View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022946 | AI War 2 | Crash/Exception | Mar 5, 2020 2:45 pm | Mar 6, 2020 5:22 pm | |
Reporter | ArnaudB | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.008 Transport Loading Hotfix | ||||
Fixed in Version | 2.009 Plenty Of Tuning | ||||
Summary | 0022946: Error on world generations for large-scale custom game | ||||
Description | A weird issue where trying to make a game with 4/5 AI and a lot of stuff fail. Once I start the game the simulation slows to a crawl, never improving. Then tabbing to galaxy and coming back to the planet view has everything invisible. Saves don't save. Here is the log after multiple attempts. I checked file integrity. Edit: the error window show up when returning to the main menu, not before. | ||||
Tags | No tags attached. | ||||
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I straight up uninstalled the game, then installed it in another drive. The problem wasn't solved. Here is the last log. ArcenDebugLog.txt (16,751 bytes)
3/5/2020 9:50:20 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/5/2020 9:50:20 PM Boot up FleetOS (0.2244s) 3/5/2020 9:50:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 graphicsDeviceID: 8016 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16187 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/5/2020 9:50:20 PM Check System Logs For Rogue Intelligence (0.0209s) 3/5/2020 9:50:21 PM Game Version: 2.008 3/5/2020 9:50:21 PM Eject Trash Into Hyperspace (0.0564s) 3/5/2020 9:50:21 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/5/2020 9:50:21 PM Check For Extra Modules (0.0070s) 3/5/2020 9:50:21 PM Bring Cloaking Systems Online (0.0110s) 3/5/2020 9:50:21 PM Remembering Alamo (0.0120s) 3/5/2020 9:50:21 PM Generating Framerates (0.0040s) 3/5/2020 9:50:21 PM Recalculate Speed Of Light (0.0130s) 3/5/2020 9:50:21 PM Optimize Comfort On Command Decks (0.0115s) 3/5/2020 9:50:21 PM Check Nearby Stellar Masses (0.0090s) 3/5/2020 9:50:21 PM Resolution changed to windowed 1000x600 3/5/2020 9:50:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:50:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/5/2020 9:50:21 PM Last Save File appears to have been deleted! 3/5/2020 9:50:21 PM Refresh Optical Lensing (0.0070s) 3/5/2020 9:50:21 PM Revise Fundamental Physical Laws (0.0369s) 3/5/2020 9:50:21 PM Boot Audio Comms (0.0120s) 3/5/2020 9:50:21 PM Establish Individual Audio Links (0.0189s) 3/5/2020 9:50:21 PM Prepare Explosions and Crackles (0.1601s) 3/5/2020 9:50:21 PM Calculate Odds Of Success (0.0718s) 3/5/2020 9:50:21 PM Briefly Panic (0.1815s) 3/5/2020 9:50:21 PM Install Confidence Routines (0.1715s) 3/5/2020 9:50:21 PM Bring Commander Interface Online (0.0638s) 3/5/2020 9:50:21 PM Motivate All Crews (0.0239s) 3/5/2020 9:50:21 PM Externalizing Patterns (0.0100s) 3/5/2020 9:50:21 PM Disengaging Constants (0.0199s) 3/5/2020 9:50:21 PM Late Axionic Computations (0.0389s) 3/5/2020 9:50:21 PM Connecting to Fleet Command (0.0040s) 3/5/2020 9:50:21 PM Thinking Of Advice (0.0070s) 3/5/2020 9:50:21 PM Degaussing Advice (0.0110s) 3/5/2020 9:50:21 PM Naming All Known Planets (0.0040s) 3/5/2020 9:50:21 PM Remembering Speeds (0.0070s) 3/5/2020 9:50:21 PM Prioritizing Targets (0.0070s) 3/5/2020 9:50:21 PM Rebooting Sensor Arrays (0.0070s) 3/5/2020 9:50:21 PM Unloading Prismatic Grid (0.0070s) 3/5/2020 9:50:21 PM Thinking Of Objectives (0.0070s) 3/5/2020 9:50:21 PM Re-Aligning Objectives (0.0070s) 3/5/2020 9:50:21 PM Inhibiting Visual Scans (0.0090s) 3/5/2020 9:50:21 PM Synthesizing Vocals (0.0050s) 3/5/2020 9:50:21 PM Ventilating Scenarios (0.0070s) 3/5/2020 9:50:21 PM Decontaminating Targeting Systems (0.0070s) 3/5/2020 9:50:21 PM Ejecting Tactical Core (0.0070s) 3/5/2020 9:50:22 PM Calibrating Formations (0.0070s) 3/5/2020 9:50:22 PM Intercepting Galactic Maps (0.0080s) 3/5/2020 9:50:22 PM Sterilizing Test Chamber (0.0100s) 3/5/2020 9:50:22 PM Faction Diagnostics (0.0090s) 3/5/2020 9:50:22 PM Buffering Hackers (0.0110s) 3/5/2020 9:50:22 PM Inverting Death (0.0050s) 3/5/2020 9:50:22 PM Linear Field Variance (0.0588s) 3/5/2020 9:50:22 PM Charging Marks (0.0060s) 3/5/2020 9:50:22 PM Guarding The Posts (0.0060s) 3/5/2020 9:50:22 PM Range Manifolds (0.0060s) 3/5/2020 9:50:22 PM Purging ROFs (0.0070s) 3/5/2020 9:50:22 PM Manipulating Speeds (0.0070s) 3/5/2020 9:50:22 PM Detecting Projectiles (0.0060s) 3/5/2020 9:50:22 PM Grouping Flow Fields (0.0080s) 3/5/2020 9:50:22 PM Modulating Flow Field Groups (0.0120s) 3/5/2020 9:50:22 PM Designing Fleets (0.0150s) 3/5/2020 9:50:22 PM Thinking Of Technologies (0.0080s) 3/5/2020 9:50:22 PM Categorizing Starboard Sensors (0.0070s) 3/5/2020 9:50:22 PM Injecting Galactic Variables (0.0090s) 3/5/2020 9:50:22 PM Discharging Colored Ions (0.0219s) 3/5/2020 9:50:22 PM Replicating Ion Colors (0.0060s) 3/5/2020 9:50:22 PM Sweet-Talking Starfields (0.1596s) 3/5/2020 9:50:22 PM Cleaning Distant Planets (0.5042s) 3/5/2020 9:50:22 PM Investigating Map Signatures (0.0080s) 3/5/2020 9:50:22 PM Collating Solar Systems (0.0060s) 3/5/2020 9:50:22 PM Categorizing All Planets (0.0050s) 3/5/2020 9:50:22 PM Organizing Commands (0.0150s) 3/5/2020 9:50:22 PM Calculating Firing Cones (0.0030s) 3/5/2020 9:50:23 PM Offending Sentient Ship Parts (0.6044s) 3/5/2020 9:50:25 PM Ejecting Data Cores (2.2391s) 3/5/2020 9:50:25 PM Issuing Orders (0.0080s) 3/5/2020 9:50:25 PM Augmenting Infusers (0.0080s) 3/5/2020 9:50:25 PM Infusing (0.0190s) 3/5/2020 9:50:25 PM Post-Proton Surge (0.0040s) 3/5/2020 9:50:25 PM Calibrate Weapons Arrays (0.0140s) 3/5/2020 9:50:25 PM Stimulate Modulation (0.0229s) 3/5/2020 9:50:25 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/5/2020 9:50:27 PM Load Surrogates (1.2207s) 3/5/2020 9:50:27 PM Load Historical Documents (0.0180s) 3/5/2020 9:50:27 PM 6.4 seconds total load time. Cleaning Distant Planets (0.5s) Offending Sentient Ship Parts (0.6s) Ejecting Data Cores (2.2s) Load Surrogates (1.2s) 3/5/2020 9:50:27 PM Hello Steam user 'arnaud_defrance' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/5/2020 9:50:45 PM Resolution changed to fullscreen 768x1024 3/5/2020 9:50:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:50:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/5/2020 9:50:50 PM Resolution changed to fullscreen 1080x1920 3/5/2020 9:50:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:50:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/5/2020 9:51:46 PM No resolution change was required. 