View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020722 | AI War 2 | Bug - Gameplay | Oct 31, 2018 7:54 pm | Nov 2, 2018 10:23 am | |
Reporter | Avenger1649 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.805 Mercs, Hacks, and, Drones, Oh My | ||||
Fixed in Version | 0.806 Sabre Company | ||||
Summary | 0020722: Marauder Outpost Stacks | ||||
Description | I've noticed that the Marauder Outposts have no limit when placed on friendly planets, if the Marauders are allied either to the player or the AI. While I do enjoy the extra defences, this also means a massive excess of Marauder forces on all friendly worlds, which WILL eventually cause some rather debilitating lag to occur and ruin a campaign playthrough. The Marauders on neutral worlds (where they reach tech 3 properly) will still stack properly to 10 Outposts and then stop, unless the player or AI builds a planetary Command Station, in which case new Outposts will begin spawning with no apparent cap. I think this needs to be fixed relatively soon, but other issues can take priority, it sort of ruins a playthrough with players being afraid to take advantage of allied Marauders. It's not a HUGE issue, since Marauders can just be turned off or set to 'enemy to all' mode. | ||||
Tags | No tags attached. | ||||
|
I've put in a cap of 2 outposts for Marauders on allied planets and 7 on their own planets. If you can give me a save game where the marauders will spawn outposts without a limit then I would appreciate that. |
|
I deleted those save games when they got too laggy, sorry about that Badger. The cap's a little lower than I would've gone for (4 on neutrals and 10 on allied worlds), but this still works too, thanks so much for fixing the issue! |
|
It's important that the Marauders have fewer available resources on allied planets (ie your planets for allied marauders) to give the player a choice between using a planet themselves or letting the maruaders have it. Note that the numbers here for 'allied planet marauder outposts' or 'neutral planet marauder outposts' are in the XML, so feel free to change them to fit your preferred playstyle! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2018 7:54 pm | Avenger1649 | New Issue | |
Oct 31, 2018 10:54 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 31, 2018 10:54 pm | BadgerBadger | Status | new => resolved |
Oct 31, 2018 10:54 pm | BadgerBadger | Resolution | open => fixed |
Oct 31, 2018 10:54 pm | BadgerBadger | Fixed in Version | => 0.806 Sabre Company |
Oct 31, 2018 10:54 pm | BadgerBadger | Note Added: 0050407 | |
Nov 1, 2018 3:12 pm | Avenger1649 | Note Added: 0050411 | |
Nov 2, 2018 10:22 am | BadgerBadger | Note Added: 0050419 | |
Nov 2, 2018 10:23 am | BadgerBadger | Note Edited: 0050419 |