Parts (0.3858s) 11/4/2019 11:25:13 AM Investigate Temporal Vortex (1.1445s) 11/4/2019 11:25:13 AM Issuing Orders (0.0030s) 11/4/2019 11:25:13 AM Augmenting Infusers (0.0079s) 11/4/2019 11:25:13 AM Infusing (0.0302s) 11/4/2019 11:25:13 AM Post-Proton Surge (0.0025s) 11/4/2019 11:25:13 AM Calibrate Weapons Arrays (0.0124s) 11/4/2019 11:25:13 AM Stimulate Modulation (0.0114s) 11/4/2019 11:25:13 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 11:25:13 AM Load Surrogates (0.6159s) 11/4/2019 11:25:13 AM Load Historical Documents (0.0020s) 11/4/2019 11:25:13 AM 4.3 seconds total load time. Detecting Distant Planets (0.4s) Breaking In New Ship Parts (0.4s) Investigate Temporal Vortex (1.1s) Load Surrogates (0.6s) 11/4/2019 11:25:14 AM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 11:27:20 AM No resolution change was required. 11/4/2019 11:27:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 11:27:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 11:27:30 AM Start Generate Partial Map with Clusters and seed 766989179 and planet count 80 and 16 factions 11/4/2019 11:27:30 AM World Created, Launching Server 11/4/2019 11:27:30 AM Successfully opened host socket 11/4/2019 11:27:34 AM Start Generate Partial Map with D18Rings and seed 766989179 and planet count 80 and 16 factions 11/4/2019 11:27:34 AM Generate Partial Map Complete 11/4/2019 11:27:40 AM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 11:27:41 AM Generate Partial Map Complete 11/4/2019 11:27:54 AM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 11:27:54 AM Generate Partial Map Complete 11/4/2019 11:27:59 AM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 11:27:59 AM Generate Partial Map Complete 11/4/2019 11:28:02 AM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 11:28:02 AM Generate Partial Map Complete 11/4/2019 11:28:16 AM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 11:28:16 AM Generate Partial Map Complete 11/4/2019 11:32:22 AM Start Generate FULL Map with D18Rings and seed 240 and planet count 300 and 17 factions 11/4/2019 11:32:23 AM Generate FULL Map Complete 11/4/2019 11:33:12 AM No resolution change was required. 11/4/2019 11:33:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 11:33:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 11:33:54 AM No resolution change was required. 11/4/2019 11:33:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 11:33:54 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 12:25:20 PM Exception in entity tooltip text generation at stage 140:System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x013e8] in <971ca50c63b14f02b192514a00b28113>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleMouseover () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 12:25:20 PM Exception in entity tooltip text generation at stage 140:System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x013e8] in <971ca50c63b14f02b192514a00b28113>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleMouseover () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 12:28:38 PM No resolution change was required. 11/4/2019 12:28:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 12:28:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 12:28:47 PM No resolution change was required. 11/4/2019 12:28:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 12:28:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 1:09:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 3:54:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 3:54:20 PM Boot up FleetOS (0.1890s) 11/4/2019 3:54:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 3:54:20 PM Check System Logs For Rogue Intelligence (0.0154s) 11/4/2019 3:54:20 PM Organizing Alien Translation Routines (0.0407s) 11/4/2019 3:54:20 PM Remembering Alamo (0.0154s) 11/4/2019 3:54:20 PM Generating Framerates (0.0094s) 11/4/2019 3:54:20 PM Bring Cloaking Systems Online (0.0030s) 11/4/2019 3:54:20 PM Game Version: 1.003 11/4/2019 3:54:20 PM Eject Trash Into Hyperspace (0.0069s) 11/4/2019 3:54:20 PM Recalculate Speed Of Light (0.0089s) 11/4/2019 3:54:20 PM Check Nearby Stellar Masses (0.0124s) 11/4/2019 3:54:20 PM No resolution change was required. 11/4/2019 3:54:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 3:54:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 3:54:20 PM Refresh Optical Lensing (0.0060s) 11/4/2019 3:54:20 PM Revise Fundamental Physical Laws (0.0124s) 11/4/2019 3:54:20 PM Boot Audio Comms (0.0055s) 11/4/2019 3:54:20 PM Establish Individual Audio Links (0.0074s) 11/4/2019 3:54:20 PM Prepare Explosions and Crackles (0.1220s) 11/4/2019 3:54:20 PM Optimize Comfort On Command Decks (0.0461s) 11/4/2019 3:54:20 PM Check For Extra Modules (0.0144s) 11/4/2019 3:54:20 PM Calculate Odds Of Success (0.0094s) 11/4/2019 3:54:20 PM Briefly Panic (0.1116s) 11/4/2019 3:54:20 PM Install Confidence Routines (0.1473s) 11/4/2019 3:54:20 PM Bring Commander Interface Online (0.0585s) 11/4/2019 3:54:20 PM Motivate All Crews (0.0174s) 11/4/2019 3:54:20 PM Externalizing Patterns (0.0079s) 11/4/2019 3:54:20 PM Disengaging Constants (0.0188s) 11/4/2019 3:54:20 PM Late Axionic Computations (0.0317s) 11/4/2019 3:54:20 PM Thinking Of Advice (0.0050s) 11/4/2019 3:54:20 PM Degaussing Advice (0.0109s) 11/4/2019 3:54:20 PM Naming All Known Planets (0.0045s) 11/4/2019 3:54:20 PM Remembering Speeds (0.0074s) 11/4/2019 3:54:20 PM Prioritizing Targets (0.0064s) 11/4/2019 3:54:20 PM Rebooting Sensor Arrays (0.0069s) 11/4/2019 3:54:20 PM Unloading Prismatic Grid (0.0069s) 11/4/2019 3:54:20 PM Thinking Of Objectives (0.0069s) 11/4/2019 3:54:21 PM Re-Aligning Objectives (0.0074s) 11/4/2019 3:54:21 PM Inhibiting Visual Scans (0.0089s) 11/4/2019 3:54:21 PM Synthesizing Vocals (0.0050s) 11/4/2019 3:54:21 PM Ventilating Scenarios (0.0069s) 11/4/2019 3:54:21 PM Decontaminating Targeting Systems (0.0069s) 11/4/2019 3:54:21 PM Ejecting Tactical Core (0.0069s) 11/4/2019 3:54:21 PM Calibrating Formations (0.0064s) 11/4/2019 3:54:21 PM Intercepting Galactic Maps (0.0079s) 11/4/2019 3:54:21 PM Sterilizing Test Chamber (0.0079s) 11/4/2019 3:54:21 PM Faction Diagnostics (0.0084s) 11/4/2019 3:54:21 PM Buffering Hackers (0.0084s) 11/4/2019 3:54:21 PM Inverting Death (0.0045s) 11/4/2019 3:54:21 PM Linear Field Variance (0.0620s) 11/4/2019 3:54:21 PM Charging Marks (0.0045s) 11/4/2019 3:54:21 PM Range Manifolds (0.0069s) 11/4/2019 3:54:21 PM Purging ROFs (0.0064s) 11/4/2019 3:54:21 PM Manipulating Speeds (0.0079s) 11/4/2019 3:54:21 PM Detecting Projectiles (0.0060s) 11/4/2019 3:54:21 PM Grouping Flow Fields (0.0074s) 11/4/2019 3:54:21 PM Modulating Flow Field Groups (0.0094s) 11/4/2019 3:54:21 PM Designing Fleets (0.0094s) 11/4/2019 3:54:21 PM Thinking Of Technologies (0.0040s) 11/4/2019 3:54:21 PM Categorizing Starboard Sensors (0.0064s) 11/4/2019 3:54:21 PM Injecting Galactic Variables (0.0084s) 11/4/2019 3:54:21 PM Discharging Colored Ions (0.0164s) 11/4/2019 3:54:21 PM Replicating Ion Colors (0.0035s) 11/4/2019 3:54:21 PM Investigating Starfields (0.1349s) 11/4/2019 3:54:21 PM Combing Distant Planets (0.3536s) 11/4/2019 3:54:21 PM Investigating Map Signatures (0.0074s) 11/4/2019 3:54:21 PM Collating Solar Systems (0.0050s) 11/4/2019 3:54:21 PM Categorizing All Planets (0.0050s) 11/4/2019 3:54:21 PM Organizing Commands (0.0159s) 11/4/2019 3:54:21 PM Calculating Firing Cones (0.0025s) 11/4/2019 3:54:22 PM Violating Ship Part Bylaws (0.2981s) 11/4/2019 3:54:23 PM Smooth All Plasma Cells (1.1448s) 11/4/2019 3:54:23 PM Issuing Orders (0.0030s) 11/4/2019 3:54:23 PM Augmenting Infusers (0.0074s) 11/4/2019 3:54:23 PM Infusing (0.0144s) 11/4/2019 3:54:23 PM Post-Proton Surge (0.0030s) 11/4/2019 3:54:23 PM Calibrate Weapons Arrays (0.0124s) 11/4/2019 3:54:23 PM Stimulate Modulation (0.0109s) 11/4/2019 3:54:23 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 3:54:23 PM Load Surrogates (0.5912s) 11/4/2019 3:54:23 PM Load Historical Documents (0.0030s) 11/4/2019 3:54:23 PM 3.8 seconds total load time. Combing Distant Planets (0.4s) Violating Ship Part Bylaws (0.3s) Smooth All Plasma Cells (1.1s) Load Surrogates (0.6s) 11/4/2019 3:54:23 PM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 3:54:27 PM Successfully opened host socket 11/4/2019 4:12:16 PM ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.