View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027250 | AI War 2 | Gameplay Issue | May 3, 2022 10:56 am | May 8, 2022 2:11 am | |
Reporter | Tim | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.006 End To Spontaneous Combustion | ||||
Fixed in Version | 5.009 Zeusathon II And DZ Sidekicks | ||||
Summary | 0027250: Strength estimates for hacking responses seem a long way off | ||||
Description | When I hack something, most of the time the resistance strength that appears doesn't seem anything like the number it suggests - it usually seems like I get a response that's about 20-30% of the value. The in-game description does say it's an estimate, but it seems odd that it's *that* far off. I tend to play low-AIP games if that makes a difference. Attached is a saved game where Fleet 2 is poised to hack an ARS with 3 lines remaining on planet "Tardos". The response strength estimate is 216, but when I do the hack I get about 55 strength of enemies appearing. | ||||
Tags | No tags attached. | ||||
|
prehack.savemet (106 bytes)
UK 799421191 12535 zo 2 <color=#ff3232>Hard </color> Ragnarok Difficulty 7 1 <color=#318ce7>Timmah</color> |
|
I've made a number of improvements to the hacking estimates |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2022 10:56 am | Tim | New Issue | |
May 3, 2022 10:56 am | Tim | File Added: prehack.save | |
May 3, 2022 10:56 am | Tim | File Added: prehack.savemet | |
May 3, 2022 3:52 pm | BadgerBadger | Assigned To | => BadgerBadger |
May 3, 2022 3:52 pm | BadgerBadger | Status | new => assigned |
May 8, 2022 2:11 am | BadgerBadger | Status | assigned => resolved |
May 8, 2022 2:11 am | BadgerBadger | Resolution | open => fixed |
May 8, 2022 2:11 am | BadgerBadger | Fixed in Version | => 5.009 Zeusathon II And DZ Sidekicks |
May 8, 2022 2:11 am | BadgerBadger | Note Added: 0066654 |