3/5/2020 9:51:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:51:46 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/5/2020 9:51:54 PM Start Generate Partial Map with Realistic and seed 326561717 and planet count 80 and 21 factions 3/5/2020 9:51:54 PM World Created, Launching Server 3/5/2020 9:51:54 PM Successfully opened host socket 3/5/2020 9:52:29 PM Start Generate Partial Map with Realistic and seed 326561717 and planet count 80 and 26 factions 3/5/2020 9:52:29 PM Generate Partial Map Complete 3/5/2020 9:52:33 PM Start Generate Partial Map with Realistic and seed 326561717 and planet count 80 and 26 factions 3/5/2020 9:52:33 PM Generate Partial Map Complete 3/5/2020 9:52:49 PM Start Generate Partial Map with Realistic and seed 326561717 and planet count 80 and 26 factions 3/5/2020 9:52:50 PM Generate Partial Map Complete 3/5/2020 9:54:46 PM Start Generate Partial Map with Realistic and seed 785765950 and planet count 100 and 26 factions 3/5/2020 9:54:46 PM Generate Partial Map Complete 3/5/2020 9:54:49 PM Start Generate Partial Map with Realistic and seed 69800446 and planet count 100 and 26 factions 3/5/2020 9:54:49 PM Generate Partial Map Complete 3/5/2020 9:54:55 PM Start Generate Partial Map with Realistic and seed 69800446 and planet count 100 and 26 factions 3/5/2020 9:54:55 PM Generate Partial Map Complete 3/5/2020 9:54:59 PM Start Generate Partial Map with Realistic and seed 329994286 and planet count 100 and 26 factions 3/5/2020 9:55:00 PM Generate Partial Map Complete 3/5/2020 9:55:02 PM Start Generate Partial Map with Realistic and seed 314600819 and planet count 100 and 26 factions 3/5/2020 9:55:02 PM Generate Partial Map Complete 3/5/2020 9:55:14 PM Start Generate Partial Map with Realistic and seed 138895410 and planet count 100 and 26 factions 3/5/2020 9:55:15 PM Generate Partial Map Complete 3/5/2020 9:55:17 PM Start Generate Partial Map with Realistic and seed 10362563 and planet count 100 and 26 factions 3/5/2020 9:55:18 PM Generate Partial Map Complete 3/5/2020 9:55:20 PM Start Generate Partial Map with Realistic and seed 870895384 and planet count 100 and 26 factions 3/5/2020 9:55:20 PM Generate Partial Map Complete 3/5/2020 9:55:37 PM Start Generate Partial Map with Realistic and seed 9282542 and planet count 100 and 26 factions 3/5/2020 9:55:38 PM Generate Partial Map Complete 3/5/2020 9:55:40 PM Start Generate Partial Map with Realistic and seed 710631133 and planet count 100 and 26 factions 3/5/2020 9:55:40 PM Generate Partial Map Complete 3/5/2020 9:55:43 PM Start Generate Partial Map with Realistic and seed 403250738 and planet count 100 and 26 factions 3/5/2020 9:55:43 PM Generate Partial Map Complete 3/5/2020 9:55:47 PM Start Generate Partial Map with Realistic and seed 216722094 and planet count 100 and 26 factions 3/5/2020 9:55:47 PM Generate Partial Map Complete 3/5/2020 9:55:51 PM Start Generate Partial Map with Realistic and seed 977355348 and planet count 100 and 26 factions 3/5/2020 9:55:52 PM Generate Partial Map Complete 3/5/2020 9:55:55 PM Start Generate Partial Map with Realistic and seed 744927373 and planet count 100 and 26 factions 3/5/2020 9:55:56 PM Generate Partial Map Complete 3/5/2020 9:56:00 PM Start Generate Partial Map with Realistic and seed 417582254 and planet count 100 and 26 factions 3/5/2020 9:56:01 PM Generate Partial Map Complete 3/5/2020 9:56:03 PM Start Generate Partial Map with Realistic and seed 610116777 and planet count 100 and 26 factions 3/5/2020 9:56:04 PM Generate Partial Map Complete 3/5/2020 9:56:07 PM Start Generate Partial Map with Realistic and seed 