View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023129 | AI War 2 | Crash/Exception | Apr 11, 2020 4:57 pm | Apr 13, 2020 3:26 pm | |
Reporter | Ovalcircle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.024 UI Focus Hotfix | ||||
Fixed in Version | 2.025 The Twenty Million Problem | ||||
Summary | 0023129: World Derialization error | ||||
Description | I somehow messed up the game and now it keeps loading the Test chamber. Validating files and Uninstall/Reinstall did not work, | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (35,492 bytes)
4/11/2020 3:47:02 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 3:47:02 PM Boot up FleetOS (0.9794s) 4/11/2020 3:47:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 3:47:02 PM Check System Logs For Rogue Intelligence (0.0450s) 4/11/2020 3:47:03 PM Game Version: 2.024 4/11/2020 3:47:03 PM Eject Trash Into Hyperspace (1.5153s) 4/11/2020 3:47:03 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 3:47:03 PM Check For Extra Modules (0.0290s) 4/11/2020 3:47:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 3:47:03 PM Bring Cloaking Systems Online (0.0581s) 4/11/2020 3:47:03 PM Remembering Alamo (0.0550s) 4/11/2020 3:47:03 PM Generating Framerates (0.0380s) 4/11/2020 3:47:04 PM Recalculate Speed Of Light (0.0821s) 4/11/2020 3:47:04 PM Optimize Comfort On Command Decks (0.0590s) 4/11/2020 3:47:04 PM Check Nearby Stellar Masses (0.0320s) 4/11/2020 3:47:04 PM No resolution change was required. 4/11/2020 3:47:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:47:04 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:47:04 PM Last Save File appears to have been deleted! 4/11/2020 3:47:04 PM Refresh Optical Lensing (0.0260s) 4/11/2020 3:47:04 PM Revise Fundamental Physical Laws (0.2862s) 4/11/2020 3:47:04 PM Boot Audio Comms (0.0360s) 4/11/2020 3:47:04 PM Establish Individual Audio Links (0.0390s) 4/11/2020 3:47:05 PM Prepare Explosions and Crackles (0.8984s) 4/11/2020 3:47:06 PM Calculate Odds Of Success (1.3935s) 4/11/2020 3:47:16 PM Briefly Panic (9.2129s) 4/11/2020 3:47:16 PM Install Confidence Routines (0.4704s) 4/11/2020 3:47:16 PM Bring Commander Interface Online (0.1837s) 4/11/2020 3:47:16 PM Motivate All Crews (0.0742s) 4/11/2020 3:47:16 PM Externalizing Patterns (0.0732s) 4/11/2020 3:47:17 PM Disengaging Constants (0.3171s) 4/11/2020 3:47:17 PM Late Axionic Computations (0.6207s) 4/11/2020 3:47:17 PM Connecting to Fleet Command (0.0320s) 4/11/2020 3:47:17 PM Thinking Of Advice (0.0310s) 4/11/2020 3:47:18 PM Degaussing Advice (0.2231s) 4/11/2020 3:47:18 PM Naming All Known Planets (0.0180s) 4/11/2020 3:47:18 PM Remembering Speeds (0.0190s) 4/11/2020 3:47:18 PM Prioritizing Targets (0.0270s) 4/11/2020 3:47:18 PM Rebooting Sensor Arrays (0.0220s) 4/11/2020 3:47:18 PM Unloading Prismatic Grid (0.0260s) 4/11/2020 3:47:18 PM Thinking Of Objectives (0.0260s) 4/11/2020 3:47:18 PM Re-Aligning Objectives (0.0440s) 4/11/2020 3:47:18 PM Inhibiting Visual Scans (0.1015s) 4/11/2020 3:47:18 PM Synthesizing Vocals (0.0300s) 4/11/2020 3:47:18 PM Ventilating Scenarios (0.0352s) 4/11/2020 3:47:18 PM Decontaminating Targeting Systems (0.0250s) 4/11/2020 3:47:18 PM Ejecting Tactical Core (0.0210s) 4/11/2020 3:47:18 PM Calibrating Formations (0.0180s) 4/11/2020 3:47:18 PM Intercepting Galactic Maps (0.0450s) 4/11/2020 3:47:18 PM Sterilizing Test Chamber (0.0587s) 4/11/2020 3:47:18 PM Faction Diagnostics (0.1069s) 4/11/2020 3:47:18 PM Buffering Hackers (0.1149s) 4/11/2020 3:47:18 PM Inverting Death (0.0464s) 4/11/2020 3:47:18 PM Linear Field Variance (0.1571s) 4/11/2020 3:47:19 PM Charging Marks (0.0321s) 4/11/2020 3:47:19 PM Guarding The Posts (0.0260s) 4/11/2020 3:47:19 PM Range Manifolds (0.0190s) 4/11/2020 3:47:19 PM Purging ROFs (0.0280s) 4/11/2020 3:47:19 PM