View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024422 | AI War 2 | Balance Issue | Feb 14, 2021 12:41 am | Feb 16, 2021 5:14 pm | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.734 Bugfixes | ||||
Fixed in Version | Beta 2.741 Refining The Big One | ||||
Summary | 0024422: Expatriate rework for Outguard -- Observations and Issues | ||||
Description | Outguard are in process of switching over to "Expatriate" tech. In my testing I've observed a few things that need to be addressed: 1) You need to own units to upgrade a given tech -- but you DON'T own outguard (a couple exceptions withstanding). This tech needs to be excluded from the normal rule, or at least be available after you hack your first outguard beacon 2) Zeus (me) isn't sure about the tech distribution. Currently, this can be purchased 5 times. I have been switching "Expatriate" for any hull tech in the relevant units tagged to be outguard. I have left the weapon tech intact. (This seems right; the Expatriate tech is seemingly meant to be analogous to the hull.) There's nothing wrong with this per se, but it adds up to 9 marks (4 weapon + 5 expatriate) -- but this of course caps at 7 in practice. Unable to determine the science scaling for this due to the first point | ||||
Tags | No tags attached. | ||||
|
One thing we could do is remove the weapon tech from these units altogether, and just have the units start at mark 2 |
|
I like the idea of making them start at mark 2, and removing weapons techs. My overall goal was to have these just have expatriate techs and nothing else. I will have to put in an exemption for the Expatriate tech for that purchase rule, thanks for that catch! |
|
cool, I will update the outguard accordingly |
|
Ok, I think I got everything -- these outguard units are dispersed over 8 different files or so |
|
Thanks! * There is a new skips_rejection_if_benefits_nothing="true" tag that can be applied to techs, and which lets you upgrade them even if it seems like it benefits nothing. ** This is applied to the Expatriate and Alien hull types, particularly so that the former can benefit Outguard (who you don't control directly but still benefit from it). |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 14, 2021 12:41 am | ZeusAlmighty | New Issue | |
Feb 14, 2021 12:53 am | ZeusAlmighty | Note Added: 0060526 | |
Feb 14, 2021 12:53 am | ZeusAlmighty | Description Updated | |
Feb 14, 2021 12:09 pm | Chris_McElligottPark | Note Added: 0060527 | |
Feb 14, 2021 4:52 pm | ZeusAlmighty | Note Added: 0060530 | |
Feb 14, 2021 6:27 pm | ZeusAlmighty | Note Added: 0060531 | |
Feb 16, 2021 5:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 16, 2021 5:14 pm | Chris_McElligottPark | Status | new => resolved |
Feb 16, 2021 5:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 16, 2021 5:14 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.741 Refining The Big One |
Feb 16, 2021 5:14 pm | Chris_McElligottPark | Note Added: 0060547 |