View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026896 | AI War 2 | Crash/Exception | Apr 10, 2022 2:06 pm | Apr 20, 2022 3:10 pm | |
Reporter | easytarget | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.015 The Thrifty Architrave | ||||
Fixed in Version | 4.025 Lightning Conduction | ||||
Summary | 0026896: Crash report | ||||
Description | Game dumped me to a crash log. What preceded the crash was: 1, Played a bit of The Hidden Badger yesterday. 2. Today was firing up an HA campaign to look at the new necro and experienced the map wigging out when I went back to the Badger campaign I saw this: [img]https://i.imgur.com/MtLBexq.png[/img] 3. And then also experienced a crash, Sage says this is a known issue with map loading, but just in case since I got a log wanted to upload it so you could take a quick look. | ||||
Tags | No tags attached. | ||||
related to | 0026744 | resolved | Daniexpert | Galaxy view significant graphical (and intel/visibility) problems when loading one save after another |
|
|
|
I searched and was surprised that there wasn't an open ticket that I was able to find on the map issue. To clarify on how to recreate that: 1) Load any campaign with a decent amount of the map explored. 2) Load any campaign that has Hide Unexplored Planets active. You will have far more of the map revealed than you should. Restarting the game and loading a Hide Unexplored Planets game will show it as it should be. But if you've loaded a different save earlier in that session without restarting the game, the galaxy map will show too much. |
|
There are a number of tickets for the map vision problem already, but the exception I think is a new one 4/10/2022 10:43:29 AM 4.015 SINGLEP Window_SetupFactionsTab: System.Exception: Called WriteTextToSecondLineOfLeftSidebarInLobby on GeneralHumanFactionBaseInfo! We should never hit this method, but instead should be in the PlayerTypeData implementation. at Arcen.AIW2.External.GeneralHumanFactionBaseInfo.WriteTextToSecondLineOfLeftSidebarInLobby (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00001] in <acdee8b6dffd426cb5bd3297aa7f7756>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bLeftColumnButton.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00399] in <acdee8b6dffd426cb5bd3297aa7f7756>:0 |
|
Thanks! * Fixed some errors that could happen in WriteTextToSecondLineOfLeftSidebarInLobby() on human factions. The other thing, with the galaxy map being off in some ways, is something Daniexpert is looking into in a related ticket. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 10, 2022 2:06 pm | easytarget | New Issue | |
Apr 10, 2022 2:06 pm | easytarget | File Added: ArcenDebugLog.txt | |
Apr 10, 2022 2:38 pm | Strategic Sage | Note Added: 0065903 | |
Apr 10, 2022 4:21 pm | BadgerBadger | Relationship added | related to 0026744 |
Apr 10, 2022 4:22 pm | BadgerBadger | Note Added: 0065908 | |
Apr 10, 2022 4:23 pm | BadgerBadger | Note Edited: 0065908 | |
Apr 20, 2022 3:10 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 20, 2022 3:10 pm | Chris_McElligottPark | Status | new => resolved |
Apr 20, 2022 3:10 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 20, 2022 3:10 pm | Chris_McElligottPark | Fixed in Version | => 4.025 Lightning Conduction |
Apr 20, 2022 3:10 pm | Chris_McElligottPark | Note Added: 0066190 |