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IDProjectCategoryLast Update
0023718AI War 2Bug - GameplaySep 14, 2020 10:31 am
Reporterjradishurr Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product VersionBeta 2.503 Multiplayer Not Quite Ready 
Fixed in Version2.504 Clarity And Fair Play 
Summary0023718: Spire Debris Hack
DescriptionAfter using a spire debris hack on a planet I have an error. Log uploaded.
TagsNo tags attached.

Activities

jradishurr

Sep 13, 2020 6:48 am

reporter  

ArcenDebugLog.txt (12,799 bytes)   
9/13/2020 5:14:39 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/13/2020 5:14:39 AM	Boot up FleetOS (0.2479s)
9/13/2020 5:14:39 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
processorCount: 8
processorFrequency: 4000
systemMemorySize: 32678
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/13/2020 5:14:39 AM	Check System Logs For Rogue Intelligence (0.2019s)
9/13/2020 5:14:39 AM	Game Version: 2.503
9/13/2020 5:14:39 AM	Eject Trash Into Hyperspace (0.0640s)
9/13/2020 5:14:39 AM	Check For Extra Modules (0.0170s)
9/13/2020 5:14:39 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
9/13/2020 5:14:39 AM	Bring Cloaking Systems Online (0.0220s)
9/13/2020 5:14:39 AM	Recalculate Speed Of Light (0.0160s)
9/13/2020 5:14:39 AM	Optimize Comfort On Command Decks (0.0190s)
9/13/2020 5:14:39 AM	Generating Framerates (0.0050s)
9/13/2020 5:14:39 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
9/13/2020 5:14:39 AM	Mods:  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
9/13/2020 5:14:39 AM	Check Nearby Stellar Masses (0.0400s)
9/13/2020 5:14:39 AM	Remembering Alamo (0.0160s)
9/13/2020 5:14:39 AM	Boot Audio Comms (0.0090s)
9/13/2020 5:14:39 AM	Establish Individual Audio Links (0.0130s)
9/13/2020 5:14:39 AM	Prepare Explosions and Crackles (0.0170s)
9/13/2020 5:14:39 AM	No resolution change was required.
9/13/2020 5:14:39 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/13/2020 5:14:39 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
9/13/2020 5:14:39 AM	Refresh Optical Lensing (0.0080s)
9/13/2020 5:14:39 AM	Revise Fundamental Physical Laws (0.0060s)
9/13/2020 5:14:39 AM	Calculate Odds Of Success (0.0300s)
9/13/2020 5:14:40 AM	Briefly Panic (0.2199s)
9/13/2020 5:14:40 AM	Install Confidence Routines (0.2949s)
9/13/2020 5:14:40 AM	Bring Commander Interface Online (0.1100s)
9/13/2020 5:14:40 AM	Motivate All Crews (0.0340s)
9/13/2020 5:14:40 AM	Locating Available Networks (0.0200s)
9/13/2020 5:14:40 AM	Externalizing Patterns (0.0270s)
9/13/2020 5:14:40 AM	Hooking Externals (0.0060s)
9/13/2020 5:14:40 AM	Handlizing Hooks (0.0090s)
9/13/2020 5:14:40 AM	Disengaging Constants (0.0310s)
9/13/2020 5:14:40 AM	Late Axionic Computations (0.0510s)
9/13/2020 5:14:40 AM	Connecting to Fleet Command (0.0070s)
9/13/2020 5:14:40 AM	Thinking Of Advice (0.0080s)
9/13/2020 5:14:40 AM	Degaussing Advice (0.0170s)
9/13/2020 5:14:40 AM	Reading Alien Diaries (0.0120s)
9/13/2020 5:14:40 AM	Naming All Known Planets (0.0060s)
9/13/2020 5:14:40 AM	Remembering Speeds (0.0140s)
9/13/2020 5:14:40 AM	Prioritizing Targets (0.0130s)
9/13/2020 5:14:40 AM	Rebooting Sensor Arrays (0.0140s)
9/13/2020 5:14:40 AM	Unloading Prismatic Grid (0.0110s)
9/13/2020 5:14:40 AM	Thinking Of Objectives (0.0140s)
9/13/2020 5:14:40 AM	Inhibiting Visual Scans (0.0180s)
9/13/2020 5:14:40 AM	Synthesizing Vocals (0.0090s)
9/13/2020 5:14:40 AM	Investigating Map Signatures (0.0180s)
9/13/2020 5:14:40 AM	Ventilating Scenarios (0.0080s)
9/13/2020 5:14:40 AM	Decontaminating Targeting Systems (0.0120s)
9/13/2020 5:14:40 AM	Ejecting Tactical Core (0.0140s)
9/13/2020 5:14:41 AM	Calibrating Formations (0.0120s)
9/13/2020 5:14:41 AM	Intercepting Galactic Maps (0.0170s)
9/13/2020 5:14:41 AM	Discharging Colored Ions (0.0190s)
9/13/2020 5:14:41 AM	Replicating Ion Colors (0.0060s)
9/13/2020 5:14:41 AM	Faction Diagnostics (0.0180s)
9/13/2020 5:14:41 AM	Buffering Hackers (0.0190s)
9/13/2020 5:14:41 AM	Inverting Death (0.0070s)
9/13/2020 5:14:41 AM	Linear Field Variance (0.0100s)
9/13/2020 5:14:41 AM	Charging Marks (0.0060s)
9/13/2020 5:14:41 AM	Guarding The Posts (0.1779s)
9/13/2020 5:14:41 AM	Range Manifolds (0.0070s)
9/13/2020 5:14:41 AM	Purging ROFs (0.0080s)
9/13/2020 5:14:41 AM	Manipulating Speeds (0.0080s)
9/13/2020 5:14:41 AM	Detecting Projectiles (0.0080s)
9/13/2020 5:14:41 AM	Grouping Flow Fields (0.0100s)
9/13/2020 5:14:41 AM	Modulating Flow Field Groups (0.0200s)
