View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021871 | AI War 2 | Crash/Exception | Oct 22, 2019 8:59 pm | Oct 23, 2019 1:37 am | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.001 Official Game Launch! | ||||
Fixed in Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Summary | 0021871: Dark Spire error after Overlord and Human Command station are dead. | ||||
Description | Complains about not being able to find a King unit (Since they're all dead). Bug is at the bottom. Also: The saves are before the Dark Spire kills the Overlord (I'm already dead). Just use debug, Kill enemies on the Homeworld and the error should pop up shortly. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (29,220 bytes)
10/22/2019 6:57:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2019 6:57:11 PM Boot up FleetOS (0.5918s) 10/22/2019 6:57:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2019 6:57:11 PM Check System Logs For Rogue Intelligence (0.0470s) 10/22/2019 6:57:11 PM Organizing Alien Translation Routines (0.1713s) 10/22/2019 6:57:12 PM Remembering Alamo (0.0370s) 10/22/2019 6:57:12 PM Generating Framerates (0.4991s) 10/22/2019 6:57:12 PM Bring Cloaking Systems Online (0.0160s) 10/22/2019 6:57:12 PM Game Version: 1.001 10/22/2019 6:57:12 PM Eject Trash Into Hyperspace (0.0560s) 10/22/2019 6:57:12 PM Recalculate Speed Of Light (0.0540s) 10/22/2019 6:57:12 PM Check Nearby Stellar Masses (0.0300s) 10/22/2019 6:57:12 PM Resolution changed to fullscreen 720x1280 10/22/2019 6:57:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2019 6:57:12 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/22/2019 6:57:12 PM Refresh Optical Lensing (0.0200s) 10/22/2019 6:57:12 PM Revise Fundamental Physical Laws (0.2802s) 10/22/2019 6:57:13 PM Boot Audio Comms (0.0510s) 10/22/2019 6:57:13 PM Establish Individual Audio Links (0.0450s) 10/22/2019 6:57:13 PM Prepare Explosions and Crackles (0.6085s) 10/22/2019 6:57:14 PM Optimize Comfort On Command Decks (1.2490s) 10/22/2019 6:57:15 PM Check For Extra Modules (0.1131s) 10/22/2019 6:57:15 PM Calculate Odds Of Success (0.0810s) 10/22/2019 6:57:18 PM Briefly Panic (3.7942s) 10/22/2019 6:57:19 PM Install Confidence Routines (0.3883s) 10/22/2019 6:57:19 PM Bring Commander Interface Online (0.3056s) 10/22/2019 6:57:19 PM Motivate All Crews (0.0652s) 10/22/2019 6:57:19 PM Externalizing Patterns (0.0420s) 10/22/2019 6:57:20 PM Disengaging Constants (0.4043s) 10/22/2019 6:57:20 PM Late Axionic Computations (0.7021s) 10/22/2019 6:57:20 PM Thinking Of Advice (0.0320s) 10/22/2019 6:57:21 PM Degaussing Advice (0.2622s) 10/22/2019 6:57:21 PM Naming All Known Planets (0.0300s) 10/22/2019 6:57:21 PM Remembering Speeds (0.0420s) 10/22/2019 6:57:21 PM Prioritizing Targets (0.0250s) 10/22/2019 6:57:21 PM Rebooting Sensor Arrays (0.0510s) 10/22/2019 6:57:21 PM Unloading Prismatic Grid (0.0210s) 10/22/2019 6:57:21 PM Thinking Of Objectives (0.0270s) 10/22/2019 6:57:21 PM Re-Aligning Objectives (0.0440s) 10/22/2019 6:57:21 PM Inhibiting Visual Scans (0.1117s) 10/22/2019 6:57:21 PM Synthesizing Vocals (0.0270s) 10/22/2019 6:57:21 PM Ventilating Scenarios (0.0240s) 10/22/2019 6:57:21 PM Decontaminating Targeting Systems (0.0435s) 10/22/2019 6:57:21 PM Ejecting Tactical Core (0.0382s) 10/22/2019 6:57:21 PM Calibrating Formations (0.0120s) 