View Issue Details

IDProjectCategoryLast Update
0024088AI War 2Bug - GameplayNov 10, 2020 11:29 am
ReporterThyReaper Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version2.628 Mod Proliferation 
Fixed in Version2.629 Ship Cap Hotfix 
Summary0024088: Loaded save has misapplied technologies
DescriptionThe attached save demonstrates a number of misapplied technologies. It's difficult to tell which parts are UI bugs, and which are gameplay logic issues.

1. Active fleets will show unit counts over the maximums (e.g. 16/10 combat engineers in the support fleet)
2. Tech screen shows extremely low estimated strength gains (e.g. Disruptive was previously estimated to add 0000401:0000600 static defense strength, now in the low 10s)
3. Buildings that previously existed have vanished where there were more than the current maximum. Notably gravity generators (had 4 per system, now only 2) and forcefields (3 per logistic, now 2). Probably the same with turrets, but harder for me to remember distinctly.

This is pretty much ruined the run, and unfortunately, all of my saves from this game show the same fault.
TagsNo tags attached.

Relationships

related to 0024087 resolvedChris_McElligottPark Unit cap not increased with higher tiers 

Activities

ThyReaper

Nov 10, 2020 1:17 am

reporter  

Siege of Wanderer.save (420,989 bytes)

ThyReaper

Nov 10, 2020 1:22 am

reporter   ~0059520

Nevermind, I guess the game updated with huge sweeping changes. Guess this save is done for.

ArnaudB

Nov 10, 2020 2:51 am

reporter   ~0059523

There is no note about the cap in the changelog so this is most definitively a bug. Just wait till a hotfix drop.

Try "most recent stable" beta. It might work for your savegame.

Chris_McElligottPark

Nov 10, 2020 9:24 am

administrator   ~0059529

Thanks! Sorry about this, it will go back to normal in the new build:

* A simple typo was breaking all of the xml parsing for sub-lists of data of the following types (unless they had the requirement of IsUnique on): fint, arcenpoint, vector2, vector3,
** Most of these were new or unused in general, but fint was not new and is used for the scaling of ship caps in the game, as well as for the engine stun seconds progression.
** All of our other list parsing, which are more commonly used, were all working fine.

ThyReaper

Nov 10, 2020 11:03 am

reporter   ~0059531

Thanks for fixing that so damn fast! Fortunately I had a save that only took me back 10 mins and has all the original structures.

Chris_McElligottPark

Nov 10, 2020 11:29 am

administrator   ~0059532

I'm very glad! Thanks for the report, too. :)

Issue History

Date Modified Username Field Change
Nov 10, 2020 1:17 am ThyReaper New Issue
Nov 10, 2020 1:17 am ThyReaper File Added: Siege of Wanderer.savemet
Nov 10, 2020 1:17 am ThyReaper File Added: Siege of Wanderer.save
Nov 10, 2020 1:22 am ThyReaper Severity major => trivial
Nov 10, 2020 1:22 am ThyReaper Description Updated
Nov 10, 2020 1:22 am ThyReaper Note Added: 0059520
Nov 10, 2020 1:28 am BadgerBadger Relationship added related to 0024087
Nov 10, 2020 2:51 am ArnaudB Note Added: 0059523
Nov 10, 2020 7:36 am TechSY730 Severity trivial => major
Nov 10, 2020 9:24 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 10, 2020 9:24 am Chris_McElligottPark Status new => resolved
Nov 10, 2020 9:24 am Chris_McElligottPark Resolution open => fixed
Nov 10, 2020 9:24 am Chris_McElligottPark Fixed in Version => 2.629 Ship Cap Hotfix
Nov 10, 2020 9:24 am Chris_McElligottPark Note Added: 0059529
Nov 10, 2020 11:03 am ThyReaper Note Added: 0059531
Nov 10, 2020 11:29 am Chris_McElligottPark Note Added: 0059532