View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024748 | AI War 2 | Bug - Gameplay | Apr 25, 2021 12:15 pm | Apr 26, 2021 1:27 pm | |
Reporter | greyhoundgames | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.808 MP Ghostbusting | ||||
Fixed in Version | 2.809 Self Optimization | ||||
Summary | 0024748: Hacking fleet research station, hack gets stuck and errors constantly | ||||
Description | 4/25/2021 8:39:04 AM 2.808 HOST Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/TomNat\NatTomWinning.save Source1: AnythingElse Source3: LoadingSaveGame 4/25/2021 8:39:04 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/25/2021 8:39:04 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/25/2021 8:39:04 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/25/2021 8:39:04 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/25/2021 8:39:04 AM 2.808 HOST Recalculated Strengths For Loaded Galaxy Map in 2ms 4/25/2021 8:39:04 AM 2.808 HOST Finish load save in 85.6ms 4/25/2021 8:40:06 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Connection from Bartleby to be accepted. 4/25/2021 8:40:06 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Connection from Bartleby to be accepted. 4/25/2021 8:40:06 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Connection from Bartleby to be accepted. 4/25/2021 8:40:06 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Connection from Bartleby to be accepted. 4/25/2021 8:40:07 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Bartleby connected. 4/25/2021 8:40:08 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Bartleby. 4/25/2021 8:40:08 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Bartleby. 4/25/2021 8:40:08 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Bartleby. 4/25/2021 8:40:08 AM 2.808 HOST STEAM RELAY SOCKET NETWORK: All socket connections from Bartleby complete, so responding. 4/25/2021 8:40:08 AM 2.808 HOST Client requested to join with the name 'Babar' 4/25/2021 8:40:08 AM 2.808 HOST Tell client 'Babar' that they are accepted. 4/25/2021 8:40:08 AM 2.808 HOST Send client 'Babar' the world data. 4/25/2021 8:47:19 AM 2.808 HOST Logged Achievement To Steam The Way Home 4/25/2021 9:06:09 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 4/25/2021 9:06:10 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 4/25/2021 9:06:11 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 4/25/2021 9:06:12 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 4/25/2021 9:06:13 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 4/25/2021 9:06:14 AM 2.808 HOST DoOneSecondOfHackHandlingData for RorqualHegira debug code 400 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000ef] in <e545e5e2769e4b799297c1b31f0f75a1>:0 | ||||
Tags | No tags attached. | ||||
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Forgot to mention this is in multiplayer |
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Part 1: * DoOnFail_CalledFromMainSimOnly() now has very granular exception handling, and will report problems that it has in a sub-area, as well as not actually breaking the entire flow if just part of it goes wrong. |
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Thanks! * Fixed some cross-threading issues that could happen with hacks that were in the middle of being failed throwing exceptions. (It's possible that these were things that also had a success but then were triggering a fail at the same time for some reason, but both should be fixed now). |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 25, 2021 12:15 pm | greyhoundgames | New Issue | |
Apr 25, 2021 12:15 pm | greyhoundgames | File Added: NatTomWinning.save | |
Apr 25, 2021 3:43 pm | greyhoundgames | Note Added: 0061232 | |
Apr 26, 2021 1:22 pm | Chris_McElligottPark | Note Added: 0061241 | |
Apr 26, 2021 1:27 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 26, 2021 1:27 pm | Chris_McElligottPark | Status | new => resolved |
Apr 26, 2021 1:27 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 26, 2021 1:27 pm | Chris_McElligottPark | Fixed in Version | => 2.809 Self Optimization |
Apr 26, 2021 1:27 pm | Chris_McElligottPark | Note Added: 0061242 |