10/22/2019 6:57:21 PM Intercepting Galactic Maps (0.0496s) 10/22/2019 6:57:21 PM Sterilizing Test Chamber (0.0337s) 10/22/2019 6:57:21 PM Faction Diagnostics (0.0613s) 10/22/2019 6:57:21 PM Buffering Hackers (0.0491s) 10/22/2019 6:57:21 PM Inverting Death (0.0422s) 10/22/2019 6:57:21 PM Linear Field Variance (0.1434s) 10/22/2019 6:57:22 PM Charging Marks (0.0441s) 10/22/2019 6:57:22 PM Range Manifolds (0.0371s) 10/22/2019 6:57:22 PM Purging ROFs (0.0170s) 10/22/2019 6:57:22 PM Manipulating Speeds (0.0630s) 10/22/2019 6:57:22 PM Detecting Projectiles (0.0150s) 10/22/2019 6:57:22 PM Grouping Flow Fields (0.0518s) 10/22/2019 6:57:22 PM Modulating Flow Field Groups (0.0418s) 10/22/2019 6:57:22 PM Designing Fleets (0.1154s) 10/22/2019 6:57:22 PM Thinking Of Technologies (0.0325s) 10/22/2019 6:57:22 PM Categorizing Starboard Sensors (0.0290s) 10/22/2019 6:57:22 PM Injecting Galactic Variables (0.0537s) 10/22/2019 6:57:22 PM Discharging Colored Ions (0.0545s) 10/22/2019 6:57:22 PM Replicating Ion Colors (0.0250s) 10/22/2019 6:57:25 PM Investigating Starfields (3.2302s) 10/22/2019 6:57:33 PM Rejecting Distant Planets (7.6352s) 10/22/2019 6:57:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2019 6:57:44 PM Boot up FleetOS (0.5384s) 10/22/2019 6:57:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2019 6:57:44 PM Check System Logs For Rogue Intelligence (0.0430s) 10/22/2019 6:57:44 PM Organizing Alien Translation Routines (0.1131s) 10/22/2019 6:57:44 PM Remembering Alamo (0.0420s) 10/22/2019 6:57:44 PM Generating Framerates (0.0270s) 10/22/2019 6:57:44 PM Bring Cloaking Systems Online (0.0110s) 10/22/2019 6:57:44 PM Game Version: 1.001 10/22/2019 6:57:44 PM Eject Trash Into Hyperspace (0.0230s) 10/22/2019 6:57:44 PM Recalculate Speed Of Light (0.0430s) 10/22/2019 6:57:44 PM Check Nearby Stellar Masses (0.0621s) 10/22/2019 6:57:44 PM Resolution changed to fullscreen 720x1280 10/22/2019 6:57:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2019 6:57:44 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/22/2019 6:57:44 PM Refresh Optical Lensing (0.0400s) 10/22/2019 6:57:44 PM Revise Fundamental Physical Laws (0.0770s) 10/22/2019 6:57:44 PM Boot Audio Comms (0.0551s) 10/22/2019 6:57:44 PM Establish Individual Audio Links (0.0390s) 10/22/2019 6:57:45 PM Prepare Explosions and Crackles (0.6044s) 10/22/2019 6:57:45 PM Optimize Comfort On Command Decks (0.1881s) 10/22/2019 6:57:45 PM Check For Extra Modules (0.0540s) 10/22/2019 6:57:45 PM Calculate Odds Of Success (0.0250s) 10/22/2019 6:57:45 PM Briefly Panic (0.3072s) 10/22/2019 6:57:46 PM Install Confidence Routines (0.3122s) 10/22/2019 6:57:46 PM Bring Commander Interface Online (0.1240s) 10/22/2019 6:57:46 PM Motivate All Crews (0.0424s) 10/22/2019 6:57:46 PM Externalizing Patterns (0.0190s) 10/22/2019 6:57:46 PM Disengaging Constants (0.0650s) 10/22/2019 6:57:46 PM Late Axionic Computations (0.0861s) 10/22/2019 6:57:46 PM Thinking Of Advice (0.0100s) 10/22/2019 6:57:46 PM Degaussing Advice (0.0395s) 10/22/2019 6:57:46 PM Naming All Known Planets (0.0245s) 10/22/2019 6:57:46 PM Remembering Speeds (0.0349s) 10/22/2019 6:57:46 PM Prioritizing Targets (0.0326s) 10/22/2019 6:57:46 PM Rebooting Sensor Arrays (0.0340s) 10/22/2019 6:57:46 PM Unloading Prismatic Grid (0.0344s) 10/22/2019 6:57:46 PM Thinking Of