View Issue Details

IDProjectCategoryLast Update
0023076AI War 2Bug - GameplayDec 21, 2020 12:29 pm
ReporterGreatYng Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.012 Populous 
Fixed in Version2.708 Mapgen For Multiplayer 
Summary0023076: Artillery Golem moves forward to fire
DescriptionI noticed that when ordering it to fire on a specific target it will move a small but significant distance towards the target enemy in spite of its ludicrous range.
I do not want this thing actively moving towards an enemy unless I tell it to move somewhere. It has the default 'Stay Put Unless Direct Order' option enabled.
As an example I have attached a save (Artillery Golem) where if you target the guardians coming through the wormhole it starts moving forward.
It's not too bad in this specific situation, but when trying to target several specific guard posts (using consecutive attack orders) on a heavily defended planet I have seen it move forward significant distances and into the firing range of the enemy (unfortunately, I forgot to make a save of that situation).
TagsNo tags attached.

Relationships

related to 0023998 resolvedChris_McElligottPark Artillery and golem and Lone Railgun Spire Frigate 

Activities

GreatYng

Mar 28, 2020 11:53 am

reporter  

Artillery Golem.save (2,177,127 bytes)

Arides

Dec 21, 2020 7:30 am

reporter   ~0060104

Seconded, just noticed this behavior as well. It *seems* the golem acts as if it had around 10k range. It tries to move closer if too far, or further away if too close.

Chris_McElligottPark

Dec 21, 2020 12:29 pm

administrator   ~0060113

Thanks!

* We had some old logic in the game for not having sniper-range-style ships chase targets, but it was set at a value of 120k or so range, and so did not handle some lower-ranged ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
** We have now set up a new external constant, balance_distance_after_which_ships_will_not_chase_targets, rather than having this hardcoded. And this is now set to 50k, which is just slightly less than the diameter of the gravity well. Any ship with that level of range should not be chasing its targets.

Issue History

Date Modified Username Field Change
Mar 28, 2020 11:53 am GreatYng New Issue
Mar 28, 2020 11:53 am GreatYng File Added: Artillery Golem.save
Dec 21, 2020 7:30 am Arides Note Added: 0060104
Dec 21, 2020 9:11 am RocketAssistedPuffin Relationship added related to 0023998
Dec 21, 2020 12:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 21, 2020 12:29 pm Chris_McElligottPark Status new => resolved
Dec 21, 2020 12:29 pm Chris_McElligottPark Resolution open => fixed
Dec 21, 2020 12:29 pm Chris_McElligottPark Fixed in Version => 2.708 Mapgen For Multiplayer
Dec 21, 2020 12:29 pm Chris_McElligottPark Note Added: 0060113