View Issue Details

IDProjectCategoryLast Update
0019590AI War 2[All Projects] SuggestionApr 13, 2018 12:44 pm
ReporterBadgerBadgerAssigned Tokeith.lamothe 
Status assignedResolutionopen 
Product Version0.720 
Fixed in Version 
Summary0019590: Make the AI smarter when attacking
DescriptionThis is kindof a reminder/placeholder for generally making the AI more intelligent. Give it some randomization when attacking, better target selection (kill the controller first sometimes?). There was a decent amount of this in email discussions, but

I think right now the AI doesn't come across as, well, very intelligent. For example, when it attacks a planet with a lot of turrets surrounding the wormhole the attack comes through (this seems to be the optimal form of defense) the following happens: Most of the turrets get killed but the AI takes casualties. The AI fleet splits apart to attack all the Power Nodes and the controller. If the Controller doesn't die quickly then the turrets start to respawn. The AI thinks "Oh crap, the planetary defenses are too strong now" and exits via the same wormhole it came in (ie right past the turrets they destroyed the first time). This is not an Artificial Intelligence I'm particularly worried about.

Now, if a human saw this style of defense they'd say "If I'm strong enough to just crush the turrets then stick around and do so. Otherwise leave a few ships caught by the tractors, blow up the controller and then keep going into the enemy territory and wreck as much havoc as possible. And if the humans send a fleet at me, don't fight it, just run further into human territory and do all the damage possible."
TagsNo tags attached.


There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Apr 13, 2018 12:44 pm BadgerBadger New Issue
Apr 13, 2018 12:44 pm BadgerBadger Status new => assigned
Apr 13, 2018 12:44 pm BadgerBadger Assigned To => keith.lamothe