<DoForKnownWavesAgainstHumanHomeworlds>b__0 (Arcen.AIW2.Core.Faction faction) (at <971ca50c63b14f02b192514a00b28113>:0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at <971ca50c63b14f02b192514a00b28113>:0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at <2995d442cd014b88be4e8a96d7c43f69>:0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <151f67d979e3489682a4b612272d1b25>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <151f67d979e3489682a4b612272d1b25>:0) PresentationLayer_AIW2.UpdateGameController () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <151f67d979e3489682a4b612272d1b25>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <cc01e0d6e0314926879295c2fa8b2702>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 11/4/2019 4:12:16 PM ErrorsReportedByEngine: ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.<DoForKnownWavesAgainstHumanHomeworlds>b__0 (Arcen.AIW2.Core.Faction faction) (at <971ca50c63b14f02b192514a00b28113>:0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <151f67d979e3489682a4b612272d1b25>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at <971ca50c63b14f02b192514a00b28113>:0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at <2995d442cd014b88be4e8a96d7c43f69>:0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <151f67d979e3489682a4b612272d1b25>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <151f67d979e3489682a4b612272d1b25>:0) PresentationLayer_AIW2.UpdateGameController () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <151f67d979e3489682a4b612272d1b25>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <cc01e0d6e0314926879295c2fa8b2702>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 11/4/2019 4:49:24 PM Start Generate Partial Map with D18Rings and seed 240 and planet count 300 and 16 factions 11/4/2019 4:49:24 PM World Created, Launching Server 11/4/2019 4:49:30 PM Start Generate Partial Map with D18Rings and seed 240 and planet count 80 and 16 factions 11/4/2019 4:49:30 PM Generate Partial Map Complete 11/4/2019 4:49:42 PM Start Generate Partial Map with Realistic and seed 240 and planet count 80 and 16 factions 11/4/2019 4:49:43 PM Generate Partial Map Complete 11/4/2019 4:49:54 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/4/2019 4:49:54 PM Generate Partial Map Complete 11/4/2019 4:50:06 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:07 PM Generate Partial Map Complete 11/4/2019 4:50:08 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:08 PM Generate Partial Map Complete 11/4/2019 4:50:16 PM Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:16 PM Generate Partial Map Complete 11/4/2019 4:50:31 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:31 PM Generate Partial Map Complete 11/4/2019 4:50:35 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:35 PM Generate Partial Map Complete 11/4/2019 4:50:50 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:50 PM Generate Partial Map Complete 11/4/2019 4:50:57 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:57 PM Generate Partial Map Complete 11/4/2019 4:50:57 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/4/2019 4:50:57 PM Generate Partial Map Complete 11/4/2019 4:51:02 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/4/2019 4:51:02 PM Generate Partial Map Complete 11/4/2019 4:52:25 PM Start Generate Partial Map with D18Rings and seed 240 and planet count 100 and 16 factions 11/4/2019 4:52:25 PM Generate Partial Map Complete 11/4/2019 4:52:32 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/4/2019 4:52:32 PM Generate Partial Map Complete 11/4/2019 4:52:38 PM Start Generate Partial Map with Simple and seed 240 and planet count 100 and 16 factions 11/4/2019 4:52:38 PM Generate Partial Map Complete 11/4/2019 4:52:46 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/4/2019 4:52:47 PM Generate Partial Map Complete 11/4/2019 4:52:55 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/4/2019 4:52:55 PM Generate Partial Map Complete 11/4/2019 4:53:00 PM Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions 11/4/2019 4:53:00 PM Generate Partial Map Complete 11/4/2019 4:53:06 PM Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions 11/4/2019 4:53:06 PM Generate Partial Map Complete 11/4/2019 4:56:55 PM Start Generate Partial Map with ClustersMicrocosm and seed 240 and planet count 100 and 16 factions 11/4/2019 4:56:55 PM Generate Partial Map Complete 11/4/2019 4:57:03 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 4:57:03 PM Generate Partial Map Complete 11/4/2019 4:58:41 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 4:58:41 PM Generate Partial Map Complete 11/4/2019 4:59:18 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 4:59:18 PM Generate FULL Map Complete 11/4/2019 5:00:03 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:00:03 PM World Created, Launching Server 11/4/2019 5:00:12 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:00:12 PM Generate Partial Map Complete 11/4/2019 5:02:02 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:02:02 PM Generate FULL Map Complete 11/4/2019 5:02:21 PM No resolution change was required. 11/4/2019 5:02:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 5:02:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 5:11:27 PM No resolution change was required. 11/4/2019 5:11:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 5:11:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 5:26:25 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:26:25 PM World Created, Launching Server 11/4/2019 5:26:45 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:26:45 PM Generate Partial Map Complete 11/4/2019 5:27:46 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 5:27:46 PM Generate FULL Map Complete 11/4/2019 6:00:56 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 6:00:56 PM World Created, Launching Server 11/4/2019 6:05:32 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions 11/4/2019 6:05:32 PM Generate FULL Map Complete 11/4/2019 6:37:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 7:22:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 7:22:47 PM Boot up FleetOS (0.1860s) 11/4/2019 7:22:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 7:22:47 PM Check System Logs For Rogue Intelligence (0.0139s) 11/4/2019 7:22:47 PM Organizing Alien Translation Routines (0.0397s) 11/4/2019 7:22:47 PM Remembering Alamo (0.0154s) 11/4/2019 7:22:47 PM Generating Framerates (0.0089s) 11/4/2019 7:22:47 PM Bring Cloaking Systems Online (0.0035s) 11/4/2019 7:22:47 PM Game Version: 1.003 11/4/2019 7:22:47 PM Eject Trash Into Hyperspace (0.0069s) 11/4/2019 7:22:47 PM Recalculate Speed Of Light (0.0089s) 11/4/2019 7:22:47 PM Check Nearby Stellar Masses (0.0129s) 11/4/2019 7:22:47 PM No resolution change was required. 