Objectives (0.0340s) 10/22/2019 6:57:46 PM Re-Aligning Objectives (0.0340s) 10/22/2019 6:57:46 PM Inhibiting Visual Scans (0.0390s) 10/22/2019 6:57:46 PM Synthesizing Vocals (0.0270s) 10/22/2019 6:57:46 PM Ventilating Scenarios (0.0348s) 10/22/2019 6:57:46 PM Decontaminating Targeting Systems (0.0342s) 10/22/2019 6:57:46 PM Ejecting Tactical Core (0.0331s) 10/22/2019 6:57:46 PM Calibrating Formations (0.0341s) 10/22/2019 6:57:46 PM Intercepting Galactic Maps (0.0329s) 10/22/2019 6:57:46 PM Sterilizing Test Chamber (0.0376s) 10/22/2019 6:57:46 PM Faction Diagnostics (0.0376s) 10/22/2019 6:57:47 PM Buffering Hackers (0.0426s) 10/22/2019 6:57:47 PM Inverting Death (0.0175s) 10/22/2019 6:57:47 PM Linear Field Variance (0.1486s) 10/22/2019 6:57:47 PM Charging Marks (0.0120s) 10/22/2019 6:57:47 PM Range Manifolds (0.0340s) 10/22/2019 6:57:47 PM Purging ROFs (0.0335s) 10/22/2019 6:57:47 PM Manipulating Speeds (0.0316s) 10/22/2019 6:57:47 PM Detecting Projectiles (0.0321s) 10/22/2019 6:57:47 PM Grouping Flow Fields (0.0336s) 10/22/2019 6:57:47 PM Modulating Flow Field Groups (0.0392s) 10/22/2019 6:57:47 PM Designing Fleets (0.0392s) 10/22/2019 6:57:47 PM Thinking Of Technologies (0.0260s) 10/22/2019 6:57:47 PM Categorizing Starboard Sensors (0.0296s) 10/22/2019 6:57:47 PM Injecting Galactic Variables (0.0382s) 10/22/2019 6:57:47 PM Discharging Colored Ions (0.0521s) 10/22/2019 6:57:47 PM Replicating Ion Colors (0.0110s) 10/22/2019 6:57:48 PM Investigating Starfields (0.4647s) 10/22/2019 6:57:49 PM Discovering Distant Planets (1.3085s) 10/22/2019 6:57:49 PM Investigating Map Signatures (0.0370s) 10/22/2019 6:57:49 PM Collating Solar Systems (0.0419s) 10/22/2019 6:57:49 PM Categorizing All Planets (0.0070s) 10/22/2019 6:57:49 PM Organizing Commands (0.0631s) 10/22/2019 6:57:49 PM Calculating Firing Cones (0.0070s) 10/22/2019 6:57:50 PM Maliciously Weakening Ship Parts (1.2260s) 10/22/2019 6:58:08 PM Re-Scan For Hostile Intelligences (18.1902s) 10/22/2019 6:58:08 PM Issuing Orders (0.0070s) 10/22/2019 6:58:09 PM Augmenting Infusers (0.0507s) 10/22/2019 6:58:09 PM Infusing (0.3475s) 10/22/2019 6:58:09 PM Post-Proton Surge (0.0080s) 10/22/2019 6:58:09 PM Calibrate Weapons Arrays (0.0783s) 10/22/2019 6:58:09 PM Stimulate Modulation (0.0240s) 10/22/2019 6:58:10 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/22/2019 6:58:11 PM Load Surrogates (2.5123s) 10/22/2019 6:58:11 PM Load Historical Documents (0.0060s) 10/22/2019 6:58:12 PM 28.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Investigating Starfields (0.5s) Discovering Distant Planets (1.3s) Maliciously Weakening Ship Parts (1.2s) Re-Scan For Hostile Intelligences (18.2s) Infusing (0.3s) Load Surrogates (2.5s) 10/22/2019 6:58:13 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/22/2019 6:58:38 PM Start Generate Partial Map with X and seed 325329512 and planet count 40 and 16 factions 10/22/2019 6:58:38 PM World Created, Launching Server 10/22/2019 6:58:39 PM Successfully opened host socket 10/22/2019 6:58:45 PM Start Generate Partial Map with Snake and seed 325329512 and planet count 40 and 16 factions 10/22/2019 6:58:45 PM Generate Partial Map Complete 10/22/2019 6:59:50 PM Start Generate FULL Map with Snake and seed 325329512 and planet count 40 and 18 factions 10/22/2019 6:59:50 PM Generate FULL Map