View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024757 | AI War 2 | Bug - Gameplay | Apr 28, 2021 1:28 am | Apr 28, 2021 10:37 am | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.809 Self Optimization | ||||
Fixed in Version | 2.810 Hotfix for Death | ||||
Summary | 0024757: ZO phasing warp bug -- doesn't work with "forced_to_always_be_this_state_of_matter="MultiPhase" | ||||
Description | Context: The top-tier ZA units are set to always be in multiphase *except* after a short duration using a wormhole. They have these tags: forced_to_always_be_this_state_of_matter="MultiPhase" state_of_matter_to_become_on_wormhole_exit="Normal" returns_to_default_state_of_matter_after_seconds_from_wormhole_exit="10" Problem: The unit's default is considered to be "Normal" instead of "MultiPhase". So in effect, the phase warp doesn't work if the forced tag is not set to normal. The ship is always in normal phase Solution: Have the forced tag to override the default state of matter if its active | ||||
Tags | No tags attached. | ||||
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Untested, but should work! * In the event that something causes a ship to change states of matter, and that ship has a "forced to always be state of matter" that is not the default (realspace), then when that ship returns to "normal" it will now return to what it is "forced to be" instead of realspace. This should solve a variety of edge cases for unusual units. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 28, 2021 1:28 am | ZeusAlmighty | New Issue | |
Apr 28, 2021 1:29 am | ZeusAlmighty | Summary | ZO phasing warp bug -- doesn't work with "orced_to_always_be_this_state_of_matter="MultiPhase" => ZO phasing warp bug -- doesn't work with "forced_to_always_be_this_state_of_matter="MultiPhase" |
Apr 28, 2021 10:37 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2021 10:37 am | Chris_McElligottPark | Status | new => resolved |
Apr 28, 2021 10:37 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 28, 2021 10:37 am | Chris_McElligottPark | Fixed in Version | => 2.810 Hotfix for Death |
Apr 28, 2021 10:37 am | Chris_McElligottPark | Note Added: 0061255 |