View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021552 | AI War 2 | Bug - Audio | Aug 31, 2019 4:12 am | Sep 3, 2019 5:10 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.885 The Audible Bodyguard | ||||
Fixed in Version | 0.886 Zombie Homebodies | ||||
Summary | 0021552: Weird 'could not find float variable' errors | ||||
Description | I've seen a number of errors like Could not find float variable 'DeathsCriticalVolume' from the audio mixer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenMixerAndBuses+VolmeSetter..ctor (System.String Name) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenMixerAndBuses.InitializeRoot (Arcen.Universal.ArcenMixerAndBuses R) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.AIW2.Core.ExternalVisualCoreConstants.PostProcessAfterAllFiles () [0x00000] in <427248163a13433faf7210cf379b6a8e>:0 at Arcen.Universal.ArcenAbstractExternalData.LoadFromDisk () [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at PresentationLayer_AIW2.LoadVisualConstants_Early (System.Boolean IsReload) [0x00000] in <427248163a13433faf7210cf379b6a8e>:0 at Arcen.AIW2.Core.Engine_AIW2+<LoadExternalDataEarly>c__Iterator0.MoveNext () [0x00000] in <ae2e07923a784992a2e5502831539b80>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 and so on: Could not find float variable 'DeathsOtherPlanetsVolume' from the audio mixer! Could not find float variable 'DeathsRoutineVolume' from the audio mixer! Could not find float variable 'DeathsOtherPlanetsMinorVolume' from the audio mixer! <etc> This seems weirdly inconsistent, but there is a "Could not find float variable "AlertVolume" from the audio mixer" that happens every time I start the game. | ||||
Tags | No tags attached. | ||||
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The settings these seem to mention don't appear to work for me at least - shot sounds do not change regardless of what the slider is. |
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Many many people have reported this problem |
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Do the people in question definitely have the latest version of aiwar2sfx in GlobalBundles? I can't figure out why this would be affecting a bunch of people like this. Maybe steam didn't pick up the changes? Here's a download link for something that should work: https://drive.google.com/open?id=1xtzx3qjtxdg9nL8sA3kR4HD0VVCqio03 Can anyone verify? That just needs to be unzipped in the GlobalBundles of your game installation, overwriting whatever is there already. |
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I still hit this problem even with the new bundle: (12:06:17) hostname:~/AIWar2/GlobalBundles $ mv ~/Downloads/aiwar2sfx.zip . (12:06:49) hostname:~/AIWar2/GlobalBundles $ unzip aiwar2sfx.zip Archive: aiwar2sfx.zip replace aiwar2sfx? [y]es, [n]o, [A]ll, [N]one, [r]ename: A inflating: aiwar2sfx inflating: aiwar2sfx.manifest (12:06:53) hostname:~/AIWar2/GlobalBundles $ cd .. (12:06:54) hostname:~/AIWar2 $ ./AIWar2Linux.x86_64 ..... <Errors are hit> |
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Same here. |
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That's actually reassuring, to be frank. It means Steam isn't having problems with its binary diffing. Why this is working for me is the next mystery. |
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The problem is the files are in GlobalBundles, but the game is looking in AssetBundles_Linux (or presumably its equivalent on other platforms) I ran the game through strace and saw [pid 14237] stat("/home/badger/AIWar2/AssetBundles_Linux/aiwar2sfx", <unfinished ...> [pid 14237] lstat("/home/badger/AIWar2/AssetBundles_Linux/aiwar2sfx", <unfinished ...> [pid 14237] stat("/home/badger/AIWar2/AssetBundles_Linux/aiwar2sfx", <unfinished ...> [pid 14237] stat("/home/badger/AIWar2/AssetBundles_Linux/aiwar2sfx", <unfinished ...> [pid 14237] stat("/home/badger/AIWar2/AssetBundles_Linux/aiwar2sfx", <unfinished ...> I moved the files to AssetBundles_Linux and the problem went away. |
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Confirmed on Windows. Had outdated sfx files in there from May, updated with this and tada. |
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Thanks! * Fixes to the audio mixer stuff not working in the prior build: ** Fixed the steam builds folder to no longer include aiw2sfx as a bundle in the OS-specific folders, nor aiw2voice. Not sure why it was having old copies there, but it was looking there first instead of the GlobalBundles section. ** Split out the audio mixer stuff into aiw2soundframework, so that's a new bundle in the GlobalBundles section. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 31, 2019 4:12 am | BadgerBadger | New Issue | |
Aug 31, 2019 11:00 am | RocketAssistedPuffin | Note Added: 0052714 | |
Sep 3, 2019 12:19 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Sep 3, 2019 12:19 am | BadgerBadger | Status | new => assigned |
Sep 3, 2019 12:19 am | BadgerBadger | Note Added: 0052758 | |
Sep 3, 2019 1:57 pm | Chris_McElligottPark | Note Added: 0052774 | |
Sep 3, 2019 2:08 pm | BadgerBadger | Note Added: 0052775 | |
Sep 3, 2019 2:15 pm | RocketAssistedPuffin | Note Added: 0052776 | |
Sep 3, 2019 4:07 pm | Chris_McElligottPark | Note Added: 0052778 | |
Sep 3, 2019 4:36 pm | BadgerBadger | Note Added: 0052781 | |
Sep 3, 2019 4:39 pm | BadgerBadger | Note Edited: 0052781 | |
Sep 3, 2019 4:44 pm | RocketAssistedPuffin | Note Added: 0052782 | |
Sep 3, 2019 5:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 3, 2019 5:10 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 3, 2019 5:10 pm | Chris_McElligottPark | Fixed in Version | => 0.886 Zombie Homebodies |
Sep 3, 2019 5:10 pm | Chris_McElligottPark | Note Added: 0052783 |