View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020462 | AI War 2 | Graphical Bug | Oct 10, 2018 10:42 am | Oct 10, 2018 3:36 pm | |
Reporter | Vellsi | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.781 Destruction Diversity | ||||
Fixed in Version | 0.782 Viewport Visibility | ||||
Summary | 0020462: Framerate limit can not be set to 144fps | ||||
Description | The framerate limit can not be set to 144fps (which is a common standard for faster monitors), 120fps is the highest option. Screenshot of GUI attached. If technically possible I'd I suggest allowing players to manually enter a maximum framerate value to allow people to cover all desired ranges of their individual hardware (such as odd cases of 75Hz or 100Hz monitors). | ||||
Tags | No tags attached. | ||||
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Thanks! * Added options for 144, 100, and 75 target fps in the framerate option. ** Also updated the description for that dropdown: *** Please note that this is NOT the same as setting a refresh rate on your monitor. Mostly. *** If you set VSync or Half-VSync, then indeed it will limit to those and you will likely see terrible performance. Using vsync is a really bad idea, in that it really causes issues with variable-length frames, and will make your game choppier. *** Assuming that you are using any other options in this list, it is telling the game to 'try to run at about that framerate.' That won't actually mean the game runs at that framerate, but it will mean that the game tries to not run on average MORE than that framerate. For one example, you don't need the game running at 300fps for no reason and having your GPU fan going nuts. On the other hand, if the game gets choppy when above 60fps for you on an older machine, you might want to cap it at 60fps. If you wish to set this to match your monitor refresh rate, that is fine, but please bear in mind that the non-vsync versions of this are very very much 'weak suggestions for maximum framerate,' and not any sort of hard limiter. *** Looking for excellent technology to eliminate screen tearing without eliminating game perforamnce? The things to look into are GSync and FreeSync. |
Date Modified | Username | Field | Change |
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Oct 10, 2018 10:42 am | Vellsi | New Issue | |
Oct 10, 2018 10:42 am | Vellsi | File Added: 144fps_missing.jpg | |
Oct 10, 2018 3:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 10, 2018 3:36 pm | Chris_McElligottPark | Status | new => resolved |
Oct 10, 2018 3:36 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 10, 2018 3:36 pm | Chris_McElligottPark | Fixed in Version | => 0.782 Viewport Visibility |
Oct 10, 2018 3:36 pm | Chris_McElligottPark | Note Added: 0049845 |