View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020986 | AI War 2 | Suggestion | Mar 7, 2019 5:02 pm | Jun 9, 2019 6:58 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.850 The Arrival of Fleets | ||||
Fixed in Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Summary | 0020986: AI to charge up waves against heavily defended planets | ||||
Description | I recall reading in Classic, if you had only a few accessible planets for the AI to attack, it generally waited more before sending a wave, in more or less an attempt to "crack the shell", since those planets would tend to be more defended. | ||||
Tags | No tags attached. | ||||
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Note: this should only be available to high difficulty AIs. |
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Double note: The AI needs a countermeasure for "Player has no adjacent warp gates and the AI is sending waves against minor factions." Perhaps Hunter Fleet bonuses for this case? |
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This feature has been added, and is entirely tunable in XML |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 7, 2019 5:02 pm | RocketAssistedPuffin | New Issue | |
Mar 8, 2019 12:05 am | BadgerBadger | Note Added: 0050929 | |
Mar 8, 2019 8:03 am | BadgerBadger | Note Added: 0050938 | |
May 19, 2019 10:52 am | BadgerBadger | Assigned To | => BadgerBadger |
May 19, 2019 10:52 am | BadgerBadger | Status | new => assigned |
Jun 9, 2019 6:58 pm | BadgerBadger | Status | assigned => resolved |
Jun 9, 2019 6:58 pm | BadgerBadger | Resolution | open => fixed |
Jun 9, 2019 6:58 pm | BadgerBadger | Fixed in Version | => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom |
Jun 9, 2019 6:58 pm | BadgerBadger | Note Added: 0051905 |