11/4/2019 7:22:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 7:22:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 7:22:47 PM Refresh Optical Lensing (0.0064s) 11/4/2019 7:22:47 PM Revise Fundamental Physical Laws (0.0129s) 11/4/2019 7:22:47 PM Boot Audio Comms (0.0055s) 11/4/2019 7:22:47 PM Establish Individual Audio Links (0.0069s) 11/4/2019 7:22:47 PM Prepare Explosions and Crackles (0.1220s) 11/4/2019 7:22:47 PM Optimize Comfort On Command Decks (0.0446s) 11/4/2019 7:22:47 PM Check For Extra Modules (0.0184s) 11/4/2019 7:22:47 PM Calculate Odds Of Success (0.0094s) 11/4/2019 7:22:47 PM Briefly Panic (0.1141s) 11/4/2019 7:22:47 PM Install Confidence Routines (0.1458s) 11/4/2019 7:22:48 PM Bring Commander Interface Online (0.0590s) 11/4/2019 7:22:48 PM Motivate All Crews (0.0193s) 11/4/2019 7:22:48 PM Externalizing Patterns (0.0084s) 11/4/2019 7:22:48 PM Disengaging Constants (0.0193s) 11/4/2019 7:22:48 PM Late Axionic Computations (0.0322s) 11/4/2019 7:22:48 PM Thinking Of Advice (0.0050s) 11/4/2019 7:22:48 PM Degaussing Advice (0.0109s) 11/4/2019 7:22:48 PM Naming All Known Planets (0.0045s) 11/4/2019 7:22:48 PM Remembering Speeds (0.0074s) 11/4/2019 7:22:48 PM Prioritizing Targets (0.0064s) 11/4/2019 7:22:48 PM Rebooting Sensor Arrays (0.0069s) 11/4/2019 7:22:48 PM Unloading Prismatic Grid (0.0069s) 11/4/2019 7:22:48 PM Thinking Of Objectives (0.0069s) 11/4/2019 7:22:48 PM Re-Aligning Objectives (0.0074s) 11/4/2019 7:22:48 PM Inhibiting Visual Scans (0.0089s) 11/4/2019 7:22:48 PM Synthesizing Vocals (0.0050s) 11/4/2019 7:22:48 PM Ventilating Scenarios (0.0064s) 11/4/2019 7:22:48 PM Decontaminating Targeting Systems (0.0074s) 11/4/2019 7:22:48 PM Ejecting Tactical Core (0.0069s) 11/4/2019 7:22:48 PM Calibrating Formations (0.0064s) 11/4/2019 7:22:48 PM Intercepting Galactic Maps (0.0079s) 11/4/2019 7:22:48 PM Sterilizing Test Chamber (0.0079s) 11/4/2019 7:22:48 PM Faction Diagnostics (0.0084s) 11/4/2019 7:22:48 PM Buffering Hackers (0.0084s) 11/4/2019 7:22:48 PM Inverting Death (0.0045s) 11/4/2019 7:22:48 PM Linear Field Variance (0.0620s) 11/4/2019 7:22:48 PM Charging Marks (0.0040s) 11/4/2019 7:22:48 PM Range Manifolds (0.0069s) 11/4/2019 7:22:48 PM Purging ROFs (0.0064s) 11/4/2019 7:22:48 PM Manipulating Speeds (0.0074s) 11/4/2019 7:22:48 PM Detecting Projectiles (0.0064s) 11/4/2019 7:22:48 PM Grouping Flow Fields (0.0074s) 11/4/2019 7:22:48 PM Modulating Flow Field Groups (0.0094s) 11/4/2019 7:22:48 PM Designing Fleets (0.0094s) 11/4/2019 7:22:48 PM Thinking Of Technologies (0.0045s) 11/4/2019 7:22:48 PM Categorizing Starboard Sensors (0.0060s) 11/4/2019 7:22:48 PM Injecting Galactic Variables (0.0089s) 11/4/2019 7:22:48 PM Discharging Colored Ions (0.0164s) 11/4/2019 7:22:48 PM Replicating Ion Colors (0.0035s) 11/4/2019 7:22:48 PM Investigating Starfields (0.1309s) 11/4/2019 7:22:48 PM Detecting Distant Planets (0.3735s) 11/4/2019 7:22:48 PM Investigating Map Signatures (0.0084s) 11/4/2019 7:22:48 PM Collating Solar Systems (0.0045s) 11/4/2019 7:22:48 PM Categorizing All Planets (0.0050s) 11/4/2019 7:22:48 PM Organizing Commands (0.0159s) 11/4/2019 7:22:48 PM Calculating Firing Cones (0.0025s) 11/4/2019 7:22:49 PM Scrapping Extra Ship Parts (0.2971s) 11/4/2019 7:22:50 PM Draw Power From Black Holes (1.1492s) 11/4/2019 7:22:50 PM Issuing Orders (0.0035s) 11/4/2019 7:22:50 PM Augmenting Infusers (0.0074s) 11/4/2019 7:22:50 PM Infusing (0.0144s) 11/4/2019 7:22:50 PM Post-Proton Surge (0.0030s) 11/4/2019 7:22:50 PM Calibrate Weapons Arrays (0.0124s) 11/4/2019 7:22:50 PM Stimulate Modulation (0.0109s) 11/4/2019 7:22:50 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 7:22:51 PM Load Surrogates (0.5917s) 11/4/2019 7:22:51 PM Load Historical Documents (0.0020s) 11/4/2019 7:22:51 PM 3.9 seconds total load time. Detecting Distant Planets (0.4s) Scrapping Extra Ship Parts (0.3s) Draw Power From Black Holes (1.1s) Load Surrogates (0.6s) 11/4/2019 7:22:51 PM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 7:22:58 PM Successfully opened host socket 11/4/2019 8:08:15 PM No resolution change was required. 11/4/2019 8:08:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 8:08:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 8:08:31 PM No resolution change was required. 11/4/2019 8:08:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 8:08:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 8:22:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 8:22:47 PM Successfully opened host socket 11/4/2019 8:22:47 PM OnLoad: Fixed positions of 29 ship(s), 0 shot(s), 0 other/wormhole(s). 11/4/2019 8:24:23 PM No resolution change was required. 11/4/2019 8:24:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 8:24:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 8:24:31 PM No resolution change was required. 11/4/2019 8:24:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 8:24:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 8:37:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 11:23:41 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2019 11:23:41 AM Boot up FleetOS (0.1974s) 11/5/2019 11:23:41 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 11:23:41 AM Check System Logs For Rogue Intelligence (0.0139s) 11/5/2019 11:23:41 AM Organizing Alien Translation Routines (0.1056s) 11/5/2019 11:23:41 AM Remembering Alamo (0.0253s) 11/5/2019 11:23:41 AM Generating Framerates (0.0114s) 11/5/2019 11:23:41 AM Bring Cloaking Systems Online (0.0060s) 11/5/2019 11:23:41 AM Game Version: 1.003 11/5/2019 11:23:41 AM Eject Trash Into Hyperspace (0.0099s) 11/5/2019 11:23:41 AM Recalculate Speed Of Light (0.0159s) 11/5/2019 11:23:41 AM Check Nearby Stellar Masses (0.0129s) 11/5/2019 11:23:41 AM No resolution change was required. 11/5/2019 11:23:41 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 11:23:41 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 11:23:41 AM Refresh Optical Lensing (0.0060s) 11/5/2019 11:23:41 AM Revise Fundamental Physical Laws (0.0853s) 11/5/2019 11:23:41 AM Boot Audio Comms (0.0084s) 11/5/2019 11:23:41 AM Establish Individual Audio Links (0.0084s) 11/5/2019 11:23:41 AM Prepare Explosions and Crackles (0.1250s) 11/5/2019 11:23:41 AM Optimize Comfort On Command Decks (0.1176s) 11/5/2019 11:23:42 AM Check For Extra Modules (0.0154s) 11/5/2019 11:23:42 AM Calculate Odds Of Success (0.0119s) 11/5/2019 11:23:42 AM Briefly Panic (0.1870s) 11/5/2019 11:23:42 AM Install Confidence Routines (0.1473s) 11/5/2019 11:23:42 AM Bring Commander Interface Online (0.0808s) 11/5/2019 11:23:42 AM Motivate All Crews (0.0218s) 11/5/2019 11:23:42 AM Externalizing Patterns (0.0144s) 11/5/2019 11:23:42 AM Disengaging Constants (0.0903s) 11/5/2019 11:23:42 AM Late Axionic Computations (0.0992s) 11/5/2019 11:23:42 AM Thinking Of Advice (0.0079s) 11/5/2019 11:23:42 AM Degaussing Advice (0.0422s) 11/5/2019 11:23:42 AM Naming All Known Planets (0.0069s) 11/5/2019 11:23:42 AM Remembering Speeds (0.0074s) 11/5/2019 11:23:42 AM Prioritizing Targets (0.0074s) 11/5/2019 11:23:42 AM Rebooting Sensor Arrays (0.0074s) 11/5/2019 11:23:42 AM Unloading Prismatic Grid (0.0069s) 11/5/2019 11:23:42 AM Thinking Of Objectives (0.0069s) 11/5/2019 11:23:42 AM Re-Aligning Objectives (0.0089s) 11/5/2019 11:23:42 AM Inhibiting Visual Scans (0.0218s) 11/5/2019 11:23:42 AM Synthesizing Vocals (0.0064s) 11/5/2019 11:23:42 AM Ventilating Scenarios (0.0069s) 11/5/2019 11:23:42 AM Decontaminating Targeting Systems (0.0069s) 11/5/2019 11:23:42 AM Ejecting Tactical Core (0.0074s) 11/5/2019 11:23:42 AM Calibrating Formations (0.0060s) 11/5/2019 11:23:42 AM Intercepting Galactic Maps (0.0104s) 11/5/2019 11:23:42 AM Sterilizing Test Chamber (0.0079s) 11/5/2019 11:23:42 AM Faction Diagnostics (0.0134s) 11/5/2019 11:23:42 AM Buffering Hackers (0.0139s) 11/5/2019 11:23:42 AM Inverting Death (0.0094s) 11/5/2019 11:23:42 AM Linear Field Variance (0.0660s) 11/5/2019 11:23:42 AM Charging Marks (0.0064s) 11/5/2019 11:23:42 AM Range Manifolds (0.0069s) 11/5/2019 11:23:42 AM Purging ROFs (0.0064s) 11/5/2019 11:23:42 AM Manipulating Speeds (0.0079s) 11/5/2019 11:23:42 AM Detecting Projectiles (0.0060s) 11/5/2019 11:23:42 AM Grouping Flow Fields (0.0074s) 11/5/2019 11:23:42 AM Modulating Flow Field Groups (0.0104s) 11/5/2019 11:23:43 AM Designing Fleets (0.0332s) 11/5/2019 11:23:43 AM Thinking Of Technologies (0.0074s) 11/5/2019 11:23:43 AM Categorizing Starboard Sensors (0.0064s) 11/5/2019 