View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019618||AI War 2||[All Projects] Bug - Gameplay||Apr 29, 2018 5:26 pm||Apr 29, 2018 5:26 pm|
|Fixed in Version|
|Summary||0019618: Distribution Node Capture Inconsistency|
|Description||After planet capture, undamaged distribution nodes convert to unowned shortly after. Damaged nodes take a bit longer. The attached save game shows the point in-between|
** I'd like some quick feedback here... This, to the player, is almost unnoticeable but my thought was it may be useful for you all from a consistency standpoint. After writing this, I'm doubting even that. Would you like us to make a judgement call on what is worth reporting or just report anything we see that is a little weird? I'm thinking the possible unfavorable signal to noise ratio on your end may make this not helpful. On the other hand, my coding knowledge is beyond anemic so what seems inconsequential to me might have deeper ramifications. Please let me know. I want to be helpful and am not looking to nitpick extremely minor things.
In the same vein of triviality, while paused, unit shots move a bit when visiting (and revisiting) the planet where they took place. This can be seen in the same attached save game where my units are firing on the left un converted node but I've noticed it before on previous plays. More noticeable on larger battles than what is shown here. Whether or not I open a report for this depends on your answer to my above question. Actually, I’m not sure whether this a bug or a feature. It could be useful… or kinda cool.
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