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IDProjectCategoryLast Update
0020566AI War 2SuggestionOct 16, 2018 9:40 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.803 The New Attack-Move 
Fixed in Version0.803 The New Attack-Move 
Summary0020566: kiting for attack-move mode
Descriptioncredit Terrarius
TagsNo tags attached.

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Chris_McElligottPark

Oct 16, 2018 9:40 pm

administrator   ~0050107

Thanks!

* Added a new "Attack-Move" mode:
** While in attack-move mode, military ships will make their own choices about who to go attack that they see in range of themselves, and then will kite them and potentially chase them. Unlike in pursuit mode, they will not start chasing something that is out of their range, however.
** There is a new button for this in the interface, or you can press the X key. The older "stop-and-shoot" mode is still useful, but has been moved to the C key.
** This is actually a pleasingly sophisticated hybrid new mode that hasn't previously existed in this game or the original game.
** Thanks to Terrarius for inspiring this addition!

Issue History

Date Modified Username Field Change
Oct 16, 2018 7:18 pm Chris_McElligottPark New Issue
Oct 16, 2018 7:18 pm Chris_McElligottPark Status new => assigned
Oct 16, 2018 7:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 16, 2018 9:40 pm Chris_McElligottPark Status assigned => resolved
Oct 16, 2018 9:40 pm Chris_McElligottPark Resolution open => fixed
Oct 16, 2018 9:40 pm Chris_McElligottPark Fixed in Version => 0.803 The New Attack-Move
Oct 16, 2018 9:40 pm Chris_McElligottPark Note Added: 0050107