View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024088 | AI War 2 | Bug - Gameplay | Nov 10, 2020 1:17 am | Nov 10, 2020 11:29 am | |
Reporter | ThyReaper | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.628 Mod Proliferation | ||||
Fixed in Version | 2.629 Ship Cap Hotfix | ||||
Summary | 0024088: Loaded save has misapplied technologies | ||||
Description | The attached save demonstrates a number of misapplied technologies. It's difficult to tell which parts are UI bugs, and which are gameplay logic issues. 1. Active fleets will show unit counts over the maximums (e.g. 16/10 combat engineers in the support fleet) 2. Tech screen shows extremely low estimated strength gains (e.g. Disruptive was previously estimated to add 0000401:0000600 static defense strength, now in the low 10s) 3. Buildings that previously existed have vanished where there were more than the current maximum. Notably gravity generators (had 4 per system, now only 2) and forcefields (3 per logistic, now 2). Probably the same with turrets, but harder for me to remember distinctly. This is pretty much ruined the run, and unfortunately, all of my saves from this game show the same fault. | ||||
Tags | No tags attached. | ||||
related to | 0024087 | resolved | Chris_McElligottPark | Unit cap not increased with higher tiers |
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Nevermind, I guess the game updated with huge sweeping changes. Guess this save is done for. |
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There is no note about the cap in the changelog so this is most definitively a bug. Just wait till a hotfix drop. Try "most recent stable" beta. It might work for your savegame. |
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Thanks! Sorry about this, it will go back to normal in the new build: * A simple typo was breaking all of the xml parsing for sub-lists of data of the following types (unless they had the requirement of IsUnique on): fint, arcenpoint, vector2, vector3, ** Most of these were new or unused in general, but fint was not new and is used for the scaling of ship caps in the game, as well as for the engine stun seconds progression. ** All of our other list parsing, which are more commonly used, were all working fine. |
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Thanks for fixing that so damn fast! Fortunately I had a save that only took me back 10 mins and has all the original structures. |
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I'm very glad! Thanks for the report, too. :) |
Date Modified | Username | Field | Change |
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Nov 10, 2020 1:17 am | ThyReaper | New Issue | |
Nov 10, 2020 1:17 am | ThyReaper | File Added: Siege of Wanderer.savemet | |
Nov 10, 2020 1:17 am | ThyReaper | File Added: Siege of Wanderer.save | |
Nov 10, 2020 1:22 am | ThyReaper | Severity | major => trivial |
Nov 10, 2020 1:22 am | ThyReaper | Description Updated | |
Nov 10, 2020 1:22 am | ThyReaper | Note Added: 0059520 | |
Nov 10, 2020 1:28 am | BadgerBadger | Relationship added | related to 0024087 |
Nov 10, 2020 2:51 am | ArnaudB | Note Added: 0059523 | |
Nov 10, 2020 7:36 am | TechSY730 | Severity | trivial => major |
Nov 10, 2020 9:24 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 10, 2020 9:24 am | Chris_McElligottPark | Status | new => resolved |
Nov 10, 2020 9:24 am | Chris_McElligottPark | Resolution | open => fixed |
Nov 10, 2020 9:24 am | Chris_McElligottPark | Fixed in Version | => 2.629 Ship Cap Hotfix |
Nov 10, 2020 9:24 am | Chris_McElligottPark | Note Added: 0059529 | |
Nov 10, 2020 11:03 am | ThyReaper | Note Added: 0059531 | |
Nov 10, 2020 11:29 am | Chris_McElligottPark | Note Added: 0059532 |