View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020619 | AI War 2 | Suggestion | Oct 18, 2018 3:05 pm | Dec 26, 2018 8:52 pm | |
Reporter | Kenira | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 Hack Me Quickly | ||||
Fixed in Version | 0.810 Brace for Cross Planet Attack | ||||
Summary | 0020619: Flashy combat | ||||
Description | It's not a bug per se, but an issue with the graphics. Forgive me if this has been adressed, i tried searching for it: As an autistic person, combat is extremely visually overwhelming. I would love to have a graphics option where you could make it so ships shooting is much less noticeable, otherwise this one issue makes me unable to play the game at all. An example for how to improve it: The first game did it perfectly, or some might say it was the other extreme, but by comparing the games the difference / what i mean by visually overwhelming should be obvious. To be a bit more specific about changes that would help make combat less visually overwhelming: a) less colourful shots / shooting trails b) smaller shots / shooting trails c) less flashing The first game may be not the best example because arguably you didn't see *enough* happening in combat there (even though personally i liked how it was), but right now the second game definitely takes it to the other extreme. And i know most people either won't be bothered by it as much, if at all, but for some people, and i believe i can speak for many autistic people for a start, this can be extremely overloading and actually a big problem. Personally as said this makes me unable to play the game at all. And again, i am not saying the default graphics needs to change, but just an additional option to tune things down by a lot would be very helpful for the people who want / need it less flashy. As a side effect, that may even help with the performance of big battles some as well? | ||||
Tags | No tags attached. | ||||
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I'm autistic myself, but weirdly am not affected by this game. Still, it's a fair problem, and I understand it. While I don't have the skill or ability to make new shot types for this option, it is possible to...I think change some of it for you, as a custom file set (it's just a copy/paste!). That is, if you don't mind not really seeing shots at all (there's a type that has no visual I can apply to most things. For some units that I think won't work, I can ban the AI from getting those, so you won't see them in large numbers, and do things like making them attack half as fast, etc. It's not perfect, but it'd maybe let you play the game). If that sounds good enough, I can try it. It wouldn't take super long, though I'd have to make an updated version for you with each update, else you'll be stuck using old combat stuff. It's fairly simple to do, though. EDIT: Even the things I thought wouldn't work, do. You'd hear the same sound over and over, but there's something in the options menu to disable the weapon sounds. I can't change the explosion visual, but that seems fairly hidden, but don't know if it's enough for you. |
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Thank you so much! Making shots completely invisible would work too, i understand that making separate effects is extra work, and just flat out removing effects would still allow me to play the game and probably not be a big handicap. I don't know what units you referred to that would still keep the animations, so i don't know how bad that would still be, but most of the units not using them anymore may already be enough to allow me to play the game, but i can't say for sure. Disabling weapon sounds i also wouldn't mind very much. |
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Okidoki, I'll get working on that. As for the units I referred to, I thought some of their effects was actually tied to their visual (Tesla, specifically) but it's not, just a personal derp. When it's done I'll upload it here for you, with the relevant instructions (which is simple). |
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Okay, here it is. You just download this, extract it, then go to the game in your Steam Library, right-click the name, click Properties, then Local Files, then Browse Local Files at the top. Then go into GameData, then Configuration, and you'll see a folder called GameEntity. Delete the one in the game, and COPY the new one in. I say copy, because when an update releases, it'll override your version, and it'll go back to having shot visuals. Weapons that fire a beam are still showing, but it's very thin. Sadly, I don't think i can get rid of ships doing their explosions on death, either. |
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Thank you so much :) You're awesome! I have only barely started a game (1h into it) so i can't speak with certainty about big end game battles yet, but it does look like i can play it now. The beams probably aren't much of an issue, and i think i can deal with the explosions as well. It is orders of magnitude better now, that's for sure. I'll post again with more precise feedback when i've played some more during the weekend and have more experience playing. |