11:23:43 AM Injecting Galactic Variables (0.0124s) 11/5/2019 11:23:43 AM Discharging Colored Ions (0.0179s) 11/5/2019 11:23:43 AM Replicating Ion Colors (0.0060s) 11/5/2019 11:23:43 AM Investigating Starfields (0.2827s) 11/5/2019 11:23:44 AM Destroying Distant Planets (0.8948s) 11/5/2019 11:23:44 AM Investigating Map Signatures (0.0159s) 11/5/2019 11:23:44 AM Collating Solar Systems (0.0069s) 11/5/2019 11:23:44 AM Categorizing All Planets (0.0030s) 11/5/2019 11:23:44 AM Organizing Commands (0.0193s) 11/5/2019 11:23:44 AM Calculating Firing Cones (0.0030s) 11/5/2019 11:23:44 AM Holding Ship Parts For Comfort (0.5258s) 11/5/2019 11:23:46 AM Weaponizing Cryonics (2.0688s) 11/5/2019 11:23:46 AM Issuing Orders (0.0035s) 11/5/2019 11:23:46 AM Augmenting Infusers (0.0099s) 11/5/2019 11:23:46 AM Infusing (0.0312s) 11/5/2019 11:23:46 AM Post-Proton Surge (0.0030s) 11/5/2019 11:23:46 AM Calibrate Weapons Arrays (0.0129s) 11/5/2019 11:23:46 AM Stimulate Modulation (0.0114s) 11/5/2019 11:23:47 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/5/2019 11:23:47 AM Load Surrogates (0.6488s) 11/5/2019 11:23:47 AM Load Historical Documents (0.0020s) 11/5/2019 11:23:47 AM 6.4 seconds total load time. Investigating Starfields (0.3s) Destroying Distant Planets (0.9s) Holding Ship Parts For Comfort (0.5s) Weaponizing Cryonics (2.1s) Load Surrogates (0.6s) 11/5/2019 11:23:47 AM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 11:23:52 AM Successfully opened host socket 11/5/2019 12:47:02 PM No resolution change was required. 11/5/2019 12:47:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 12:47:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 12:47:41 PM No resolution change was required. 11/5/2019 12:47:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 12:47:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 1:05:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 5:19:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2019 5:19:10 PM Boot up FleetOS (0.2014s) 11/5/2019 5:19:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 5:19:10 PM Check System Logs For Rogue Intelligence (0.0139s) 11/5/2019 5:19:10 PM Organizing Alien Translation Routines (0.1180s) 11/5/2019 5:19:10 PM Remembering Alamo (0.0273s) 11/5/2019 5:19:10 PM Generating Framerates (0.0119s) 11/5/2019 5:19:10 PM Bring Cloaking Systems Online (0.0060s) 11/5/2019 5:19:10 PM Game Version: 1.003 11/5/2019 5:19:10 PM Eject Trash Into Hyperspace (0.0104s) 11/5/2019 5:19:10 PM Recalculate Speed Of Light (0.0164s) 11/5/2019 5:19:10 PM Check Nearby Stellar Masses (0.0124s) 11/5/2019 5:19:10 PM No resolution change was required. 11/5/2019 5:19:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 5:19:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 5:19:10 PM Refresh Optical Lensing (0.0064s) 11/5/2019 5:19:10 PM Revise Fundamental Physical Laws (0.0868s) 11/5/2019 5:19:10 PM Boot Audio Comms (0.0089s) 11/5/2019 5:19:10 PM Establish Individual Audio Links (0.0089s) 11/5/2019 5:19:10 PM Prepare Explosions and Crackles (0.1250s) 11/5/2019 5:19:10 PM Optimize Comfort On Command Decks (0.1176s) 11/5/2019 5:19:10 PM Check For Extra Modules (0.0154s) 11/5/2019 5:19:10 PM Calculate Odds Of Success (0.0124s) 11/5/2019 5:19:10 PM Briefly Panic (0.1870s) 11/5/2019 5:19:11 PM Install Confidence Routines (0.1478s) 11/5/2019 5:19:11 PM Bring Commander Interface Online (0.0818s) 11/5/2019 5:19:11 PM Motivate All Crews (0.0208s) 11/5/2019 5:19:11 PM Externalizing Patterns (0.0139s) 11/5/2019 5:19:11 PM Disengaging Constants (0.0913s) 11/5/2019 5:19:11 PM Late Axionic Computations (0.1022s) 11/5/2019 5:19:11 PM Thinking Of Advice (0.0079s) 11/5/2019 5:19:11 PM Degaussing Advice (0.0407s) 11/5/2019 5:19:11 PM Naming All Known Planets (0.0074s) 11/5/2019 5:19:11 PM Remembering Speeds (0.0074s) 11/5/2019 5:19:11 PM Prioritizing Targets (0.0074s) 11/5/2019 5:19:11 PM Rebooting Sensor Arrays (0.0074s) 11/5/2019 5:19:11 PM Unloading Prismatic Grid (0.0079s) 11/5/2019 5:19:11 PM Thinking Of Objectives (0.0069s) 11/5/2019 5:19:11 PM Re-Aligning Objectives (0.0084s) 11/5/2019 5:19:11 PM Inhibiting Visual Scans (0.0228s) 11/5/2019 5:19:11 PM Synthesizing Vocals (0.0064s) 11/5/2019 5:19:11 PM Ventilating Scenarios (0.0069s) 11/5/2019 5:19:11 PM Decontaminating Targeting Systems (0.0069s) 11/5/2019 5:19:11 PM Ejecting Tactical Core (0.0074s) 11/5/2019 5:19:11 PM Calibrating Formations (0.0060s) 11/5/2019 5:19:11 PM Intercepting Galactic Maps (0.0104s) 11/5/2019 5:19:11 PM Sterilizing Test Chamber (0.0079s) 11/5/2019 5:19:11 PM Faction Diagnostics (0.0134s) 11/5/2019 5:19:11 PM Buffering Hackers (0.0144s) 11/5/2019 5:19:11 PM Inverting Death (0.0094s) 11/5/2019 5:19:11 PM Linear Field Variance (0.0665s) 11/5/2019 5:19:11 PM Charging Marks (0.0069s) 11/5/2019 5:19:11 PM Range Manifolds (0.0064s) 11/5/2019 5:19:11 PM Purging ROFs (0.0064s) 11/5/2019 5:19:11 PM Manipulating Speeds (0.0079s) 11/5/2019 5:19:11 PM Detecting Projectiles (0.0060s) 11/5/2019 5:19:11 PM Grouping Flow Fields (0.0079s) 11/5/2019 5:19:11 PM Modulating Flow Field Groups (0.0099s) 11/5/2019 5:19:11 PM Designing Fleets (0.0327s) 11/5/2019 5:19:11 PM Thinking Of Technologies (0.0074s) 11/5/2019 5:19:11 PM Categorizing Starboard Sensors (0.0064s) 11/5/2019 5:19:11 PM Injecting Galactic Variables (0.0124s) 11/5/2019 5:19:11 PM Discharging Colored Ions (0.0179s) 11/5/2019 5:19:11 PM Replicating Ion Colors (0.0060s) 11/5/2019 5:19:12 PM Investigating Starfields (0.2778s) 11/5/2019 5:19:13 PM Discovering Distant Planets (0.8883s) 11/5/2019 5:19:13 PM Investigating Map Signatures (0.0164s) 11/5/2019 5:19:13 PM Collating Solar Systems (0.0074s) 11/5/2019 5:19:13 PM Categorizing All Planets (0.0025s) 11/5/2019 5:19:13 PM Organizing Commands (0.0193s) 11/5/2019 5:19:13 PM Calculating Firing Cones (0.0025s) 11/5/2019 5:19:13 PM Jailbreaking Favorite Ship Parts (0.5084s) 11/5/2019 5:19:15 PM Install Replacement Weapons (2.0520s) 11/5/2019 5:19:15 PM Issuing Orders (0.0030s) 11/5/2019 5:19:15 PM Augmenting Infusers (0.0104s) 11/5/2019 5:19:15 PM Infusing (0.0303s) 11/5/2019 5:19:15 PM Post-Proton Surge (0.0035s) 11/5/2019 5:19:15 PM Calibrate Weapons Arrays (0.0124s) 11/5/2019 5:19:15 PM Stimulate Modulation (0.0109s) 11/5/2019 5:19:15 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/5/2019 5:19:16 PM Load Surrogates (0.6453s) 11/5/2019 5:19:16 PM Load Historical Documents (0.0114s) 11/5/2019 5:19:16 PM 6.4 seconds total load time. Investigating Starfields (0.3s) Discovering Distant Planets (0.9s) Jailbreaking Favorite Ship Parts (0.5s) Install Replacement Weapons (2.1s) Load Surrogates (0.6s) 11/5/2019 5:19:16 PM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 5:19:25 PM No resolution change was required. 11/5/2019 5:19:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 5:19:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 5:19:39 PM Successfully opened host socket 11/5/2019 5:37:53 PM No resolution change was required. 11/5/2019 5:37:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 5:37:53 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 5:59:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 2:14:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 2:14:26 PM Boot up FleetOS (0.2797s) 11/6/2019 2:14:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 2:14:26 PM Check System Logs For Rogue Intelligence (0.0188s) 11/6/2019 2:14:26 PM Organizing Alien Translation Routines (0.1786s) 11/6/2019 2:14:26 PM Remembering Alamo (0.0476s) 11/6/2019 2:14:26 PM Generating Framerates (0.0144s) 11/6/2019 2:14:26 PM Bring Cloaking Systems Online (0.0074s) 11/6/2019 2:14:26 PM Game Version: 1.005 11/6/2019 2:14:26 PM Eject Trash Into Hyperspace (0.0164s) 11/6/2019 2:14:26 PM Recalculate Speed Of Light (0.0521s) 11/6/2019 2:14:26 PM Check Nearby Stellar Masses (0.0283s) 11/6/2019 2:14:26 PM No resolution change was required. 