View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025750 | AI War 2 | Crash/Exception | Oct 31, 2021 1:08 pm | Nov 5, 2021 7:39 pm | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.742 "Classic Map" For DLC1 | ||||
Fixed in Version | Beta 3.746 Phantom Ship Syndrome | ||||
Summary | 0025750: Exception UnityEngine.Material.GetFloat | ||||
Description | See log. | ||||
Tags | No tags attached. | ||||
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engineError.txt (642 bytes)
10/31/2021 4:52:34 PM (3.742) Mem: 1,066,369,024 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <14aef0ac77964997bb87a3d07732e3e9>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <38d03ffe75164e3885f8a03d6d7049f5>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) |
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Thanks! * Silenced a harmless error in TextMeshPro that was sometimes spamming the log, particularly on game exit but not always limited to that. ("UnityEngine.Material.GetFloat") |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2021 1:08 pm | Daniexpert | New Issue | |
Oct 31, 2021 1:08 pm | Daniexpert | File Added: engineError.txt | |
Nov 5, 2021 7:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 5, 2021 7:39 pm | Chris_McElligottPark | Status | new => resolved |
Nov 5, 2021 7:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 5, 2021 7:39 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.746 Phantom Ship Syndrome |
Nov 5, 2021 7:39 pm | Chris_McElligottPark | Note Added: 0063233 |