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IDProjectCategoryLast Update
0021798AI War 2[All Projects] GUIJan 11, 2021 5:11 pm
ReporterAsteroidAssigned Tox4000Bughunter 
Status resolvedResolutionfixed 
Product Version0.900 Custom Fleets With Empty Slots 
Fixed in Version2.715 Unload Queuing 
Summary0021798: Suggestion: Queue Load/Unload order with shift-L and shift-U
DescriptionAll that's missing to make cross-planet orders perfect is to be able to plan in advance where your fleet will unload and load. As in "go to this specific point in this system, then unload, then destroy the warp gate, then load, then come back to this other system".
TagsNo tags attached.


related to 0022375 resolvedx4000Bughunter Queuing unload command for fleets 



Oct 14, 2019 1:16 pm

administrator   ~0053650

Originally I was thinking this wasn't possible, same with queuing up going into pursuit mode. But now I think I have a good idea on how to handle this.


Oct 23, 2019 2:40 pm

reporter   ~0053866

This would be great!


Oct 23, 2019 6:23 pm

reporter   ~0053900

I guess that if we add the ability to queue a load, what we really want is that the fleet waits until it's fully loaded before proceeding on to the next order, otherwise a ton of ships might be left behind in a long trail that tries to catch up and get slaughtered. Queuing unload is likely easier to implement because it's instant.


Jan 11, 2021 5:11 pm

administrator   ~0060282


* Something we had thought was not really going to be possible in the game, now is implemented: the queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever.
** The new commands that are supported basically use any of the existing buttons or hotkeys as usual, but you hold shift to append them to the end of the commands you already have in place. If you have no commands queued up already, then it will just do the thing immediately.
** Unload Transport
*** So for instance, give a some move orders to a distant planet, and at the end of that keep holding shift and press U (or click the interface button. The transport will unload when it gets there.
*** Note that Load Transport is NOT supported. This requires all of the ships to actually get loaded properly in, potentially from other planets, and the checking for that is both really complicated and also hopefully a far less common case.
** Set Pursuit Mode on or off
** Set Attack-Move Mode on or off
** Set Stop-To-Shoot Mode on or of
** So, for instance you can give some regular move orders to one side of a planet, then give a regular attack order, then have it turn on (or off) attack-move mode.
*** We can't think of any use cases for turning off a mode like this at a destination, but it is possible.
*** We also can't really think of any use cases for turning ON a mode like this at a destination, because ships will follow your direct move and attack orders even when in attack-move mode, which is functionally identical to the use case here. But it does exist now, in cases it's useful.
** The ability to unload transports at the destination is a big deal, at any rate, since there was no way to have that happen in an automated fashion before.

Issue History

Date Modified Username Field Change
Oct 13, 2019 2:00 am Asteroid New Issue
Oct 14, 2019 1:16 pm x4000Bughunter Note Added: 0053650
Oct 23, 2019 2:40 pm Bummeri Note Added: 0053866
Oct 23, 2019 6:23 pm Asteroid Note Added: 0053900
Dec 17, 2019 9:44 am RocketAssistedPuffin Relationship added related to 0022375
Jan 11, 2021 5:11 pm x4000Bughunter Assigned To => x4000Bughunter
Jan 11, 2021 5:11 pm x4000Bughunter Status new => resolved
Jan 11, 2021 5:11 pm x4000Bughunter Resolution open => fixed
Jan 11, 2021 5:11 pm x4000Bughunter Fixed in Version => 2.715 Unload Queuing
Jan 11, 2021 5:11 pm x4000Bughunter Note Added: 0060282