11/6/2019 2:14:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 2:14:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 2:14:26 PM Refresh Optical Lensing (0.0089s) 11/6/2019 2:14:26 PM Revise Fundamental Physical Laws (0.1141s) 11/6/2019 2:14:26 PM Boot Audio Comms (0.0119s) 11/6/2019 2:14:26 PM Establish Individual Audio Links (0.0104s) 11/6/2019 2:14:26 PM Prepare Explosions and Crackles (0.1414s) 11/6/2019 2:14:26 PM Optimize Comfort On Command Decks (0.1265s) 11/6/2019 2:14:26 PM Check For Extra Modules (0.0184s) 11/6/2019 2:14:26 PM Calculate Odds Of Success (0.0149s) 11/6/2019 2:14:27 PM Briefly Panic (0.2098s) 11/6/2019 2:14:27 PM Install Confidence Routines (0.1587s) 11/6/2019 2:14:27 PM Bring Commander Interface Online (0.0883s) 11/6/2019 2:14:27 PM Motivate All Crews (0.0283s) 11/6/2019 2:14:27 PM Externalizing Patterns (0.0164s) 11/6/2019 2:14:27 PM Disengaging Constants (0.0893s) 11/6/2019 2:14:27 PM Late Axionic Computations (0.1265s) 11/6/2019 2:14:27 PM Thinking Of Advice (0.0094s) 11/6/2019 2:14:27 PM Degaussing Advice (0.0451s) 11/6/2019 2:14:27 PM Naming All Known Planets (0.0074s) 11/6/2019 2:14:27 PM Remembering Speeds (0.0069s) 11/6/2019 2:14:27 PM Prioritizing Targets (0.0074s) 11/6/2019 2:14:27 PM Rebooting Sensor Arrays (0.0084s) 11/6/2019 2:14:27 PM Unloading Prismatic Grid (0.0069s) 11/6/2019 2:14:27 PM Thinking Of Objectives (0.0074s) 11/6/2019 2:14:27 PM Re-Aligning Objectives (0.0089s) 11/6/2019 2:14:27 PM Inhibiting Visual Scans (0.0283s) 11/6/2019 2:14:27 PM Synthesizing Vocals (0.0074s) 11/6/2019 2:14:27 PM Ventilating Scenarios (0.0069s) 11/6/2019 2:14:27 PM Decontaminating Targeting Systems (0.0084s) 11/6/2019 2:14:27 PM Ejecting Tactical Core (0.0079s) 11/6/2019 2:14:27 PM Calibrating Formations (0.0069s) 11/6/2019 2:14:27 PM Intercepting Galactic Maps (0.0124s) 11/6/2019 2:14:27 PM Sterilizing Test Chamber (0.0094s) 11/6/2019 2:14:27 PM Faction Diagnostics (0.0154s) 11/6/2019 2:14:27 PM Buffering Hackers (0.0169s) 11/6/2019 2:14:27 PM Inverting Death (0.0099s) 11/6/2019 2:14:28 PM Linear Field Variance (0.0794s) 11/6/2019 2:14:28 PM Charging Marks (0.0084s) 11/6/2019 2:14:28 PM Range Manifolds (0.0079s) 11/6/2019 2:14:28 PM Purging ROFs (0.0074s) 11/6/2019 2:14:28 PM Manipulating Speeds (0.0089s) 11/6/2019 2:14:28 PM Detecting Projectiles (0.0074s) 11/6/2019 2:14:28 PM Grouping Flow Fields (0.0089s) 11/6/2019 2:14:28 PM Modulating Flow Field Groups (0.0109s) 11/6/2019 2:14:28 PM Designing Fleets (0.0417s) 11/6/2019 2:14:28 PM Thinking Of Technologies (0.0084s) 11/6/2019 2:14:28 PM Categorizing Starboard Sensors (0.0074s) 11/6/2019 2:14:28 PM Injecting Galactic Variables (0.0134s) 11/6/2019 2:14:28 PM Discharging Colored Ions (0.0184s) 11/6/2019 2:14:28 PM Replicating Ion Colors (0.0064s) 11/6/2019 2:14:28 PM Investigating Starfields (0.4216s) 11/6/2019 2:14:29 PM Cleaning Distant Planets (1.1596s) 11/6/2019 2:14:29 PM Investigating Map Signatures (0.0228s) 11/6/2019 2:14:29 PM Collating Solar Systems (0.0079s) 11/6/2019 2:14:29 PM Categorizing All Planets (0.0040s) 11/6/2019 2:14:29 PM Organizing Commands (0.0174s) 11/6/2019 2:14:29 PM Calculating Firing Cones (0.0035s) 11/6/2019 2:14:30 PM Fumbling With Ship Parts (0.5917s) 11/6/2019 2:14:33 PM Calculate Improbability (2.6714s) 11/6/2019 2:14:33 PM Issuing Orders (0.0035s) 11/6/2019 2:14:33 PM Augmenting Infusers (0.0099s) 11/6/2019 2:14:33 PM Infusing (0.0441s) 11/6/2019 2:14:33 PM Post-Proton Surge (0.0035s) 11/6/2019 2:14:33 PM Calibrate Weapons Arrays (0.0124s) 11/6/2019 2:14:33 PM Stimulate Modulation (0.0114s) 11/6/2019 2:14:33 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 2:14:33 PM Load Surrogates (0.6994s) 11/6/2019 2:14:33 PM Load Historical Documents (0.0020s) 11/6/2019 2:14:33 PM 8.0 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.4s) Cleaning Distant Planets (1.2s) Fumbling With Ship Parts (0.6s) Calculate Improbability (2.7s) Load Surrogates (0.7s) 11/6/2019 2:14:34 PM Hello Steam user 'ᴋᴀᴢᴇ ꜱᴀꜱꜱᴏ' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bc84744cf176492a87d7b8bd5206486c>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 2:33:07 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:07 PM World Created, Launching Server 11/6/2019 2:33:07 PM Successfully opened host socket 11/6/2019 2:33:33 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:33 PM Generate Partial Map Complete 11/6/2019 2:33:35 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:35 PM Generate Partial Map Complete 11/6/2019 2:33:37 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:37 PM Generate Partial Map Complete 11/6/2019 2:33:39 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:39 PM Generate Partial Map Complete 11/6/2019 2:33:42 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:42 PM Generate Partial Map Complete 11/6/2019 2:33:43 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:43 PM Generate Partial Map Complete 11/6/2019 2:33:55 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:55 PM Generate Partial Map Complete 11/6/2019 2:33:55 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:33:55 PM Generate Partial Map Complete 11/6/2019 2:34:01 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:01 PM Generate Partial Map Complete 11/6/2019 2:34:02 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:02 PM Generate Partial Map Complete 11/6/2019 2:34:05 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:05 PM Generate Partial Map Complete 11/6/2019 2:34:05 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:05 PM Generate Partial Map Complete 11/6/2019 2:34:23 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:23 PM Generate Partial Map Complete 11/6/2019 2:34:28 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:28 PM Generate Partial Map Complete 11/6/2019 2:34:30 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:30 PM Generate Partial Map Complete 11/6/2019 2:34:36 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:36 PM Generate Partial Map Complete 11/6/2019 2:34:39 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:39 PM Generate Partial Map Complete 11/6/2019 2:34:39 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:39 PM Generate Partial Map Complete 11/6/2019 2:34:57 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:57 PM Generate Partial Map Complete 11/6/2019 2:34:58 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:34:58 PM Generate Partial Map Complete 11/6/2019 2:35:02 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:02 PM Generate Partial Map Complete 11/6/2019 2:35:02 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:02 PM Generate Partial Map Complete 11/6/2019 2:35:08 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:08 PM Generate Partial Map Complete 11/6/2019 2:35:08 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:08 PM Generate Partial Map Complete 11/6/2019 2:35:39 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:39 PM Generate Partial Map Complete 11/6/2019 2:35:40 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:40 PM Generate Partial Map Complete 11/6/2019 2:35:45 PM Start Generate Partial Map with Realistic and seed 240 and planet count 100 and 16 factions 11/6/2019 2:35:46 PM Generate Partial Map Complete 11/6/2019 2:36:15 PM Start Generate Partial Map with D18Rings and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:15 PM Generate Partial Map Complete 11/6/2019 2:36:25 PM Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:25 PM Generate Partial Map Complete 11/6/2019 2:36:27 PM Start Generate Partial Map with D18Swirl and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:27 PM Generate Partial Map Complete 11/6/2019 2:36:36 PM Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:36 PM Generate Partial Map Complete 11/6/2019 2:36:44 