Manipulating Speeds (0.0241s) 4/11/2020 3:47:19 PM Detecting Projectiles (0.0160s) 4/11/2020 3:47:19 PM Grouping Flow Fields (0.0341s) 4/11/2020 3:47:19 PM Modulating Flow Field Groups (0.1190s) 4/11/2020 3:47:19 PM Designing Fleets (0.1633s) 4/11/2020 3:47:19 PM Thinking Of Technologies (0.0303s) 4/11/2020 3:47:19 PM Categorizing Starboard Sensors (0.0524s) 4/11/2020 3:47:19 PM Injecting Galactic Variables (0.0600s) 4/11/2020 3:47:19 PM Discharging Colored Ions (0.0710s) 4/11/2020 3:47:19 PM Replicating Ion Colors (0.0210s) 4/11/2020 3:47:22 PM Investigating Starfields (3.1322s) 4/11/2020 3:47:33 PM Mapping Distant Planets (10.5659s) 4/11/2020 3:47:33 PM Investigating Map Signatures (0.0710s) 4/11/2020 3:47:33 PM Collating Solar Systems (0.0300s) 4/11/2020 3:47:33 PM Categorizing All Planets (0.0080s) 4/11/2020 3:47:33 PM Organizing Commands (0.0761s) 4/11/2020 3:47:33 PM Calculating Firing Cones (0.0120s) 4/11/2020 3:47:40 PM Declaring Ship Part Sovereignty (6.8412s) 4/11/2020 3:48:26 PM Download Extra RAM (46.1358s) 4/11/2020 3:48:26 PM Issuing Orders (0.0384s) 4/11/2020 3:48:26 PM Augmenting Infusers (0.0520s) 4/11/2020 3:48:26 PM Infusing (0.3264s) 4/11/2020 3:48:26 PM Post-Proton Surge (0.0080s) 4/11/2020 3:48:27 PM Calibrate Weapons Arrays (0.0310s) 4/11/2020 3:48:27 PM Stimulate Modulation (0.0460s) 4/11/2020 3:48:27 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 3:48:31 PM Load Surrogates (3.9899s) 4/11/2020 3:48:31 PM Load Historical Documents (0.0060s) 4/11/2020 3:48:31 PM 89.8 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (1.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.4s) Briefly Panic (9.2s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Investigating Starfields (3.1s) Mapping Distant Planets (10.6s) Declaring Ship Part Sovereignty (6.8s) Download Extra RAM (46.1s) Infusing (0.3s) Load Surrogates (4.0s) 4/11/2020 3:48:32 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 3:48:45 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:48:45 PM Successfully opened host socket 4/11/2020 3:48:45 PM Clear out factions that should not be in UI based on savegame: 8 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves 4/11/2020 3:48:45 PM Added the faction AIReserves. 4/11/2020 3:48:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 3:48:55 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:48:55 PM Successfully opened host socket 4/11/2020 3:48:55 PM Clear out factions that should not be in UI based on savegame: 2 AI Reserves Nanocaust 4/11/2020 3:48:55 PM Added the faction AIReserves. 4/11/2020 3:48:58 PM Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/11/2020 3:48:58 PM Generate Partial Map Complete 4/11/2020 3:48:58 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:49:08 PM Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/11/2020 3:49:08 PM Generate Partial Map Complete 4/11/2020 3:49:08 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:49:09 PM Start Generate FULL Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/11/2020 3:49:09 PM Generate FULL Map Complete 4/11/2020 3:49:09 PM Failed to find planet to seed tag 'SpecialForcesSecretNinjaHideout' / SpecialEntityType 'None' Count=4 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'DevourerBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'HRFBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'MarauderBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'NanocaustBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'SpireBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'ScourgeBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate 4/11/2020 3:49:35 PM No resolution change was required. 