Complete 10/22/2019 7:02:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/22/2019 7:57:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2019 7:57:51 PM Boot up FleetOS (0.5260s) 10/22/2019 7:57:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2019 7:57:51 PM Check System Logs For Rogue Intelligence (0.0510s) 10/22/2019 7:57:52 PM Organizing Alien Translation Routines (0.5048s) 10/22/2019 7:57:52 PM Remembering Alamo (0.0490s) 10/22/2019 7:57:52 PM Generating Framerates (0.0421s) 10/22/2019 7:57:52 PM Bring Cloaking Systems Online (0.0160s) 10/22/2019 7:57:52 PM Game Version: 1.001 10/22/2019 7:57:52 PM Eject Trash Into Hyperspace (0.1121s) 10/22/2019 7:57:52 PM Recalculate Speed Of Light (0.1476s) 10/22/2019 7:57:52 PM Check Nearby Stellar Masses (0.1052s) 10/22/2019 7:57:52 PM No resolution change was required. 10/22/2019 7:57:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2019 7:57:52 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/22/2019 7:57:52 PM Refresh Optical Lensing (0.0210s) 10/22/2019 7:57:53 PM Revise Fundamental Physical Laws (0.6761s) 10/22/2019 7:57:53 PM Boot Audio Comms (0.0343s) 10/22/2019 7:57:53 PM Establish Individual Audio Links (0.0417s) 10/22/2019 7:57:53 PM Prepare Explosions and Crackles (0.5820s) 10/22/2019 7:57:55 PM Optimize Comfort On Command Decks (1.6630s) 10/22/2019 7:57:55 PM Check For Extra Modules (0.0190s) 10/22/2019 7:57:55 PM Calculate Odds Of Success (0.1274s) 10/22/2019 7:57:59 PM Briefly Panic (3.6767s) 10/22/2019 7:57:59 PM Install Confidence Routines (0.3652s) 10/22/2019 7:58:00 PM Bring Commander Interface Online (0.2819s) 10/22/2019 7:58:00 PM Motivate All Crews (0.0830s) 10/22/2019 7:58:00 PM Externalizing Patterns (0.0661s) 10/22/2019 7:58:00 PM Disengaging Constants (0.5676s) 10/22/2019 7:58:01 PM Late Axionic Computations (0.6172s) 10/22/2019 7:58:01 PM Thinking Of Advice (0.0343s) 10/22/2019 7:58:01 PM Degaussing Advice (0.2843s) 10/22/2019 7:58:01 PM Naming All Known Planets (0.0180s) 10/22/2019 7:58:01 PM Remembering Speeds (0.0456s) 10/22/2019 7:58:01 PM Prioritizing Targets (0.0441s) 10/22/2019 7:58:01 PM Rebooting Sensor Arrays (0.0175s) 10/22/2019 7:58:01 PM Unloading Prismatic Grid (0.0319s) 10/22/2019 7:58:01 PM Thinking Of Objectives (0.0320s) 10/22/2019 7:58:01 PM Re-Aligning Objectives (0.1032s) 10/22/2019 7:58:02 PM Inhibiting Visual Scans (0.0708s) 10/22/2019 7:58:02 PM Synthesizing Vocals (0.0270s) 10/22/2019 7:58:02 PM Ventilating Scenarios (0.0251s) 10/22/2019 7:58:02 PM Decontaminating Targeting Systems (0.0479s) 10/22/2019 7:58:02 PM Ejecting Tactical Core (0.0210s) 10/22/2019 7:58:02 PM Calibrating Formations (0.0248s) 10/22/2019 7:58:02 PM Intercepting Galactic Maps (0.0814s) 10/22/2019 7:58:02 PM Sterilizing Test Chamber (0.1416s) 10/22/2019 7:58:02 PM Faction Diagnostics (0.0542s) 10/22/2019 7:58:02 PM Buffering Hackers (0.0712s) 10/22/2019 7:58:02 PM Inverting Death (0.0402s) 10/22/2019 7:58:02 PM Linear Field Variance (0.1273s) 10/22/2019 7:58:02 PM Charging Marks (0.0284s) 10/22/2019 7:58:02 PM Range Manifolds (0.0395s) 10/22/2019 7:58:02 PM Purging ROFs (0.0210s) 10/22/2019 7:58:02 PM Manipulating Speeds (0.0478s) 10/22/2019 7:58:02 PM Detecting Projectiles (0.0184s) 10/22/2019 7:58:02 PM Grouping Flow Fields (0.0500s) 10/22/2019 7:58:02 PM Modulating Flow