View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019617||AI War 2||[All Projects] Bug - Gameplay||Apr 29, 2018 4:39 pm||Oct 19, 2018 7:30 pm|
|Product Version||0.740 Clean Up That Nebula, Young Man!|
|Fixed in Version|
|Summary||0019617: Prototype Starship ignores pause on thru wormhole move|
|Description||Very trivial but I thought I should report anyway... Also, forgive the save name as it was meant for a different bug report.|
In the attached save game:
-Don't un-pause throughout the below
-Give the flagship (or whole fleet) on Etzione a move order through Winograd wormhole
-Flagship insta-appears in Winograd
Would have tested on v0.741 but steam hasn't given me the update option as of 10 minutes ago.
|Tags||No tags attached.|
Actually, it seems any ship right on top of a wormhole can do the above.
Without testing it further, I had assumed this could lead to exploity player behavior... but you can't pop in on the other side and escape all on the same pause. In fact, there is a pretty healthy delay in getting back to the original planet (which is probably a good thing).
||This seems related to the fact that some bits of logic are still happening while the game is paused.|
|Apr 29, 2018 4:39 pm||hawk||New Issue|
|Apr 30, 2018 4:40 pm||hawk||Note Added: 0047530|
|Jun 28, 2018 6:16 pm||x4000Bughunter||Assigned To||=> keith.lamothe|
|Jun 28, 2018 6:16 pm||x4000Bughunter||Status||new => assigned|
|Aug 29, 2018 7:56 pm||x4000Bughunter||Relationship added||related to 0020012|
|Aug 29, 2018 7:56 pm||x4000Bughunter||Note Added: 0048553|
|Oct 19, 2018 7:30 pm||RocketAssistedPuffin||Relationship added||has duplicate 0020627|
|Oct 19, 2018 7:30 pm||RocketAssistedPuffin||Relationship deleted||has duplicate 0020627|