View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019070 | AI War 2 | Graphical Bug | Apr 24, 2017 3:58 pm | May 30, 2017 10:42 am | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.119 Ship Batch 1 of 7: 24 Ships! | ||||
Fixed in Version | 0.301 The New HDR Visual Stack | ||||
Summary | 0019070: Sidebar has issues on linux | ||||
Description | I started a new game on .119, but the sidebar images look weird. I see little panel things, but the images themselves seem to be missing. | ||||
Tags | No tags attached. | ||||
related to | 0019132 | resolved | keith.lamothe | Can't click fleetship build menu from Ark |
related to | 0019091 | resolved | keith.lamothe | Sidebar covers Menu and Debug button |
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That's a strange one! I am wondering if perhaps it has to do with using non-sprite images as sprites in the gui on linux. It worked in prior versions, though, right? This might be a new unity 5.6 issue, which would be super annoying if so. Can you upload your log file in case there are any errors in there? ~/.config/unity3d/CompanyName/ProductName/Player.log |
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Player.log (33,907 bytes)
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GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_t exture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.3 graphics device ; Context level <OpenGL 4.3> ; Context handle 71677184 AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: 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/home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenAIW2Visualization.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenUniversal.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/ArcenUniversal.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Facepunch.Steamworks.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Facepunch.Steamworks.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Core.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Core.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/AmplifyBloom.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/AmplifyBloom.dll into Unity Child Domain Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/LibTessDotNet.dll (this message is harmless) Loading /home/user/AIWar2/AIWar2Linux_Data/Managed/LibTessDotNet.dll into Unity Child Domain - Completed reload, in 0.031 seconds Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.dll (this message is harmless) New context 0x4a3f160 created with attributes: Default vsync count 0 requesting resize 1440 x 1024 resizing window to 1440 x 1024 Desktop is 1920 x 1200 @ 59 Hz UnloadTime: 1.760000 ms Non platform assembly: data-0x4b7df10 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0x4b7df10.so Non platform assembly: data-0x4c503c0 (this message is harmless) Fallback handler could 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could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so 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/home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0 Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/./libudev.so.0.so Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/libudev.so.0 Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.Xml.dll (this message is harmless) Current directory used: /home/user/AIWar2/ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:395) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Non platform assembly: data-0x5b11c00 (this message is harmless) Fallback handler could not load library /home/user/AIWar2/AIWar2Linux_Data/Mono/x86_64/data-0x5b11c00.so RunInitialSetup for AIWarExternalCode. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) AIWarExternalCode.InitialSetupForDLL:RunInitialSetup() Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:49) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:24) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:19) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:242) Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:171) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:142) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:195) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:80) Arcen.Universal.ArcenUI:Initialize(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:50) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:487) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:428) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Game Version: 0.119 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.3 (Core Profile) Mesa 13.0.4 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 4.9 Fedora 25 64bit graphicsDeviceName: Gallium 0.4 on AMD BONAIRE (DRM 2.48.0 / 4.9.12-200.fc25.x86_64, LLVM 3.9.1) graphicsDeviceID: 26200 graphicsDeviceVendor: X.Org graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.3 (Core Profile) Mesa 13.0.4 graphicsMemorySize: 2034 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 1700 Eight-Core Processor processorCount: 16 processorFrequency: 1550 systemMemorySize: 15930 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:473) ArcenGameController:Start() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:27) (Filename: D Line: 0) Applied graphics settings: Windowed: 1440x1024 AntialiasingMode:x2 VSyncCount:0 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:350) Arcen.Universal.Engine_Universal:OnUpdate() (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:604) ArcenGameController:Update() (at D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:40) (Filename: D Line: 0) requesting resize 1440 x 1024 resizing window to 1440 x 1024 Desktop is 1920 x 1200 @ 59 Hz World Created, Launching Server UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.AIW2.Core.Engine_AIW2:InnerDoStartNewWorldOKLogic() (at D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:577) Arcen.AIW2.External.Input_MainHandler:HandleInner(Int32, String) Arcen.AIW2.External.bStartGame:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:74) Arcen.Universal.ArcenButtonEventHandlingHooks:OnPointerClick(PointerEventData) (at D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:105) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283) (Filename: D Line: 0) Platform assembly: /home/user/AIWar2/AIWar2Linux_Data/Managed/System.Configuration.dll (this message is harmless) |
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It worked fine in previous versions. I have uploaded the log |
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Thanks for the log! Unfortunately it had really suspiciously little in there. Can you check in the PlayerData subfolder of your game's install folder and see if there are any issues reported in there from today? |
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I don't see any errors that seem pertinent in the ArcenDebugLog or the ErrorsReportedByEngine files. I would expect to see error messages from this (if there were any) every time I start the game, but there's nothing like that. I do see errors, but they seem correlated with unusual things I've done (playing around with modding, stuff like that), or I have opened separate Mantis bugs for them. |
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This is still an annoyance as of .123. |
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Thanks for the update -- I still need to take care of that, yeah. |
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The new sidebar won't be using the premise of the old one, code-wise, so this issue is effectively closed -- anything the new sidebar has would be a brand-new issue. Thanks! :) * The sidebar is removed temporarily, since it was so busted anyway and overlapping things strangely. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 24, 2017 3:58 pm | BadgerBadger | New Issue | |
Apr 24, 2017 3:58 pm | BadgerBadger | File Added: sad gui.png | |
Apr 24, 2017 4:00 pm | Chris_McElligottPark | Note Added: 0046066 | |
Apr 24, 2017 4:00 pm | Chris_McElligottPark | Status | new => acknowledged |
Apr 24, 2017 4:24 pm | BadgerBadger | File Added: Player.log | |
Apr 24, 2017 4:28 pm | BadgerBadger | Note Added: 0046070 | |
Apr 24, 2017 4:36 pm | Chris_McElligottPark | Note Added: 0046071 | |
Apr 24, 2017 4:55 pm | BadgerBadger | Note Added: 0046074 | |
Apr 25, 2017 12:59 am | BadgerBadger | Note Edited: 0046074 | |
May 10, 2017 1:21 pm | BadgerBadger | Note Added: 0046149 | |
May 10, 2017 1:25 pm | Chris_McElligottPark | Note Added: 0046150 | |
May 10, 2017 1:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 10, 2017 1:25 pm | Chris_McElligottPark | Status | acknowledged => assigned |
May 30, 2017 10:41 am | Chris_McElligottPark | Relationship added | related to 0019132 |
May 30, 2017 10:41 am | Chris_McElligottPark | Relationship added | related to 0019091 |
May 30, 2017 10:42 am | Chris_McElligottPark | Note Added: 0046220 | |
May 30, 2017 10:42 am | Chris_McElligottPark | Status | assigned => resolved |
May 30, 2017 10:42 am | Chris_McElligottPark | Fixed in Version | => 0.301 The New HDR Visual Stack |
May 30, 2017 10:42 am | Chris_McElligottPark | Resolution | open => fixed |