View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020849 | AI War 2 | Bug - Gameplay | Dec 19, 2018 8:56 pm | Jun 30, 2019 3:26 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809 Divide By Human | ||||
Fixed in Version | 0.872 Supply and Control | ||||
Summary | 0020849: Nanocaust units that are tractored via Tractor array not firing | ||||
Description | Likewise, some AI units next to them are not firing at them. It says "All targets out of range" I looked at the screenshots and the Tractored Eyebots have cloaking points 999 of 999. Maybe the cloak resets when they are converted to the Nanocaust? But then how would the tractor get them? I'll look into this more and post an update. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 19, 2018 8:56 pm | Ovalcircle | New Issue | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: 20181219204626_1.jpg | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: 20181219204643_1.jpg | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: 20181219204642_1.jpg | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: 20181219204640_1.jpg | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: Nanocaust tractor array not firing.save | |
Dec 19, 2018 8:56 pm | Ovalcircle | File Added: Nanocaust tractor array not firing.savemet | |
Jun 30, 2019 3:26 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jun 30, 2019 3:26 pm | BadgerBadger | Status | new => resolved |
Jun 30, 2019 3:26 pm | BadgerBadger | Resolution | open => fixed |
Jun 30, 2019 3:26 pm | BadgerBadger | Fixed in Version | => 0.872 Supply and Control |
Jun 30, 2019 3:26 pm | BadgerBadger | Note Added: 0051995 |