View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020464 | AI War 2 | Bug - Gameplay | Oct 10, 2018 12:28 pm | Oct 11, 2018 1:12 pm | |
Reporter | Dominus Arbitrationis | Assigned To | Dominus Arbitrationis | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.781 Destruction Diversity | ||||
Fixed in Version | 0.782 Viewport Visibility | ||||
Summary | 0020464: Prevent unpausing in escape menu | ||||
Description | Currently you can unpause using key bindings (Spacebar for instance) in the escape menu, which can be hard to see that you've done until the game makes noise. | ||||
Tags | No tags attached. | ||||
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In submenus, sure, but the escape menu should let this still function. Notes from the recent change to pause when opening escape menu are also relevant here: Being able to hit escape while unpaused is critical for performance monitoring. I don't really like this change. It also would be annoying as heck during multiplayer if you just want to change settings around but not stop gameplay. I'd prefer if you'd revert this, or change it to being a settings option that people have to turn on to make it work this way. |
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You can still unpause manually, but opening the menu now pauses if the game was unpaused. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 10, 2018 12:28 pm | Dominus Arbitrationis | New Issue | |
Oct 11, 2018 11:48 am | Chris_McElligottPark | Note Added: 0049853 | |
Oct 11, 2018 1:12 pm | Dominus Arbitrationis | Assigned To | => Dominus Arbitrationis |
Oct 11, 2018 1:12 pm | Dominus Arbitrationis | Status | new => closed |
Oct 11, 2018 1:12 pm | Dominus Arbitrationis | Resolution | open => fixed |
Oct 11, 2018 1:12 pm | Dominus Arbitrationis | Fixed in Version | => 0.782 Viewport Visibility |
Oct 11, 2018 1:12 pm | Dominus Arbitrationis | Note Added: 0049862 |