4/11/2020 3:49:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:49:35 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:50:14 PM Resolution changed to windowed 1000x600 4/11/2020 3:50:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:50:14 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:50:24 PM Resolution changed to fullscreen 720x1280 4/11/2020 3:50:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:50:24 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:08 PM No resolution change was required. 4/11/2020 3:51:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:08 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:13 PM ----------- Exception: window: Window_SidebarHacking System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 4/11/2020 3:51:13 PM ErrorsReportedByEngine: ----------- Exception: window: Window_SidebarHacking System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 4/11/2020 3:51:27 PM No resolution change was required. 4/11/2020 3:51:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:27 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:39 PM No resolution change was required. 4/11/2020 3:51:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:39 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 4:29:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 4:29:28 PM Boot up FleetOS (0.6903s) 4/11/2020 4:29:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 4:29:28 PM Check System Logs For Rogue Intelligence (0.0490s) 4/11/2020 4:29:29 PM Game Version: 2.024 4/11/2020 4:29:29 PM Eject Trash Into Hyperspace (0.9695s) 4/11/2020 4:29:29 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 4:29:29 PM Check For Extra Modules (0.0350s) 4/11/2020 4:29:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 4:29:29 PM Bring Cloaking Systems Online (0.0600s) 4/11/2020 4:29:29 PM Remembering Alamo (0.0610s) 4/11/2020 4:29:29 PM Generating Framerates (0.0330s) 4/11/2020 4:29:29 PM Recalculate Speed Of Light (0.1021s) 4/11/2020 4:29:29 PM Optimize Comfort On Command Decks (0.0530s) 4/11/2020 4:29:29 PM Check Nearby Stellar Masses (0.0360s) 4/11/2020 4:29:29 PM No resolution change was required. 4/11/2020 4:29:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 4:29:29 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 4:29:29 PM Last Save File appears to have been deleted! 4/11/2020 4:29:29 PM Refresh Optical Lensing (0.0220s) 4/11/2020 4:29:30 PM Revise Fundamental Physical Laws (0.2452s) 4/11/2020 4:29:30 PM Boot Audio Comms (0.0290s) 4/11/2020 4:29:30 PM Establish Individual Audio Links (0.0360s) 4/11/2020 4:29:31 PM Prepare Explosions and Crackles (0.8364s) 4/11/2020 4:29:32 PM Calculate Odds Of Success (1.3950s) 4/11/2020 4:29:41 PM Briefly Panic (9.1609s) 4/11/2020 4:29:42 PM Install Confidence Routines (0.4999s) 4/11/2020 4:29:42 PM Bring Commander Interface Online (0.2492s) 4/11/2020 4:29:42 PM Motivate All Crews (0.1024s) 4/11/2020 4:29:42 PM Externalizing Patterns (0.0769s) 4/11/2020 4:29:42 PM Disengaging Constants (0.3622s) 4/11/2020 4:29:43 PM Late Axionic Computations (0.4956s) 4/11/2020 4:29:43 PM Connecting to Fleet Command (0.0212s) 4/11/2020 4:29:43 PM Thinking Of Advice (0.0213s) 4/11/2020 4:29:43 PM Degaussing Advice (0.2450s) 4/11/2020 4:29:43 PM Naming All Known Planets (0.0183s) 4/11/2020 4:29:43 PM Remembering Speeds (0.0190s) 4/11/2020 4:29:43 PM Prioritizing Targets (0.0280s) 4/11/2020 4:29:43 PM Rebooting Sensor Arrays (0.0262s) 4/11/2020 4:29:43 PM Unloading Prismatic Grid (0.0213s) 4/11/2020 4:29:43 PM Thinking Of Objectives (0.0250s) 4/11/2020 4:29:43 PM Re-Aligning Objectives (0.0460s) 4/11/2020 4:29:43 PM Inhibiting Visual Scans (0.1226s) 4/11/2020 4:29:43 PM Synthesizing Vocals (0.0285s) 4/11/2020 4:29:43 PM Ventilating Scenarios (0.0250s) 4/11/2020 4:29:44 PM Decontaminating Targeting Systems (0.0253s) 4/11/2020 4:29:44 PM Ejecting