PM Start Generate Partial Map with D18Bubbles and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:44 PM Generate Partial Map Complete 11/6/2019 2:36:48 PM Start Generate Partial Map with ClustersMicrocosm and seed 240 and planet count 100 and 16 factions 11/6/2019 2:36:48 PM Generate Partial Map Complete 11/6/2019 2:37:01 PM Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions 11/6/2019 2:37:01 PM Generate Partial Map Complete 11/6/2019 2:37:08 PM Start Generate Partial Map with Concentric and seed 240 and planet count 100 and 16 factions 11/6/2019 2:37:08 PM Generate Partial Map Complete 11/6/2019 2:37:29 PM Start Generate Partial Map with X and seed 240 and planet count 100 and 16 factions 11/6/2019 2:37:29 PM Generate Partial Map Complete 11/6/2019 2:37:48 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:37:48 PM Generate Partial Map Complete 11/6/2019 2:38:05 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:05 PM Generate Partial Map Complete 11/6/2019 2:38:11 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:11 PM Generate Partial Map Complete 11/6/2019 2:38:31 PM Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:31 PM Generate Partial Map Complete 11/6/2019 2:38:42 PM Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:42 PM Generate Partial Map Complete 11/6/2019 2:38:49 PM Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:49 PM Generate Partial Map Complete 11/6/2019 2:38:55 PM Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions 11/6/2019 2:38:55 PM Generate Partial Map Complete 11/6/2019 2:39:00 PM Start Generate Partial Map with Maze and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:00 PM Generate Partial Map Complete 11/6/2019 2:39:12 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:12 PM Generate Partial Map Complete 11/6/2019 2:39:16 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:16 PM Generate Partial Map Complete 11/6/2019 2:39:21 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:21 PM Generate Partial Map Complete 11/6/2019 2:39:25 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:25 PM Generate Partial Map Complete 11/6/2019 2:39:27 PM Start Generate Partial Map with Clusters and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:27 PM Generate Partial Map Complete 11/6/2019 2:39:33 PM Start Generate Partial Map with Wheel and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:33 PM Generate Partial Map Complete 11/6/2019 2:39:51 PM Start Generate Partial Map with Honeycomb and seed 240 and planet count 100 and 16 factions 11/6/2019 2:39:51 PM Generate Partial Map Complete 11/6/2019 2:40:28 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:28 PM Generate Partial Map Complete 11/6/2019 2:40:34 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:35 PM Generate Partial Map Complete 11/6/2019 2:40:38 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:38 PM Generate Partial Map Complete 11/6/2019 2:40:41 PM Start Generate Partial Map with Encapsulated and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:41 PM Generate Partial Map Complete 11/6/2019 2:40:52 PM Start Generate Partial Map with Honeycomb and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:52 PM Generate Partial Map Complete 11/6/2019 2:40:57 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:57 PM Generate Partial Map Complete 11/6/2019 2:40:58 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:40:58 PM Generate Partial Map Complete 11/6/2019 2:41:03 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:41:03 PM Generate Partial Map Complete 11/6/2019 2:41:05 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:41:05 PM Generate Partial Map Complete 11/6/2019 2:41:24 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/6/2019 2:41:24 PM Generate Partial Map Complete 11/6/2019 2:44:46 PM Start Generate FULL Map with Grid and seed 240 and planet count 100 and 17 factions 11/6/2019 2:44:46 PM Generate FULL Map Complete 11/6/2019 2:49:59 PM No resolution change was required. 11/6/2019 2:49:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 2:49:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 2:50:07 PM No resolution change was required. 11/6/2019 2:50:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 2:50:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 2:50:14 PM No resolution change was required. 11/6/2019 2:50:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 2:50:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 2:50:22 PM No resolution change was required. 11/6/2019 2:50:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 2:50:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 3:28:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 8:31:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2019 8:31:38 PM Boot up FleetOS (0.2004s) 11/7/2019 8:31:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 8:31:38 PM Check System Logs For Rogue Intelligence (0.0139s) 11/7/2019 8:31:38 PM Organizing Alien Translation Routines (0.1056s) 11/7/2019 8:31:38 PM Remembering Alamo (0.0253s) 11/7/2019 8:31:38 PM Generating Framerates (0.0114s) 11/7/2019 8:31:38 PM Bring Cloaking Systems Online (0.0060s) 11/7/2019 8:31:38 PM Game Version: 1.006 11/7/2019 8:31:38 PM Eject Trash Into Hyperspace (0.0104s) 11/7/2019 8:31:38 PM Recalculate Speed Of Light (0.0164s) 11/7/2019 8:31:38 PM Check Nearby Stellar Masses (0.0134s) 11/7/2019 8:31:38 PM No resolution change was required. 11/7/2019 8:31:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 8:31:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 8:31:38 PM Refresh Optical Lensing (0.0060s) 11/7/2019 8:31:39 PM Revise Fundamental Physical Laws (0.0804s) 11/7/2019 8:31:39 PM Boot Audio Comms (0.0094s) 11/7/2019 8:31:39 PM Establish Individual Audio Links (0.0089s) 11/7/2019 8:31:39 PM Prepare Explosions and Crackles (0.1255s) 11/7/2019 8:31:39 PM Optimize Comfort On Command Decks (0.1190s) 11/7/2019 8:31:39 PM Check For Extra Modules (0.0159s) 11/7/2019 8:31:39 PM Calculate Odds Of Success (0.0119s) 11/7/2019 8:31:39 PM Briefly Panic (0.1865s) 11/7/2019 8:31:39 PM Install Confidence Routines (0.1488s) 11/7/2019 8:31:39 PM Bring Commander Interface Online (0.0808s) 11/7/2019 8:31:39 PM Motivate All Crews (0.0218s) 11/7/2019 8:31:39 PM Externalizing Patterns (0.0144s) 11/7/2019 8:31:39 PM Disengaging Constants (0.0853s) 11/7/2019 8:31:39 PM Late Axionic Computations (0.1027s) 11/7/2019 8:31:39 PM Thinking Of Advice (0.0084s) 11/7/2019 8:31:39 PM Degaussing Advice (0.0407s) 11/7/2019 8:31:39 PM Naming All Known Planets (0.0069s) 11/7/2019 8:31:40 PM Remembering Speeds (0.0074s) 11/7/2019 8:31:40 PM Prioritizing Targets (0.0074s) 11/7/2019 8:31:40 PM Rebooting Sensor Arrays (0.0074s) 11/7/2019 8:31:40 PM Unloading Prismatic Grid (0.0069s) 11/7/2019 8:31:40 PM Thinking Of Objectives (0.0069s) 11/7/2019 8:31:40 PM Re-Aligning Objectives (0.0084s) 11/7/2019 8:31:40 PM Inhibiting Visual Scans (0.0198s) 11/7/2019 8:31:40 PM Synthesizing Vocals (0.0069s) 11/7/2019 8:31:40 PM Ventilating Scenarios (0.0064s) 11/7/2019 8:31:40 PM Decontaminating Targeting Systems (0.0069s) 11/7/2019 8:31:40 PM Ejecting Tactical Core (0.0074s) 11/7/2019 8:31:40 PM Calibrating Formations (0.0064s) 11/7/2019 8:31:40 PM Intercepting Galactic Maps (0.0109s) 11/7/2019 8:31:40 PM Sterilizing Test Chamber (0.0079s) 11/7/2019 8:31:40 PM Faction Diagnostics (0.0129s) 11/7/2019 8:31:40 PM Buffering Hackers (0.0144s) 11/7/2019 8:31:40 PM Inverting Death (0.0094s) 11/7/2019 8:31:40 PM Linear Field Variance (0.0660s) 11/7/2019 8:31:40 PM Charging Marks (0.0064s) 11/7/2019 8:31:40 PM Range Manifolds (0.0069s) 11/7/2019 8:31:40 PM Purging ROFs (0.0064s) 11/7/2019 8:31:40 PM Manipulating Speeds (0.0079s) 11/7/2019 8:31:40 PM Detecting Projectiles (0.0060s) 11/7/2019 8:31:40 PM Grouping Flow Fields (0.0074s) 11/7/2019 