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IDProjectCategoryLast Update
0023691AI War 2Bug - OtherSep 11, 2020 12:26 pm
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.501 First Raft Of Multiplayer Fixes 
Fixed in VersionBeta 2.502 Regression Fixes 
Summary0023691: Current Beta: Every planet shows no ownership
DescriptionHappens in both MP and SP.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Sep 11, 2020 8:17 am

reporter  

2.jpg (351,251 bytes)

RocketAssistedPuffin

Sep 11, 2020 8:53 am

reporter   ~0058435

MapGen log added. I'd note they all have Command Stations and the Overlords. Hovering over also says not controlled.
MapGen.txt (30,465 bytes)   
************************************************************
RecalculateAllBalanceStats
************************************************************
************************************************************
Factions
************************************************************
Faction Create: NaturalObject (0) SpecialFactionData: NaturalObject   Implementation: True
Faction Create: Player (1) SpecialFactionData: Human   Implementation: True
Player Not Controlled By Anyone!: ControlledByPlayerAccounts_DuringGame(1)
Faction Create: AI (2) SpecialFactionData: AI   Implementation: True
Faction Create: SpecialFaction (3) SpecialFactionData: AISpecialForces   Implementation: True
Faction Create: SpecialFaction (4) SpecialFactionData: HunterFleet   Implementation: True
Faction Create: SpecialFaction (5) SpecialFactionData: PraetorianGuard   Implementation: True
Faction Create: SpecialFaction (6) SpecialFactionData: AntagonizedDysonSphere   Implementation: True
Faction Create: SpecialFaction (7) SpecialFactionData: Instigators   Implementation: True
Faction Create: SpecialFaction (8) SpecialFactionData: EnragedMacrophage   Implementation: True
Faction Create: SpecialFaction (9) SpecialFactionData: Nanocaust   Implementation: True
Faction Create: SpecialFaction (10) SpecialFactionData: AIReserves   Implementation: True
Faction Create: SpecialFaction (11) SpecialFactionData: AntiAIZombie   Implementation: True
Faction Create: SpecialFaction (12) SpecialFactionData: AntiEveryoneZombie   Implementation: True
Faction Create: SpecialFaction (13) SpecialFactionData: AntiPlayerZombie   Implementation: True
Faction Create: SpecialFaction (14) SpecialFactionData: Mercenary   Implementation: True
Faction Create: SpecialFaction (15) SpecialFactionData: DevourerGolem   Implementation: True
Faction Create: SpecialFaction (16) SpecialFactionData: FallenSpire   Implementation: True
Faction Create: SpecialFaction (17) SpecialFactionData: HumanMarauders   Implementation: True
Faction Create: SpecialFaction (18) SpecialFactionData: HumanResistanceFighters   Implementation: True
Faction Create: SpecialFaction (19) SpecialFactionData: Scourge   Implementation: True
Faction Create: SpecialFaction (20) SpecialFactionData: TamedMacrophage   Implementation: True
Proccess Faction: NaturalObject NaturalObject, 0 FactionConfig: 0 NaturalObject
Proccess Faction: Player Human, 1 FactionConfig: 0 Human
ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset  field.InternalName: StartingFleet  fieldValue: 'ClassicStartingFleet'
ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset  field.InternalName: StartingBattlestation  fieldValue: 'ClassicStartingDefenses'
ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset  field.InternalName: StartingSupportFleet  fieldValue: 'StartingCombatEngineerAndFactoryCombo'
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: HumanCryogenicPodsToStartWith  fieldValue: '10'
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: HomeHumanSettlementsToStartWith  fieldValue: '2'
Proccess Faction: AI AI, 2 FactionConfig: 0 AI
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: AIType  fieldValue: 'FullEnsemble'
AI type assignment: FullEnsemble
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: AIDifficulty  fieldValue: 'Normal'
ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly  field.InternalName: AISpecialForces_BorderColor  fieldValue: 'cF4C431'
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: SpecialForcesType  fieldValue: 'BaseOriented'
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: AIDifficulty_WardenFleet  fieldValue: 'Normal'
ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly  field.InternalName: HunterFleet_BorderColor  fieldValue: 'cFF3365'
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: HunterFleetType  fieldValue: 'Normal'
ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable  field.InternalName: AIDifficulty_HunterFleet  fieldValue: 'Normal'
ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly  field.InternalName: PraetorianGuard_BorderColor  fieldValue: 'c009E60'
Proccess Faction: SpecialFaction AISpecialForces, 3 FactionConfig: 0 AISpecialForces
Proccess Faction: SpecialFaction HunterFleet, 4 FactionConfig: 0 HunterFleet
Proccess Faction: SpecialFaction PraetorianGuard, 5 FactionConfig: 0 PraetorianGuard
Proccess Faction: SpecialFaction AntagonizedDysonSphere, 6 FactionConfig: 0 AntagonizedDysonSphere
Proccess Faction: SpecialFaction Instigators, 7 FactionConfig: 0 Instigators
Proccess Faction: SpecialFaction EnragedMacrophage, 8 FactionConfig: 0 EnragedMacrophage
Proccess Faction: SpecialFaction Nanocaust, 9 FactionConfig: 0 Nanocaust
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: Intensity  fieldValue: '5'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Allegiance  fieldValue: 'Hostile To All'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Intelligence  fieldValue: 'Tactician'
ProcessFactionConfigCustomFields SettingType: BoolToggle  field.InternalName: ImmediateAppearance  fieldValue: '0'
Proccess Faction: SpecialFaction AIReserves, 10 FactionConfig: 0 AIReserves
Proccess Faction: SpecialFaction AntiAIZombie, 11 FactionConfig: 0 AntiAIZombie
Proccess Faction: SpecialFaction AntiEveryoneZombie, 12 FactionConfig: 0 AntiEveryoneZombie
Proccess Faction: SpecialFaction AntiPlayerZombie, 13 FactionConfig: 0 AntiPlayerZombie
Proccess Faction: SpecialFaction Mercenary, 14 FactionConfig: 0 Mercenary
Proccess Faction: SpecialFaction DevourerGolem, 15 FactionConfig: 0 DevourerGolem
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Allegiance  fieldValue: 'Hostile To All'
Proccess Faction: SpecialFaction FallenSpire, 16 FactionConfig: 0 FallenSpire
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: Intensity  fieldValue: '5'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Allegiance  fieldValue: 'Friendly To Players'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: DebugMode  fieldValue: 'Disabled'
Proccess Faction: SpecialFaction HumanMarauders, 17 FactionConfig: 0 HumanMarauders
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: Intensity  fieldValue: '5'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Allegiance  fieldValue: 'Hostile To All'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Intelligence  fieldValue: 'Tactician'
Proccess Faction: SpecialFaction HumanResistanceFighters, 18 FactionConfig: 0 HumanResistanceFighters
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: Intensity  fieldValue: '5'
Proccess Faction: SpecialFaction Scourge, 19 FactionConfig: 0 Scourge
ProcessFactionConfigCustomFields SettingType: IntSlider  field.InternalName: Intensity  fieldValue: '5'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: Allegiance  fieldValue: 'Allied To Players'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: ExtraStrongMode  fieldValue: 'Disabled'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: FirstArmory  fieldValue: 'Random'
ProcessFactionConfigCustomFields SettingType: CustomDropdownArbitraryOptions  field.InternalName: FirstArmory  fieldValue: 'Random'
Proccess Faction: SpecialFaction TamedMacrophage, 20 FactionConfig: 0 TamedMacrophage
************************************************************
Galaxies
************************************************************
Generated Planet Count: 80
Helper_AssignHumanHomeworld: 0 for player at faction index 1 planet: Terel Reason: Direct Player Choice
Ownership layout SmallClusters for 1 ai factions
New AI owning planet Cyteen, faction 2
New AI owning planet Tanith, faction 2
New AI owning planet Kurtz, faction 2
New AI owning planet Young, faction 2
New AI owning planet Mandalon, faction 2
New AI owning planet Olle, faction 2
New AI owning planet Yuon, faction 2
New AI owning planet Neumann, faction 2
New AI owning planet Kamp, faction 2
New AI owning planet Kayal, faction 2
New AI owning planet Date, faction 2
New AI owning planet Prism, faction 2
New AI owning planet Radev, faction 2
New AI owning planet Anahalt, faction 2
New AI owning planet Abiteboul, faction 2
New AI owning planet Elysia, faction 2
New AI owning planet Estocade, faction 2
New AI owning planet Wallach, faction 2
New AI owning planet Herado, faction 2
New AI owning planet Numos, faction 2
New AI owning planet Dewdney, faction 2
New AI owning planet Wang, faction 2
