View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0024972||AI War 2||Graphical Bug||May 18, 2021 4:53 pm||Jul 4, 2022 3:28 pm|
|Product Version||3.000 Begin The Onslaught|
|Fixed in Version||3.005 Radeon Returns|
|Summary||0024972: Colorful Mosaics Cover the Whole Screen|
|Description||I encountered this problem while playing tutorial 2. When I switched from the galactic view back to the planetary view, a bunch of colorful mosaics covered the whole screen and made the game unplayable. (They still exit even if I go back to the galactic view)|
MacBook Pro (15-inch, 2017)
CPU: 2.8 GHz 4 Cores Intel Core i7
Memory: 16 GB 2133 MHz LPDDR3
Graphics Card: Radeon Pro 555 2 GB
|Tags||No tags attached.|
|related to||0024789||resolved||Chris_McElligottPark||Visual corruption when viewing certain planets|
|related to||0024969||resolved||Chris_McElligottPark||Screen flickers aggressively, making the game unplayable|
|related to||0025119||resolved||Chris_McElligottPark||turning off all post processing options reduces but does not eliminate graphics issues on my Radeon 570x GPU iMac 2019|
|related to||0027506||closed||Chris_McElligottPark||OSX Metal graphical glitch in planet view|
May 18, 2021 4:53 pm
Screenshott.png (548,556 bytes)
May 18, 2021 6:04 pm
That's really useful information that they persist onto the menu, thanks for that. I... would not have expected that, as those are completely different cameras with different filter chains.
I guess I need to update my mac and see if I can get it on the later versions of OSX.
May 19, 2021 6:03 am
|By the way, I found this problem doesn't appear on the earlier game versions, like 2.715.|
May 19, 2021 9:47 am
|On those versions, you're using OpenGL rather than Metal, actually, so that's part of it. Completely different rendering pipeline. OpenGL is hyper inefficient in modern OSX, though, it turns out. No texture compression is really compatible, things have to be composited offscreen and then flipped over to Metal, etc.|
May 27, 2021 9:32 pm
|Just FYI, I am making progress on the post processing stack. I tried to redo it entirely, was partially successful until I got to bloom on the main battles, and it was just awful. So I've taken a different approach, and am adding more post processing control and a few other options. We should be able to isolate what it is that happens to OSX Radeons with that, and let you just turn off the offending effect. After that... well, we'll have some options, depending on what it is. Sorry for the delay! This has actually been super challenging.|
May 28, 2021 11:49 pm
Whew, okay. This should be something that now has a workaround, as of the latest version that is now out: https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Color_Grading_And_Visual_Updates
Essentially, I would try the following:
1. Disable the GUI Glow in the Post-Processing section of the display settings.
2. If it's still a problem, then disable the Planet View Bloom.
3. If it's STILL a problem (wow), then disable FXAA on the planet view.
If it's still a problem after all of those, we have a very surprising problem. If step 2 fixes it but step 1 did not, you can try turning back on step 1, and so forth, too. I just have them listed in the most likely order to fix this. The actual bug is a driver thing from AMD on OSX, but this should let you work around it. If they ever update drivers, then I'm assuming it will work like all other drivers for other OSes and other cards on this OS. Thank you for your patience!
May 29, 2021 5:47 pm
New build is out, and if you choose the OpenGL launch option on Steam or GOG (if you don't see that, Exit Steam and restart it), then you should no longer have the issue. Thank you!
* OpenGL support, which we removed from Mac OSX a few months ago on our beta branch, has been returned.
** In almost all circumstances, you should not use this -- Metal will perform better, is more modern, is a better use of RAM, etc.
** However, because of driver issues with Radeon cards on OSX, at the moment OpenGL will be needed for compatibility purposes with that specific hardware combo.
** Please note that, from now on, Metal is used by default, or you can force it to be used by adding
|May 18, 2021 4:53 pm||congorilla||New Issue|
|May 18, 2021 4:53 pm||congorilla||File Added: Screenshott.png|
|May 18, 2021 5:20 pm||BadgerBadger||Relationship added||related to 0024969|
|May 18, 2021 6:04 pm||Chris_McElligottPark||Note Added: 0061669|
|May 19, 2021 6:03 am||congorilla||Note Added: 0061682|
|May 19, 2021 9:47 am||Chris_McElligottPark||Note Added: 0061690|
|May 27, 2021 9:31 pm||Chris_McElligottPark||Assigned To||=> Chris_McElligottPark|
|May 27, 2021 9:31 pm||Chris_McElligottPark||Status||new => assigned|
|May 27, 2021 9:32 pm||Chris_McElligottPark||Note Added: 0061855|
|May 27, 2021 9:34 pm||Chris_McElligottPark||Relationship added||related to 0024789|
|May 28, 2021 11:49 pm||Chris_McElligottPark||Status||assigned => feedback|
|May 28, 2021 11:49 pm||Chris_McElligottPark||Note Added: 0061875|
|May 29, 2021 5:26 pm||Chris_McElligottPark||Relationship added||related to 0025119|
|May 29, 2021 5:47 pm||Chris_McElligottPark||Status||feedback => resolved|
|May 29, 2021 5:47 pm||Chris_McElligottPark||Resolution||open => fixed|
|May 29, 2021 5:47 pm||Chris_McElligottPark||Fixed in Version||=> 3.005 Radeon Returns|
|May 29, 2021 5:47 pm||Chris_McElligottPark||Note Added: 0061895|
|Jul 4, 2022 3:28 pm||Chris_McElligottPark||Relationship added||related to 0027506|