View Issue Details

IDProjectCategoryLast Update
0023971AI War 2Bug - GameplayOct 26, 2020 10:17 pm
ReporterArides Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.612 Divide By Zero Hotfix 
Fixed in VersionBeta 2.622 Hangar Ship Diversity 
Summary0023971: Repair working while under fire
DescriptionRecently all the repair cooldowns stopped working. Shield under fire? Just assign engineers to repair it and the second no shots are landing on it, they will repair it to full. Command station being damaged? Same thing. Flagship is disabled? Just move it a notch and voila - it can be repaired. Same with battlestations in the middle of combat.

I believe there are two issues here:
1. Repairing grace period doesn't work, the only mechanic that works now is that any damage received interrupts repair, but doesn't prevent it in the future (at least not reliably).
2. Restoring disabled pieces no longer requires no enemies or 5 minutes cooldown. It simply requires what looks to be "no enemies to be in firing range". This makes losing the piece even less important, almost to the point where I no longer care as long as my fleet is still fighting and I can move it a bit sideways and rebuild it right away.

As for the immediate repair... because of this, defenses with microed engineers focused on forcefields can be much sturdier than before, which I believe is against the general direction of this game, where units are fairly smart on their own and require little attention.
TagsNo tags attached.

Relationships

related to 0024034 new "This unit is eligable to be repaired in" is always at most 5 seconds for player aligned factions 

Activities

ArnaudB

Oct 14, 2020 9:20 am

manager   ~0059218

I did have a weird instance of having no enemy on the planet, yet the command station had to wait 13 seconds before getting rebuild.

Arides

Oct 14, 2020 9:51 am

reporter   ~0059219

Rebuilding command stations works predictably. You need to wait either 5 minutes when the system is in combat, or something less (but not 0) when no enemy is in the gravity well.
So if the enemy snipes the command station and leaves immediatelly, you still have to wait a little. In that case the description says something like "There is no enemy here, so you have to wait *only* 13s".

Chris_McElligottPark

Oct 14, 2020 11:09 am

administrator   ~0059220

Are there any easy savegames that I can load to repro this? Without a shield under fire, it's hard to duplicate this in a way I can get meaningful test from, since most other stuff evaporates quickly.

Arides

Oct 14, 2020 11:45 am

reporter   ~0059223

dead_flagship_under_fire: A disabled flagship ran just outside enemy range (Planet "Desjani", control group "1"). Ordering nearby engineers to repair it will do just that. Note: The flagship was crippled mere seconds ago.
forcefield_repair_under_attack: nearby forces attack the forcefield on planet "Bane". It only lasts a few seconds, but repeatedly ordering the engineers to repair the forcefield makes them do just that - despite the caption on forcefield generator saying "eligible for repair after 5s".
dead_flagship_repair.save (567,711 bytes)

BadgerBadger

Oct 26, 2020 9:06 pm

manager   ~0059389

Fixed

TechSY730

Oct 26, 2020 10:04 pm

reporter   ~0059390

> One can no longer manually click on a ship that needs repair and get your engineers to repair it


Wait, in general? Or just while the repair ineligiblility is in effect?

Cause being able to override it in general is quite useful when your engineers decide to spend a fortnite repairing a golem when you have a bunch of transport flagships sitting around crippled not getting their fleets back.

BadgerBadger

Oct 26, 2020 10:17 pm

manager   ~0059391

Only when they are repair-ineligible

Issue History

Date Modified Username Field Change
Oct 14, 2020 6:14 am Arides New Issue
Oct 14, 2020 9:20 am ArnaudB Note Added: 0059218
Oct 14, 2020 9:51 am Arides Note Added: 0059219
Oct 14, 2020 11:09 am Chris_McElligottPark Note Added: 0059220
Oct 14, 2020 11:45 am Arides File Added: forcefield_repair_under_fire.save
Oct 14, 2020 11:45 am Arides File Added: forcefield_repair_under_fire.savemet
Oct 14, 2020 11:45 am Arides File Added: dead_flagship_repair.save
Oct 14, 2020 11:45 am Arides File Added: dead_flagship_repair.savemet
Oct 14, 2020 11:45 am Arides Note Added: 0059223
Oct 26, 2020 10:48 am TechSY730 Relationship added related to 0024034
Oct 26, 2020 9:06 pm BadgerBadger Assigned To => BadgerBadger
Oct 26, 2020 9:06 pm BadgerBadger Status new => resolved
Oct 26, 2020 9:06 pm BadgerBadger Resolution open => fixed
Oct 26, 2020 9:06 pm BadgerBadger Fixed in Version => Beta 2.622 Hangar Ship Diversity
Oct 26, 2020 9:06 pm BadgerBadger Note Added: 0059389
Oct 26, 2020 10:04 pm TechSY730 Note Added: 0059390
Oct 26, 2020 10:17 pm BadgerBadger Note Added: 0059391