New AI owning planet Mote, faction 2
New AI owning planet Pell, faction 2
New AI owning planet Dijkstra, faction 2
New AI owning planet Lampson, faction 2
New AI owning planet Armus, faction 2
New AI owning planet Engelbart, faction 2
New AI owning planet Karmarkar, faction 2
New AI owning planet Penthe, faction 2
New AI owning planet Malin, faction 2
New AI owning planet Storaasli, faction 2
New AI owning planet Esthar, faction 2
New AI owning planet Carabalilo, faction 2
New AI owning planet Ward, faction 2
New AI owning planet Pandora, faction 2
New AI owning planet Kopara, faction 2
New AI owning planet Thrun, faction 2
New AI owning planet Zhar, faction 2
New AI owning planet Agrawal, faction 2
New AI owning planet Horvitz, faction 2
New AI owning planet Haglao, faction 2
New AI owning planet Trondheim, faction 2
New AI owning planet Typhoon, faction 2
New AI owning planet Dongarra, faction 2
New AI owning planet Blei, faction 2
New AI owning planet Aldebaran, faction 2
New AI owning planet Titan, faction 2
New AI owning planet Halliman, faction 2
New AI owning planet Kolodner, faction 2
New AI owning planet Colmerauer, faction 2
New AI owning planet Helwani, faction 2
New AI owning planet Landis, faction 2
New AI owning planet Cormack, faction 2
New AI owning planet Spides PL, faction 2
New AI owning planet Bollacker, faction 2
New AI owning planet Demaine, faction 2
New AI owning planet Metaxas, faction 2
New AI owning planet Yeltsin, faction 2
New AI owning planet Giles, faction 2
New AI owning planet Manis, faction 2
New AI owning planet Boehm, faction 2
New AI owning planet Glacis, faction 2
New AI owning planet Aalst, faction 2
New AI owning planet Zuse, faction 2
New AI owning planet Thalia, faction 2
New AI owning planet Kemeny, faction 2
New AI owning planet Ocrea, faction 2
New AI owning planet Congo, faction 2
New AI owning planet Tichy, faction 2
New AI owning planet Wolfram, faction 2
Randomly assigned 71 planets
SetInitialPlayerVision
ExploredByNaturalMeans: Terel
PermanentlyWatched: Aldebaran
PermanentlyWatched: Pell
PermanentlyWatched: Kurtz
ExploredByNaturalMeans: Date
ExploredByNaturalMeans: Engelbart
ExploredByNaturalMeans: Glacis
ExploredByNaturalMeans: Armus
ExploredByNaturalMeans: Young
ExploredByNaturalMeans: Cyteen
PermanentlyWatched (HumanHomeworld): Terel
AssignDefenseValuesTo: faction: AI (2)
AssignDefenseValuesTo: SentinelsExternalIsFilled: True
************************************************************
SeedNormalEntities for planet count: 80
************************************************************
TerelSeedNormalEntities, planet.PopulationType HumanHomeworld planet.Factions.Count: 21
FactionType.Player: planet Terel: probably a success.
FactionType.AI: HumanHomeworld: testShipDatas.Count( 0 )
CyteenSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Cyteen of mark1: FourSpreadOutGuardPosts
TanithSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Tanith of mark2: GuardingWormholesGenerally
KurtzSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kurtz of mark1: FourSpreadOutGuardPosts
YoungSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Young of mark1: ThreeSpreadOutGuardPosts
MandalonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Mandalon of mark5: EightSpreadOutGuardPosts
OlleSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Olle of mark4: SixSpreadOutGuardPosts
YuonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Yuon of mark3: FourSpreadOutGuardPosts
NeumannSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Neumann of mark3: SixSpreadOutGuardPosts
KampSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kamp of mark5: EightSpreadOutGuardPosts
KayalSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kayal of mark3: GuardingWormholesGenerally
DateSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Date of mark1: FourSpreadOutGuardPosts
PrismSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Prism of mark5: EightSpreadOutGuardPosts_AndTwoByCommand
MurdochSeedNormalEntities, planet.PopulationType AIHomeworld planet.Factions.Count: 21
FactionType.AI: AIHomeworld: probably a success.
Guard post style for planet Murdoch of mark7: AIHome_TwelveSpreadOutGuardPosts
TroriaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Troria of mark6: EightSpreadOutGuardPosts
RadevSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Radev of mark3: SixSpreadOutGuardPosts
AnahaltSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Anahalt of mark4: EightSpreadOutGuardPosts
CeresSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Ceres of mark7: TenSpreadOutGuardPosts
AbiteboulSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Abiteboul of mark3: FourSpreadOutGuardPosts
ElysiaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Elysia of mark5: TenSpreadOutGuardPosts
EstocadeSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Estocade of mark5: SixSpreadOutGuardPosts_AndTwoByCommand
ArturSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Artur of mark6: TenSpreadOutGuardPosts
WallachSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Wallach of mark3: FourSpreadOutGuardPosts
HeradoSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Herado of mark2: ThreeSpreadOutGuardPosts
NumosSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Numos of mark3: OneSingleMasss
DewdneySeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Dewdney of mark2: ThreeSpreadOutGuardPosts
WangSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Wang of mark4: GuardingWormholesGenerally
MoteSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Mote of mark3: GuardingWormholesGenerally
PellSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Pell of mark1: FourSpreadOutGuardPosts
DijkstraSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Dijkstra of mark4: SixSpreadOutGuardPosts
LampsonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Lampson of mark4: GuardingMetalDeposits
ArmusSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Armus of mark2: FourSpreadOutGuardPosts
EngelbartSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Engelbart of mark2: FourSpreadOutGuardPosts
KarmarkarSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Karmarkar of mark4: SixSpreadOutGuardPosts_AndTwoByCommand
PentheSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Penthe of mark4: EightSpreadOutGuardPosts
AtaliaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Atalia of mark6: SixSpreadOutGuardPosts_AndTwoByCommand
MalinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Malin of mark4: EightSpreadOutGuardPosts
StoraasliSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Storaasli of mark4: SixSpreadOutGuardPosts
EstharSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Esthar of mark4: SixSpreadOutGuardPosts
CarabaliloSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Carabalilo of mark3: FourSpreadOutGuardPosts
WardSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Ward of mark3: FourSpreadOutGuardPosts
PandoraSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Pandora of mark3: FourSpreadOutGuardPosts
KoparaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kopara of mark3: GuardingMetalDeposits
ThrunSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Thrun of mark4: SixSpreadOutGuardPosts
ZharSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Zhar of mark2: FourSpreadOutGuardPosts
MoravecSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Moravec of mark5: EightSpreadOutGuardPosts
MurraSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Murra of mark6: EightSpreadOutGuardPosts_AndTwoByCommand
DaiquonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Daiquon of mark7: EightSpreadOutGuardPosts
AgrawalSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Agrawal of mark3: FourSpreadOutGuardPosts
HorvitzSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Horvitz of mark2: FourSpreadOutGuardPosts
HaglaoSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Haglao of mark3: SixSpreadOutGuardPosts
TrondheimSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Trondheim of mark2: FourSpreadOutGuardPosts
TyphoonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Typhoon of mark3: FourSpreadOutGuardPosts
DongarraSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Dongarra of mark5: TenSpreadOutGuardPosts
BleiSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Blei of mark3: FourSpreadOutGuardPosts
AldebaranSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Aldebaran of mark1: ThreeSpreadOutGuardPosts
TitanSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Titan of mark4: EightSpreadOutGuardPosts
HallimanSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Halliman of mark4: SixSpreadOutGuardPosts_AndTwoByCommand
KolodnerSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kolodner of mark4: EightSpreadOutGuardPosts
ColmerauerSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Colmerauer of mark3: FourSpreadOutGuardPosts
HelwaniSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Helwani of mark3: FourSpreadOutGuardPosts
LandisSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Landis of mark3: SixSpreadOutGuardPosts
CormackSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Cormack of mark3: GuardingMetalDeposits
Spides PLSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Spides PL of mark3: GuardingWormholesGenerally
BollackerSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Bollacker of mark5: TenSpreadOutGuardPosts
DemaineSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Demaine of mark5: TenSpreadOutGuardPosts
MetaxasSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Metaxas of mark5: SixSpreadOutGuardPosts
YeltsinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Yeltsin of mark4: SixSpreadOutGuardPosts
GilesSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Giles of mark3: GuardingWormholesGenerally
ManisSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Manis of mark3: SixSpreadOutGuardPosts
BoehmSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Boehm of mark3: SixSpreadOutGuardPosts
GlacisSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Glacis of mark2: FourSpreadOutGuardPosts
AalstSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Aalst of mark3: SixSpreadOutGuardPosts
ZuseSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Zuse of mark2: FourSpreadOutGuardPosts
ThaliaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Thalia of mark4: SixSpreadOutGuardPosts
KemenySeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Kemeny of mark4: EightSpreadOutGuardPosts
OcreaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Ocrea of mark3: FourSpreadOutGuardPosts
CongoSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Congo of mark4: SixSpreadOutGuardPosts
TichySeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Tichy of mark2: FourSpreadOutGuardPosts
WolframSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 21
FactionType.AI: NonHomeworld: probably a success.
Guard post style for planet Wolfram of mark2: FourSpreadOutGuardPosts
BigGunNastyPick Tag caused seeding of OrbitalMassDriver on planet Typhoon
BigGunNastyPick Tag caused seeding of IonCannon on planet Horvitz
BigGunNastyPick Tag caused seeding of IonCannon on planet Manis
BigGunNastyPick Tag caused seeding of OrbitalMassDriver on planet Haglao
BigGunNastyPick Tag caused seeding of OrbitalMassDriver on planet Artur
BigGunNastyPick Tag caused seeding of IonCannon on planet Mandalon
BigGunNastyPick Tag caused seeding of IonCannon on planet Tanith
BigGunNastyPick Tag caused seeding of OrbitalMassDriver on planet Elysia
BigGunNastyPick Tag caused seeding of OrbitalMassDriver on planet Tichy
BigGunNastyPick Tag caused seeding of IonCannon on planet Trondheim
EyeNastyPick Tag caused seeding of PlasmaEye on planet Carabalilo
EyeNastyPick Tag caused seeding of IonEye on planet Dongarra
EyeNastyPick Tag caused seeding of IonEye on planet Aalst
SupportStructureNastyPick Tag caused seeding of TroopAccelerator on planet Halliman
SupportStructureNastyPick Tag caused seeding of RaidEngine on planet Numos
SupportStructureNastyPick Tag caused seeding of BlackHoleMachine on planet Anahalt
WildCardNastyPick Tag caused seeding of IonCannon on planet Colmerauer
WildCardNastyPick Tag caused seeding of AIFortress on planet Mandalon
WildCardNastyPick Tag caused seeding of OrbitalMassDriver on planet Aalst
SpireArchive Tag caused seeding of SpireArchive on planet Moravec
************************************************************
DoGameStartLogic
************************************************************
MapgenTime: 272ms
MapGen.txt (30,465 bytes)   

Chris_McElligottPark

Sep 11, 2020 12:26 pm

administrator   ~0058439

Thanks!

This was a downstream error from mapgen failing in several places, but it's fixed now: https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Fixes_To_Regressions_From_Prior_Beta_Build

Issue History

Date Modified Username Field Change
Sep 11, 2020 8:17 am RocketAssistedPuffin New Issue
Sep 11, 2020 8:17 am RocketAssistedPuffin File Added: 2.jpg
Sep 11, 2020 8:53 am RocketAssistedPuffin File Added: MapGen.txt
Sep 11, 2020 8:53 am RocketAssistedPuffin Note Added: 0058435
Sep 11, 2020 12:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 11, 2020 12:26 pm Chris_McElligottPark Status new => resolved
Sep 11, 2020 12:26 pm Chris_McElligottPark Resolution open => fixed
Sep 11, 2020 12:26 pm Chris_McElligottPark Fixed in Version => Beta 2.502 Regression Fixes
Sep 11, 2020 12:26 pm Chris_McElligottPark Note Added: 0058439