Field Groups (0.0487s) 10/22/2019 7:58:03 PM Designing Fleets (0.1312s) 10/22/2019 7:58:03 PM Thinking Of Technologies (0.0285s) 10/22/2019 7:58:03 PM Categorizing Starboard Sensors (0.0395s) 10/22/2019 7:58:03 PM Injecting Galactic Variables (0.0824s) 10/22/2019 7:58:03 PM Discharging Colored Ions (0.0502s) 10/22/2019 7:58:03 PM Replicating Ion Colors (0.0235s) 10/22/2019 7:58:06 PM Investigating Starfields (3.1326s) 10/22/2019 7:58:14 PM Crawling Distant Planets (7.7017s) 10/22/2019 7:58:14 PM Investigating Map Signatures (0.1036s) 10/22/2019 7:58:14 PM Collating Solar Systems (0.0260s) 10/22/2019 7:58:14 PM Categorizing All Planets (0.0142s) 10/22/2019 7:58:14 PM Organizing Commands (0.1889s) 10/22/2019 7:58:14 PM Calculating Firing Cones (0.0070s) 10/22/2019 7:58:18 PM Fumbling With Ship Parts (4.3365s) 10/22/2019 7:58:45 PM Upgrade Blast Capacity (26.7645s) 10/22/2019 7:58:45 PM Issuing Orders (0.0080s) 10/22/2019 7:58:45 PM Augmenting Infusers (0.0501s) 10/22/2019 7:58:45 PM Infusing (0.3216s) 10/22/2019 7:58:45 PM Post-Proton Surge (0.0100s) 10/22/2019 7:58:46 PM Calibrate Weapons Arrays (0.0890s) 10/22/2019 7:58:46 PM Stimulate Modulation (0.0250s) 10/22/2019 7:58:46 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/22/2019 7:58:48 PM Load Surrogates (2.5505s) 10/22/2019 7:58:48 PM Load Historical Documents (0.0060s) 10/22/2019 7:58:48 PM 57.7 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.5s) Revise Fundamental Physical Laws (0.7s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.7s) Briefly Panic (3.7s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Investigating Starfields (3.1s) Crawling Distant Planets (7.7s) Fumbling With Ship Parts (4.3s) Upgrade Blast Capacity (26.8s) Infusing (0.3s) Load Surrogates (2.6s) 10/22/2019 7:58:50 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/22/2019 7:59:05 PM Successfully opened host socket 10/22/2019 8:23:13 PM Start Generate Partial Map with Snake and seed 325329512 and planet count 40 and 16 factions 10/22/2019 8:23:13 PM World Created, Launching Server 10/22/2019 8:23:19 PM Start Generate Partial Map with D18Rings and seed 325329512 and planet count 40 and 16 factions 10/22/2019 8:23:19 PM Generate Partial Map Complete 10/22/2019 8:23:23 PM Start Generate Partial Map with D18Rings and seed 325329512 and planet count 10 and 16 factions 10/22/2019 8:23:23 PM Generate Partial Map Complete 10/22/2019 8:23:33 PM Start Generate Partial Map with D18Rings and seed 325329512 and planet count 16 and 16 factions 10/22/2019 8:23:33 PM Generate Partial Map Complete 10/22/2019 8:23:35 PM Start Generate Partial Map with D18Rings and seed 325329512 and planet count 16 and 16 factions 10/22/2019 8:23:35 PM Generate Partial Map Complete 10/22/2019 8:24:00 PM Start Generate FULL Map with D18Rings and seed 325329512 and planet count 16 and 17 factions 10/22/2019 8:24:00 PM Generate FULL Map Complete 10/22/2019 8:43:00 PM specialFactionContext_30_Dark Spire Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_DarkSpire.findRandomKingPlanet (Arcen.AIW2.Core.ArcenSimContext Context) [0x0004b] in <bc572324b6c144a8b07f1233bdceddaa>:0 at Arcen.AIW2.External.SpecialFaction_DarkSpire+<>c__DisplayClass17_0.