View Issue Details

IDProjectCategoryLast Update
0020007AI War 2Gameplay IssueAug 28, 2018 1:21 pm
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.761 A Badger And A Puffin 
Fixed in Version0.762 Spreadshot 
Summary0020007: Units don't seem to take damage bonus into account for targeting logic
DescriptionThe new Tritium Snipers so far have been drastically overkilling targets that they get bonuses against, with 36 turrets firing on only 3-4 ships. I think this is because they don't consider their damage bonus against low albedo targets.

MK2 Tritium Sniper has 800 damage, and a bonus of 9x against low albedo. This should be enough to one shot many fleetships, but again they're really focusing. Makes them drastically less effective.
TagsNo tags attached.

Activities

Chris_McElligottPark

Aug 28, 2018 1:21 pm

administrator   ~0048402

Thanks!

* Fixed a bug with incorrect overkill detection against squad-based ships since the start of the era of discovery.

* The game now rigorously keeps track of the amount of attacker damage looking at a given entity, rather than the count of attackers.
** This is now used in order to prevent massively overkilling targets, and is now used in place of the "even out attackers" logic to make it so that it's "even out damage" instead. Or in the case of priorities, evening out the damage after choosing not to overkill.

Issue History

Date Modified Username Field Change
Aug 28, 2018 7:58 am RocketAssistedPuffin New Issue
Aug 28, 2018 1:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 28, 2018 1:21 pm Chris_McElligottPark Status new => resolved
Aug 28, 2018 1:21 pm Chris_McElligottPark Resolution open => fixed
Aug 28, 2018 1:21 pm Chris_McElligottPark Fixed in Version => 0.762 Spreadshot
Aug 28, 2018 1:21 pm Chris_McElligottPark Note Added: 0048402