9/13/2020 5:14:41 AM	Designing Fleets (0.0190s)
9/13/2020 5:14:41 AM	Thinking Of Technologies (0.0100s)
9/13/2020 5:14:41 AM	Categorizing Starboard Sensors (0.0080s)
9/13/2020 5:14:41 AM	Injecting Galactic Variables (0.0120s)
9/13/2020 5:14:41 AM	Gesticulating Starfields (0.0130s)
9/13/2020 5:14:41 AM	Ejecting Distant Planets (0.1246s)
9/13/2020 5:14:41 AM	Categorizing All Planets (0.0050s)
9/13/2020 5:14:41 AM	Organizing Commands (0.0170s)
9/13/2020 5:14:41 AM	Calculating Firing Cones (0.0050s)
9/13/2020 5:14:41 AM	Collapsing Pile Of Ship Parts (0.4159s)
9/13/2020 5:14:41 AM	Re-Aligning Objectives (0.0140s)
9/13/2020 5:14:42 AM	Sterilizing Test Chamber (0.0100s)
9/13/2020 5:14:44 AM	Re-Scan For Hostile Intelligences (2.3959s)
9/13/2020 5:14:44 AM	Issuing Orders (0.0170s)
9/13/2020 5:14:44 AM	Augmenting Infusers (0.0050s)
9/13/2020 5:14:44 AM	Infusing (0.0180s)
9/13/2020 5:14:44 AM	Post-Proton Surge (0.0050s)
9/13/2020 5:14:44 AM	Stimulate Modulation (0.0260s)
9/13/2020 5:14:44 AM	ArcenAssetBundleCache.InstantiatedObjects: 980
9/13/2020 5:14:44 AM	Load Surrogates (0.0770s)
9/13/2020 5:14:45 AM	Final Checks (0.6571s)
9/13/2020 5:14:45 AM	Load Historical Documents (0.0060s)
9/13/2020 5:14:45 AM	6.0 seconds total load time.
Install Confidence Routines (0.3s)
Collapsing Pile Of Ship Parts (0.4s)
Re-Scan For Hostile Intelligences (2.4s)
Final Checks (0.7s)
9/13/2020 5:14:45 AM	Hello Steam user 'jrad'
9/13/2020 5:15:07 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
9/13/2020 5:15:07 AM	PlayerAccount jrad has now been put in control of faction 1.
9/13/2020 5:15:07 AM	Clear out factions that should not be in UI based on savegame: 6  Macrophage Infestation - Tamed  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
9/13/2020 5:15:07 AM	loading as template
9/13/2020 5:15:07 AM	Added the faction AIReserves.
9/13/2020 5:15:07 AM	Added the faction AntiAIZombie.
9/13/2020 5:15:07 AM	Added the faction AntiEveryoneZombie.
9/13/2020 5:15:07 AM	Added the faction AntiPlayerZombie.
9/13/2020 5:15:07 AM	Added the faction Mercenary.
9/13/2020 5:15:07 AM	Finish load save in 442.3ms
9/13/2020 5:15:07 AM	Start Generate Partial Map with Clusters and seed 1438570760 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
9/13/2020 5:15:15 AM	PlayerAccount jrad has now been put in control of faction 1.
9/13/2020 5:15:15 AM	Generate Partial Map Complete  7446ms
9/13/2020 5:15:21 AM	Start Generate FULL Map with Clusters and seed 1438570760 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything)
9/13/2020 5:15:24 AM	Unable to run sim steps for 3.00s, because of: WorkThreadWasInUseAtBeginningOfThisCycle
9/13/2020 5:15:27 AM	Unable to run sim steps for 3.00s, because of: WorkThreadWasInUseAtBeginningOfThisCycle
9/13/2020 5:15:30 AM	Generate FULL Map Complete  8362ms
9/13/2020 5:15:35 AM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
9/13/2020 5:15:35 AM	PlayerAccount jrad has now been put in control of faction 1.
9/13/2020 5:15:35 AM	Clear out factions that should not be in UI based on savegame: 6  Macrophage Infestation - Tamed  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
9/13/2020 5:15:35 AM	loading as template
9/13/2020 5:15:35 AM	Added the faction AIReserves.
9/13/2020 5:15:35 AM	Added the faction AntiAIZombie.
9/13/2020 5:15:35 AM	Added the faction AntiEveryoneZombie.
9/13/2020 5:15:35 AM	Added the faction AntiPlayerZombie.
9/13/2020 5:15:35 AM	Added the faction Mercenary.
9/13/2020 5:15:35 AM	Finish load save in 306.0ms
9/13/2020 5:15:35 AM	Start Generate Partial Map with Clusters and seed 734896220 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
9/13/2020 5:15:38 AM	PlayerAccount jrad has now been put in control of faction 1.
9/13/2020 5:15:38 AM	Generate Partial Map Complete  2566ms
9/13/2020 5:17:26 AM	Start Generate FULL Map with Clusters and seed 734896220 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything)
9/13/2020 5:17:29 AM	Unable to run sim steps for 3.01s, because of: WorkThreadWasInUseAtBeginningOfThisCycle
9/13/2020 5:17:29 AM	Generate FULL Map Complete  3186ms
9/13/2020 5:46:47 AM
Human.Notifications Error at debug stage 200000:
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00d09] in <52c64473ade243ba88ef0254f01916bf>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 
  at Arcen.AIW2.External.PerSecondNonSimPlanning.<DoCentralLoop>b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 
  at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