<DoLongRangePlanning_OnBackgroundNonSimThread_Subclass>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00156] in <bc572324b6c144a8b07f1233bdceddaa>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.External.SpecialFaction_DarkSpire.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0008c] in <bc572324b6c144a8b07f1233bdceddaa>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <bc572324b6c144a8b07f1233bdceddaa>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <bc572324b6c144a8b07f1233bdceddaa>:0 10/22/2019 8:43:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/22/2019 8:56:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2019 8:56:47 PM Boot up FleetOS (0.5740s) 10/22/2019 8:56:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2019 8:56:47 PM Check System Logs For Rogue Intelligence (0.0480s) 10/22/2019 8:56:47 PM Organizing Alien Translation Routines (0.1621s) 10/22/2019 8:56:47 PM Remembering Alamo (0.0340s) 10/22/2019 8:56:47 PM Generating Framerates (0.2196s) 10/22/2019 8:56:47 PM Bring Cloaking Systems Online (0.0150s) 10/22/2019 8:56:47 PM Game Version: 1.001 10/22/2019 8:56:47 PM Eject Trash Into Hyperspace (0.0906s) 10/22/2019 8:56:47 PM Recalculate Speed Of Light (0.0520s) 10/22/2019 8:56:47 PM Check Nearby Stellar Masses (0.0320s) 10/22/2019 8:56:47 PM No resolution change was required. 10/22/2019 8:56:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2019 8:56:47 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/22/2019 8:56:47 PM Refresh Optical Lensing (0.0210s) 10/22/2019 8:56:48 PM Revise Fundamental Physical Laws (0.2858s) 10/22/2019 8:56:48 PM Boot Audio Comms (0.0340s) 10/22/2019 8:56:48 PM Establish Individual Audio Links (0.0520s) 10/22/2019 8:56:48 PM Prepare Explosions and Crackles (0.6400s) 10/22/2019 8:56:50 PM Optimize Comfort On Command Decks (1.3178s) 10/22/2019 8:56:50 PM Check For Extra Modules (0.0500s) 10/22/2019 8:56:50 PM Calculate Odds Of Success (0.0801s) 10/22/2019 8:56:53 PM Briefly Panic (3.5630s) 10/22/2019 8:56:54 PM Install Confidence Routines (0.3615s) 10/22/2019 8:56:54 PM Bring Commander Interface Online (0.2624s) 10/22/2019 8:56:54 PM Motivate All Crews (0.0681s) 10/22/2019 8:56:54 PM Externalizing Patterns (0.0471s) 10/22/2019 8:56:54 PM Disengaging Constants (0.3620s) 10/22/2019 8:56:55 PM Late Axionic Computations (0.6159s) 10/22/2019 8:56:55 PM Thinking Of Advice (0.0450s) 10/22/2019 8:56:55 PM Degaussing Advice (0.2623s) 10/22/2019 8:56:55 PM Naming All Known Planets (0.0292s) 10/22/2019 8:56:55 PM Remembering Speeds (0.0310s) 10/22/2019 8:56:55 PM Prioritizing Targets (0.0371s) 10/22/2019 8:56:55 PM Rebooting Sensor Arrays (0.0290s) 10/22/2019 8:56:55 PM Unloading Prismatic Grid (0.0412s) 10/22/2019 8:56:55 PM Thinking Of Objectives (0.0120s) 10/22/2019 8:56:56 PM Re-Aligning Objectives (0.0620s) 10/22/2019 8:56:56 PM Inhibiting Visual Scans (0.0932s) 10/22/2019 8:56:56 PM Synthesizing Vocals (0.0218s) 10/22/2019 8:56:56 PM Ventilating Scenarios (0.0362s) 10/22/2019 8:56:56 PM Decontaminating Targeting Systems (0.0305s) 10/22/2019 8:56:56 PM Ejecting Tactical Core (0.0504s) 10/22/2019 8:56:56 PM Calibrating Formations (0.0150s) 10/22/2019 8:56:56 PM Intercepting Galactic Maps (0.0510s) 10/22/2019 8:56:56 PM Sterilizing Test Chamber (0.0292s) 10/22/2019 8:56:56 PM Faction Diagnostics (0.0623s) 10/22/2019 8:56:56 PM Buffering Hackers (0.0594s) 10/22/2019 8:56:56 PM Inverting Death (0.0401s) 