8:31:40 PM Modulating Flow Field Groups (0.0099s) 11/7/2019 8:31:40 PM Designing Fleets (0.0327s) 11/7/2019 8:31:40 PM Thinking Of Technologies (0.0069s) 11/7/2019 8:31:40 PM Categorizing Starboard Sensors (0.0064s) 11/7/2019 8:31:40 PM Injecting Galactic Variables (0.0119s) 11/7/2019 8:31:40 PM Discharging Colored Ions (0.0179s) 11/7/2019 8:31:40 PM Replicating Ion Colors (0.0060s) 11/7/2019 8:31:40 PM Investigating Starfields (0.2783s) 11/7/2019 8:31:41 PM Resizing Distant Planets (0.8958s) 11/7/2019 8:31:41 PM Investigating Map Signatures (0.0193s) 11/7/2019 8:31:41 PM Collating Solar Systems (0.0074s) 11/7/2019 8:31:41 PM Categorizing All Planets (0.0030s) 11/7/2019 8:31:41 PM Organizing Commands (0.0188s) 11/7/2019 8:31:41 PM Calculating Firing Cones (0.0030s) 11/7/2019 8:31:42 PM Maliciously Weakening Ship Parts (0.5109s) 11/7/2019 8:31:44 PM Re-Route Anti-Matter (2.0470s) 11/7/2019 8:31:44 PM Issuing Orders (0.0030s) 11/7/2019 8:31:44 PM Augmenting Infusers (0.0104s) 11/7/2019 8:31:44 PM Infusing (0.0308s) 11/7/2019 8:31:44 PM Post-Proton Surge (0.0030s) 11/7/2019 8:31:44 PM Calibrate Weapons Arrays (0.0129s) 11/7/2019 8:31:44 PM Stimulate Modulation (0.0109s) 11/7/2019 8:31:44 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 8:31:44 PM Load Surrogates (0.6567s) 11/7/2019 8:31:44 PM Load Historical Documents (0.0020s) 11/7/2019 8:31:44 PM 6.3 seconds total load time. Investigating Starfields (0.3s) Resizing Distant Planets (0.9s) Maliciously Weakening Ship Parts (0.5s) Re-Route Anti-Matter (2.0s) Load Surrogates (0.7s) 11/7/2019 8:31:44 PM Hello Steam user 'KΛZΣ░SΛSS♢' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 8:31:55 PM Successfully opened host socket 11/7/2019 8:43:45 PM Start Generate Partial Map with Grid and seed 240 and planet count 100 and 16 factions 11/7/2019 8:43:45 PM World Created, Launching Server 11/7/2019 8:44:05 PM Start Generate Partial Map with Octopus and seed 240 and planet count 100 and 16 factions 11/7/2019 8:44:05 PM Generate Partial Map Complete 11/7/2019 8:44:09 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/7/2019 8:44:09 PM Generate Partial Map Complete 11/7/2019 8:44:15 PM Start Generate Partial Map with Snake and seed 240 and planet count 160 and 16 factions 11/7/2019 8:44:15 PM Generate Partial Map Complete 11/7/2019 8:44:27 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 16 factions 11/7/2019 8:44:27 PM Generate Partial Map Complete 11/7/2019 8:46:43 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 16 factions 11/7/2019 8:46:43 PM Generate FULL Map Complete 11/7/2019 9:30:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 12:37:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 12:37:49 PM Boot up FleetOS (0.1974s) 11/11/2019 12:37:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 12:37:49 PM Check System Logs For Rogue Intelligence (0.0134s) 11/11/2019 12:37:50 PM Organizing Alien Translation Routines (0.1026s) 11/11/2019 12:37:50 PM Remembering Alamo (0.0258s) 11/11/2019 12:37:50 PM Generating Framerates (0.0114s) 11/11/2019 12:37:50 PM Bring Cloaking Systems Online (0.0055s) 11/11/2019 12:37:50 PM Game Version: 1.007 11/11/2019 12:37:50 PM Eject Trash Into Hyperspace (0.0099s) 11/11/2019 12:37:50 PM Recalculate Speed Of Light (0.0159s) 11/11/2019 12:37:50 PM Check Nearby Stellar Masses (0.0129s) 11/11/2019 12:37:50 PM No resolution change was required. 11/11/2019 12:37:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 12:37:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 12:37:50 PM Refresh Optical Lensing (0.0060s) 11/11/2019 12:37:50 PM Revise Fundamental Physical Laws (0.0813s) 11/11/2019 12:37:50 PM Boot Audio Comms (0.0089s) 11/11/2019 12:37:50 PM Establish Individual Audio Links (0.0099s) 11/11/2019 12:37:50 PM Prepare Explosions and Crackles (0.1240s) 11/11/2019 12:37:50 PM Optimize Comfort On Command Decks (0.1170s) 11/11/2019 12:37:50 PM Check For Extra Modules (0.0134s) 11/11/2019 12:37:50 PM Calculate Odds Of Success (0.0114s) 11/11/2019 12:37:50 PM Briefly Panic (0.1845s) 11/11/2019 12:37:50 PM Install Confidence Routines (0.1468s) 11/11/2019 12:37:50 PM Bring Commander Interface Online (0.0798s) 11/11/2019 12:37:50 PM Motivate All Crews (0.0208s) 11/11/2019 12:37:50 PM Externalizing Patterns (0.0134s) 11/11/2019 12:37:51 PM Disengaging Constants (0.0883s) 11/11/2019 12:37:51 PM Late Axionic Computations (0.1026s) 11/11/2019 12:37:51 PM Thinking Of Advice (0.0079s) 11/11/2019 12:37:51 PM Degaussing Advice (0.0397s) 11/11/2019 12:37:51 PM Naming All Known Planets (0.0069s) 11/11/2019 12:37:51 PM Remembering Speeds (0.0079s) 11/11/2019 12:37:51 PM Prioritizing Targets (0.0069s) 11/11/2019 12:37:51 PM Rebooting Sensor Arrays (0.0074s) 11/11/2019 12:37:51 PM Unloading Prismatic Grid (0.0069s) 11/11/2019 12:37:51 PM Thinking Of Objectives (0.0069s) 11/11/2019 12:37:51 PM Re-Aligning Objectives (0.0089s) 11/11/2019 12:37:51 PM Inhibiting Visual Scans (0.0193s) 11/11/2019 12:37:51 PM Synthesizing Vocals (0.0064s) 11/11/2019 12:37:51 PM Ventilating Scenarios (0.0064s) 11/11/2019 12:37:51 PM Decontaminating Targeting Systems (0.0069s) 11/11/2019 12:37:51 PM Ejecting Tactical Core (0.0074s) 11/11/2019 12:37:51 PM Calibrating Formations (0.0064s) 11/11/2019 12:37:51 PM Intercepting Galactic Maps (0.0099s) 11/11/2019 12:37:51 PM Sterilizing Test Chamber (0.0074s) 11/11/2019 12:37:51 PM Faction Diagnostics (0.0124s) 11/11/2019 12:37:51 PM Buffering Hackers (0.0144s) 11/11/2019 12:37:51 PM Inverting Death (0.0094s) 11/11/2019 12:37:51 PM Linear Field Variance (0.0650s) 11/11/2019 12:37:51 PM Charging Marks (0.0064s) 11/11/2019 12:37:51 PM Range Manifolds (0.0069s) 11/11/2019 12:37:51 PM Purging ROFs (0.0064s) 11/11/2019 12:37:51 PM Manipulating Speeds (0.0079s) 11/11/2019 12:37:51 PM Detecting Projectiles (0.0055s) 11/11/2019 12:37:51 PM Grouping Flow Fields (0.0079s) 11/11/2019 12:37:51 PM Modulating Flow Field Groups (0.0099s) 11/11/2019 12:37:51 PM Designing Fleets (0.0317s) 11/11/2019 12:37:51 PM Thinking Of Technologies (0.0069s) 11/11/2019 12:37:51 PM Categorizing Starboard Sensors (0.0064s) 11/11/2019 12:37:51 PM Injecting Galactic Variables (0.0119s) 11/11/2019 12:37:51 PM Discharging Colored Ions (0.0179s) 11/11/2019 12:37:51 PM Replicating Ion Colors (0.0055s) 11/11/2019 12:37:51 PM Investigating Starfields (0.2752s) 11/11/2019 12:37:52 PM Cleaning Distant Planets (0.8951s) 11/11/2019 12:37:52 PM Investigating Map Signatures (0.0198s) 11/11/2019 12:37:52 PM Collating Solar Systems (0.0079s) 11/11/2019 12:37:52 PM Categorizing All Planets (0.0030s) 11/11/2019 12:37:52 PM Organizing Commands (0.0183s) 11/11/2019 12:37:52 PM Calculating Firing Cones (0.0030s) 11/11/2019 12:37:53 PM Ejecting Ship Parts Into Space (0.5906s) 11/11/2019 12:37:55 PM Computing Last Digit of PI (2.1710s) 11/11/2019 12:37:55 PM Issuing Orders (0.0030s) 11/11/2019 12:37:55 PM Augmenting Infusers (0.0104s) 11/11/2019 12:37:55 PM Infusing (0.0307s) 11/11/2019 12:37:55 PM Post-Proton Surge (0.0030s) 11/11/2019 12:37:55 PM Calibrate Weapons Arrays (0.0124s) 11/11/2019 12:37:55 PM Stimulate Modulation (0.0114s) 11/11/2019 12:37:55 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 12:37:56 PM Load Surrogates (0.6561s) 11/11/2019 12:37:56 PM Load Historical Documents (0.0030s) 11/11/2019 12:37:56 PM 6.5 seconds total load time. Investigating Starfields (0.3s) Cleaning Distant Planets (0.9s) Ejecting Ship Parts Into Space (0.6s) Computing Last Digit of PI (2.2s) Load Surrogates (0.7s) 11/11/2019 12:37:56 PM Hello Steam user 'KΛZΣ░SΛSS♢' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 12:38:02 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 17 factions 11/11/2019 12:38:02 PM World Created, Launching Server 11/11/2019 12:38:03 PM Successfully opened host socket 11/11/2019 12:38:50 PM Start Generate Partial Map with Snake and seed 240 and planet count 100 and 17 factions 11/11/2019 12:38:50 PM Generate Partial Map Complete 11/11/2019 12:41:11 PM Start Generate FULL Map with Snake and seed 240 and planet count 100 and 17 factions 11/11/2019 12:41:11 PM Generate FULL Map Complete 11/11/2019 12:41:31 PM No resolution change was required. 