View Issue Details

IDProjectCategoryLast Update
0024483AI War 2Bug - GameplayFeb 24, 2021 8:30 pm
ReporterDaw11 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.746 Release The Warden 
Fixed in VersionBeta 2.747 Outguard Usability 
Summary0024483: The warden fleet is too strong at the beginning of the game
DescriptionI'm trying to conquer my first planet but there's a 50 strength warden fleet defending it.
Maybe the warden fleet should start to produce units only after you destroy your first Command Station.
In general, it would be better if most of the AI options did activate only after you launch your first attack ( waves, warden, hunters ... ).
TagsNo tags attached.

Activities

Daw11

Feb 24, 2021 2:25 pm

reporter  

Warden.save (240,577 bytes)
Warden.savemet (74 bytes)

Strategic Sage

Feb 24, 2021 2:57 pm

reporter   ~0060637

I'm going to respectfully disagree on this. It is an aspect that was changed partly because players felt the AI was too passive in the earlygame. There are a number of options available here; attack more quickly, use battlestations + turrets to assist the assault, invest more science in your starting fleet, etc. I was able to take the neighboring system relatively easily after a little preparation.

Daw11

Feb 24, 2021 3:28 pm

reporter   ~0060640

In this specific scenario the only viable option is to wait for it to go away, 50 strength is not something that you can deal with only one planet. It would be okay if a fleet like this showed up after I had conquered at least one planet but since this was the first one it's just a really annoying.

Strategic Sage

Feb 24, 2021 5:15 pm

reporter   ~0060642

Sure you can. You had over 20 strength in your fleet in the save as listed, without doing some additional possible increases. You have a lot more than that if you include your turrets & battlestations. There's enough resources on your one planet to handle quite a bit more than 50 strength.

TechSY730

Feb 24, 2021 7:11 pm

reporter   ~0060643

Sounds like something of a difficulty wall.
This is fine for higher AI difficulties, but new players trying to learn the game, not aware of some of the advanced techniques like beachheading, such a harsh wall _for their first planet_ seems unreasonable.

So maybe it is fine for like, say, AI difficulty 6 and up.
But 5 and down should have a less reactive warden for before the AI loses one planet.
(Though 5 should still have a moderately strong reaction to start getting players used to the real deal at 6)

Chris_McElligottPark

Feb 24, 2021 8:30 pm

administrator   ~0060647

Thanks!

* The Warden fleet's ability to increase its strength is now back to what it was for the first 5 minutes of the game, and then its ability to boost itself due to low population cap is only 1/4 as strong until the 10 minute mark, and then only 1/2 as strong until the 20 minute mark. After 20 minutes, it is fully able to self-heal as much as before.
** The Warden is still just as aggressive early on in, but this gives you a change to kick their butt and have them out of the way for the first few planets. It also keeps there from being deadly amounts of warden on early planets.
** While we do want the AI to be more vibrant in the early game, we don't want it putting up this much of a fight until people have a bit of time to catch their breath. We definitely don't want to introduce any difficulty walls for new players.

Issue History

Date Modified Username Field Change
Feb 24, 2021 2:25 pm Daw11 New Issue
Feb 24, 2021 2:25 pm Daw11 File Added: Warden.save
Feb 24, 2021 2:25 pm Daw11 File Added: Warden.savemet
Feb 24, 2021 2:57 pm Strategic Sage Note Added: 0060637
Feb 24, 2021 3:28 pm Daw11 Note Added: 0060640
Feb 24, 2021 5:15 pm Strategic Sage Note Added: 0060642
Feb 24, 2021 7:11 pm TechSY730 Note Added: 0060643
Feb 24, 2021 8:30 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 24, 2021 8:30 pm Chris_McElligottPark Status new => resolved
Feb 24, 2021 8:30 pm Chris_McElligottPark Resolution open => fixed
Feb 24, 2021 8:30 pm Chris_McElligottPark Fixed in Version => Beta 2.747 Outguard Usability
Feb 24, 2021 8:30 pm Chris_McElligottPark Note Added: 0060647