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IDProjectCategoryLast Update
0019582AI War 2SuggestionSep 23, 2018 8:14 pm
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.721-0.722 Down The Wormhole 
Fixed in Version0.774 Five Thousand Days 
Summary0019582: Some Visuals work for shots (and misc)
DescriptionI can't actualy make a save game from the Test chamber (see the tracebacks below), but I have instead attached the XML. Just spawn a new test chamber from this XML.

I would request "Large and impressive" for the Golems/Dire Guardians/Spire, and "A bit more impressive than usual" for the flagships.

Also note that the Dire Lightning Guardian here thinks it's Mark 1.

The Armored, Cursed and Artillery Golems look really similar. Is there any obvious way to make them a bit more visually distinct? Zoom out a bit and I defy you to tell which is which.

I can't actually generate a save game from the Test Chamber; I get this error:
-----------
Null CampaignName!
Stack Trace: UnityEngine.Debug:LogError(Object)
Arcen.AIW2.External.SaveLoadMethods:ParseListOfOnDiskSaveGamesInCampaignFolder(String, List`1&)
Arcen.AIW2.External.bsSaveGameButtons:OnUpdate()
Arcen.Universal.ArcenUI_ButtonSet:OnUpdate_Subclass(Single)
Arcen.Universal.ArcenUI_Element:UpdateFromUI(Single)
Arcen.Universal.ArcenUI_Window:OnUpdate(Single)
Arcen.Universal.ArcenUI:OnUpdateFromMainThread()
Arcen.Universal.Engine_Universal:OnUpdateFromMainThread()
ArcenGameController:Update() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59)

and also
-----------
Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <filename unknown>:0
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <filename unknown>:0
Stack Trace: at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <filename unknown>:0
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <filename unknown>:0

TagsNo tags attached.

Relationships

related to 0019971 resolvedChris_McElligottPark Animations of lasers. 

Activities

BadgerBadger

Apr 9, 2018 11:34 am

manager  

Example.xml (1,602 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
	<chamber name="Example">
		<!-- Note: the game will run without a Controller on the planet, but it will throw errors in various places -->
		<spawn entity="Controller" faction="AI" x="100" y="100" />
		
		<!-- Note: the game will run without an Ark on the planet, but the view will start on the galaxy map -->
		<spawn entity="HumanArk" faction="Player" x="-4000" y="-1000" />
		<spawn entity="AssaultStarship_Mark5" faction="Player" x="-4000" y="-1000" />
                <spawn entity="SiegeStarship_Mark5" faction="Player" x="-4000" y="-1000" />
                <spawn entity="StealthStarship_Mark5" faction="Player" x="-4000" y="-1000" />
                <spawn entity="SniperStarship_Mark5" faction="Player" x="-4000" y="-1000" />

		<spawn entity="ArmoredGolem" faction="AI" x="1400" y="100" />
		<spawn entity="ArtilleryGolem" faction="AI" x="1300" y="100" />
		<spawn entity="BlackWidowGolem" faction="AI" x="1800" y="500" />
                <spawn entity="CursedGolem" faction="AI" x="1800" y="1000" />
                <spawn entity="DevourerGolem" faction="AI" x="1800" y="-500" />
                <spawn entity="BotnetGolem" faction="AI" x="1800" y="-1000" />
                <spawn entity="SpireLostFrigate" faction="AI" x="2800" y="100" />
                <spawn entity="DireLightningGuardian" faction="AI" x="2800" y="-500" />
                <spawn entity="DireMissileGuardian" faction="AI" x="1800" y="100" />
                <spawn entity="DirePlasmaGuardian" faction="AI" x="1800" y="100" />
	</chamber>
</root>
Example.xml (1,602 bytes)   

BadgerBadger

Apr 9, 2018 12:59 pm

manager   ~0047396

Oh, I forgot to include Ion Cannons and Mass Drivers

Chris_McElligottPark

Sep 23, 2018 8:14 pm

administrator   ~0049415

Shots work: done.

Issue History

Date Modified Username Field Change
Apr 9, 2018 11:34 am BadgerBadger New Issue
Apr 9, 2018 11:34 am BadgerBadger Status new => assigned
Apr 9, 2018 11:34 am BadgerBadger Assigned To => Chris_McElligottPark
Apr 9, 2018 11:34 am BadgerBadger File Added: Example.xml
Apr 9, 2018 12:59 pm BadgerBadger Note Added: 0047396
Sep 6, 2018 10:13 am Chris_McElligottPark Relationship added related to 0019971
Sep 23, 2018 8:14 pm Chris_McElligottPark Status assigned => resolved
Sep 23, 2018 8:14 pm Chris_McElligottPark Resolution open => fixed
Sep 23, 2018 8:14 pm Chris_McElligottPark Fixed in Version => 0.774 Five Thousand Days
Sep 23, 2018 8:14 pm Chris_McElligottPark Note Added: 0049415