View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021285 | AI War 2 | GUI | Jun 8, 2019 11:45 am | Jul 28, 2019 3:29 pm | |
Reporter | BadgerBadger | Assigned To | Dominus Arbitrationis | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Fixed in Version | 0.877 The Strikecraft Goldilocks Zone | ||||
Summary | 0021285: Tutorial AI type can be selected in lobby | ||||
Description | It looks like the new lobby does not respect the is_hidden flag on on Special Factions. Also it looks like the is_hidden flag is placed capriciously on various AI types that I don't think want to be hidden. For example, Simple Ensemble has the is_hidden flag set. I don't really know the new lobby code so I'm leaving it for you, Chris. | ||||
Tags | No tags attached. | ||||
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Spotted thanks to a save game from major domo. |
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Looks like we need to check for this in Window_SetupFactionsTab.cs --> PopulateSubclassControls We need to check whether the AI Type has IsHidden == true |
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Should be resolved. I added a check to SpecialFactionData under the dropdowns so it should be added if it is marked as hidden. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 8, 2019 11:45 am | BadgerBadger | New Issue | |
Jun 8, 2019 11:45 am | BadgerBadger | Status | new => assigned |
Jun 8, 2019 11:45 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jun 8, 2019 11:45 am | BadgerBadger | Note Added: 0051898 | |
Jul 23, 2019 12:23 pm | BadgerBadger | Note Added: 0052304 | |
Jul 28, 2019 3:29 pm | Dominus Arbitrationis | Assigned To | Chris_McElligottPark => Dominus Arbitrationis |
Jul 28, 2019 3:29 pm | Dominus Arbitrationis | Status | assigned => resolved |
Jul 28, 2019 3:29 pm | Dominus Arbitrationis | Resolution | open => fixed |
Jul 28, 2019 3:29 pm | Dominus Arbitrationis | Fixed in Version | => 0.877 The Strikecraft Goldilocks Zone |
Jul 28, 2019 3:29 pm | Dominus Arbitrationis | Note Added: 0052341 |