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IDProjectCategoryLast Update
0024642AI War 2[All Projects] Gameplay IdeaApr 5, 2021 2:12 am
ReporterDEMOCRACY_DEMOCRACYAssigned ToBadgerBadger 
Severityminor 
Status feature for laterResolutionopen 
Product VersionBeta 2.765 The Hunt For Frigates And Civilians 
Fixed in Version 
Summary0024642: DLC 3 Concept; minor faction influencing
DescriptionNotating this down so we don't forget

BadgerBadgerBadger: yo. crazy brain wave
you know how you can set "P1" or "Important" or "Danger" as text options for the galaxy map
Why not have a "Target for Allied Faction Fireteams" settings
that would be easy to check in the fireteam "pick target" code

Democracy? Democracy!: that's a good idea.

zeusalmighty428: that sounds freaking cool
that would really incentivize using that system! I haven't been using the priority system much yet (nor have i really been playing seriously)

The basic idea behind this is that you can manually influence minor factions to perform specific actions.

Current command ideas
"Defend here" Faction concentrates most of it's forces to defend this location and adjacent planets
"MAX security" Faction dedicates ALL units to defend this location and adjacent planets
"Suicide" this target (zeusalmighty428)
"Secure area" Faction concentrates most of it's forces to attack this planet
"Free roam attack" Faction concentrates most of it's forces to attack this planet AND adjacent planets.
"precision strike" Faction sends a fireteam to attack this planet
A setting on a Flagship "Minor faction allies follow me" (BadgerBadgerBadger)
Set patrol point. And give it three options A, B, and C. Where it will have teams move around between those locations. (CRCGamer)
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Issue History

Date Modified Username Field Change
Mar 31, 2021 9:10 pm DEMOCRACY_DEMOCRACY New Issue
Mar 31, 2021 9:12 pm BadgerBadger Assigned To => BadgerBadger
Mar 31, 2021 9:12 pm BadgerBadger Status new => assigned
Mar 31, 2021 9:14 pm BadgerBadger Status assigned => considering
Apr 5, 2021 2:12 am BadgerBadger Status considering => feature for later