11/11/2019 12:41:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 12:41:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 1:04:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/12/2019 10:08:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2019 10:08:06 PM Boot up FleetOS (0.2019s) 11/12/2019 10:08:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz processorCount: 6 processorFrequency: 3600 systemMemorySize: 16319 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2019 10:08:06 PM Check System Logs For Rogue Intelligence (0.0139s) 11/12/2019 10:08:06 PM Organizing Alien Translation Routines (0.1047s) 11/12/2019 10:08:06 PM Remembering Alamo (0.0268s) 11/12/2019 10:08:06 PM Generating Framerates (0.0124s) 11/12/2019 10:08:06 PM Bring Cloaking Systems Online (0.0060s) 11/12/2019 10:08:06 PM Game Version: 1.007 11/12/2019 10:08:06 PM Eject Trash Into Hyperspace (0.0109s) 11/12/2019 10:08:06 PM Recalculate Speed Of Light (0.0169s) 11/12/2019 10:08:06 PM Check Nearby Stellar Masses (0.0124s) 11/12/2019 10:08:06 PM No resolution change was required. 11/12/2019 10:08:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2019 10:08:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/12/2019 10:08:06 PM Refresh Optical Lensing (0.0060s) 11/12/2019 10:08:06 PM Revise Fundamental Physical Laws (0.0858s) 11/12/2019 10:08:06 PM Boot Audio Comms (0.0089s) 11/12/2019 10:08:06 PM Establish Individual Audio Links (0.0084s) 11/12/2019 10:08:06 PM Prepare Explosions and Crackles (0.1245s) 11/12/2019 10:08:06 PM Optimize Comfort On Command Decks (0.1180s) 11/12/2019 10:08:06 PM Check For Extra Modules (0.0159s) 11/12/2019 10:08:06 PM Calculate Odds Of Success (0.0119s) 11/12/2019 10:08:07 PM Briefly Panic (0.1885s) 11/12/2019 10:08:07 PM Install Confidence Routines (0.1488s) 11/12/2019 10:08:07 PM Bring Commander Interface Online (0.0799s) 11/12/2019 10:08:07 PM Motivate All Crews (0.0213s) 11/12/2019 10:08:07 PM Externalizing Patterns (0.0139s) 11/12/2019 10:08:07 PM Disengaging Constants (0.0744s) 11/12/2019 10:08:07 PM Late Axionic Computations (0.0972s) 11/12/2019 10:08:07 PM Thinking Of Advice (0.0079s) 11/12/2019 10:08:07 PM Degaussing Advice (0.0412s) 11/12/2019 10:08:07 PM Naming All Known Planets (0.0074s) 11/12/2019 10:08:07 PM Remembering Speeds (0.0074s) 11/12/2019 10:08:07 PM Prioritizing Targets (0.0084s) 11/12/2019 10:08:07 PM Rebooting Sensor Arrays (0.0069s) 11/12/2019 10:08:07 PM Unloading Prismatic Grid (0.0064s) 11/12/2019 10:08:07 PM Thinking Of Objectives (0.0069s) 11/12/2019 10:08:07 PM Re-Aligning Objectives (0.0084s) 11/12/2019 10:08:07 PM Inhibiting Visual Scans (0.0208s) 11/12/2019 10:08:07 PM Synthesizing Vocals (0.0064s) 11/12/2019 10:08:07 PM Ventilating Scenarios (0.0074s) 11/12/2019 10:08:07 PM Decontaminating Targeting Systems (0.0064s) 11/12/2019 10:08:07 PM Ejecting Tactical Core (0.0074s) 11/12/2019 10:08:07 PM Calibrating Formations (0.0064s) 11/12/2019 10:08:07 PM Intercepting Galactic Maps (0.0099s) 11/12/2019 10:08:07 PM Sterilizing Test Chamber (0.0079s) 11/12/2019 10:08:07 PM Faction Diagnostics (0.0144s) 11/12/2019 10:08:07 PM Buffering Hackers (0.0149s) 11/12/2019 10:08:07 PM Inverting Death (0.0094s) 11/12/2019 10:08:07 PM Linear Field Variance (0.0665s) 11/12/2019 10:08:07 PM Charging Marks (0.0079s) 11/12/2019 10:08:07 PM Range Manifolds (0.0064s) 11/12/2019 10:08:07 PM Purging ROFs (0.0064s) 11/12/2019 10:08:07 PM Manipulating Speeds (0.0074s) 11/12/2019 10:08:07 PM Detecting Projectiles (0.0064s) 11/12/2019 10:08:07 PM Grouping Flow Fields (0.0164s) 11/12/2019 10:08:07 PM Modulating Flow Field Groups (0.0094s) 11/12/2019 10:08:07 PM Designing Fleets (0.0332s) 11/12/2019 10:08:07 PM Thinking Of Technologies (0.0069s) 11/12/2019 10:08:07 PM Categorizing Starboard Sensors (0.0069s) 11/12/2019 10:08:07 PM Injecting Galactic Variables (0.0119s) 11/12/2019 10:08:07 PM Discharging Colored Ions (0.0179s) 11/12/2019 10:08:07 PM Replicating Ion Colors (0.0060s) 11/12/2019 10:08:08 PM Investigating Starfields (0.2768s) 11/12/2019 10:08:09 PM Fondly Remembering Distant Planets (0.8903s) 11/12/2019 10:08:09 PM Investigating Map Signatures (0.0174s) 11/12/2019 10:08:09 PM Collating Solar Systems (0.0079s) 11/12/2019 10:08:09 PM Categorizing All Planets (0.0030s) 11/12/2019 10:08:09 PM Organizing Commands (0.0179s) 11/12/2019 10:08:09 PM Calculating Firing Cones (0.0025s) 11/12/2019 10:08:09 PM Fumbling With Ship Parts (0.5843s) 11/12/2019 10:08:11 PM Re-inverting All Vacuum Chambers (2.0519s) 11/12/2019 10:08:11 PM Issuing Orders (0.0030s) 11/12/2019 10:08:11 PM Augmenting Infusers (0.0104s) 11/12/2019 10:08:11 PM Infusing (0.0308s) 11/12/2019 10:08:11 PM Post-Proton Surge (0.0030s) 11/12/2019 10:08:11 PM Calibrate Weapons Arrays (0.0129s) 11/12/2019 10:08:11 PM Stimulate Modulation (0.0109s) 11/12/2019 10:08:11 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/12/2019 10:08:12 PM Load Surrogates (0.6473s) 11/12/2019 10:08:12 PM Load Historical Documents (0.0020s) 11/12/2019 10:08:12 PM 6.4 seconds total load time. Investigating Starfields (0.3s) Fondly Remembering Distant Planets (0.9s) Fumbling With Ship Parts (0.6s) Re-inverting All Vacuum Chambers (2.1s) Load Surrogates (0.6s) 11/12/2019 10:08:12 PM Hello Steam user 'KΛZΣ░SΛSS♢' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/12/2019 10:08:18 PM Successfully opened host socket 11/12/2019 10:35:12 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 DeactivateAndReturnToPool 60 162 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0 TakeDamage 2682 6166 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 DoEntityStepLogic_Shot 521 1471 0 0 <DoCombatStep>b__6 78 234 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 285 1898 0 0 DoWorldStepLogic_FromSimBGThread 1125 3714 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00209] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0004e] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 |
|
Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 DeactivateAndReturnToPool 60 162 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0 TakeDamage 2682 6166 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 DoEntityStepLogic_Shot 521 1471 0 0 <DoCombatStep>b__6 78 234 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 285 1898 0 0 DoWorldStepLogic_FromSimBGThread 1125 3714 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <417adba0f746403abe3560653f5ced70>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a7a] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00209] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass162_0.<DoCombatStep>b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0004e] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <618b10d74bae45f981eb15ba9e618517>:0 |
|
Thank you! * Fixed several possible but rare index out of range exceptions that could happen in the vis layer simulation due to cross-threading. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2019 10:43 pm | KazeSasso | New Issue | |
Nov 12, 2019 10:43 pm | KazeSasso | File Added: ArcenDebugLog.txt | |
Nov 13, 2019 1:01 am | BadgerBadger | Note Added: 0054533 | |
Nov 14, 2019 3:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 14, 2019 3:52 pm | Chris_McElligottPark | Status | new => resolved |
Nov 14, 2019 3:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 14, 2019 3:52 pm | Chris_McElligottPark | Fixed in Version | => 1.008 Golems And Arks Come Marching In |
Nov 14, 2019 3:52 pm | Chris_McElligottPark | Note Added: 0054559 |