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IDProjectCategoryLast Update
0026203AI War 2Bug - GameplayFeb 1, 2022 7:02 pm
ReporterBummeri_1 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 3.789 Network Consolidation 
Fixed in VersionBeta 3.791 Network Defragmentation 
Summary0026203: Error on losing the game as ARK EMPIRE
Description1/29/2022 9:46:20 PM 3.789 HOST DELAYED36 TID6 Error during CreateNew on squad, FleetMembership was never set for type VWing, GetIsFleetLeader(): False, skipNormalFleetMembershipAdditions: False, FleetOrNullIfNotShip: null
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c4befe0a26f449e8eee8936aa128f20>:0
  at Arcen.AIW2.Core.GameEntity_Squad.Helper_PostCreationOfSquad (Arcen.AIW2.Core.GameEntity_Squad result, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.GameEntity_Squad+ExtraShipCreationInfo ExtraInfo, System.String CreationReason) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.String CreationReason) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.Core.GameEntity_Squad.SpawnEntity_ReturnNullIfMPClient (Arcen.AIW2.Core.GameEntityTypeData typeToSpawn, System.Byte TargetMarkLevel, Arcen.AIW2.Core.Fleet FleetToBeIn, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, System.Int16 BehaviorRelatedFactionIndex, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.String CreationReason, System.Boolean doFancySpawnEffect) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.Core.GameEntity_Squad.EjectEntireStackFromMyselfIfPresent (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 OptionalOverkillDamage, System.Boolean WasSelected) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass69_1.<DoCombatStepForPlanet>b__3 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass86_0.<DoCombatPerStepLogic>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <f0f59c9cd6cf415a8758f7c37e9ddff2>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.<RunOnBackgroundThread>b__0 () [0x00000] in <a1f2aac64be14267b886c2bbd953cb28>:0
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
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Chris_McElligottPark

Feb 1, 2022 7:02 pm

administrator   ~0064019

Thanks!

* Fixed an issue that could happen after losing a game, and it now uses the loose fleet rather than having an error.

Issue History

Date Modified Username Field Change
Jan 30, 2022 4:09 am Bummeri_1 New Issue
Feb 1, 2022 7:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2022 7:02 pm Chris_McElligottPark Status new => resolved
Feb 1, 2022 7:02 pm Chris_McElligottPark Resolution open => fixed
Feb 1, 2022 7:02 pm Chris_McElligottPark Fixed in Version => Beta 3.791 Network Defragmentation
Feb 1, 2022 7:02 pm Chris_McElligottPark Note Added: 0064019