View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019648 | AI War 2 | Gameplay Issue | Jun 29, 2018 11:18 am | Jun 29, 2018 11:46 am | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.745 A Pivot And A Leap Forward | ||||
Fixed in Version | 0.746 Disposing of the Invisible Man | ||||
Summary | 0019648: upgrading a unit type stops auto-build | ||||
Description | Lets say I have my fleetship constructor set to auto-build Fighters. I now unlock Mark II fighters. My fleetship constructor will now stop building fighters and you need to go back to the build screen and click on the unit to make it start building again. I'd like it if auto-build would persist across upgrading units so I don't have to go click again. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed an issue where if you upgraded a ship type (such as Fighter 1) to a higher mark (Fighter 2), it wouldn't keep the new level of fighters in all your queues. Now it immediately starts cranking out Fighter 2s instead of Fighter 1s after that upgrade. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 29, 2018 11:18 am | BadgerBadger | New Issue | |
Jun 29, 2018 11:18 am | BadgerBadger | Status | new => assigned |
Jun 29, 2018 11:18 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jun 29, 2018 11:46 am | Chris_McElligottPark | Status | assigned => resolved |
Jun 29, 2018 11:46 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 29, 2018 11:46 am | Chris_McElligottPark | Fixed in Version | => 0.746 Disposing of the Invisible Man |
Jun 29, 2018 11:46 am | Chris_McElligottPark | Note Added: 0047639 |