View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019582 | AI War 2 | Suggestion | Apr 9, 2018 11:34 am | Sep 23, 2018 8:14 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.721-0.722 Down The Wormhole | ||||
Fixed in Version | 0.774 Five Thousand Days | ||||
Summary | 0019582: Some Visuals work for shots (and misc) | ||||
Description | I can't actualy make a save game from the Test chamber (see the tracebacks below), but I have instead attached the XML. Just spawn a new test chamber from this XML. I would request "Large and impressive" for the Golems/Dire Guardians/Spire, and "A bit more impressive than usual" for the flagships. Also note that the Dire Lightning Guardian here thinks it's Mark 1. The Armored, Cursed and Artillery Golems look really similar. Is there any obvious way to make them a bit more visually distinct? Zoom out a bit and I defy you to tell which is which. I can't actually generate a save game from the Test Chamber; I get this error: ----------- Null CampaignName! Stack Trace: UnityEngine.Debug:LogError(Object) Arcen.AIW2.External.SaveLoadMethods:ParseListOfOnDiskSaveGamesInCampaignFolder(String, List`1&) Arcen.AIW2.External.bsSaveGameButtons:OnUpdate() Arcen.Universal.ArcenUI_ButtonSet:OnUpdate_Subclass(Single) Arcen.Universal.ArcenUI_Element:UpdateFromUI(Single) Arcen.Universal.ArcenUI_Window:OnUpdate(Single) Arcen.Universal.ArcenUI:OnUpdateFromMainThread() Arcen.Universal.Engine_Universal:OnUpdateFromMainThread() ArcenGameController:Update() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) and also ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00000] in <filename unknown>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <filename unknown>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <filename unknown>:0 Stack Trace: at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1 SavegameMetadata) [0x00000] in <filename unknown>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <filename unknown>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <filename unknown>:0 | ||||
Tags | No tags attached. | ||||
related to | 0019971 | resolved | Chris_McElligottPark | Animations of lasers. |
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Example.xml (1,602 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <chamber name="Example"> <!-- Note: the game will run without a Controller on the planet, but it will throw errors in various places --> <spawn entity="Controller" faction="AI" x="100" y="100" /> <!-- Note: the game will run without an Ark on the planet, but the view will start on the galaxy map --> <spawn entity="HumanArk" faction="Player" x="-4000" y="-1000" /> <spawn entity="AssaultStarship_Mark5" faction="Player" x="-4000" y="-1000" /> <spawn entity="SiegeStarship_Mark5" faction="Player" x="-4000" y="-1000" /> <spawn entity="StealthStarship_Mark5" faction="Player" x="-4000" y="-1000" /> <spawn entity="SniperStarship_Mark5" faction="Player" x="-4000" y="-1000" /> <spawn entity="ArmoredGolem" faction="AI" x="1400" y="100" /> <spawn entity="ArtilleryGolem" faction="AI" x="1300" y="100" /> <spawn entity="BlackWidowGolem" faction="AI" x="1800" y="500" /> <spawn entity="CursedGolem" faction="AI" x="1800" y="1000" /> <spawn entity="DevourerGolem" faction="AI" x="1800" y="-500" /> <spawn entity="BotnetGolem" faction="AI" x="1800" y="-1000" /> <spawn entity="SpireLostFrigate" faction="AI" x="2800" y="100" /> <spawn entity="DireLightningGuardian" faction="AI" x="2800" y="-500" /> <spawn entity="DireMissileGuardian" faction="AI" x="1800" y="100" /> <spawn entity="DirePlasmaGuardian" faction="AI" x="1800" y="100" /> </chamber> </root> |
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Oh, I forgot to include Ion Cannons and Mass Drivers |
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Shots work: done. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 9, 2018 11:34 am | BadgerBadger | New Issue | |
Apr 9, 2018 11:34 am | BadgerBadger | Status | new => assigned |
Apr 9, 2018 11:34 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 9, 2018 11:34 am | BadgerBadger | File Added: Example.xml | |
Apr 9, 2018 12:59 pm | BadgerBadger | Note Added: 0047396 | |
Sep 6, 2018 10:13 am | Chris_McElligottPark | Relationship added | related to 0019971 |
Sep 23, 2018 8:14 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 23, 2018 8:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 23, 2018 8:14 pm | Chris_McElligottPark | Fixed in Version | => 0.774 Five Thousand Days |
Sep 23, 2018 8:14 pm | Chris_McElligottPark | Note Added: 0049415 |