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IDProjectCategoryLast Update
0023190AI War 2Gameplay IssueMay 22, 2020 4:45 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version2.048 Bugfixes 
Summary0023190: Fleets or ships deselecting again after going through wormholes based on some circumstances.
DescriptionStill hearing back about why. Apparently mainly when people have selected them in planetary view, not galaxy view.

https://steamcommunity.com/app/573410/discussions/0/2246677986024011367/

I'm awaiting hearing more about it, as that is definitely super annoying.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 19, 2020 7:31 pm

administrator   ~0057052

FDru said:

I tried a few things, single clicking on the fleet transport, drag selecting multiple ships/transports, and clicking on the ships/transports from the panel on the left (the ship summary thing). The only thing that did NOT result in ships being unselected was selecting the fleet in the main galaxy view (the transport icon under the planet).

Chris_McElligottPark

May 22, 2020 4:18 pm

administrator   ~0057113

Okay, from what I can tell, if you use the numerals to select the actual fleet itself, the fleet never deselects. I can send fleets back and forth through planets while never leaving the galaxy map, and it's no problem.

If I double-click a fleet to select it, then the same behavior works for me, in the main and other views.

If I drag-select or otherwise select SHIPS, aka not the fleet itself as a unit, then regardless of what view I am in, or which view I give them orders from, it deselects them when they change planets.

So it looks like this is for when ships are selected instead of "the fleet as an entity," and that's definitely something I can fix.

Chris_McElligottPark

May 22, 2020 4:45 pm

administrator   ~0057115

Thanks!

* Fixed a very annoying issue where if you had ships selected directly (as in not by fleet), then when they went through a wormhole they would become unselected. This was basically working as-coded, but why we had it that way is a big question mark. When we reworked the selection code, we had thought we'd removed all things of that sort. And with the ability to give cross-planet commands (move to a point on a planet you are not on, or attack a unit on a planet you are not on), the desire to keep selections consistent regardless of where you go is definitely longstanding.

Issue History

Date Modified Username Field Change
May 19, 2020 4:15 pm Chris_McElligottPark New Issue
May 19, 2020 4:15 pm Chris_McElligottPark Status new => assigned
May 19, 2020 4:15 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 19, 2020 7:31 pm Chris_McElligottPark Note Added: 0057052
May 22, 2020 4:18 pm Chris_McElligottPark Note Added: 0057113
May 22, 2020 4:45 pm Chris_McElligottPark Status assigned => resolved
May 22, 2020 4:45 pm Chris_McElligottPark Resolution open => fixed
May 22, 2020 4:45 pm Chris_McElligottPark Fixed in Version => 2.048 Bugfixes
May 22, 2020 4:45 pm Chris_McElligottPark Note Added: 0057115