Tactical Core (0.0261s) 4/11/2020 4:29:44 PM Calibrating Formations (0.0170s) 4/11/2020 4:29:44 PM Intercepting Galactic Maps (0.0293s) 4/11/2020 4:29:44 PM Sterilizing Test Chamber (0.0711s) 4/11/2020 4:29:44 PM Faction Diagnostics (0.0821s) 4/11/2020 4:29:44 PM Buffering Hackers (0.0841s) 4/11/2020 4:29:44 PM Inverting Death (0.0363s) 4/11/2020 4:29:44 PM Linear Field Variance (0.1615s) 4/11/2020 4:29:44 PM Charging Marks (0.0270s) 4/11/2020 4:29:44 PM Guarding The Posts (0.0372s) 4/11/2020 4:29:44 PM Range Manifolds (0.0273s) 4/11/2020 4:29:44 PM Purging ROFs (0.0240s) 4/11/2020 4:29:44 PM Manipulating Speeds (0.0301s) 4/11/2020 4:29:44 PM Detecting Projectiles (0.0150s) 4/11/2020 4:29:44 PM Grouping Flow Fields (0.0251s) 4/11/2020 4:29:44 PM Modulating Flow Field Groups (0.0909s) 4/11/2020 4:29:44 PM Designing Fleets (0.1579s) 4/11/2020 4:29:44 PM Thinking Of Technologies (0.0281s) 4/11/2020 4:29:45 PM Categorizing Starboard Sensors (0.0314s) 4/11/2020 4:29:45 PM Injecting Galactic Variables (0.0484s) 4/11/2020 4:29:45 PM Discharging Colored Ions (0.0581s) 4/11/2020 4:29:45 PM Replicating Ion Colors (0.0230s) 4/11/2020 4:29:48 PM Hugging Starfields (2.9974s) 4/11/2020 4:29:58 PM Screening Distant Planets (10.3686s) 4/11/2020 4:29:58 PM Investigating Map Signatures (0.0906s) 4/11/2020 4:29:58 PM Collating Solar Systems (0.0194s) 4/11/2020 4:29:58 PM Categorizing All Planets (0.0070s) 4/11/2020 4:29:58 PM Organizing Commands (0.0520s) 4/11/2020 4:29:58 PM Calculating Firing Cones (0.0090s) 4/11/2020 4:30:05 PM Wearing Ship Parts On Head (7.1199s) 4/11/2020 4:30:55 PM Gathering Nuclear Power (49.3436s) 4/11/2020 4:30:55 PM Issuing Orders (0.0534s) 4/11/2020 4:30:55 PM Augmenting Infusers (0.0822s) 4/11/2020 4:30:56 PM Infusing (1.6156s) 4/11/2020 4:30:56 PM Post-Proton Surge (0.0080s) 4/11/2020 4:30:56 PM Calibrate Weapons Arrays (0.0463s) 4/11/2020 4:30:57 PM Stimulate Modulation (0.0430s) 4/11/2020 4:30:58 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 4:31:00 PM Load Surrogates (3.7352s) 4/11/2020 4:31:00 PM Load Historical Documents (0.0060s) 4/11/2020 4:31:00 PM 93.0 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (1.0s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.4s) Briefly Panic (9.2s) Install Confidence Routines (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Hugging Starfields (3.0s) Screening Distant Planets (10.4s) Wearing Ship Parts On Head (7.1s) Gathering Nuclear Power (49.3s) Infusing (1.6s) Load Surrogates (3.7s) 4/11/2020 4:31:02 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 4:32:37 PM World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 4/11/2020 4:32:37 PM Successfully opened host socket 4/11/2020 4:32:37 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves AI Reserves AI Reserves 4/11/2020 4:32:37 PM Added the faction AIReserves. 4/11/2020 4:32:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 4:50:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 4:50:12 PM Boot up FleetOS (1.1103s) 4/11/2020 4:50:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 4:50:12 PM Check System Logs For Rogue Intelligence (0.0650s) 4/11/2020 4:50:15 PM Game Version: 2.024 4/11/2020 4:50:15 PM Eject Trash Into Hyperspace (2.9761s) 4/11/2020 4:50:15 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 4:50:15 PM Check For Extra Modules (0.0440s) 4/11/2020 4:50:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 4:50:15 PM Bring Cloaking Systems Online (0.0401s) 4/11/2020 4:50:16 PM Remembering Alamo (0.7069s) 4/11/2020 4:50:16 PM Generating Framerates (0.0548s) 4/11/2020 4:50:17 PM Recalculate Speed Of Light (1.0457s) 4/11/2020 4:50:17 PM Optimize Comfort On Command Decks (0.0873s) 4/11/2020 4:50:17 PM Check Nearby Stellar Masses (0.0611s) 4/11/2020 4:50:17 PM No resolution change was required. 