ArcenDebugLog.txt (12,799 bytes)   

jradishurr

Sep 13, 2020 6:59 am

reporter   ~0058474

Happened again but this time I wasn't hacking the spire debris. Might be something else.

9/13/2020 5:58:33 AM
Human.Notifications Error at debug stage 200000:
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00d09] in <52c64473ade243ba88ef0254f01916bf>:0

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0
  at Arcen.AIW2.External.PerSecondNonSimPlanning.<DoCentralLoop>b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0
  at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0

Chris_McElligottPark

Sep 14, 2020 10:31 am

administrator   ~0058489

Thanks!

* Fixed an exception that could happen at various times if the spire debris data was null when it was thinking about making notifications relating to them.

Issue History

Date Modified Username Field Change
Sep 13, 2020 6:48 am jradishurr New Issue
Sep 13, 2020 6:48 am jradishurr File Added: ArcenDebugLog.txt
Sep 13, 2020 6:59 am jradishurr Note Added: 0058474
Sep 14, 2020 10:31 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 14, 2020 10:31 am Chris_McElligottPark Status new => resolved
Sep 14, 2020 10:31 am Chris_McElligottPark Resolution open => fixed
Sep 14, 2020 10:31 am Chris_McElligottPark Fixed in Version => 2.504 Clarity And Fair Play
Sep 14, 2020 10:31 am Chris_McElligottPark Note Added: 0058489