View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024248 | AI War 2 | Graphical Bug | Dec 18, 2020 2:04 pm | Dec 18, 2020 4:02 pm | |
Reporter | Daw11 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.706 Selection And Regression Fixes | ||||
Fixed in Version | 2.707 Thread Tracking And Lost Planets | ||||
Summary | 0024248: Game starts with the wrong framerate | ||||
Description | When I start the game I don't get the correct framerate that I have set in the options. 144 fps becomes 120 fps. Unlocked becomes only 30 fps. If I go inside the options and I click on the save button, it changes and it goes to the correct value. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (7,676 bytes)
12/18/2020 7:59:08 PM Current directory used: /home/davide/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/davide/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 12/18/2020 7:59:08 PM Boot up FleetOS (0.2165s) 12/18/2020 7:59:08 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.6 (Core Profile) Mesa 20.2.3 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 5.9 ManjaroLinux 20.2 64bit graphicsDeviceName: Radeon RX 590 Series (POLARIS10, DRM 3.39.0, 5.9.11-3-MANJARO, LLVM 11.0.0) graphicsDeviceID: 26591 graphicsDeviceVendor: X.Org graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.6 (Core Profile) Mesa 20.2.3 graphicsMemorySize: 7667 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 4166 systemMemorySize: 15987 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/18/2020 7:59:09 PM Check System Logs For Rogue Intelligence (0.1903s) 12/18/2020 7:59:09 PM Inspect Aft Hatches (0.0110s) 12/18/2020 7:59:09 PM Found 277 xml files in 86 folders in 7ms 12/18/2020 7:59:09 PM Check For Extra Modules (0.3744s) 12/18/2020 7:59:09 PM 277 Xml Files Parsed in 368ms 12/18/2020 7:59:09 PM Gather Ancient Lifeforms (0.0068s) 12/18/2020 7:59:09 PM Game Version: 2.706 12/18/2020 7:59:09 PM Eject Trash Into Hyperspace (0.0082s) 12/18/2020 7:59:09 PM Bring Cloaking Systems Online (0.0073s) 12/18/2020 7:59:09 PM Recalculate Speed Of Light (0.0147s) 12/18/2020 7:59:09 PM Optimize Comfort On Command Decks (0.0132s) 12/18/2020 7:59:09 PM Generating Framerates (0.0050s) 12/18/2020 7:59:09 PM Update mod and expansion statuses! 12/18/2020 7:59:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/18/2020 7:59:09 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/18/2020 7:59:09 PM Check Nearby Stellar Masses (0.0244s) 12/18/2020 7:59:09 PM 277 Xml Files Checked For Exp/Mod Status in 10ms 12/18/2020 7:59:09 PM Pruning Excess Brain Cells (0.0158s) 12/18/2020 7:59:09 PM Remembering Alamo (0.0132s) 12/18/2020 7:59:09 PM Boot Audio Comms (0.0075s) 12/18/2020 7:59:09 PM Establish Individual Audio Links (0.0222s) 12/18/2020 7:59:09 PM No resolution change was required. 12/18/2020 7:59:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2020 7:59:09 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 12/18/2020 7:59:09 PM Refresh Optical Lensing (0.0112s) 12/18/2020 7:59:09 PM Revise Fundamental Physical Laws (0.0221s) 12/18/2020 7:59:09 PM Calculate Odds Of Success (0.0329s) 12/18/2020 7:59:09 PM Briefly Panic (0.1802s) 12/18/2020 7:59:10 PM Install Confidence Routines (0.2605s) 12/18/2020 7:59:10 PM Bring Commander Interface Online (0.0725s) 12/18/2020 7:59:10 PM Motivate All Crews (0.0463s) 12/18/2020 7:59:10 PM Locating Available Networks (0.0141s) 12/18/2020 7:59:10 PM Externalizing Patterns (0.0292s) 12/18/2020 7:59:10 PM Hooking Externals (0.0287s) 12/18/2020 7:59:10 PM Handlizing Hooks (0.0366s) 12/18/2020 7:59:10 PM Disengaging Constants (0.0427s) 12/18/2020 7:59:10 PM Late Axionic Computations (0.0788s) 12/18/2020 7:59:10 PM Suppressing Bad Thoughts (0.0075s) 12/18/2020 7:59:10 PM Sentinel Alertness Diagnostic (0.0323s) 12/18/2020 7:59:10 PM Connecting to Fleet Command (0.0349s) 12/18/2020 7:59:10 PM Thinking Of Advice (0.0338s) 12/18/2020 7:59:10 PM Degaussing Advice (0.0327s) 12/18/2020 7:59:10 PM Reading Alien Diaries (0.0349s) 12/18/2020 7:59:10 PM Naming All Known Planets (0.0316s) 12/18/2020 7:59:10 PM Remembering Speeds (0.0341s) 12/18/2020 7:59:10 PM Prioritizing Targets (0.0333s) 12/18/2020 7:59:10 PM Rebooting Sensor Arrays (0.0336s) 12/18/2020 7:59:10 PM Unloading Prismatic Grid (0.0352s) 12/18/2020 7:59:10 PM Thinking Of Objectives (0.0320s) 12/18/2020 7:59:10 PM Inhibiting Visual Scans (0.0358s) 12/18/2020 7:59:10 PM Synthesizing Vocals (0.0321s) 12/18/2020 7:59:10 PM Investigating Map Signatures (0.0376s) 12/18/2020 7:59:10 PM Ventilating Scenarios (0.0284s) 12/18/2020 7:59:11 PM Decontaminating Targeting Systems (0.0341s) 12/18/2020 7:59:11 PM Ejecting Tactical Core (0.0328s) 12/18/2020 7:59:11 PM Calibrating Formations (0.0326s) 12/18/2020 7:59:11 PM Intercepting Galactic Maps (0.0346s) 12/18/2020 7:59:11 PM Discharging Colored Ions (0.0471s) 12/18/2020 7:59:11 PM Replicating Ion Colors (0.0184s) 12/18/2020 7:59:11 PM Faction Diagnostics (0.0398s) 12/18/2020 7:59:11 PM Buffering Hackers (0.0323s) 12/18/2020 7:59:11 PM Inverting Death (0.0304s) 12/18/2020 7:59:11 PM Linear Field Variance (0.0325s) 12/18/2020 7:59:11 PM Charging Marks (0.0315s) 12/18/2020 7:59:11 PM Guarding The Posts (0.1105s) 12/18/2020 7:59:11 PM Range Manifolds (0.0052s) 12/18/2020 7:59:11 PM Purging ROFs (0.0335s) 12/18/2020 7:59:11 PM Manipulating Speeds (0.0369s) 12/18/2020 7:59:11 PM Detecting Projectiles (0.0318s) 12/18/2020 7:59:11 PM Grouping Flow Fields (0.0341s) 12/18/2020 7:59:11 PM Modulating Flow Field Groups (0.0411s) 12/18/2020 7:59:11 PM Designing Fleets (0.0318s) 12/18/2020 7:59:11 PM Thinking Of Technologies (0.0279s) 12/18/2020 7:59:11 PM Categorizing Starboard Sensors (0.0329s) 12/18/2020 7:59:11 PM Injecting Galactic Variables (0.0368s) 12/18/2020 7:59:11 PM Brandishing Starfields (0.0395s) 12/18/2020 7:59:12 PM Pinpointing Distant Planets (0.2377s) 12/18/2020 7:59:12 PM Categorizing All Planets (0.0124s) 12/18/2020 7:59:12 PM Organizing Commands (0.0406s) 12/18/2020 7:59:12 PM Calculating Firing Cones (0.0252s) 12/18/2020 7:59:12 PM Holding Ship Parts For Comfort (0.2120s) 12/18/2020 7:59:12 PM Re-Aligning Objectives (0.0172s) 12/18/2020 7:59:12 PM Sterilizing Test Chamber (0.0261s) 12/18/2020 7:59:12 PM Issuing Orders (0.0347s) 12/18/2020 7:59:12 PM Augmenting Infusers (0.0573s) 12/18/2020 7:59:12 PM Infusing (0.0187s) 12/18/2020 7:59:12 PM Load Surrogates (0.0862s) 12/18/2020 7:59:14 PM Calculate Improbability (2.3586s) 12/18/2020 7:59:14 PM Post-Proton Surge (0.0441s) 12/18/2020 7:59:15 PM Background Radiation Taste Test (0.0373s) 12/18/2020 7:59:15 PM Shuffling Chairs On Command Deck (0.0301s) 12/18/2020 7:59:15 PM Windshield Wiping (0.0206s) 12/18/2020 7:59:15 PM Last Organizational Modeling (0.1258s) 12/18/2020 7:59:15 PM Stimulate Modulation (0.0418s) 12/18/2020 7:59:15 PM Tip Servos (0.0085s) 12/18/2020 7:59:15 PM Sort Buildings Into Uneven Piles (0.0344s) 12/18/2020 7:59:15 PM Design New Fleet Logo (0.0353s) 12/18/2020 7:59:15 PM Order Cores By Seniority (0.0306s) 12/18/2020 7:59:15 PM ArcenAssetBundleCache.InstantiatedObjects: 1067 12/18/2020 7:59:15 PM Make Factions That Extra Bit Special (0.0344s) 12/18/2020 7:59:15 PM Final Checks (0.1453s) 12/18/2020 7:59:15 PM Load Historical Documents (0.0042s) 12/18/2020 7:59:15 PM 6.9 seconds total load time. Check For Extra Modules (0.4s) Install Confidence Routines (0.3s) Calculate Improbability (2.4s) 12/18/2020 7:59:15 PM Hello Steam user 'Daw11' 12/18/2020 7:59:19 PM No resolution change was required. 12/18/2020 7:59:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2020 7:59:19 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) |
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I'm not sure if this is exactly the same issue, but I play with vsync enabled (shame on me), and the game always launches locked at 30 rather than the correct value of 60. If I just go into the settings and hit ”save” it immediately corrects the issue. |
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Thanks! * Fixed an issue with the framerate types being randomly ordered due to xml reading changes a few months ago, which was probably leading to the wrong framerates being matched up. If this doesn't solve the related issue, please let us know! In the next build, everyone's framerate type will be reset to the default. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 18, 2020 2:04 pm | Daw11 | New Issue | |
Dec 18, 2020 2:04 pm | Daw11 | File Added: ArcenDebugLog.txt | |
Dec 18, 2020 2:04 pm | Daw11 | File Added: Framerate.png | |
Dec 18, 2020 2:28 pm | poljik2 | Note Added: 0060083 | |
Dec 18, 2020 4:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 18, 2020 4:02 pm | Chris_McElligottPark | Status | new => resolved |
Dec 18, 2020 4:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 18, 2020 4:02 pm | Chris_McElligottPark | Fixed in Version | => 2.707 Thread Tracking And Lost Planets |
Dec 18, 2020 4:02 pm | Chris_McElligottPark | Note Added: 0060090 |