356504010 and planet count 100 and 26 factions 3/5/2020 9:56:08 PM Generate Partial Map Complete 3/5/2020 9:56:11 PM Start Generate Partial Map with Realistic and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:11 PM Generate Partial Map Complete 3/5/2020 9:56:18 PM Start Generate Partial Map with Clusters and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:18 PM Generate Partial Map Complete 3/5/2020 9:56:22 PM Start Generate Partial Map with Clusters and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:22 PM Generate Partial Map Complete 3/5/2020 9:56:30 PM Start Generate Partial Map with Clusters and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:30 PM Generate Partial Map Complete 3/5/2020 9:56:37 PM Start Generate Partial Map with Clusters and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:37 PM Generate Partial Map Complete 3/5/2020 9:56:45 PM Start Generate FULL Map with Clusters and seed 573312349 and planet count 100 and 26 factions 3/5/2020 9:56:46 PM Generate FULL Map Complete 3/5/2020 9:57:19 PM Hit exception in ReactToPowerLevel debugCode 100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x000bd] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 9:57:19 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 EstimateTotalDifficulty 403 1450 0 0 UpdateDifficultyEstimates 31 144 0 0 DoWorldSecondLogic_FromSimBGThread 515 1858 0 0 DoWorldStepLogic_FromSimBGThread 432 1370 0 0 Execute 186 487 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00193] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x0001f] in <c0b094e9a9a54f23b8126aefe450e9da>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00203] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <992553c0086949bda1ecd4e1da472108>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/5/2020 9:57:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Uninstall/reinstall won't help with something like this. 3/5/2020 9:57:19 PM Hit exception in ReactToPowerLevel debugCode 100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseAIFaction.GetEnemyPowerLevel (Arcen.AIW2.Core.Faction faction) [0x000bd] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReactToPowerLevel (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in <992553c0086949bda1ecd4e1da472108>:0 |
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I haven't been able to reproduce this problem, but I've added a bunch of debugging and defensive code, so let me know if you see more problems |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 5, 2020 2:45 pm | ArnaudB | New Issue | |
Mar 5, 2020 2:45 pm | ArnaudB | File Added: ArcenDebugLog.rar | |
Mar 5, 2020 2:48 pm | ArnaudB | Severity | minor => major |
Mar 5, 2020 2:48 pm | ArnaudB | Description Updated | |
Mar 5, 2020 3:59 pm | ArnaudB | File Added: ArcenDebugLog.txt | |
Mar 5, 2020 3:59 pm | ArnaudB | Note Added: 0056339 | |
Mar 5, 2020 4:04 pm | BadgerBadger | Note Added: 0056340 | |
Mar 5, 2020 4:04 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 5, 2020 4:04 pm | BadgerBadger | Status | new => assigned |
Mar 6, 2020 5:22 pm | BadgerBadger | Status | assigned => resolved |
Mar 6, 2020 5:22 pm | BadgerBadger | Resolution | open => fixed |
Mar 6, 2020 5:22 pm | BadgerBadger | Fixed in Version | => 2.009 Plenty Of Tuning |
Mar 6, 2020 5:22 pm | BadgerBadger | Note Added: 0056369 |