10/22/2019 8:56:56 PM Linear Field Variance (0.1359s) 10/22/2019 8:56:56 PM Charging Marks (0.0306s) 10/22/2019 8:56:56 PM Range Manifolds (0.0392s) 10/22/2019 8:56:56 PM Purging ROFs (0.0220s) 10/22/2019 8:56:56 PM Manipulating Speeds (0.0515s) 10/22/2019 8:56:56 PM Detecting Projectiles (0.0191s) 10/22/2019 8:56:56 PM Grouping Flow Fields (0.0520s) 10/22/2019 8:56:56 PM Modulating Flow Field Groups (0.0499s) 10/22/2019 8:56:57 PM Designing Fleets (0.1646s) 10/22/2019 8:56:57 PM Thinking Of Technologies (0.0434s) 10/22/2019 8:56:57 PM Categorizing Starboard Sensors (0.0924s) 10/22/2019 8:56:57 PM Injecting Galactic Variables (0.0628s) 10/22/2019 8:56:57 PM Discharging Colored Ions (0.0496s) 10/22/2019 8:56:57 PM Replicating Ion Colors (0.0233s) 10/22/2019 8:57:00 PM Investigating Starfields (2.9957s) 10/22/2019 8:57:04 PM Browsing Distant Planets (4.4054s) 10/22/2019 8:57:04 PM Investigating Map Signatures (0.0978s) 10/22/2019 8:57:04 PM Collating Solar Systems (0.0280s) 10/22/2019 8:57:04 PM Categorizing All Planets (0.0140s) 10/22/2019 8:57:04 PM Organizing Commands (0.0661s) 10/22/2019 8:57:04 PM Calculating Firing Cones (0.0100s) 10/22/2019 8:57:06 PM Holding Ship Parts For Comfort (1.2449s) 10/22/2019 8:57:31 PM Balancing Thermals (24.9687s) 10/22/2019 8:57:31 PM Issuing Orders (0.0080s) 10/22/2019 8:57:31 PM Augmenting Infusers (0.0495s) 10/22/2019 8:57:31 PM Infusing (0.5014s) 10/22/2019 8:57:31 PM Post-Proton Surge (0.0262s) 10/22/2019 8:57:31 PM Calibrate Weapons Arrays (0.0842s) 10/22/2019 8:57:31 PM Stimulate Modulation (0.0240s) 10/22/2019 8:57:32 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/22/2019 8:57:34 PM Load Surrogates (2.2429s) 10/22/2019 8:57:34 PM Load Historical Documents (0.0060s) 10/22/2019 8:57:34 PM 47.7 seconds total load time. Boot up FleetOS (0.6s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.3s) Briefly Panic (3.6s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Investigating Starfields (3.0s) Browsing Distant Planets (4.4s) Holding Ship Parts For Comfort (1.2s) Balancing Thermals (25.0s) Infusing (0.5s) Load Surrogates (2.2s) 10/22/2019 8:57:35 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/22/2019 8:57:44 PM Successfully opened host socket 10/22/2019 8:58:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/22/2019 8:58:08 PM Successfully opened host socket 10/22/2019 8:58:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/22/2019 8:58:22 PM Successfully opened host socket 10/22/2019 8:58:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
|
Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 22, 2019 8:59 pm | Ovalcircle | New Issue | |
Oct 22, 2019 8:59 pm | Ovalcircle | File Added: ArcenDebugLog.txt | |
Oct 22, 2019 8:59 pm | Ovalcircle | File Added: 20191022204304_1.jpg | |
Oct 22, 2019 8:59 pm | Ovalcircle | File Added: Autosave.2400.savemet | |
Oct 22, 2019 8:59 pm | Ovalcircle | File Added: Autosave.2400.save | |
Oct 23, 2019 1:37 am | BadgerBadger | Assigned To | => BadgerBadger |
Oct 23, 2019 1:37 am | BadgerBadger | Status | new => resolved |
Oct 23, 2019 1:37 am | BadgerBadger | Resolution | open => fixed |
Oct 23, 2019 1:37 am | BadgerBadger | Fixed in Version | => 1.002 ARSes, Instigators, and Tech Vaults, Oh My |
Oct 23, 2019 1:37 am | BadgerBadger | Note Added: 0053843 |