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After completing my first game (and winning) i can confirm that i can now play without issues :) Thanks again. |
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I'm not autistic but have also had issues with the visuals of combat being irritating and even headache-inducing, so that I have to avoid zooming in to make it tolerable. This especially a problem when there's a high volume of fire onscreen. I think the tesla effect is the worst offender. I would recommend that the devs include options for toning down the combat visuals, especially the lighting effects. It may even be advisable to tone them down for the default. |
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I totally agree with Apthorpe, same problem. |
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the flak effect and the tesla are literally blinding. |
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Have the suggested changes RocketAssistedPuffin tamped things down enough, or should this case be kept open for review at some point? |
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For me at least, the ideal solution would still be to have some effects because having no effects at all does make the game harder because you simply have no idea who is shooting or getting shot at. As i mentioned originally, effects similar to the first game would be a great example for a compromise between still seeing shots but them not being overwhelming, and that would still be the best solution since they would also avoid the handicap of not seeing shots at all. Considering i'm not the only one having problems with the visuals, i would still be curious if that's something that might be considered down the line. This fix, as much as i appreciate it and as useful as it is to make the game playable, is still going a bit overboard. |
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Also, explosion effects can still be moderately visually exhausting, although for me they are not as much of an issue as either not seeing any shots at all with the current fix, or them being too overwhelming without the fix. |
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New one here, just containing some...of the balance stuff, so you have an up to date one. Won't be making any more changes in that area for the next release. This should probably be kept open - I have to do this manually every time, and not everyone with such an issue will see this. Flak and Tesla can be a bit...lightshowy. Incidentally, I know it was assigned to me but...I actually have no ability to do the C# or shot visual work for this - this was temporary just so they could play right now. |
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I just wrote myself a Python script to remove the visuals myself. If anyone else wants it, i could upload it somewhere, assuming that's okay with the devs. |
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I can give settings to disable explosions and shot visualizations entirely; will that do? |
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That would work too. |
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I've added two new Settings to the Display section to allow you to explicitly disable Shot visuals and Explosion visuals. Let me know if that does the trick for you. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2018 3:05 pm | Kenira | New Issue | |
Oct 19, 2018 4:31 pm | RocketAssistedPuffin | Note Added: 0050158 | |
Oct 19, 2018 4:39 pm | RocketAssistedPuffin | Note Edited: 0050158 | |
Oct 19, 2018 4:55 pm | Kenira | Note Added: 0050160 | |
Oct 19, 2018 5:30 pm | RocketAssistedPuffin | Note Added: 0050163 | |
Oct 19, 2018 6:00 pm | RocketAssistedPuffin | File Added: GameEntity.zip | |
Oct 19, 2018 6:00 pm | RocketAssistedPuffin | Note Added: 0050166 | |
Oct 19, 2018 7:10 pm | Kenira | Note Added: 0050169 | |
Oct 21, 2018 12:44 pm | Kenira | Note Added: 0050201 | |
Oct 21, 2018 9:35 pm | Apthorpe | Note Added: 0050211 | |
Oct 22, 2018 1:12 pm | UFO | Note Added: 0050227 | |
Oct 22, 2018 6:02 pm | Exlium | Note Added: 0050228 | |
Oct 22, 2018 10:15 pm | Michael | Assigned To | => RocketAssistedPuffin |
Oct 22, 2018 10:15 pm | Michael | Status | new => considering |
Oct 22, 2018 10:15 pm | Michael | Note Added: 0050233 | |
Oct 23, 2018 2:49 am | Kenira | Note Added: 0050237 | |
Oct 23, 2018 2:52 am | Kenira | Note Added: 0050238 | |
Oct 23, 2018 6:30 am | RocketAssistedPuffin | File Added: GameEntity-2.zip | |
Oct 23, 2018 6:30 am | RocketAssistedPuffin | Note Added: 0050241 | |
Dec 25, 2018 8:21 am | Kenira | Note Added: 0050659 | |
Dec 26, 2018 12:43 am | BadgerBadger | Assigned To | RocketAssistedPuffin => BadgerBadger |
Dec 26, 2018 12:48 am | BadgerBadger | Note Added: 0050660 | |
Dec 26, 2018 10:58 am | Kenira | Note Added: 0050661 | |
Dec 26, 2018 8:52 pm | BadgerBadger | Status | considering => resolved |
Dec 26, 2018 8:52 pm | BadgerBadger | Resolution | open => fixed |
Dec 26, 2018 8:52 pm | BadgerBadger | Fixed in Version | => 0.810 Brace for Cross Planet Attack |
Dec 26, 2018 8:52 pm | BadgerBadger | Note Added: 0050664 |