4/11/2020 4:50:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 4:50:17 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 4:50:17 PM Last Save File appears to have been deleted! 4/11/2020 4:50:17 PM Refresh Optical Lensing (0.1313s) 4/11/2020 4:50:18 PM Revise Fundamental Physical Laws (0.5935s) 4/11/2020 4:50:18 PM Boot Audio Comms (0.0507s) 4/11/2020 4:50:18 PM Establish Individual Audio Links (0.0483s) 4/11/2020 4:50:19 PM Prepare Explosions and Crackles (0.9788s) 4/11/2020 4:50:19 PM Calculate Odds Of Success (0.3122s) 4/11/2020 4:50:20 PM Briefly Panic (0.6546s) 4/11/2020 4:50:20 PM Install Confidence Routines (0.4505s) 4/11/2020 4:50:21 PM Bring Commander Interface Online (0.4212s) 4/11/2020 4:50:21 PM Motivate All Crews (0.1651s) 4/11/2020 4:50:21 PM Externalizing Patterns (0.0701s) 4/11/2020 4:50:22 PM Disengaging Constants (0.6076s) 4/11/2020 4:50:23 PM Late Axionic Computations (1.2984s) 4/11/2020 4:50:23 PM Connecting to Fleet Command (0.0465s) 4/11/2020 4:50:23 PM Thinking Of Advice (0.0348s) 4/11/2020 4:50:24 PM Degaussing Advice (0.5553s) 4/11/2020 4:50:24 PM Naming All Known Planets (0.0323s) 4/11/2020 4:50:24 PM Remembering Speeds (0.0335s) 4/11/2020 4:50:24 PM Prioritizing Targets (0.0310s) 4/11/2020 4:50:24 PM Rebooting Sensor Arrays (0.0358s) 4/11/2020 4:50:24 PM Unloading Prismatic Grid (0.1185s) 4/11/2020 4:50:24 PM Thinking Of Objectives (0.0120s) 4/11/2020 4:50:24 PM Re-Aligning Objectives (0.0301s) 4/11/2020 4:50:24 PM Inhibiting Visual Scans (0.1193s) 4/11/2020 4:50:24 PM Synthesizing Vocals (0.0396s) 4/11/2020 4:50:24 PM Ventilating Scenarios (0.0331s) 4/11/2020 4:50:24 PM Decontaminating Targeting Systems (0.0351s) 4/11/2020 4:50:24 PM Ejecting Tactical Core (0.0393s) 4/11/2020 4:50:24 PM Calibrating Formations (0.0423s) 4/11/2020 4:50:24 PM Intercepting Galactic Maps (0.0596s) 4/11/2020 4:50:24 PM Sterilizing Test Chamber (0.0821s) 4/11/2020 4:50:25 PM Faction Diagnostics (0.1905s) 4/11/2020 4:50:25 PM Buffering Hackers (0.1148s) 4/11/2020 4:50:25 PM Inverting Death (0.0834s) 4/11/2020 4:50:25 PM Linear Field Variance (0.1975s) 4/11/2020 4:50:25 PM Charging Marks (0.0255s) 4/11/2020 4:50:25 PM Guarding The Posts (0.0321s) 4/11/2020 4:50:25 PM Range Manifolds (0.0352s) 4/11/2020 4:50:25 PM Purging ROFs (0.0446s) 4/11/2020 4:50:25 PM Manipulating Speeds (0.0230s) 4/11/2020 4:50:25 PM Detecting Projectiles (0.0140s) 4/11/2020 4:50:25 PM Grouping Flow Fields (0.0301s) 4/11/2020 4:50:25 PM Modulating Flow Field Groups (0.1101s) 4/11/2020 4:50:25 PM Designing Fleets (0.1881s) 4/11/2020 4:50:25 PM Thinking Of Technologies (0.0444s) 4/11/2020 4:50:25 PM Categorizing Starboard Sensors (0.0343s) 4/11/2020 4:50:26 PM Injecting Galactic Variables (0.0921s) 4/11/2020 4:50:26 PM Discharging Colored Ions (0.0640s) 4/11/2020 4:50:26 PM Replicating Ion Colors (0.0320s) 4/11/2020 4:50:29 PM Burying Starfields (3.3343s) 4/11/2020 4:50:40 PM Discovering Distant Planets (10.7128s) 4/11/2020 4:50:40 PM Investigating Map Signatures (0.1056s) 4/11/2020 4:50:40 PM Collating Solar Systems (0.0258s) 4/11/2020 4:50:40 PM Categorizing All Planets (0.0080s) 4/11/2020 4:50:40 PM Organizing Commands (0.0971s) 4/11/2020 4:50:40 PM Calculating Firing Cones (0.0110s) 4/11/2020 4:50:47 PM Demoting Insubordinate Ship Parts (6.9848s) 4/11/2020 4:51:32 PM Re-inverting All Vacuum Chambers (45.2881s) 4/11/2020 4:51:32 PM Issuing Orders (0.0390s) 4/11/2020 4:51:32 PM Augmenting Infusers (0.0380s) 4/11/2020 4:51:33 PM Infusing (0.2515s) 4/11/2020 4:51:33 PM Post-Proton Surge (0.0100s) 4/11/2020 4:51:33 PM Calibrate Weapons Arrays (0.0482s) 4/11/2020 4:51:33 PM Stimulate Modulation (0.0470s) 4/11/2020 4:51:33 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 4:51:36 PM Load Surrogates (3.4277s) 