View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020697 | AI War 2 | Bug - Gameplay | Oct 27, 2018 6:01 am | May 22, 2020 1:48 pm | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 Hack Me Quickly | ||||
Fixed in Version | 2.048 Bugfixes | ||||
Summary | 0020697: Tachyon drain rate unaffected by simulation speed | ||||
Description | If the simulation speed is set to 10x, scouts and the like will move 10x faster, but tachyon drain rate remains the same. Essentially your 1,000 cloak point scout starship becomes a 10,000 cloak point ship just by turning up the Sim speed | ||||
Tags | No tags attached. | ||||
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Thank you! * Added a new "LocalMultiplierWhenNoDeltaTime" on planets, which factors in two things: ** Firstly, if game speed is running faster. Secondly, if there is coarse background processing going on. ** For things that normally just happen "every sim step" at a flat rate, which are few and far between, they should now be multiplied by this. ** The lack of this is why it was taking 16 realtime seconds to decloak ships when at 4x sim speed when normally it would take 4 seconds in 1x sim speed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 27, 2018 6:01 am | wm46 | New Issue | |
Oct 27, 2018 2:18 pm | Michael | Assigned To | => Chris_McElligottPark |
Oct 27, 2018 2:18 pm | Michael | Status | new => assigned |
May 22, 2020 1:48 pm | Chris_McElligottPark | Status | assigned => resolved |
May 22, 2020 1:48 pm | Chris_McElligottPark | Resolution | open => fixed |
May 22, 2020 1:48 pm | Chris_McElligottPark | Fixed in Version | => 2.048 Bugfixes |
May 22, 2020 1:48 pm | Chris_McElligottPark | Note Added: 0057107 |