View Issue Details

IDProjectCategoryLast Update
0028055AI War 2Bug - GameplayNov 11, 2023 4:19 pm
ReporterCrabby Assigned ToDismiss  
Severitymajor 
Status resolvedResolutionfixed 
Product Version5.571 Hotfix 
Fixed in Version5.572 Polish And Reduced Memory Pressure 
Summary0028055: Carrier Astro Train Revives Upon Death
DescriptionThis might be related to another issue involving units that revive after getting killed. In my case, several astro trains are roaming the galaxy, and one of them tries to pass through the human homeworld. It winds up getting killed, but then revives multiple times before getting completely wiped.

The astro trains should die when they are killed.
TagsNo tags attached.

Activities

Crabby

Oct 31, 2023 11:32 pm

reporter  

Autosave at 50m 0s.save (481,707 bytes)
ArcenDebugLog.txt (3,990,296 bytes)

Crabby

Nov 8, 2023 10:17 pm

reporter   ~0067990

Bug.save (535,610 bytes)
ArcenDebugLog-2.txt (5,508 bytes)   
11/8/2023 9:30:33 PM	5.571	SINGLEP	Inhibiting Visual Scans (0.0708s)
11/8/2023 9:30:33 PM	5.571	SINGLEP	Ejecting Tactical Core (0.1249s)
11/8/2023 9:30:33 PM	5.571	SINGLEP	Grouping Flow Fields (0.0623s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Eating Starfields (0.4883s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Combing Distant Planets (0.3072s)
11/8/2023 9:30:34 PM	5.571	SINGLEP	Calculating Firing Cones (0.0183s)
11/8/2023 9:30:35 PM	5.571	SINGLEP	Developing New Ship Parts (0.8884s)
11/8/2023 9:30:35 PM	5.571	SINGLEP	Re-Aligning Objectives (0.1398s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll
11/8/2023 9:30:41 PM	5.571	SINGLEP	Download Extra RAM (5.5159s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Post-Proton Surge (0.0150s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Background Radiation Taste Test (0.0480s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Shuffling Chairs On Command Deck (0.0306s)
11/8/2023 9:30:41 PM	5.571	SINGLEP	Windshield Wiping (0.3036s)
11/8/2023 9:30:42 PM	5.571	SINGLEP	Last Organizational Modeling (0.8791s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	Stimulate Modulation (0.6036s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
11/8/2023 9:30:42 PM	5.571	SINGLEP	DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
11/8/2023 9:30:43 PM	5.571	SINGLEP	We got 510 campaign's data when deserializing
11/8/2023 9:30:43 PM	5.571	SINGLEP	Order Cores By Seniority (0.4966s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	Load Historical Documents (0.0095s)
11/8/2023 9:30:43 PM	5.571	SINGLEP	19.5 seconds total load time.
Check System Logs For Rogue Intelligence (0.5s)
Inspect Aft Hatches (1.0s)
Check For Extra Modules (3.1s)
Pruning Excess Brain Cells (0.6s)
Remembering Alamo (0.8s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.6s)
Late Axionic Computations (1.6s)
Eating Starfields (0.5s)
Combing Distant Planets (0.3s)
Developing New Ship Parts (0.9s)
Download Extra RAM (5.5s)
Windshield Wiping (0.3s)
Last Organizational Modeling (0.9s)
Stimulate Modulation (0.6s)
Order Cores By Seniority (0.5s)
11/8/2023 9:30:44 PM	5.571	SINGLEP	Hello Steam user 'Crab'
11/8/2023 9:33:14 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 9:33:14 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:33:15 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 9:33:15 PM	5.571	SINGLEP	Finish load save in 1,468ms
11/8/2023 9:37:15 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 9:38:07 PM	5.571	SINGLEP	DELAYED2 TID23 We are moving Nomad 2
11/8/2023 9:38:11 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 9:40:14 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 9:41:48 PM	5.571	SINGLEP	DELAYED3 TID7 Fixed incorrect count of ships to be granted.  Was 10, now 2 Plasma Turret from Turret Schematic Server
11/8/2023 9:55:35 PM	5.571	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5571_Hotfix
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

11/8/2023 9:55:35 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:55:38 PM	5.571	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
11/8/2023 9:55:38 PM	5.571	SINGLEP	Clearing player accounts.
11/8/2023 9:55:39 PM	5.571	SINGLEP	OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s).
11/8/2023 9:55:39 PM	5.571	SINGLEP	Finish load save in 620ms
11/8/2023 10:05:02 PM	5.571	SINGLEP	Nomad 2 is a nomad that has moved
11/8/2023 10:07:08 PM	5.571	SINGLEP	DELAYED4 TID20 We are moving Nomad 3
11/8/2023 10:07:08 PM	5.571	SINGLEP	DELAYED5 TID20 We are moving Nomad 3
11/8/2023 10:07:08 PM	5.571	SINGLEP	Nomad 3 is a nomad that has moved
11/8/2023 10:08:40 PM	5.571	SINGLEP	Nomad 1 is a nomad that has moved
11/8/2023 10:13:17 PM	5.571	SINGLEP	DELAYED6 TID32 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:21 PM	5.571	SINGLEP	DELAYED7 TID44 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:29 PM	5.571	SINGLEP	DELAYED8 TID43 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:33 PM	5.571	SINGLEP	DELAYED9 TID45 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:37 PM	5.571	SINGLEP	DELAYED10 TID6 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:41 PM	5.571	SINGLEP	DELAYED11 TID6 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:45 PM	5.571	SINGLEP	DELAYED12 TID19 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:49 PM	5.571	SINGLEP	DELAYED13 TID51 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:53 PM	5.571	SINGLEP	DELAYED14 TID34 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
11/8/2023 10:13:57 PM	5.571	SINGLEP	DELAYED15 TID57 BUG:  AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID
ArcenDebugLog-2.txt (5,508 bytes)   

Crabby

Nov 8, 2023 10:17 pm

reporter   ~0067991

It turns out that the carrier astro train also fails to despawn upon visiting a depot. I attached the Bug save.

Issue History

Date Modified Username Field Change
Oct 31, 2023 11:32 pm Crabby New Issue
Oct 31, 2023 11:32 pm Crabby File Added: Autosave at 50m 0s.save
Oct 31, 2023 11:32 pm Crabby File Added: ArcenDebugLog.txt
Nov 8, 2023 10:17 pm Crabby Note Added: 0067990
Nov 8, 2023 10:17 pm Crabby File Added: Bug.save
Nov 8, 2023 10:17 pm Crabby File Added: ArcenDebugLog-2.txt
Nov 8, 2023 10:17 pm Crabby Note Added: 0067991
Nov 11, 2023 4:19 pm Dismiss Assigned To => Dismiss
Nov 11, 2023 4:19 pm Dismiss Status new => resolved
Nov 11, 2023 4:19 pm Dismiss Resolution open => fixed
Nov 11, 2023 4:19 pm Dismiss Fixed in Version => 5.572 Polish And Reduced Memory Pressure