4/11/2020 4:51:36 PM Load Historical Documents (0.0100s) 4/11/2020 4:51:36 PM 85.2 seconds total load time. Boot up FleetOS (1.1s) Eject Trash Into Hyperspace (3.0s) Remembering Alamo (0.7s) Recalculate Speed Of Light (1.0s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (1.0s) Calculate Odds Of Success (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (1.3s) Degaussing Advice (0.6s) Burying Starfields (3.3s) Discovering Distant Planets (10.7s) Demoting Insubordinate Ship Parts (7.0s) Re-inverting All Vacuum Chambers (45.3s) Infusing (0.3s) Load Surrogates (3.4s) 4/11/2020 4:51:39 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 4:51:43 PM World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 4/11/2020 4:51:44 PM Successfully opened host socket 4/11/2020 4:51:44 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves AI Reserves AI Reserves 4/11/2020 4:51:44 PM Added the faction AIReserves. 4/11/2020 4:51:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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I managed to fix this by choosing another map type. Which I did before the troubleshooting, but it kept softlocking the game. All good now. |
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(I accidentally pressed "add note" before I was done) For clarification, When I would go into the lobby, it would spawn the testchamber, but have the Octopus Map type selected (and also error), hence the "choose another map type" strategy. I then was able to click back to octopus and everything worked again. It's entirely possible that the game kept trying to load the test chamber because that's the last map I played on, but due to me validating files, it went back to being hidden and so it couldn't actually load it correctly, resulting in the World Serialization error. Or maybe not. I don't know the code. |
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Thank you! * Somehow or other, Ovalcircle managed to get the game to remember his last settings as being those from the test chamber. That shouldn't have been possible, and we can't replicate it, but we've put in extra fixes to hopefully keep it from happening to anyone again. * Put in a fix that makes it so that if there are more factions than planet factions, it won't give an index out of range exception. * Put back in some code that will now add AI Reserves (and the zombies and outguard) to existing savegames that don't have them. ** It won't actually seed any outguard beacons if those are missing, but it will make all the various sorts of zombies function properly if they were missing, which is a pretty big deal. ** Previously we had taken this out, and only had it run when loading as a template of some fashion or from the lobby, because it caused a mismatch in factions and planet factions. * Put in some code that automatically fixes any missing planet factions for any galaxy-wide factions that are missing in a savegame that is loaded or other things that are created. ** This fixes some serious issues in the test chamber, for one, but also makes it so that the other fixes above don't break the world. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 11, 2020 4:57 pm | Ovalcircle | New Issue | |
Apr 11, 2020 4:57 pm | Ovalcircle | File Added: ArcenDebugLog.txt | |
Apr 11, 2020 6:01 pm | Ovalcircle | Note Added: 0056788 | |
Apr 11, 2020 6:05 pm | Ovalcircle | Note Added: 0056789 | |
Apr 13, 2020 3:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 13, 2020 3:26 pm | Chris_McElligottPark | Status | new => resolved |
Apr 13, 2020 3:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 13, 2020 3:26 pm | Chris_McElligottPark | Fixed in Version | => 2.025 The Twenty Million Problem |
Apr 13, 2020 3:26 pm | Chris_McElligottPark | Note Added: 0056817 |