View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023346||AI War 2||[All Projects] Bug - Other||Jun 30, 2020 3:10 pm||Jun 30, 2020 5:44 pm|
|Product Version||Beta 2.086 Tell Me About The Zenith, Voice Lady|
|Fixed in Version||Beta 2.088 Banishment of Undead AIs|
|Summary||0023346: Unable to change fullscreen resolution|
|Description||The fullscreen resolution drop-down menu will automatically reset to the default when saving graphics settings.|
|Tags||No tags attached.|
||Can confirm, you can't change the full screen resolution|
||Thanks for the catch -- other dropdowns in the same window are okay, so it's something specific to that field. Investigating it now...|
||When it happened to me, I managed to change my resolution from the configuration file under PlayerData folder as a workaround.|
* dropdown_sub_type is an ancient concept that was used for only four fields in the settings window, but which was always really brittle and hard to use.
** For some reason, in the last few versions it has stopped working, and so you couldn't set the fullscreen size of your game.
** Time for a replacement with something more flexible, to fix this while we're at it.
** There is now dropdown_filler_dll_name and dropdown_filler_type_name, and these must point to a new IDropdownFiller (which works a lot like the IInputActionHandler handlers on input actions, as one of many examples).
** The existing four fields have been converted over to this, and they all work brilliantly in terms of being something that modders can now add their own of, and being easier to understand in general.
*** However, it did not solve the fullscreen saving problem at all. Huh.
Got it now, thanks!
* Added a new do_not_set_my_values_directly_because_managed_by_another_field that is now set to true on the invisible FullscreenWidth and FullscreenHeight fields.
** This prevents them from accidentally overwriting the values that the fullscreen resolution dropdown is setting on them.
** The fullscreen dropdown now once again functions properly.
|Jun 30, 2020 3:10 pm||ANGRYABOUTELVES||New Issue|
|Jun 30, 2020 3:55 pm||BadgerBadger||Assigned To||=> x4000Bughunter|
|Jun 30, 2020 3:55 pm||BadgerBadger||Status||new => assigned|
|Jun 30, 2020 3:55 pm||BadgerBadger||Note Added: 0057462|
|Jun 30, 2020 4:22 pm||x4000Bughunter||Note Added: 0057468|
|Jun 30, 2020 4:25 pm||Gdrk||Note Added: 0057469|
|Jun 30, 2020 5:36 pm||x4000Bughunter||Note Added: 0057470|
|Jun 30, 2020 5:44 pm||x4000Bughunter||Status||assigned => resolved|
|Jun 30, 2020 5:44 pm||x4000Bughunter||Resolution||open => fixed|
|Jun 30, 2020 5:44 pm||x4000Bughunter||Fixed in Version||=> Beta 2.088 Banishment of Undead AIs|
|Jun 30, 2020 5:44 pm||x4000Bughunter||Note Added: 0057471|