View Issue Details

IDProjectCategoryLast Update
0020694AI War 2Bug - GameplayJun 4, 2019 1:51 pm
Reporterwm46 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.804 Hack Me Quickly 
Fixed in VersionBETA 0.865 The Return Of Deepstriking 
Summary0020694: The AI have the 6th Sense - Can tell when invis units are near guard posts
DescriptionIf you take raid starships and move them near guard posts or the AI Command Center, the AI will unload all units inside even if the starships are still cloaked and not firing.
TagsNo tags attached.

Activities

Michael

Oct 26, 2018 11:25 am

administrator   ~0050339

Do you have a saved game that shows this problem?

wm46

Oct 26, 2018 2:41 pm

reporter   ~0050349

Uploaded my campaign folder to mediafire: https://www.mediafire.com/file/ch3s7l3tm1iih2m/Stealth_6th_Sense.zip/file

The save game you want is Stealth Bug. At Bradamont there are 6 Raid Starships in hold fire mode, if you move those raid ships too close to the command station on Bradamont it will spill out its 80+ squads. The same will happen if you move the starships near other guard posts on other planets that aren't cleared.

RocketAssistedPuffin

Jun 4, 2019 1:51 pm

reporter   ~0051831

Chris just fixed this!

Issue History

Date Modified Username Field Change
Oct 26, 2018 2:41 am wm46 New Issue
Oct 26, 2018 11:25 am Michael Assigned To => Michael
Oct 26, 2018 11:25 am Michael Status new => requires feedback
Oct 26, 2018 11:25 am Michael Note Added: 0050339
Oct 26, 2018 2:41 pm wm46 Note Added: 0050349
Jun 4, 2019 1:51 pm RocketAssistedPuffin Assigned To Michael => Chris_McElligottPark
Jun 4, 2019 1:51 pm RocketAssistedPuffin Status requires feedback => resolved
Jun 4, 2019 1:51 pm RocketAssistedPuffin Resolution open => fixed
Jun 4, 2019 1:51 pm RocketAssistedPuffin Fixed in Version => BETA 0.865 The Return Of Deepstriking
Jun 4, 2019 1:51 pm RocketAssistedPuffin Note Added: 0051831